Oblivion talk:Xbox 360
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Thieve's Den worked fine for me without patches. It wasn't until I downloaded Vile Lair and Mehrune's Razor that I ran into problems. I've made the appropriate edit. --OGRastamon 23:17, 18 November 2006 (EST)
[edit] Wondering about deletion of comment
In the early history of the page [1], this line was deleted:
- On the Xbox 360 it is not possible to drop a selected item in your inventory into grab mode; you can only drop items onto the ground, and then you have to grab it.
As far as I know, this is true. My assumption is that the user confused it for saying that either it is not possible to drop items or not possible to grab items. However, someone please correct me if I am wrong. Otherwise, I will reinsert it. --Dylnuge(talk · edits) 18:50, 5 December 2006 (EST)
- After this comment was originally deleted, I checked my Xbox game manual and realized that it is indeed posible to "drop the selected item in grab mode", by using the left bumper while in the inventory menu. I've tested this in game, and does work, just the same way as left click+hold mouse button works on the PC. --Nephele 21:44, 5 December 2006 (EST)
[edit] Separate Purchases for each account?
I have three accounts on my Xbox: One for me, One for my brother, and one for XBL. I just purchased Horse Armour, Wizards Tower, and the Vile Lair, and they work on all three accounts. Why does the article say you need to purchase it seperatly for each one? —The preceding unsigned comment was added by 71.232.85.127 (talk • contribs).
- That was my experience; the downloads I've made don't seem to be available from my husband's account. But based on what you've said, I'll try testing it some more (although I won't be able to until at least a week from now). --Nephele 03:56, 14 January 2007 (EST)
HERE IS MY DELIMA. I DOWNLOADED SHIVERING ISLES AND PLAYED FOR A LITTLE BIT. I DELETED ALL MY SAVE GAMES BUT NOT THE EXTRA CONTENT. I DID THIS CAUSE IM IN IRAQ AND I WANTED A FRESH START WHEN I GOT HERE. SO NOW THAT I STARTED A NEW GAME SOME OF THE EXTRA CONTENT I DOWNLOADED WILL NOT LOAD ON THE GAME. CAN ANYBODY TELL ME WHATS GOING ON HERE. —The preceding unsigned comment was added by 214.13.209.200 (talk • contribs).
- What exactly do you mean the content is not loading? Have you checked under "Downloads" (i.e., hit the "start" button to get the Options menu, and then select "Downloads")? That list is the best place to check to find out what mods/expansions are available. But you shouldn't go by the quests listed for any new characters that you have started. Any new games you start (i.e., games started at the beginning of the tutorial) will not immediately include the quests from the mods. The mod quests only appear towards the end of the tutorial or even once you have left the imperial prison sewers. --NepheleTalk 02:40, 26 August 2007 (EDT)
[edit] Help me out here
I own the 360 version of Oblivion. I have played it for a year. The Gripes are getting to me. I was reading over the Must Have Mods and can't believe how amazing some of them are. They make Oblivion the perfect game. I am now depressed about my 360 version that can't use any of the awesome mods out there.
Does the 360 version have ANY advantage over the PC version? Is there any conceivable way to get any of these mods on the 360? I'm just so depressed! :( (My PC is too terrible to run Oblivion and Oldblivion doesn't sound appealing) —The preceding unsigned comment was added by Dio 225 (talk • contribs).
- Well i've played Oblivion on both consoles and i must say i found the 360 version far more reliable. My PC is fairly average (Pretty good but not great) with a fair enough graphics card and system, but when playing Oblivion it sometimes crashed. Although crashings were rare, every time i visited Cheydinhal the game slowed down loads because of the river current! On the 360 the game has not crashed once and has slowed down very rarely. Also the graphics on the 360 are better than on most PCs. One fairly big downer about the 360 version though is not being able to use the console.--Willyhead 11:50, 12 July 2007 (EDT)
- I also think that this page is being almost totally negative about the 360 version- no wonder you're depressed. Maybe that should be sorted out.--Willyhead 11:52, 12 July 2007 (EDT)
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- Well i just hope that sooner or later they will release a console method for X360, cause until then my messenger kit is only for messenging, even though it has a tilda key..--TrUeSnIpE Z 20:29, 30 June 2008 (EDT)
[edit] Modding the 360
there is the article about Transferring Game Saves. Reading through it it looks like this is a full blown modding thing not anything just supported by the 360 thus shouldn't this "article" be moved to the modding and tech support and also seeing as how it has about enough information to be its own page should it?--Most Honored Listener 17:09, 3 August 2007 (EDT)
- I don't see how transferring game saves qualifies as modding. In particular it cannot be used to add mods to the Xbox 360. The only thing that you can do is copy games off of the Xbox. The saved games are still vanilla Oblivion and are fundamentally unaltered. The tools just strip away all of the non-Bethesda content in the saved games but do not change any of the game-related information. Furthermore, since there are absolutely no mods for Xbox 360, no Xbox readers are ever going to look in the Tes4Mod namespace for information. I don't think it will help any readers find the information they are looking for if this information is moved elsewhere.
