Oblivion talk:Ulterior Motives
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[edit] Quest stuck until Necromancers are dead
Just when Mercator started walking up to me I ran past him and engaged both Necromancers in conversation and managed to raise their deposition enough to yield to them once the fight began. Of course, Hassildor came and killed Arterion, but for some reason Henim got in a fight with Uuras the Shepherd, and when the latter tried to flee, he followed. All the way into the city in fact. I ran after them and the moment they got into he got into Skingrad, Henim abandoned his murdering ways, and started walking back to where I met him. I was able to talk to him and everything, and when he got back he stopped right next to Hassildor who didn't attack him. However, Hassildor refused to talk about the quest, I just got the usual conversational topics, until I killed Henim. So, no, there really is no way you can finish the quest with the Necromancers alive.
[edit] Problem
I had 2 quests at the same time so my game is messed up. I had cure for vapirism at the part where i had to give antidote to the count and ulterior motives where i had do kill necromancers when count had to come. Put the thing is that the count didn´t come and i cannot finish ulterior motives because count didn´t come and can´t finish cure for vapirism beacause i cannot speak to the count and give him the antidote, what should I do —The preceding unsigned comment was added by Tompson3 (talk • contribs).
- I have the same problem--70.235.86.89 04:10, 11 August 2009 (UTC)
[edit] Reactions to necromancer robes
Surely the reactions mentioned in the notes aren't specific to this quest, are they? If so, wouldn't this information make more sense on the Necromancy page? —The preceding unsigned comment was added by JustTheBast (talk • contribs).
- I dont see any notes about reaction to Necromancer Robes either on this page or the Necromancy page169.145.3.12 12:38, 12 June 2008 (EDT)
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- There were notes as of Feb 16, 2007 when the comment was initially made; they have since been removed. JustTheBast was correct that the comments made by various people are not specific to this quest. --Robin Hood (Talk • E-mail • Contribs) 12:40, 18 June 2008 (EDT)
[edit] Guards attacking Count
- If this is a relativity new game and you haven't spent time in Skingrad ( or talked to Glathir ) and he talks to you on your way out there is a chance the guard captain will talk to you when you go outside and wait. The count came and while he walked back after the fight the guard was still there and for some reason attacked the count (could be because he is a Vampire or due to him attacking the necromancers.) This can be solved by killing the guard.
This note was added to the main article, but it still needs more cleanup and in particular a bit more in the way of reasons about why this happened and how to prevent it (e.g., would a calm spell or demoralize spell work instead of killing the guard?). --NepheleTalk 16:29, 22 April 2007 (EDT)
[edit] Killing them fast
I find it amusing that I managed to kill all three attackers before the count showed up, and that the game wasn't scripted for that eventuality. When the count shows up he just goes on about how he saved your life. Ya thanks Mr Vampire, like I really needed your help. Come on I'm in the Mage's guild, of course I've taken the time to make some nice spells that end conflict quickly. I understand the Count is an Noble and is still likely to mock you for walking into a trap, but the least they could have done was had him have a script in case he shows up and finds all the attackers dead. --Djsyntic 16:52, 5 May 2007 (EDT)
[edit] Glitch on Save
I'm not sure what's causing it, but every time I attempt to save or wait (and the game auto-saves) where you're supposed to meet the Count, my game crashes. My 360 just freezes and I have to do a hard shut down. I can save before I get there, and if I leave it works fine, but right there it won't work. Has anyone else seen this happen, or do I just have a really weird bug? --Mikekearn 23:40, 11 June 2007 (EDT)
This has also happened, but the previous save for me I can't leave the area where I was saved without crashing.
[edit] Bounty on Count's Head
This never really happened to me, but I was wondering what would happen if you yield to the other two necromancers very quickly? Since the count attacks them anyways, will he get wanted for murder? Would this lead to an annoying thing where it says the Count is fleeing or something similar (like Bralsa Andaren)? You would need to wait until he kills every guard in the city to talk to him :P... Anyways, should this be noted in the bugs section if it is true (I haven't tested it)? CRACK-A-BACK 16:03, 26 July 2007 (EDT)
- First, I doubt that the other two necromancers would even yield to you. Second, even if they yielded to you, that wouldn't mean that they had yielded to the count, so they'd still go after and attack him. Third, bugs should only be included in an article if they've been tested and are reproducible. So, no, I don't think it should go in the article. Sorry :) --NepheleTalk 22:50, 1 August 2007 (EDT)
[edit] How come the Count doesn't want to talk to me???
