This article is about becoming a werewolf. For werewolf NPCs, see Werewolf (NPC).
|This page or section is incomplete. You can help by adding to it.
Needs more information about becoming a werewolf for each faction, curing the disease, and a picture of a Werewolf Beserker.
For more information, see the help files, the style guide, and this article's .
Werewolves are players infected with a certain strain of lycanthropy, which allows them to transform into bipedal wolf-like beasts. Becoming a werewolf adds the related skill line with which you can unlock extra bonuses.
Benefits and Disadvantages
Werewolves can deal lethal damage with their claw attacks, move swiftly, and have increased health and stamina. They can also use their forearms to block and bash, similar to normal weapon use. During the transformation, they retain buffs, passive skills from other skill lines, and benefits of equipped weapons and armor, including weapon enchantments.[verification needed — Do staff enchantments proc?] Unlike in previous Elder Scrolls games, player werewolves can still interact with most objects, change equipped armor and weapons, speak with NPCs (who generally behave normally rather than attacking or fleeing), and end the transformation at will (by using the transformation skill a second time).
The main disadvantage of the werewolf transformation is that, while it lasts, the only active skills that can be used are the two from the werewolf skill line. Another significant disadvantage is the limited time on transformations, though this time can be increased by various means using the werewolf skill line. Also, the werewolf will be vulnerable for a brief time while returning to their original form. Whether they are in their beast form or not, werewolves are also vulnerable to poison damage and Fighters Guild abilities from players who have the Skilled Tracker passive skill.
All werewolves receive the Lycanthropy bonus, which is active all the time (whether you are in werewolf form or not):
You can transform into a savage beast.
Becoming a Werewolf
In order to become a werewolf, you must be infected with the disease Sanies Lupinus. There are two means of contracting this disease. One is to be scratched by one of a few special werewolf NPCs. These appear only at night, and only in a few locations. It is not necessary to kill the werewolf; once scratched, you can run away, allowing other players to contract the disease from the same werewolf. A Werewolf's Bite can also be bought from the Crown Store for 1,500 . You do not need to do the following quest if you take this route, as the initial disease stage is skipped and the skill line is unlocked immediately. Note: If you purchase a werewolf bite from the Crowns Store, make sure that you are logged onto the character you wish to apply the bite to when you purchase it. It will only apply to that single character.
The other way to contract Sanies Lupinus is to be infected by another player who is already a werewolf, and has the Bloodmoon ability.
Once you have the disease and enter a nearby city, you will be approached by an NPC who senses your "blessing", and offers the quest Hircine's Gift. Upon completion of this quest, you'll gain access to the Werewolf skill tree and the ability to transform. If you instead seek a local priest, they will cure the Sanies Lupinus and you will not become a werewolf.
There is one zone for each faction where both contagious werewolves and the Hircine's Gift questgiver reside.
Contagious werewolves in Covenant lands are found in Northern Bangkorai. During a full moon, they spawn all along the road that leads from Troll's Toothpick Wayshrine, winds through the Viridian Woods, and ends at the gates of Pelin Graveyard. Once infected, seek out Thoreki in Evermore.
To cure your lycanthropy, seek out Prelate Sabinus in the Mages Guild hall in Riften (Ebonheart Pact), Evermore (Daggerfall Covenant), or Rawl'kha (Aldmeri Dominion). You will be requested to donate a small amount of gold before being instantly cured.
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 160. Damage values are based on Max Magicka/Stamina 7958, Max Health 8744, and Weapon/Spell Damage 1037. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Skills with this icon may need to be updated following changes in Update 10.
These abilities must be activated manually, for a cost of Ultimate.
|Name||Line Rank||Cast Time||Target||Range||Radius||Duration||Cost|
|Werewolf Transformation||1||Instant||Self||–||–||30 seconds||325 Ultimate|
|Cost: [400 / 375 / 350 / 325] Ultimate.
Transform into a beast, fearing up to 3 nearby enemies for 4 seconds. While transformed, your Light Attacks cause enemies to bleed for 2358 Physical Damage over 8 seconds and your Physical and Spell Resistance are increased by 9966. While slotted, your Stamina Recovery is increased by 15%.
|Pack Leader||Also summons 2 wolf companions to fight by your side.
Cost: 300 Ultimate.
Transform into a beast, fearing up to 3 nearby enemies for 4 seconds. While transformed, your Light Attacks cause enemies to bleed for 2358 Physical Damage over 8 seconds and your Physical and Spell Resistance are increased by 9966. Summon 2 wolf companions for the duration of your transformation. If killed, they will return after [16 / 14 / 12 / 10] seconds. While slotted, your Stamina Recovery is increased by 15%.
|Werewolf Berserker||Increases the damage of the Light Attack bleed.
Cost: 300 Ultimate.
Transform into a beast, fearing up to 3 nearby enemies for 4 seconds. While transformed, your Light Attacks cause enemies to bleed for 2358 Physical Damage over 8 seconds plus an additional 40%, and your Physical and Spell Resistance are increased by 9966. While slotted, your Stamina Recovery is increased by 15%.
These abilities must be activated manually, for a cost.
|Name||Line Rank||Cast Time||Target||Range||Radius||Duration||Cost|
|Pounce||2||Instant||Enemy||5-22 meters||–||–||4050 Stamina|
|Pounce on an enemy with primal fury, dealing [1696 / 1713 / 1730 / 1748] Physical Damage and stunning them for [2 / 0 / 0 / 0] seconds if they are off balance.|
|Brutal Pounce||Deals additional damage to the target and other nearby enemies.
Radius: 5 meters.
