Oblivion talk:Weye

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Village or fisherman's house?[edit]

Is Weye a village? Isn't it just the name of the fishermans house?--Willyhead 11:14, 17 July 2007 (EDT)

Weye is the name of the village AND the name of the Fisherman's house. Though I wouldn't really call it a "village", for it only bares 2 buildings. --Playjex 11:41, 17 July 2007 (EDT)
But the Wawnet Inn has its own marker so it's not really part of the "village". For instance, Border Watch and Hackdirt have inns but they're part of the settlements whereas this one has a separate marker. --Sundaroct131088 14:31, 18 August 2007 (EDT)

This point was made a long time ago, but I just realised it's completely true. There is no village called Weye. Weye is only the fisherman's cottage, and the Wawnet Inn is separate. On both the local and wide maps, there are two separate markers. If the inn was part of a village there would be just one marker (as in Border Watch). This entry (and the one for the Wawnet Inn) needs to be amended to reflect this. Vlad the Imperial 10:18, 9 April 2010 (UTC)

No responses? I guess I can make the change then. Vlad the Imperial 13:23, 10 April 2010 (UTC)
You've barely waited a day! We're not exactly waiting for people to post stuff so we can immediately respond :P It's more complex than it seems: the WeyeExterior exterior cell goes all around the farmhouse and up to the first arch in the IC bridge and then up to the Wawnet Inn's door. It encircles most of the eastern portion of the inn, so it's quite tricky. For example, the large rock on the eastern wall of the Inn is actually in the WeyeExterior zone. Please wait until we can get more opinions on this. --SerCenKing Talk 14:20, 10 April 2010 (UTC)
I think the map markers are more important than the exterior cells for deciding the matter. You are right about waiting though. Let's see if there are any more opinions before deciding. Vlad the Imperial 14:26, 10 April 2010 (UTC)
I'll have to agree with Vlad the Imperial here. Since I don't have access to the CS I can't speak for the exterior cells, but I believe the two markers are a clear indication that it must not be seen as a town. Talk Wolok gro-Barok Contributions 19:37, 16 April 2010 (UTC)
Are there any in-game references that state that Weye is a village? I swear I heard (or read) somewhere in-game that it is a village. Also, wouldn't it be weird for just a house to have it's own name with an inn just happening to be near by? -- Jplatinum16 19:55, 16 April 2010 (UTC)
I also find it a bit weird but I'm now leaning more towards Vlad's idea. After all the two buildings may have been built at different times (e.g. a fisherman built a house and called it Weye and then a publican decided to build an inn there because of the convenient location) The only real reference to Weye is the house - and I mean the interior cell and the exterior cell where the door opens. Furthermore, both Weye and the Inn have different regions. Sorry if I'm sounding arcane here; it's just us CS people :P. On the whole I'd say: Weye is just the house. --SerCenKing Talk 16:41, 17 April 2010 (UTC)
I've found myself tending to think of Weye as a village, though I can't say if there's any reason for that other than supposition; though I still find myself occasionally surprised that it refers specifically to Aelwin's cottage, and it seems a common (mis)conception amongst players and even modders. I think I'll probably continue to think of it as a very scaled-down village - doesn't come more scaled down than a single dwelling, I suppose! --Vometia 23:13, 17 April 2010 (UTC)

(u/d) There's nothing in-game that refers to Weye but in The Infernal City, we find the following (p23):

Colin continued toward him. There was traffic on the bridge—mostly folks from Weye going home for the night with their wagons and the things they hadn't sold at market, lovers trying to find a nice place to be secret.

There's no way merchants, wagons and lovers are all going to fit in one hut so the only possible conclusion is that Weye is a village and Oblivion simply doesn't show more than two buildings. rpeh •TCE 07:10, 21 April 2010 (UTC)

That's a good point, but since TIC is set a few hundred years from Oblivion, isn't it possible that it developed into a village over time? Since we're talking of the state of affairs in Oblivion, it would make more sense to have it as a single house. --SerCenKing Talk 15:25, 21 April 2010 (UTC)
Four decades later, actually; though I suppose it's still possible that it developed in that amount of time. I've always thought of Weye as a tiny village, personally. --GKtalk2me 00:37, 22 April 2010 (UTC)
The book also states that Water's Edge has developed from the three houses we see in Oblivion into a large town, so maybe Weye will go from one single house to a small village in all those years. It's still just a single house now, though Vlad the Imperial 08:39, 22 April 2010 (UTC)

