Online:Restoring Light

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Restoring Light is one of three class skill lines available to Templar characters. Skills in this line focus on magical defense, support, and healing.

Skill Perks[edit]

The Restoring Light skill line is immediately available to all Templars, and is leveled up by earning experience while Restoring Light skills are slotted. Skills include:

Ultimate Abilities[edit]

These abilities must be activated manually, for a cost of Ultimate.

Name Line Rank Cast Time Target Range Radius Duration Cost
ON-icon-skill-Restoring Light-Rite of Passage.png Rite of Passage 12 Instant Area 20 meters 4 seconds 125 Ultimate
Channel the grace of the gods, healing you and nearby allies for [7378 / 7458 / 7539 / 7620] Health every 1 second for 4 seconds. You cannot move while channeling, but you gain immunity to all disabling effects.
Morph ON-icon-skill-Restoring Light-Remembrance.png Remembrance Gain Major Protection after casting, reducing your damage taken.
Channel the grace of the gods, healing you and nearby allies for 7623 Health every 1 second for 4 seconds. Gain Major Protection, reducing damage you take by 10% for [7 / 8 / 9 / 10] seconds. You cannot move while channeling, but you gain immunity to all disabling effects.
ON-icon-skill-Restoring Light-Practiced Incantation.png Practiced Incantation Increases the duration of the channel and allows you move at a reduced rate while channeling.
Channel Time: [5 / 6 / 7 / 8] seconds, Duration: [5 / 6 / 7 / 8] seconds.
Channel the grace of the gods, healing you and nearby allies for 7623 Health every 1 second for [5 / 6 / 7 / 8] seconds. While channeling this ability, you gain immunity to all disabling effects.

Active Abilities[edit]

