This article is about the condition lycanthropy, in particular the effects it has on the player. For enemies and NPCs who are werewolves, see Werewolf.

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A Werewolf

Lycanthropy is a condition that gives you the power to take on the form of a werewolf. Becoming a werewolf adds the Werewolf skill line with which you can unlock extra bonuses.

Benefits and DisadvantagesEdit

Werewolves can deal lethal damage with their claw attacks, move swiftly, and have increased health and stamina. They can also use their forearms to block and bash, similar to normal weapon use. During the transformation, they retain buffs, passive skills from other skill lines, and benefits of equipped weapons and armor, including weapon enchantments.[verification needed — Do staff enchantments proc?] Unlike in previous Elder Scrolls games, player werewolves can still interact with most objects, change equipped armor and weapons, speak with NPCs (who generally behave normally rather than attacking or fleeing), and end the transformation at will (by using the transformation skill a second time).

The main disadvantage of the werewolf transformation is that, while it lasts, the only active skills that can be used are the two from the werewolf skill line. Another significant disadvantage is the limited time on transformations, though this time can be increased by various means using the werewolf skill line. Also, the werewolf will be vulnerable for a brief time while returning to their original form. Whether they are in their beast form or not, werewolves are also vulnerable to poison damage and Fighters Guild abilities from players who have the Skilled Tracker passive skill.

Becoming a WerewolfEdit

In order to become a werewolf, you must be infected with the disease Sanies Lupinus. There are two means of contracting this disease. One is to be scratched by one of a few special werewolf NPCs. These appear only at night, and only in a few locations. It is not necessary to kill the werewolf; once scratched, you can run away, allowing other players to contract the disease from the same werewolf. A Werewolf's Bite can also be bought from the Crown Store for 1,500 Crowns. You do not need to do the following quest if you take this route, as the initial disease stage is skipped and the skill line is unlocked immediately. Note: If you purchase a werewolf bite from the Crowns Store, make sure that you are logged onto the character you wish to apply the bite to when you purchase it. It will only apply to that single character.

The other way to contract Sanies Lupinus is to be infected by another player who is already a werewolf, and has the Bloodmoon ability.

Once you have the disease and enter a nearby city, you will be approached by an NPC who senses your "blessing", and offers the quest Hircine's Gift. Upon completion of this quest, you'll gain access to the Werewolf skill tree and the ability to transform. If you instead seek a local priest, they will cure the Sanies Lupinus and you will not become a werewolf.

There is one zone for each faction where both contagious werewolves and the Hircine's Gift questgiver reside.

Aldmeri DominionEdit

The werewolf questline in Dominion lands begins in Reaper's March. The shrine to Hircine is southwest of the Fort Sphinxmoth Wayshrine.

Daggerfall CovenantEdit

Contagious werewolves in Covenant lands are found in Northern Bangkorai. During a full moon, they spawn all along the road that leads from Troll's Toothpick Wayshrine, winds through the Viridian Woods, and ends at the gates of Pelin Graveyard. Once infected, seek out Thoreki in Evermore.

Ebonheart PactEdit

The werewolf questline for the Pact begins in The Rift in the city of Riften.

Curing LycanthropyEdit

To cure your lycanthropy, seek out Prelate Sabinus in the Mages Guild hall in Riften (Ebonheart Pact), Evermore (Daggerfall Covenant), or Rawl'kha (Aldmeri Dominion). You will be requested to donate a small amount of gold before being instantly cured.

Skill PerksEdit

  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 4, wherein each additional level increases the Magicka/Stamina Cost by 10% of this value. Damage values are based on Max Magicka/Stamina 1000, and Weapon/Spell Damage 0. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.

Skills with this icon may need to be updated following changes in Update 9.

Innate AbilitiesEdit

These passive abilities are common to all Werewolves, and do not require the investment of skill points.

Name Description
ON-icon-skill-Werewolf-Call of the Pack.png
Lycanthropy You can transform into a savage beast.
  • Take 25% more damage from Poison Attacks while in werewolf form. Increased Stamina, Armor, and Springing Speed while in werewolf form.
Sprint When toggled:
  • Increase movement speed by 30%
  • Drains stamina while moving
Brace Tap shift to enemies in front of you. Hold shift to maintain, while active:
  • Defend 50% damage
  • Move 2(?) slower
CC Breaker (?)
  • Deals 1(?) to enemy
  • Chance to cause off-balance
Light Attack Deals 4 Physical Damage and deals bleeding damage over time.
Heavy Attack Hold to charge up to a heavy attack. Deals up to 1(?) Physical Damage.

Ultimate AbilitiesEdit

These abilities must be activated manually, for a cost of Ultimate.