- As for splitting it off into a separate article, I don't think it's necessary. Yes, that one section is a large part of the article. But the article overall isn't so large that it needs to be split up: it's only 10 kB in size, total. Moving the information elsewhere will just force any readers interested in the information to have download two pages instead of one to get the info they're looking for. Also, there are a fair number of links to that section of the page, both internally and externally. Moving the section anywhere else would break all of those links. Although we could fix the internal links, we can't go and and change all the forum threads, etc., so that they point to the new page.
- So as far as I can tell there no benefits, just new problems, that come from reorganizing the information. --NepheleTalk 17:45, 3 August 2007 (EDT)
- I just thought because with all the programs you needed to actually do that you are modding the save file.--Most Honored Listener 17:57, 3 August 2007 (EDT)
i was looking for a way to make a generic container file to mod oblivion on my 360 and i found this http://www.free60.org/wiki/Generic_Xbox_360_File_Container#Authentication. I also have modded morrowind for my xbox using linux just by putting the mod in a folder so maybe you can do the same with oblivion.
[edit] Help on The Boots of Springheel Jak Quest
I play on x box 360, I got the boots and in the process of the quest I killed Springheel's servent and I gave gray fox the boots and he wont give me my reward til I pay the blood price so I paid it and went back to the Grey fox and all he says to me is "Not now, I need time to think" How do I get to the next quest with him not talking to me!!!! —The preceding unsigned comment was added by 24.197.186.181 (talk • contribs).
- You'd be better off asking on the quest talk page. There's some good information on your problem here. --RpehTalk 05:23, 25 August 2007 (EDT)
I had that problem, i just had to reload a previous save game, if you dont have one then you introuble i think... sorry James F 10:52, 24 March 2008 (EDT)James FJames F 10:52, 24 March 2008 (EDT)
[edit] I need some info!
I need to know what you need for oblivion to work on the pc and how to find out what I already have. Help!
- The minimum specifications for the PC version of Oblivion are as follows:
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- Windows XP, Windows 2000, Windows XP 64-bit
- 512MB System RAM
- 2 Ghz Intel Pentium 4 or equivalent processor
- 128MB Direct3D compatible video card
- and DirectX 9.0 compatible driver;
- 8x DVD-ROM drive
- 4.6 GB free hard disk space
- DirectX 9.0c (included)
- DirectX 8.1 compatible sound card
- Keyboard, Mouse
- You can check your own hardware in a number of ways. One of the easiest is to run a DirectX Diagnostic Scan, which can be initiated from the "Run" command located on your start menu. Open "Run" and type "dxdiag" in the command line to bring up the program, which will show you a variety of things about your system's hardware (and certain software and drivers). Also, the website "srtest.com" will scan your computer and determine how well it will run Oblivion. Hope that helps. --SubtleCynicism 22:40, 3 December 2007 (EST)
[edit] I broke out of jail and now....
- (question moved to Oblivion talk:Crime) –Rpeh•T•C•E• 03:32, 16 February 2008 (EST)
[edit] News on 360 user mods?
Gosh, I bet you guys get a lot of crap threads here.
Anyway, I was wondering, has there been any news on user-created-content (i.e. non-official) becoming available? I tried looking for myself (a tried and true tactic) but there was so much to sift through (http://bethblog.com/). So I figure you guys, who know every single polygon of the Elder Scrolls universe, would have some clue.
I'm not only wondering about good news, so if they've said it won't happen, OK, I'd like to know. Thanks for all of your help.