I did everything in the quest and I killed the necromacers, but when the count comes he keeps on walking and dont even stop for me to talk to him.What can i do to prevent this? —The preceding unsigned comment was added by 68.219.67.120 (talk • contribs).
- See the bugs section. To finish the quest you need to talk to Raminus Polus. --NepheleTalk 21:32, 27 October 2007 (EDT)
[edit] Help with the quest!!!
When i killed the necromancers, the count comes and doesnt talk to me. he just keeps on walking and when i went to talk to Ramus, he still asks me if i went to Singkrad yet.How can i fix this??? —The preceding unsigned comment was added by 68.214.5.23 (talk • contribs).
ME TOO THIS HAPPENS!! PLEASE HELP!!
[edit] Battle Glitch
If you begin combat after the necromancer ambush and have one or more necromancers chase you into a nearby Oblivion Gate, strange things will happen. This was my experience:
1) Once inside the gate, not sure whether it is time-related or location-related, but at some point the one Necromancer that followed me into the gate froze in an attack crouch position. You can kill him, but he cannot follow, talk, or fight back.
2) Once I exitted the gate, I ran to the edge of the map near Skingrad with daedra, random animals, townsfolk, and necromancers in tow. Obviously this chase would cause one or more of those groups to get in a fight with each other. What was strange was that when that fight happened, the fight spilled over into map regions outside the Oblivion map boundary.
3) Finally, after the fight at the edge of the map, I ran by the Skingrad town gate. The daedra ran into the home of the Horse Stable owner and four townsfolk ran in after it. When I walked inside immediately after them, the daedra was nowhere to be found and the four townsfolk laid right next to each other in perfect symmetry.
4) Was unable to end the quest. Could not find Mercator or the Count anywhere.
So the moral is: Don't run into an Oblivion gate to escape an ambush that is part of a quest.169.145.3.12 12:58, 12 June 2008 (EDT)
[edit] Cannot get a meeting with the count??
when his servent tells me to wait a day, i waited a day, came back to him and he keeps saying that i have not waited a day. i have probably waited 2 months game time and he still refuses to get me a meeting, i even waited outside the castle and in a different city. i need help bad ‡ —The preceding unsigned comment was added by 72.240.170.71 (talk • contribs).
[edit] Waiting Glich
OK this is another glich with waiting for the count. It seems that if you start any more wait 24 hour quests in my case Seeking Your Roots because it will replace the waiting time. I'm a noob to wiki editing so I was hoping somone else could put this up. Dron 21:21, 11 March 2009 (EDT)
[edit] Count's dialogue missing?
I recently finished this quest, and was checking here to see if I missed anything. I see references in this article to the Count telling me (after the ambush) that he is a vampire. Although this is pretty obvious from his looks, there was nothing in the dialogue that specifically said this -- I even reloaded from before the ambush and tried again, in case I accidently skipped something. All he says is that I was a fool, that the Council of Mages shouldn't send someone under false pretenses, and that I need to let them know. That's about it. When I asked him who he was, he said he's the Count, and shouldn't I thank him for saving me... nothing about being a vampire? When I get back to the Arcane University and talk to Raminus, he does refer to the Count as a vampire -- so it seems some dialogue might be missing. I'm using the latest official patch and the latest UOP, but no other mods. I have the Frostcrag Spire plug-in and Horse Armour plug-in, with the latest UOMP. Delron 16:17, 13 March 2009 (EDT)
- You're right. He says no such thing. I've checked in-game and in the CS and can't find anything during this quest where Janus admits to vampirism. I've deleted that line from the article. –Rpeh•T•C•E• 09:11, 15 March 2009 (EDT)
[edit] Polus dialogue missing
I've completed the whole quest but when I went back and talked to Polus he asks if I've talked to the count but after that there is no talk options, only the exit square. Any help would be very much appreciated.
Thank You
[edit] im stuck
im trying to do the quest in the mages guild where you have to get a book of the count of skingrad, but i think i may of killed the appointment person or i just can't find him.. anyone know what to do ?
[edit] Can't wait a day
Mercator Hosidus keeps telling me to wait a day. I waited, I waited elsewhere, I did another quest, what does he want from me? How can I fix this? I don't want the mages guild quest line to be ruined forever. —The preceding unsigned comment was added by 58.165.31.24 (talk • contribs) on 06:19, 30 June 2009 (UTC).
- Please read the article page:
- If you wait inside the castle for 24 hours after Mercator Hosidus tells you to come back tomorrow, it is possible that Mercator just keeps telling you to come back tomorrow. If this happens, go outside the castle before waiting (or finish other quests).
- Found in the Bugs section. —Elliot(T-C) 06:19, 30 June 2009 (UTC)

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