Oblivion talk:The Wayward Knight
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[edit] KotT Quest
This is the Knights of the Thorn quest. It's available before Aid for Bruma. I'm on the daedric artifact quest and I got the quest from someone in the Mages Guild in town. —The preceding unsigned comment was added by Ché G. (talk • contribs) on 13:15, 14 April 2006 (EDT).
[edit] Where is he?
I'm just curious as to where Farwil is after you finish this quest. —The preceding unsigned comment was added by 72.181.210.160 (talk • contribs) on 19:13, 17 July 2007 (EDT).
- Immediately after the quest, Farwil and Bremman can be found standing outside Riverview. If you open the door for them, they will briefly enter, before returning back to the Knights of the Thorn Lodge outside the city. --Saruuk 20:33, 17 July 2007 (EDT)
[edit] 15 pts speech at level 38 - confirmed
seems this item cannot be leveled anymore —The preceding unsigned comment was added by Brick G (talk • contribs) on 16:49, 20 May 2006 (EDT).
[edit] Keeping Farwil Alive
Seems that an easy workaround to babysitting the psuedo-suicidal Dark Elf would be to avoid contacting him altogther. Involves some lava-hopping, but you can clear the tower and close the gate while leaving the boys stranded high and dry the entire time. Once the gate closes, the Thorn Knights reappear along with you in the mortal realm. —The preceding unsigned comment was added by 192.31.106.35 (talk • contribs) on 17:43, 25 January 2007 (EDT).
- In theory you could reverse-pickpocket a 100% chameleon suit on him. Though he might still fall into lava. --Saint 09:31, 18 April 2007 (EDT)
[edit] Two Rewards
- It is possible to get both of the Rewards form Count Indarys, When You walk up to him for the reward put on the Cowl of the Gray Fox and get the reward walk out of the room take off the cowl put on different clothes drop the clothes you were wearing when you talked to him and walk up to him and swing your sword(Thornblade), right before it hits him try to talk to him, it shouldn't let you, the sword will hit him and he should be unconscious, let the guards arrest you, break out of jail, and go find him, talk to him and he will give you the choices again of which you want, you could get two thornblades, or you could get both of them.
I've moved this note here from the main article in part because it needs a major grammatical rewrite. Also it is not at all clear which parts of this note are necessary and which are extraneous. For example, I'm guessing you don't need to use Thornblade when you attack Count Indarys; probably any weapon or even an offensive spell would work. Also, it seems unlikely that the Gray Cowl of Nocturnal makes any difference here; it's not as if the game scripts are actually based upon whether or not the NPC recognizes who you are. --NepheleTalk 02:07, 18 July 2007 (EDT)
- Tried the suggestion but didn't work for me:
- 125% chameleon (to avoid getting arrested before taking to the Count), the Cowl on, talked to the Count, picked Thornblade, got out of the castle, dropped all armor (including the Cowl except amulets and rings), put on other armors and wielded Thornblade, walked back, swung at the Count, pressed 'f' but the conversation started before the sword hit him, closed conversation, swung again, hit, then pressed 'f' but no conversation (expected), got arrested, tried to pick the cell lock, failed, alerted guard to open the door, broke jail, walked outside and talked to the Count again, no reward dialog. —The preceding unsigned comment was added by 71.132.203.185 (talk • contribs) on 03:07, 21 July 2007 (EDT).
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- Judging by the two edits this particular person put in, and the fact those were the only two (ever) added by them, I'm guessing it's safe to say it is one of those "hold select-start then spin the stick three times clockwise, honest!" deals - either that, or his quest was seriously bugged. Indarys supposedly said he killed his son after getting the reward, at least for this person - meaning he triggered this bug:
- Update: If you finish the main quest you may still get the reward. Look around Cheydinhal and you will find Farwil and his companion. Speak to him and he will tell you to go to his father, the count. Once you go to the count speak with him and he will let you choose either weapon***Note*** After claiming the reward once you speak to the count, or Farwil's companion they will think you killed him.
- I tried to replicate this (before the Main Quest's end) under various permutations (cowl before, after, speaking, not speaking, etc), and was not able to reproduce it. The oddest bug I noted was if you merely struck Indarys (not KO'ing him), then sent to jail immediately after (for assault), Indarys would be waiting for you outside - angry as ever. If this two-reward bug is indeed true and not a hoax, it may only be possible under a very small subset of circumstances once the Main Quest is completed (again, owing to the second edit this person contributed). -- Guest 06:24, 16 August 2008 (EDT)
- Judging by the two edits this particular person put in, and the fact those were the only two (ever) added by them, I'm guessing it's safe to say it is one of those "hold select-start then spin the stick three times clockwise, honest!" deals - either that, or his quest was seriously bugged. Indarys supposedly said he killed his son after getting the reward, at least for this person - meaning he triggered this bug:
[edit] setstage
can u do it with this quest? —The preceding unsigned comment was added by 66.218.17.46 (talk • contribs) on 18:06, 22 August 2007 (EDT).
[edit] Additional Info
Should there be a map of the bloodwell also? Seeing as it is part of the area. Also, when i went through there were two sets of giant gates on the bridge after u meet farwil, how do you open these? its not on the main page i think. i couldn't find the switch, which i thought would've been in the bloodwell. --Piercethetruth 04:19, 27 November 2007 (EST)
[edit] I got two Thornblades.
I finished the quest and I didn't do anything funny. I just did it. When I spoke to the count, I chose the Thornblade as my reward. When I looked in my inventory to see if it was an upgrade and equip it, I noticed I had two of them for some reason. It was indeed an upgrade, so I equipped one and sold the other. Perhaps this should be added under the bugs section of the article? —The preceding unsigned comment was added by 24.250.195.17 (talk • contribs) on 05:24, 9 February 2008 (EDT).
