This article is about the condition lycanthropy, in particular the effects it has on the player. For enemies and NPCs who are werewolves, see Werewolf.
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Needs more information about becoming a werewolf for each faction, curing the disease, and a picture of a Werewolf Beserker.
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Lycanthropy is a condition that gives you the power to take on the form of a werewolf. Becoming a werewolf adds the Werewolf skill line with which you can unlock extra bonuses.
Benefits and Disadvantages
Werewolves can deal lethal damage with their claw attacks, move swiftly, and have increased health and stamina. They can also use their forearms to block and bash, similar to normal weapon use. During the transformation, they retain buffs, passive skills from other skill lines, and benefits of equipped weapons and armor, including weapon enchantments.[verification needed — Do staff enchantments proc?] Unlike in previous Elder Scrolls games, player werewolves can still interact with most objects, change equipped armor and weapons, speak with NPCs (who generally behave normally rather than attacking or fleeing), and end the transformation at will (by using the transformation skill a second time).
The main disadvantage of the werewolf transformation is that, while it lasts, the only active skills that can be used are the two from the werewolf skill line. Another significant disadvantage is the limited time on transformations, though this time can be increased by various means using the werewolf skill line. Also, the werewolf will be vulnerable for a brief time while returning to their original form. Whether they are in their beast form or not, werewolves are also vulnerable to poison damage and Fighters Guild abilities from players who have the Skilled Tracker passive skill.
Becoming a Werewolf
In order to become a werewolf, you must be infected with the disease Sanies Lupinus. There are two means of contracting this disease. One is to be scratched by one of a few special werewolf NPCs. These appear only at night, and only in a few locations. It is not necessary to kill the werewolf; once scratched, you can run away, allowing other players to contract the disease from the same werewolf.
The other way to contract Sanies Lupinus is to be infected by another player who is already a werewolf, and has the Bloodmoon ability.
Once you have the disease and enter a nearby city, you will be approached by an NPC who senses your "blessing", and offers the quest Hircine's Gift. Upon completion of this quest, you'll gain access to the Werewolf skill tree and the ability to transform. If you instead seek a local priest, they will cure the Sanies Lupinus and you will not become a werewolf.
There is one zone for each faction where both contagious werewolves and the Hircine's Gift questgiver reside.
Contagious werewolves in Covenant lands are found in Northern Bangkorai. During a full moon, they spawn all along the road that leads from Troll's Toothpick Wayshrine, winds through the Viridian Woods, and ends at the gates of Pelin Graveyard. Once infected, seek out Thoreki in Evermore.
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 4, wherein each additional level increases the Magicka/Stamina Cost by 10% of this value. Damage values are based on Max Magicka/Stamina 1000, and Weapon/Spell Damage 0. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
These passive abilities are common to all Werewolves, and do not require the investment of skill points.
|Lycanthropy||You can transform into a savage beast.
|Brace||Tap shift to enemies in front of you. Hold shift to maintain, while active:
|Light Attack||Deals 4 Physical Damage and deals bleeding damage over time.|
|Heavy Attack||Hold to charge up to a heavy attack. Deals up to 1(?) Physical Damage.|
Passive abilities are active all the time.
|Name||Line Rank||Skill Rank||Description|
|Devour||5||Allows you to devour corpses to increase the duration of werewolf transformation by 12 seconds.*|
|Pursuit||3||Increases the amount of Stamina your heavy attacks restore by 50%. (While in Werewolf form.)|
|7||Increases the amount of Stamina your heavy attacks restore by 100%. (While in Werewolf form.)|
|Blood Rage||4||Increases time in werewolf form by 3 seconds every time you take damage. This effect can occur once ever 5 seconds. (While in Werewolf form.)|
|8||Increases time in werewolf form by 3 seconds every time you take damage. This effect can occur once ever 3 seconds. (While in Werewolf form.)|
|Bloodmoon||6||Allows player to turn another player into a Werewolf once every 7 days by returning to the Werewolf ritual site. Turned players earn the Werewolf Skill Line. Players infected with Vampirism cannot be turned.|
|Savage Strength||6||Increases weapon damage by 9%. (While in Werewolf form.)|
|9||Increases weapon damage by 18%. (While in Werewolf form.)|
|Call of the Pack||7||Causes nearby werewolves to stay transformed for 5 more seconds. (When you cast werewolf transformation.)|
|10||Causes nearby werewolves to stay transformed for 10 more seconds. (When you cast werewolf transformation.)|
These abilities must be activated manually, for a cost of Ultimate.
|Name||Line Rank||Cast Time||Target||Range||Radius||Duration||Cost|
|Werewolf Transformation||0||Instant||Self||N/A||N/A||2.8||[400 / 375 / 350 / 325] Ultimate|
|Transforms player into a Werewolf causing nearby enemies to run in fear. Increases Stamina, Armor, and Run Speed. Attack damage is derived from Max Stamina.|
|Pack Leader||Increases nearby werewolves transformation time by 2 seconds when they use a heavy attack.||325 Ultimate|
|Werewolf Berserker||Increases attack speed and bleed damage from light attacks by an additional 40%.||325 Ultimate|
These abilities must be activated manually, for a cost.
|Name||Line Rank||Cast Time||Target||Range||Radius||Duration||Cost|
|Player leaps to target, dealing [13 / 13 / 13 / 14] Physical Damage and stunning off-balanced targets.|
|Brutal Pounce||Deals damage to all enemies in the area.
Deals [14 / 15 / 15 / 15] Physical Damage.
|Feral Pounce||Each use increases time in werewolf form.
Adds 1/2/3/4 additional seconds to Werewolf timer.
|Roar||5||1 second||Self||N/A||8m||0.0||374 Stamina|
|Unleash a beastly roar causing fear, disorientation, and off-balance to enemies within 6 meters for [3.5 / 3.75 / 4.0 / 4.25] seconds. Affects up to 3 nearby enemies.|
|Ferocious Roar||Killing feared targets leaves nearby allies off-balance and disoriented.
When an enemy is killed in this state his nearby allies are set off-balance and disoriented for [2.5 / 2.75 / 3.0 / 3.25] seconds.
|Rousing Roar||Increases weapon power of nearby allies.
Nearby allies gain [3 / 4 / 5 / 6] Weapon Power for each enemy target affected. Lasts 10 seconds.
- The Pack Leader skill changes the werewolf's fur color to white.
- The Werewolf Berserker skill changes the werewolf's fur color to black.
- If you are cured of your lycanthropy, any skill points you invested in it will not be returned. To get the skill points back, you must visit a Rededication Shrine before you go to a Priest of Arkay for the cure.
- The 5 item Savior's Hide set bonus "Reduce cost of Werewolf Transformation by 33%" results in a net cost of 200 Ultimate.