Oblivion talk:Time

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Game time to real time[edit]

Would it be possible to change Game time to real time? So, when one min passes real time, as does game time? I tried with fGlobalTimeMultiplier (From the .ini) But actors moved very slowly too. So, is there some actor speed which I can modify, and if so, which exact number should I place in them?

Thanks, Jetty

78.145.89.208 13:59, 7 December 2008 (EST)

I've never experimented with it myself, but my understanding is that the recommended way to change the time scale is with the Console command:
set timescale to 1.
See the linked command description for some caveats. --NepheleTalk 17:53, 13 December 2008 (EST)
Ok, I will try, THANKS! — Unsigned comment by 84.13.148.197 (talk) on 14. December 2008

Penalties for taking too long?[edit]

I spend a lot of in-game time moving items to sell between a town and wherever I've stored the items, like outside a cave or fort, using fast travel.

Will I ever incur a penalty for doing so? Is it possible to fail a quest for taking too long, or any other sort of penalty for taking too long to do something? --DerSquirrel 21:52, 13 March 2009 (EDT)

There's only one place where time is a factor - here - except to say that if you take longer than three days to move your loot from a cave or fort, it may disappear because the cell will reset itself. –RpehTCE 04:30, 14 March 2009 (EDT)
and Oblivion:A Brotherhood Betrayed78.145.148.160 15:00, 6 April 2009 (EDT)

Possible Article Errors[edit]

The article states that health recovers while waiting, and as far as i can tell, it only does so when sleeping or on fast travel. I'm not sure about magicka regeneration as I have only played a Character with the Atronach Birthsign so far.

Also the Journal does give the Date information but only the wait menu shows the day of the week (i.e. Morndas (Monday), Tirdas (Tuesday), etc.)

Also, while it is true that most npcs have a fixed schedule, most merchants offer services the same times each day (starting at 8AM)

Purely on the health point: you definitely do regain health when using the Wait command. rpeh •TCE 13:24, 5 March 2010 (UTC)
I haven't play tested this, so I may have merely missed this so far. It does make sense however, as waiting an hour allows your horse to heal. Thanks Mathiusdragoon 14:46, 8 March 2010 (UTC)

Waiting: Enemy nearby[edit]

Since there is no page for Waiting, I was wondering if there was a specific distance that enemies have to be out of range for you to be able to wait... Also it would be nice if there was a formula for health regained. Stouf761 05:08, 18 July 2011 (UTC)

Year of waiting[edit]

What would happen if you were to wait for 12 months in oblivion? I have not tried it because it would take a while..unless you could settimescale to over 400. im curious because all the events of Oblivion occur in 3E433 would the game know to move a head one year to 3E434(a year that does not exist because the next year canonically would be 4E0)?--Toungennose 21:45, 4 December 2011 (UTC)

Just tested it with set timescale to 300000 (which allows you to see the moons and sun's orbitial pattern pretty neat that they change) the year does continually go up, however i did notice that some days of the month were negatives ie: Heartfire -119. That would remedy itself tho and go to a positive integer. I stopped testing around 3E506 so i do not know as of right now if there is an internal limit to how high the year will go or if it will just reset its self to 3E433. On the load screen the days elapsed was something around 160,983 something like that so i am sure that would continue to go up even if in game calendar would reset (assuming it does rest it would be around 3E999) i will test this at a later time.--Toungennose 21:45, 4 December 2011 (UTC)
And i have done my final test (yes i realize that i could of just done the test with out making a thread but this will allow other curious people to see the results with out messing up games or wasting time.) The Calendar does not reset itself it will continue to go indefinitely, however i do not know why the months were messing up the days, the only guess i could give is that the time was moving faster than the game could transition it so the timer would continue counting with out changing the display for a new month causing months with over 100 days. I set the timescale to the max (2147483648) and just let the game progress. For people who are actually roleplaying this will be bothersome because you will have people living for over 600 years. I still do not know if there is a limit to how far up the years will go as i stopped at 3E1108.--Toungennose 22:24, 4 December 2011 (UTC)
You're more patient than I would have been! I've had a "natural" game stretch into 3E434 before as well, but I didn't observe any anomalous numbering in that game. I agree that it seems likely that it was a product of how fast your game was going rather than a numbering issue. In theory, though, it's possible that there's some math error if they're using things like leap years. It would be interesting to see if the negative numbers only occurred in certain months or years. Robin Hoodtalk 07:02, 31 December 2011 (UTC)