Name Line Rank Cast Time Target Range Radius Duration Cost
ON-icon-skill-Restoring Light-Rushed Ceremony.png Rushed Ceremony 1 Instant Cone 28 meters 4590 Magicka
Beacon your inner light, healing yourself or a wounded ally in front of you for [9223 / 9324 / 9426 / 9527] Health.
Morph ON-icon-skill-Restoring Light-Honor The Dead.png Honor The Dead Refunds part of the ability's cost when used to heal an injured target.
Beacon your inner light, healing yourself or a wounded ally in front of you for 9528 Health. Healing anyone who is below 75% Health restores [15 / 16 / 17 / 18]% of the ability's cost every 2 seconds over 6 seconds as Magicka.
ON-icon-skill-Restoring Light-Breath of Life.png Breath of Life Heals a second target for one third the amount.
Beacon your inner light, healing yourself or a wounded ally in front of you for 9528 Health. Also heals one other injured target for [3176 / 3211 / 3245 / 3280] Health.
ON-icon-skill-Restoring Light-Healing Ritual.png Healing Ritual 4 Instant Area 10 meters 5265 Magicka
Focus your spiritual devotion, healing you and nearby allies for [6917 / 6992 / 7069 / 7145] Health.
Morph ON-icon-skill-Restoring Light-Ritual of Rebirth.png Ritual of Rebirth You heal a single ally outside the ability's radius.
Focus your spiritual devotion, healing you and nearby allies for 7146 Health. You heal a single ally outside this ability's radius for an additional [7146 / 7224 / 7302 / 7381] Health.
ON-icon-skill-Restoring Light-Hasty Prayer.png Hasty Prayer Healed allies gain Minor Expedition for a short duration and reduces the cost as the ability ranks up.
Cost: [5265 / 5175 / 5085 / 4995] Magicka.
Focus your spiritual devotion, healing you and nearby allies for 7146 Health. Affected targets gain Minor Expedition, increasing their Movement Speed by 15% for 10 seconds.
ON-icon-skill-Restoring Light-Restoring Aura.png Restoring Aura 20 Instant Area 12 meters 20 seconds Free
Duration: [17 / 18 / 19 / 20] seconds.
Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to nearby group members for [17 / 18 / 19 / 20] seconds, increasing Health, Magicka, and Stamina Recovery by 15%. While slotted on either bar you gain these effects.
Morph ON-icon-skill-Restoring Light-Radiant Aura.png Radiant Aura Increases the radius and duration.
Duration: 60 seconds, Radius: [25 / 26 / 27 / 28] meters.
Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to you and nearby group members for 1 minute, increasing your Health, Magicka, and Stamina Recovery by 15%. While slotted on either bar you gain these effects.
ON-icon-skill-Restoring Light-Repentance.png Repentance No longer applies buffs to allies, instead you consume corpses to restore Health and Stamina.
Consecrate the souls of the fallen, healing you and your allies for [2700 / 2800 / 2900 / 3000] Health and restoring [2700 / 2800 / 2900 / 3000] Stamina to you for each corpse nearby. While slotted on either bar, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 15%.
ON-icon-skill-Restoring Light-Cleansing Ritual.png Cleansing Ritual 30 Instant Area 12 meters 20 seconds 4860 Magicka
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately and healing you and nearby allies for [2236 / 2261 / 2285 / 2311] Health every 2 seconds for 20 seconds. Allies in the area can activate the ON-icon-synergy-Purify.png Purify synergy, cleansing all harmful effects from themselves and healing for 5228 Health.
Morph ON-icon-skill-Restoring Light-Ritual of Retribution.png Ritual of Retribution The area now harms enemies who enter it, rather than healing allies, and reduces the cost. Damage increases over duration.
Cost: 4050 Magicka.
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately. While in the area, enemies take [1154 / 1165 / 1178 / 1191] Magic Damage every 2 seconds for 20 seconds which increases by 12% per tick. Allies in the area can activate the ON-icon-synergy-Purify.png Purify synergy, cleansing all harmful effects from themselves and healing for 5228 Health.
ON-icon-skill-Restoring Light-Extended Ritual.png Extended Ritual Increases the duration and the amount of harmful effects cleansed from yourself.
Duration: [24 / 26 / 28 / 30] seconds.
Exalt in the sacred light of the Aedra, cleansing up to 5 harmful effects from yourself immediately and healing you and nearby allies for 2309 Health every 2 seconds for [24 / 26 / 28 / 30] seconds. Allies in the area can activate the ON-icon-synergy-Purify.png Purify synergy, cleansing all harmful effects from themselves and healing for 5228 Health.
ON-icon-skill-Restoring Light-Rune Focus.png Rune Focus 42 Instant Area 3 meters 20 seconds 1080 Magicka
Duration: [17 / 18 / 19 / 20] seconds.
Create a rune of celestial protection and gain Major Resolve for [17 / 18 / 19 / 20] seconds, increasing your Physical Resistance and Spell Resistance by 5948. While the rune is active you heal for 319 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%.
Morph ON-icon-skill-Restoring Light-Channeled Focus.png Channeled Focus Increases the duration and causes you to restore Magicka over the duration.
Duration: [22 / 23 / 24 / 25] seconds.
Create a rune of celestial protection and gain Major Resolve for [22 / 23 / 24 / 25] seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Magicka every 1 second over the duration. While the rune is active you heal for 319 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%.
ON-icon-skill-Restoring Light-Restoring Focus.png Restoring Focus Increases the healing done and causes you to restore Stamina over the duration.
Cost: 918 Stamina.
Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Stamina every 1 second over the duration. While the rune is active you heal for [400 / 404 / 408 / 413] Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%.

Notes

  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 Champion Points160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.

Passive Abilities[edit]

Name Line Rank Skill Rank Description
ON-icon-skill-Restoring Light-Mending.png Mending 8 1 Increases the healing effects from your Restoring Light abilities by up to 6%, in proportion to the severity of the target's wounds.
18 2 Increases the healing effects from your Restoring Light abilities by up to 12%, in proportion to the severity of the target's wounds.
ON-icon-skill-Restoring Light-Sacred Ground.png Sacred Ground 14 1 While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect and for up to 2 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%. Also increases the amount of damage you can block by 10% for the duration.
27 2 While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%. Also increases the amount of damage you can block by 10% for the duration.
ON-icon-skill-Restoring Light-Light Weaver.png Light Weaver 22 1 When you heal an ally under 50% Health with a Restoring Light ability, you grant them 1 Ultimate. While you are channeling Rite of Passage, you gain 16500 Physical and Spell Resistance.
36 2 When you heal an ally under 50% Health with a Restoring Light ability, you grant them 2 Ultimate. While you are channeling Rite of Passage, you gain 33000 Physical and Spell Resistance.
ON-icon-skill-Restoring Light-Master Ritualist.png Master Ritualist 39 1 Increases resurrection speed by 10%. Resurrected allies return with 50% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection.
50 2 Increases resurrection speed by 20%. Resurrected allies return with 100% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection.