Shivering:Dawnfang and Duskfang

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Duskfang left, Dawnfang right.
Duskfang left, Dawnfang right.

[edit] Description

Dawnfang/Duskfang is a unique leveled sword with a unique look. It is an unusual weapon in that it really is four weapons in one. During the day (6 a.m. - 6 p.m.) it is Dawnfang, doing fire damage on strike. During the night (6 p.m. - 6 a.m.) it is Duskfang, doing frost damage on strike (both are leveled, but do the same amount). At dusk and dawn, the blade in your inventory will be replaced with the other.

Nourish Blade effect: Each weapon keeps track of the number of opponents killed with the blade; providing you killed at least 12 enemies during the preceding 12 hour period, the next blade you receive will be Dawnfang/Duskfang Superior. You must kill 12 enemies in each 12 hour period in order for the following weapon to be the Superior version. Killing your own summons is a good way to obtain the 12 required kills. The Superior version does have an increased enchantment charge and absorbs health (Dawnfang Superior) or magicka (Duskfang Superior) in addition to the previous fire/frost enchantment.

All four forms of blade are leveled, but all four forms have the same stats at each level. It does not appear to level with the player, it is only leveled to the PC's level when it is first received. The sword will probably never have to be repaired or recharged, as each version comes at 100% health and fully charged. Dawnfang/Duskfang is received at the conclusion of the Baiting the Trap quest. If you wish to keep Dawnfang Superior or Duskfang Superior then get on a horse and wait the necessary time for it to change to the other sword. Next, stay on the horse a little longer: once you dismount, the sword will remain and a copy of its opposite number will appear. This only works for one sword at a time. There is also an alternative method in which you are allowed to keep more than 1 copy of the sword. (See the Dawnfang/Duskfang section on the glitches page.)

[edit] Leveled Stats

Speed: 0.9, Reach: 1.0

Level ID Weight Health Value Damage Enchantment Magnitude Charge/Cost=Uses
Dawnfang/Superior
Duskfang/Superior
Dawnfang/Superior
Duskfang/Superior
Fire/Frost
Damage
Absorb Health/Magicka
(Superior Only)
Dawnfang/Superior
Duskfang/Superior
1-4 00079058 / 0007D436
0007905F / 0007D43D
19.0 98 162 / 508
162 / 366
7 3 1 250/5=50
250/5=50
1100/22=55
1000/15=66
5-9 00079061 / 0007D437
00079059 / 0007D43E
23.0 225 354 / 965
334 / 670
12 5 2 600/11=54
550/10=55
2100/38=55
1375/25=55
10-14 00079062 / 0007D438
0007905A / 0007D43F
31.0 350 676 / 1562
626 / 1124
17 7 3 1125/17=66
1000/15=66
3300/55=60
2225/37=60
15-19 00079063 / 0007D439
0007905B / 0007D440
35.0 450 1509 / 2849
1458 / 2169
19 9 4 1500/23=65
1375/21=65
4800/74=64
3125/48=65
20-24 00079064 / 0007D43A
0007905C / 0007D441
39.0 588 2692 / 5927
2570 / 3564
21 11 5 2200/31=70
1900/27=70
6600/94=70
4350/62=70
25-29 00079065 / 0007D43B
0007905D / 0007D442
43.0 700 4405 / 6736
4283 / 5499
23 13 6 2850/38=75
2550/34=75
8600/115=74
5550/74=75
30+ 00079066 / 0007D43C
0007905E / 0007D443
47.0 825 5208 / 8164
5046 / 6585
25 15 7 3600/45=80
3200/40=80
10900/136=80
7000/88=79

[edit] Notes

  • Since Duskfang/Dawnfang is at 100% health each time it is replaced, expert armorers will want to repair it to 125% health for maximum damage. One implication is that you can use it to train your Armorer skill.
  • In order to recharge the weapon, you shouldn't wait for more than 12 hours at a time. For example, if you run out of charge at 12 Noon, but want to keep the Fire damage, waiting for 24 hours will not recharge the weapon. In order to recharge it, you need to wait until at least 6 PM, then wait again until after 6 AM. This will allow the weapon to change forms, which will recharge the weapon. As a General Rule, you may want to make it a point to not wait more than 12 hours with it equipped, so that the sword will always change forms when you wait; this will recharge it almost constantly, and you're very unlikely to run out of charge.
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