EDIT BY CREATOR: Has NOBODY though of talking to Bethesda about this? I mean, come ON! Bethesda has been completely silent about the whole thing (I just wasted three hours looking for something) and nobody's wondering why? (itsa plot!!111!!1! [bad grammar intentional]) Another thing is the console. Why havn't they implemented it for the 360? I mean, there *is* a keyboard plugin for the controller, why not use it? -Frustrated user —The preceding unsigned comment was added by 71.161.94.175 (talk • contribs).
- I wonder about this too. It seems like everyone just accepted that there were no mods and asked no questions. It's hard to find an article where Bethesda or Microsoft directly address why it isn't there. All I'd like is an explanation. You'd think that in two years something would have been said. Unak78 18:08, 11 June 2008 (EDT)
- Although it would be awesome, I doubt that will happen soon. At this point, the tech needed to get a construction set on a 360 would cst Microsoft a bundle. For now, unless you can spend $2000 or more on your Xbox, I'd recommend sticking to the pipe welder in your garage.-Puddle Talk•Contribs. 18:13, 11 June 2008 (EDT)
[edit] Oblivion 360 modding
Is it possible to transfer unofficial pc mods with xsata or xport to the 360? While many "oblivion experts" say its impossible, few poeple say that it can be done. I've came across different forums also about this concern and people posted that the esp. cannot be activated. Well, with that being said i believe that still some mods can be transfered to the xbox 360, but they can only be remeshes and retextures of weapons, armors, skins, etc . because those mods are automaticly activated by simply putting the meshes and textures in the apropriate files. Take Umbra restored for example, it is an excelent retexture for the sword Umbra in oblivion. The mod has no esp file (not becuase it is corrupt or a modders resource) but it is a simple, but cool and new retexture of the strongest sword in the game. (other retexures like AlienSlof's Better Khajiit mod can be found on tesnexus)Umbra Restored: Unofficial PC mod I am planning to buy xport or xsata soon but don't want to waste $50 on something that might be useless for modding the 360. Although it might not be able to do this, it can still be used to transfer saved games from the console to the pc. If anyone has an xport or xsata please try this for i am eager to have the very good graphics of the 360 while sitting on my sofa and staring at an hd tv with new retextures of weapons and armor rather than sitting in my uncomfortable desk and playing on a crappy pc.
Thanks —The preceding unsigned comment was added by Oblvion3035 (talk • contribs).
- As it already says on the article:
- While it is possible to access the Xbox 360 with some programs, it is not possible to add mods since doing so would require creating an Xbox 360 container file, which is only possible if you know the encryption method and private key used to generate the hashed security certificates.
- In other words, the problem has nothing to do with Oblivion or its ability to recognize or activate new content. The problem is with the security built into the Xbox 360. All files must conform to the Xbox 360's required security standards, otherwise the files will be completely unusable and inaccessible by any programs (including Oblivion) running on the Xbox 360. And critical details necessary for the security, such as the encrpytion method and private key, are secrets that Microsoft is never going to make public and has invested a lot of money into keeping private. --NepheleTalk 21:29, 13 March 2008 (EDT)
[edit] quest for a mod.
Does the Shivering Isles have "the encryption method and private key used to generate the hashed security certificates" on the disk? Is it possible to dump and edit the files from the disk and have it work? Can an already downloadable piece of content be used for a mod? Thanks for any info. NewRed
- the game data is not editable on the 360 Volanaro 06:02, 18 March 2008 (EDT)
[edit] A Xbox Live requirements page
I think we need to put down what you need to get on Xbox live, it might help alot of people that are not tech familier with it to maybe get some of the offical mods. so what do you think of this idea.--The Divine Crusader
- It might warrant a brief mention, but this isn't an Xbox help site. –Rpeh•T•C•E• 05:54, 9 April 2008 (EDT)
[edit] Idea
Can you transfer a file on the 360 to the PC, and then Give the Skull of Corruption to the player. Save. Then transfer the file back? So if this was true, the PC can give the 360 player anything he wants? It sound like it can be done(maybe not). Answer back!
Oh,yea im only asking this because i lost my skull of corruption because it fell through the floor. The PC thing is because my friend has it.
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- It's possible to transfer 360 saves to the Pc, but I don't think you'd be able to transfer back because you'd have to create an Xbox 360 container file which is only possible, if you know the encryption method which I doubt anyone here nows. Noivilbo 15:08, 15 June 2008 (EDT)
[edit] 1080-720
I have a friend who has oblivion on the 360 (not hms warspite or benny220) I'll try and verify this next time i see him. --Volanaro 07:58, 19 June 2008 (EDT)

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