Consider Pell's Gate. This is clearly a village with an inn, but there is only one marker for the whole thing, not one for the village and one for the inn. The only inns with their own separate markers are ones outside towns/villages (Roxey Inn, Imperial Bridge Inn etc.) Why would the Wawnet Inn be the only inn in the entire game to be part of a town or village and also have its own separate marker? Vlad the Imperial 08:39, 22 April 2010 (UTC)

Space on the map. Because there's only the house and the inn, they could both fit on the large map. With Pell's Gate (or Bleaker's Way, or Water's Edge) there are too many other buildings to make that a realistic possibility.
The book also gives a reason why Water's Edge expanded - conflict between Bravil and Leyawiin and the need for a neutral venue in between (p223). There's no way Weye could be a neutral venue - it's too close to the IC.
I know there's a fine line between making reasonable assumptions and making stuff up, but it's perfectly reasonable to assume that there's more to Weye than is shown. Why would there even be an inn there? It's a minute's walk from the Talos Plaza district where there are two fine inns. Would it make any kind of economic sense to build an inn to service one fisherman? Next, why would one single-room house get a name? Look at the other named buildings: Rosethorn Hall, Arborwatch, Willow Bank and Riverview. They are all large, richly-decorated and expensive buildings. Aelwin's house is practically a slum.
It's worth looking at what other people think, too. I know of several mods that expand Weye into a fully fledged village. In other words, a lot of modders think it's a village too. Not proof, but worth mentioning as circumstantial evidence.
In conclusion, just as we know that not every living person is represented as an NPC in Oblivion (for instance, the writers of the new Black Horse Couriers such as Waldorf Wordswell and Phineas Farnsworth don't exist in game), we can deduce that Weye is more than just one house. rpeh •TCE 15:15, 22 April 2010 (UTC)
"Why would there even be an inn there?" It's right on the end of the main bridge into the largest city in Cyrodiil. Everyone who enters the city goes past. Lots of passing trade. It's certainly in a better place than the Drunken Dragon for example, in the middle of nowhere.
"Next, why would one single-room house get a name? Look at the other named buildings: Rosethorn Hall, Arborwatch, Willow Bank and Riverview. They are all large, richly-decorated and expensive buildings." Drakelowe and Greyland are single-room houses with names, like Weye. They all have names only because they have associated quests. Vlad the Imperial 16:09, 22 April 2010 (UTC)
I lean toward the opinion that Weye is a village, and that the house was simply named wrong as a bug. I hadn't ever noticed it being marked as owned by the Chestnut Handy Stable faction though, which just seems like evidence that it was repurposed after initially being placed. No telling why there's two map markers though. Arthmoor 03:14, 16 August 2010 (UTC)

Just an odd thing...[edit]

Wasn't sure where to put this, so it ended up here. Feel free to move it if there's a better place for it.

When using detect life, I saw someone (at least it looked humanoid) inside the bridges pillar. The pillar closest to Weye, that is. It was stuck, and kept running on the spot trying to get out or whatever... Anyone seen anything like this? — Unsigned comment by 83.109.73.46 (talk) on 29 March 2010

Actually yes, I have seen this same thing in the same spot on the 360.--Corevette789 22:30, 29 March 2010 (UTC)
I noticed it too. I turned off clipping and found Ida Vlinorman stuck in there, presumably on her way back from her occasional jaunt to Chorrol. Oblivion has a habit of placing people on the ground instead of the nearest surface to the pathgrid they're following, unfortunately: the various attempts by modders to try to keep wall archers on the battlements is a good example of this! --Vometia 03:10, 17 April 2010 (UTC)
It could be any of the travelling NPCs or one of the legion guards. I've often seen a dead horse floating in the lake and a forlorn guard running around nearby. rpeh •TCE 07:04, 21 April 2010 (UTC)
Thinking about it, there's quite a large selection of people (and things) it could be other than the scheduled wandering NPCs: I've just remembered that you also get all of the dislocated characters materialising in the Tiber Septim Hotel and wandering across the bridge on their way back to wherever they came from; especially the aforementioned wall archers should the relevant mods be installed... --Vometia 09:58, 21 April 2010 (UTC)

Laugh in his face???[edit]

I accidentally chose the option 'laugh in his face' is there a way that i can make him talk to me and give me the quest? Would attacking him then yeilding work. +++plus will the chest of 'life savings' still be there to rob even if the quest hasn't started?AdairTheNord 16:57, 24 April 2011 (UTC)

This is the page concerning the village itself. If you have a question about a quest, you are best-off asking on the talk page for that quest. --Brf 17:00, 24 April 2011 (UTC)