Online:Cleave

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ON-icon-skill-Two Handed-Cleave.png Cleave
Line Two Handed
Line Rank 14 Cost 3510 Stamina
Cast Time Instant Duration
Target Cone
Area 7 meters
Morphs
Morph ON-icon-skill-Two Handed-Carve.png Carve
Converts into Bleed Damage and applies a bleed over time to enemies hit.
ON-icon-skill-Two Handed-Brawler.png Brawler
Damage shield now increases in strength for each enemy hit.
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
Cleave
Cleave: Focus your strength into a mighty swing, dealing [4610 / 4660 / 4711 / 4761] Physical Damage to enemies in front of you. You also gain a damage shield that absorbs [4610 / 4660 / 4711 / 4761] damage for 6 seconds.
Carve: Focus your strength into a mighty swing, dealing 4765 Bleed Damage to enemies in front of you, and causing them to bleed for an additional [7610 / 7691 / 7777 / 7861] Bleed Damage over 12 seconds. Hitting a target that is already bleeding from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 4765 damage for 6 seconds.
Brawler: Focus your strength into a mighty swing, dealing 4765 Physical Damage to enemies in front of you. You also gain a damage shield that absorbs [4765 / 4816 / 4869 / 4921] damage for 6 seconds. Each enemy hit increases the damage shield's strength by 50%, up to 300%.

Cleave deals Physical Damage to enemies in front of you and provides a damage shield. The Carve morph converts to bleed damage and adds an additional damage over time, while Brawler increases the damage shield strength for each of the targets you hit.

Notes[edit]

Gallery[edit]

Patch Notes[edit]

  • Fixed an issue where this ability's damage wasn't scaling evenly across ranks.
  • Increased the damage-over-time for this ability by 25%, and the damage now scales as the ability increases from ranks I-IV.
  • Fixed an issue where this ability could not critically hit. We also increased the initial hit damage by approximately 10%.
  • Carve: This ability now gives two Ultimate per target hit instead of three Ultimate.
  • Brawler: Fixed an issue where the damage shield from this ability wasn't refreshing to the correct value when used twice in a row without the shield breaking.
  • Brawler: Fixed an issue where the damage shield from this ability wasn't refreshing when used on multiple enemies while the previous shield was still active.
  • Carve: This ability now grants the buff Minor Heroism for 8 seconds.
  • Increased the damage over time from this ability and its morphs by 20%.
  • Adjusted the order of the Active Abilities in this skill line. They now unlock in the following order:
    • Uppercut
    • Critical Charge
    • Cleave
    • Reverse Slash
    • Momentum
      • Developer Comment: This change is aimed at newer players. Our intention for this weapon line and the ones below is getting players into the habit of using their primary damage ability as soon as possible.
  • Increased the damage over time of this ability and its morphs by approximately 16%.
  • The initial direct damage from this ability and its morphs can now be blocked, but cannot be dodged.
  • The Damage over Time from Cleave and its morphs can no longer proc Weapon Enchantments or poisons
  • Reworked this ability and its morphs so the damage is increased by 50%, but removed the bleed from this ability completely.
  • Carve: This morph will retain the bleed, and increased the bleed damage by 25%. However, it no longer grants Minor Heroism.
  • Brawler: Removed the bleed from this ability. Increased the Shield granted from this morph by 100% at base, but reduced the bonus scaling per target hit from 100% to 50%. This means at base this ability will be 100% stronger than before, and will be approximately 14% stronger than previously if you get the maximum bonus.
    • Developer Comment: Our goal with this change was to allow for Two Handed users to choose between defenses or damage, while allowing the user to double down in their focus of choice. Now you can choose between a powerful tool that will help you stick close to dangerous opponents, or increased pressure to keep up your damage potential.
  • Carve: Reduced the damage over time from this ability by approximately 9%.
  • Carve (morph):
    • Reduced the damage per tick of this morph by approximately 40%.
  • The following abilities will now deal purely Bleed Damage rather than Physical Damage or a mix of Physical and Bleed Damage.
    • Bloodthirst (morph of Flurry)
    • Carve (morph of Cleave)
    • Cutting Dive (morph of Dive)
    • Pounce and morphs
    • Trap Beast and morphs
    • Twin Slashes and morphs
  • Brawler (morph): Fixed an issue where the shield from this morph was missing rank up progression built into it. This will result in a 3.3% stronger shield.
  • This ability and the Carve morph now apply a damage shield on you when cast equal to the scaling coefficients of the initial hit (note it does not grant a shield based on damage done).
  • Increased the cost of all versions to 3510, up from 3240.
  • Adjusted the area of all versions to hit in a 300-degree arc with a 6 meter radius, rather than a 140 degree arc with a 7 meter radius, to better line up with the attacks’ visual appearances and help make it more clear which attacks should land and which should not.
    • Brawler (morph): Increased the base size of this morph’s damage shield by approximately 7% to ensure it matches the others.
    • Carve: The bleed from this morph can now stack up to 3 times. Blood for the blood god.
    • Developer Comment: Brawler is currently the clear winner in terms of morph options, as it scales far more effectively in power per target. This, paired with the fact that melee builds require staying power, make the defensive option the clear winner but makes Carve feel weak no matter how high the damage could be adjusted. By adding a base line shield to these abilities, we hope to see more active choice between the morphs. Will you let the blood flow for you and your enemy or staunchly stand in their faces?
  • Carve (morph): Increased the duration of the damage over time effect to 12 seconds, up from 10, to help ease the difficulty of keeping the stacks up in a rotation.
  • Carve (morph):
    • This morph no longer increases in damage per stack, but instead increases in duration per stack. Each cast increases the maximum duration by 10 seconds, with a maximum duration of 30 seconds when at 3 stacks.
    • Increased the base damage per tick by approximately 66%. This will result in less overall DPS from the ability when at 3 stacks, but with significantly easier management of the effect.
    • Developer Comment: Previously, this ability was allowed to stand alone as an incredibly potent DoT to help give Two Handed weapons some much needed sustained DPS to help it keep up with other weapons. However, the previous iteration created a situation where the maximum stacks were so strong, it was eclipsing many other DoTs in terms of raw DPS, while being incredibly swingy in real content where you needed to back off from your target for a moment. The new iteration will have less volatility in its overall DPS and get it closer to other DoTs, while giving it high uptime to let you focus on other abilities or actions.
  • Carve:
    • Reduced the damage per tick of this morph's damage over time by approximately 20%.
    • Increased the duration of the final stack to 32 seconds, up from 30, to grant it a better grace period in a real rotation when paired with other duration effects.
  • Fixed an issue where the visuals and sound effects from this ability and its morphs could fail to play properly in some cases.
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