Pounce on an enemy with primal fury, dealing [874 / 882 / 890 / 898] Physical Damage and stunning them for 2 seconds if they are off balance. Deals an additional [874 / 882 / 890 / 898] Physical Damage to the target and other nearby enemies.
|Feral Pounce||Pouncing from at least 10 meters away adds additional duration to your Werewolf Transformation.
Pounce on an enemy with primal fury, dealing [1748 / 1764 / 1781 / 1797] Physical Damage and stunning them for 2 seconds if they are off balance. Pouncing from at least 10 meters away adds [1 / 2 / 3 / 4] seconds to the duration of your Werewolf Transformation.
|Hircine's Bounty||3||Instant||Self||–||–||–||4590 Magicka|
|Invoke the Huntsman's blessing, healing you for [4523 / 4568 / 4614 / 4658] Health.|
|Hircine's Rage||Increases your Weapon Damage.
Invoke the Huntsman's blessing, healing you for [4658 / 4704 / 4749 / 4794] Health and increasing your Weapon Damage by 10% for [17 / 18 / 19 / 20] seconds.
|Hircine's Fortitude||Heals for an additional amount over time.
Invoke the Huntsman's blessing, healing you for [4658 / 4704 / 4749 / 4794] Health and an additional 1981 Health over 8 seconds.
|Roar||5||1 seconds||Area||–||8 meters||–||4163 Stamina|
|Roar with bloodlust to terrify up to 3 nearby enemies, afflicting them with fear and setting them off balance for [3.5 / 3.8 / 4 / 4.3] seconds.|
|Ferocious Roar||Killing feared targets leaves nearby enemies off-balance and disoriented.
Roar with bloodlust to terrify up to 3 nearby enemies, afflicting them with fear and setting them off balance for 4.3 seconds. If an affected enemy is killed, enemies nearby are disoriented and set off balance for [2.5 / 2.8 / 3 / 3.3] seconds.
|Rousing Roar||Increases weapon damage of nearby allies.
Roar with bloodlust to terrify up to 3 nearby enemies, afflicting them with fear and setting them off balance for [3.5 / 4.3 / 4.3 / 4.3] seconds. Grants Major Brutality to nearby allies, increasing Weapon Damage by 20% for [4 / 4.3 / 4.7 / 5] seconds.
|Piercing Howl||6||Instant||Enemy||10 meters||–||–||4050 Stamina|
|Crush enemy with a deafening howl, dealing [2733 / 2759 / 2787 / 2815] Physical Damage and knocking them down for 3 seconds.|
|Howl of Despair||Add Feeding Frenzy synergy which will increase your allies' Light and Heavy Attack damage.
Crush enemy with a deafening howl, dealing [2815 / 2842 / 2869 / 2896] Physical Damage and knocking them down for 3 seconds. Allies can activate the Feeding Frenzy synergy, increasing Light and Heavy Attack damage by 10% for 15 seconds.
|Howl of Agony||Deal increased damage to enemies that are currently feared.
Crush enemy with a deafening howl, dealing [2815 / 2842 / 2869 / 2896] Physical Damage and knocking them down for 3 seconds. Damage against feared enemies is increased by 30%.
|Infectious Claws||9||Instant||Cone||–||7 meters||–||3240 Stamina|
|Maul enemies in front of you with your tainted claws, dealing [1037 / 1046 / 1057 / 1068] Physical Damage and an additional [3297 / 3328 / 3362 / 3399] Disease Damage over 10 seconds.|
|Claws of Anguish||Targets affected recieve less Healing.
Maul enemies in front of you with your tainted claws, dealing [1068 / 1077 / 1088 / 1099] Physical Damage and an additional [3399 / 3429 / 3460 / 3494] Disease Damage over 10 seconds. Also afflicts enemies with Major Defile, reducing the effectiveness of healing on them by 30% for the effect's duration.
|Claws of Life||Gain Heal Over Time based on Disease damage done.
Maul enemies in front of you with your tainted claws, dealing [1068 / 1077 / 1088 / 1099] Physical Damage and an additional [3399 / 3429 / 3460 / 3494] Disease Damage over 10 seconds. Also restores your Health, equivalent to 50% of the Disease damage inflicted.
Passive abilities are active all the time.
|Name||Line Rank||Skill Rank||Description|
|Pursuit||3||Increases the amount of Stamina your heavy attacks restore by 50%.|
|7||Increases the amount of Stamina your heavy attacks restore by 100%.|
|Devour||5||Allows you to devour corpses to increase the duration of your Werewolf Transformation by 12 seconds.|
|Blood Rage||4||Increases time in werewolf form by 3 seconds every time you take damage. This effect can occur once every 5 seconds.|
|8||Increases time in werewolf form by 3 seconds every time you take damage. This effect can occur once every 3 seconds.|
|Bloodmoon||6||Allows you to infect another player with Lycanthropy once every 7 days by returning to the Werewolf ritual site. Players already infected with Sanguinare Vampiris cannot be infected with Lycanthropy.|
|Savage Strength||6||Increases Weapon Damage by 9%.|
|9||Increases Weapon Damage by 18%.|
|Call of the Pack||7||Causes nearby allies in Werewolf form to stay transformed for 5 more seconds.|
|10||Causes nearby allies in Werewolf form to stay transformed for 10 more seconds.|
Earn kills while in Werewolf form to advance this skill line.
for Next Rank
- The Pack Leader skill changes the werewolf's fur color to white.
- The Werewolf Berserker skill changes the werewolf's fur color to black.
- If you are cured of your lycanthropy, any skill points you invested in it will not be returned. To get the skill points back, you must visit a Rededication Shrine before you go to a Priest of Arkay for the cure.
- The 5 item Savior's Hide set bonus "Reduce cost of Werewolf Transformation by 33%" results in a net cost of 200 Ultimate.