[edit] Moved from the Article
- A more advanced method of dealing with the gate and Farwil is: When you arrive at the cavern door turn to your right, there should be a flat rock outcropping ledge that leans over a small, rocky goat trail that leads to the path below. Traverse this path (there's a few deadra and flame towers) to where you come within sight of Farwil (the long bridge should be just off to your right in the distance, and there should be two pillars between which a scamp lays slain), and you'll get a quest update saying that you've found him, his party looks pretty beat up and you should go talk to him. Once you get that quest update, back up a bit and turn to your right. Looking across the lava, you should see a moderate-sized island with a broken wall at it's crest. Lava-hop to it (should only be one or two hits of damage if you're using a waterwalking spell) and face the bridge. If you're a journeyman marksman, you can get to the edge of the island facing the bridge, notch an arrow and zoom in. You should be able to see the mobs between the gates. Hit one of them with an arrow (you'll have to aim about a foot above their heads) and they should run off the bridge in your direction, right into the lava. (You might have to hit each one of them if they're far apart). Once those guys are dead, continue to your right again, lava-hop across another small molten river (maybe 2 or 3 hits of damage this time) and you'll make it to the big island with the tower at the other end of the bridge. Just proceed to the top of the tower, killing every deadra you come across up to the stone, then head back down to Farwil. (When you enter the base of the tower, 2 more random deadra should have spawned, just kill them off). Go back across the lava, the way you came, meet up with Farwil, the gates on the bridge should now open. Just run back up to the sigil stone without having to worry about Farwil coming into any danger.
- I've moved this because it seems to be almost entirely personal experience quite apart from it being a long-winded way of getting the job done. If the author would like to cut out the specifics and reduce the length then it might be worth including, but I doubt it. –Rpeh•T•C•E• 07:05, 26 May 2008 (EDT)
[edit] Strange journal entries
Although I doubt it, is it possible that this quest was supposed to be available to the player before the Find the Heir quest? It's quest that all of the journal entries make it seem as theough the player's character has never entered an Oblivion Gate, when entering one before this mission (Breaking the Siege of Kvatch) is required to reach this quest. --Merco 13:57, 4 June 2008 (EDT)
- It is likely that the quest stages could be seen as reminders on how to close Oblivion Gates. It is impossible for it to have been implemented before Find the Heir quest because Oblivion gates only start appearing after you close the gate at Kvatch. Or, possibly it was designed so that the guard doesn't know you've closed gates before, and desided to give you a synopsis just in case. Vesna 11:03, 5 June 2008 (EDT)
[edit] Bremman Glitch
"If you kill Farwil in one hit (thus not initiating a fight with his teamate) and you get his teamate to get stuck, alive, OUTSIDE of the Sigil Tower, upon closing the gate, the teamate will follow you everywhere, no matter what. The only way to get him to stop is to kill him. (Or with a high enough speed, you can outrun him, but that will only last so long)" —The preceding unsigned comment was added by ddpacker (talk • contribs) on 02:29, 14 July 2008 (EDT).
[edit] The Signet Ring
A minor point, the article says if Farwil dies you must give the Count Farwil's ring. I don't think it's a "must." You don't have to do this to get a gold reward or, from what I can tell, your +1 Fame. I know because Farwil decided it was important to chase the deadra into the lava to fight them, not once but twice. After the second time, I decided he wasn't worth saving and moved on. I do feel bad for his companion though, who displayed his unending but misplaced loyalty to Farwil by following him into the lava. Anyway, when I went to the Count he was only a bit disappointed about my not having the ring.Bluedevilblue 16:56, 11 August 2008 (EDT)
- Good point. The quest dialogues are a bit confusing, but after staring at them enough I was able to figure out the sequence that happens without the ring, and confirm that you end up receiving the same reward as if you did have the ring. I've updated the article accordingly. --NepheleTalk 18:05, 11 August 2008 (EDT)
[edit] All the Rewards Except the Medallion
I've done this quest 8 times, at various levels starting from 18 to 53. I've never failed to keep Farwil alive but with the console versions 360 and PS3, moving too fast in Oblivion as well as Shield spells being reflected by Farwil almost always ended up triggering the Animation bug. So with PS3 GOTY, I decided to ignore this quest all together but after completing a SI quest and receiving the Thorn Shield from Pike; I wanted to see if Farwil's dialog would be different.
Well, since I didn't want to risk getting my save destroyed for the 8th time, (currently lvl. 35) upon entering the gate, 100% Chameleon, Acrobatics 255, Encumberence 0, simply jumped all the way down into the lava. Walked over to the other side of the bridge, killed only about half of the enemies and closed the gate in 3min, 20sec. Wow great so what? Well, I never talked to anyone, not the Count, guards, and of course not Farwil until everyone came out of the gate. Then I was spammed by all the Journal entries that I had skipped and after talking to Farwil for the first time, there was no topic "Knights of the Thorn" and the guards told me about the count's son gone missing, and thanked me for closing the gate and that I should speak to Farwil. Farwil just tells me to go talk to the Count. I get my reward, and +7 fame. (I don't know why) The membership was automatic although Farwil never said anything about the Knights of the Thorn and the count didn't have any information either. (Aid for Bruma, Chancellor Ocato, Cheydinhal, Rumors.) And I never received the Medallion. (not that I would want one but is it because I had retrieved Pike's in SI?)--Webdemon00 12:59, 5 September 2008 (EDT)
- P.S. As usual Farwil and Bremman become permanently stationed in front of Riverview; but Farwil's dialog is the one when you are carrying/wearing the Medallion. But I don't even own one. --Webdemon00 13:52, 5 September 2008 (EDT)

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