Oblivion talk:Time

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[edit] Game time to real time

Would it be possible to change Game time to real time? So, when one min passes real time, as does game time? I tried with fGlobalTimeMultiplier (From the .ini) But actors moved very slowly too. So, is there some actor speed which I can modify, and if so, which exact number should I place in them?

Thanks, Jetty

78.145.89.208 13:59, 7 December 2008 (EST)

I've never experimented with it myself, but my understanding is that the recommended way to change the time scale is with the Console command:
set timescale to 1.
See the linked command description for some caveats. --NepheleTalk 17:53, 13 December 2008 (EST)
Ok, I will try, THANKS! —The preceding unsigned comment was added by 84.13.148.197 (talkcontribs) on 14. December 2008.

[edit] Penalties for taking too long?

I spend a lot of in-game time moving items to sell between a town and wherever I've stored the items, like outside a cave or fort, using fast travel.

Will I ever incur a penalty for doing so? Is it possible to fail a quest for taking too long, or any other sort of penalty for taking too long to do something? --DerSquirrel 21:52, 13 March 2009 (EDT)

There's only one place where time is a factor - here - except to say that if you take longer than three days to move your loot from a cave or fort, it may disappear because the cell will reset itself. –RpehTCE 04:30, 14 March 2009 (EDT)
and Oblivion:A Brotherhood Betrayed78.145.148.160 15:00, 6 April 2009 (EDT)
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