Name Line Rank Cast Time Target Range Radius Duration Cost
ON-icon-skill-Werewolf-Werewolf Transformation.png
May need to be updated
Werewolf Transformation
1 Instant Self - - 2.8 325 Ultimate
Cost: [400 / 375 / 350 / 325] Ultimate
Transforms player into a Werewolf causing nearby enemies to run in fear. Increases Stamina, Armor, and Run Speed. Attack damage is derived from Max Stamina.
ON-icon-skill-Werewolf-Pack Leader.png
Pack Leader Increases nearby werewolves transformation time by 2 seconds when they use a heavy attack.
ON-icon-skill-Werewolf-Werewolf Berserker.png
Werewolf Berserker Increases attack speed and bleed damage from light attacks by an additional 40%.

Active AbilitiesEdit

These abilities must be activated manually, for a cost.

Name Line Rank Cast Time Target Range Radius Duration Cost
May need to be updated
2 Instant Enemy 5-22 meters - 0 seconds 117 Stamina
Player leaps to target, dealing [13 / 13 / 13 / 14] Physical Damage and stunning off-balanced targets.
ON-icon-skill-Werewolf-Brutal Pounce.png
Brutal Pounce Deals damage to all enemies in the area.
Deals [14 / 15 / 15 / 15] Physical Damage.
ON-icon-skill-Werewolf-Feral Pounce.png
Feral Pounce Each use increases time in werewolf form.
Adds 1/2/3/4 additional seconds to Werewolf timer.
May need to be updated
5 1 sec Self - 8 meters 0 seconds 374 Stamina
Unleash a beastly roar causing fear, disorientation, and off-balance to enemies within 6 meters for [3.5 / 3.75 / 4.0 / 4.25] seconds. Affects up to 3 nearby enemies.
ON-icon-skill-Werewolf-Ferocious Roar.png
Ferocious Roar Killing feared targets leaves nearby allies off-balance and disoriented.
When an enemy is killed in this state his nearby allies are set off-balance and disoriented for [2.5 / 2.75 / 3.0 / 3.25] seconds.
ON-icon-skill-Werewolf-Rousing Roar.png
Rousing Roar Increases weapon power of nearby allies.
Nearby allies gain [3 / 4 / 5 / 6] Weapon Power for each enemy target affected. Lasts 10 seconds.

Passive AbilitiesEdit

Passive abilities are active all the time.

Name Line Rank Skill Rank Description
Devour 5
Allows you to devour corpses to increase the duration of your Werewolf Transformation by 12 seconds.*
Pursuit 3
Increases the amount of Stamina your heavy attacks restore by 50%.
Increases the amount of Stamina your heavy attacks restore by 100%.
ON-icon-skill-Werewolf-Blood Rage.png
Blood Rage 4
Increases time in werewolf form by 3 seconds every time you take damage. This effect can occur once every 5 seconds.
Increases time in werewolf form by 3 seconds every time you take damage. This effect can occur once every 3 seconds.
Bloodmoon 6
Allows you to infect another player with Lycanthropy once every 7 days by returning to the Werewolf ritual site. Players already infected with Sanguinare Vampiris cannot be infected with Lycanthropy.
ON-icon-skill-Werewolf-Savage Strength.png
Savage Strength 6
Increases Weapon Damage by 9%.
Increases Weapon Damage by 18%.
ON-icon-skill-Werewolf-Call of the Pack.png
Call of the Pack 7
Causes nearby allies in Werewolf form to stay transformed for 5 more seconds.
Causes nearby allies in Werewolf form to stay transformed for 10 more seconds.
  Devour actually works on beast corpses as well as humanoid corpses. Daedra cannot be devoured, even when they have a humanoid appearance, as Dremora do. NPC vampires and their thralls are considered undead and cannot be devoured. Some dro-m'Athra can be devoured.
*  You can only devour a corpse every few seconds, and feeding is interrupted by combat. This prevents you from remaining in werewolf form indefinitely by constantly killing and consuming weak enemies. Devouring a corpse also restores a large amount of health.


Earn kills while in Werewolf form to advance this skill line.

Rank Kills Required
for Next Rank
Total Kills
for Rank
1 25 0
2 50 25
3 75 75
4 100 150
5 125 250
6 150 375
7 175 525
8 200 700
9 225 900
10 - 1125


  • The Pack Leader skill changes the werewolf's fur color to white.
  • The Werewolf Berserker skill changes the werewolf's fur color to black.
  • If you are cured of your lycanthropy, any skill points you invested in it will not be returned. To get the skill points back, you must visit a Rededication Shrine before you go to a Priest of Arkay for the cure.


  • The 5 item Savior's Hide set bonus "Reduce cost of Werewolf Transformation by 33%" results in a net cost of 200 Ultimate.


Last modified on 8 April 2016, at 23:17