Orsinium

Online:Siege Commander Dulph

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Siege Commander Dulph
Location Frostbreak Fortress
Race Orc Gender Male
Health 39959
Reaction Friendly
Siege Commander Dulph

Siege Commander Dulph is an Orc who can be found at Frostbreak Fortress.

Related Quests[edit]

Quest-Related Events[edit]

Chief Urgdosh will send you to see the commander for support. When you arrive, he's addressing his captains:

Siege Commander Dulph: "If you don't find the alchemist and destroy those nests, we'll never break this siege!"
Captain Gorrath: "You heard him! For the king!"

Suddenly several Harpies swoop in and take some of the soldiers:

Siege Commander Dulph: "Get down!"
Captain Gorrath: "No! No! Let me go!"
Siege Commander Dulph: "Damn it! I lose more soldiers that way!"

If King Kurog is with you, he'll remark:

King Kurog: "Looks like General Dulph could use a hand."

With the King by your side, speak to the commander and he'll tell you:

"You … you brought the king here? Then welcome to our siege camp. Sorry you had to see those damn harpies at work.
I'm not sure King Kurog should be walking around out in the open, but I've got a barrel full of my own worries to deal with."

If you have not started For King and Glory, he'll yell:

"By Trinimac's angry nose, where do you people keep coming from?
Did you see those harpies haul my soldiers away? This is a siege, not a tent show! People are dying out here! If we don't deal with those nests soon, the camp will be overrun."
How can I help?
"If you want to become bird food, I'm not going to stop you. And after losing more soldiers to the harpies, I'm ready to accept any help I can get.
Besides, anything is better than what the little Wood Elf was able to accomplish."
Little Wood Elf?
"Sent her in with a squad of Orcs to deal with the harpy nests on the towers. Figured if the nests were on fire, the distraction would allow another squad to get in and put an end to the briarhearts.
But both groups have disappeared without a trace."
I can try to find your missing squads.
"A volunteer. I appreciate that kind of go-get-them attitude.
If you do manage to find either of the missing squads, remind them that they have their orders. I expect them to complete their missions. The outcome of this siege depends on them!"
How do you recommend I approach the fortress?
"The main path is too well defended. You'll be a lamb led to the slaughter if you go that way.
Our siege provides some cover, so you might be able to sneak around the left side of the fort. And the right side is clear—except for the harpies."
Tell me about the two squads you sent inside.
"I sent the Wood Elf and one squad to set fire to the harpy nests. The other squad is supposed to find the source of the briarhearts and put an end to that threat.
But everything hinged on dealing with the harpies. We just can't get past the birds."
How are they supposed to set fire to nests at the top of the towers?
"My siege engineers can easily calibrate the trebuchets to launch direct strikes against the aerie towers. They just need something to target.
That's the first squad's mission. Mark the aerie so we can knock it out of the sky."
What can you tell me about the briarheart warriors?
"The Winterborn zombies? Not much.
Our alchemist, Alinon, has some experience dealing with the Reach. He thinks the hagravens grow the hearts, planting them and harvesting them like grapes from a vine! A disgusting image, I know, but that's Alinon."
They grow hearts?
"That's what Alinon thinks. As long as he can put a stop to the foul things, I don't care how crazy his ideas sound. But he's with the second squad, somewhere on the other side of those walls.
Without Alinon, things get much more complicated."

After the quest:

"Great work in there! You, the Wood Elf, and the alchemist really came through for us!
But no time to talk now. I have to start planning the final assault. I tell you, when we capture the main keep—that's going to be a glorious moment!"