Shivering:Glitches

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[edit] Exclamation marks instead of an entrance to the Shivering Isles

When you install Shivering Isles instead of an entrance to the new areas there are lots of yellow exclamation marks and citizens swimming or floating around them. The problem can be fixed in two ways:

  • Ensure that string "DLCShiveringIsles.esp" is placed after "Oblivion.esm" in a file "%USERPROFILE%\Local Settings\Application Data\Oblivion\Plugins.txt". It seems that installer sometimes can put reference to addon before main Oblivion.esm. You can edit Plugins.txt manually or via launcher:
  1. Turn off Shivering Isles: start "Oblivion Launcher", go to "Data Files", uncheck "DLCShiveringIsles.esp", press OK.
  2. Exit from "Oblivion Launcher" to save settings.
  3. Start "Oblivion Launcher" again and now enable "DLCShiveringIsles.esp", try to play game.
  • Uninstall and reinstall Oblivion a few times.

[edit] Reference Bug

The Reference Bug is a game ending bug that occurs after 50 to 120 hours of gameplay on PC and on Xbox as well. (This has been fixed with the 1.2.0416 Patch.)

[edit] Unable to leave Shivering Isles

When doing the last quest of the Shivering Isles where you defeat Jyggalag, getting arrested while doing this quest results in being unable to fast travel. It also stops you entering the Palace Grounds in New Sheoth, meaning you cannot complete the quest line.

[edit] Sheogorath's Palace Grounds Freeze/Crash

If Oblivion crashes or hangs indefinitely when entering Sheogorath's Palace grounds and nowhere else, this has been proven to be one of the side effects of the Animation Bug aka ABomb that occurs on saves of approximately 200 hours or more on the PC, and 400 or more on other platforms. See its page for details and fixes for PC players.

[edit] I HAVE NO GREETING!

This bug appears whenever an NPC does not have any available dialogue in that situation; in particular, it occurs with the Shivering Isles if an NPC has no Shivering Isles-specific dialogue or if a Shivering Isles NPC is brought to Cyrodiil.

All dialogue in the game is tied to quests, even generic dialogue shared by many NPCs; this allows the dialogue to be switched on and off or given priority relative to other dialogue. When a new NPC is created, the NPC automatically has access to generic quest-based dialog based on their race and class. However, all of the generic dialogue is specific to Cyrodiil, and is disabled when the player enters the Shivering Isles. This prevents Cyrodiil rumors and other inappropriate dialogue from appearing in the Shivering Isles. Most Shivering Isles NPCs are given dialogue by being added to a Shivering Isles faction or because an individual dialogue line's conditions include the NPC. Any NPCs who are not specifically given appropriate dialogue end up with no dialogue at all, including no greetings. If you talk to the NPC, the game inserts the "I HAVE NO GREETING!" response to prevent the game from crashing.

Some common reasons why this greeting occurs include:

  • If a quest-specific script forces a non-SI NPC to appear in the Shivering Isles. This is one of the few cases where the bug is significant, since it can prevent the related quest from advancing.
    • In particular, if the A Knife in the Dark quest initiating the Dark Brotherhood questline is triggered by committing your first murder and Lucien Lachance comes to visit you while you are sleeping in the Shivering Isles, then he will not have any dialogue.
    • PC Note Move your character out of the area where Lucien is "stuck" then enter setstage 224EB 10 using the console. At this point you will get the usual "While sleeping, I was visited by Lucien Lachance" message. Lucien will be removed from the Shivering Isles and you will be able to continue with the Dark Brotherhood quest-line.
    • PC Only This bug is fixed by the Unofficial Shivering Isles Patch.
  • If a follower is taken from the Shivering Isles to Tamriel or if a follower is taken from Tamriel to the Shivering Isles, although most followers are prevented from following you through the gate connecting the worlds. A few known exceptions are:
    • If the Adoring Fan is killed, and he respawns while you are in the Isles, he will be bugged. To solve this problem, simply kill him again and make sure you are in Tamriel when he respawns the next time.
    • Dark Seducers or Golden Saints may suffer from the bug where they appear when you are released after serving jailtime in Cyrodiil.
  • If you manage to talk to a Shivering Isles NPCs who the developers did not expect to ever enter conversation. In particular, this applies to normally hostile NPCs (e.g., Heretics or Zealots) if you manage to increase their Disposition to an unusually high value.
  • PC Note If you use Console commands to move your character from one world to another, or use the console to force NPCs to appear in the wrong world. Third-party mods that move the player without updating the correct variables can also trigger the glitch. This can be fixed by invoking setPlayerInSEWorld 0 (or setPlayerinSEWorld 1).

[edit] Dark Seducer Gender Confusion

Dark Seducers refer to male characters as "The Duchess of Mania." The bug is due to the Dark Seducer dialogue checking her own gender instead of the player's gender.

[edit] Doubles with Staff of Worms

After killing Syl's double, if the Staff of Worms is used on the double the game will now count her as Syl, meaning when she dies you get a quest message saying you should now take her heart. You can't do this because she doesn't have it, not being the correct NPC. To solve this, just go to the garden, then in the secret door, and your markers will show up and the quest will fix itself. Or just don't use the Staff of Worms on her.

[edit] Invisibility and Loading Screens

If you cast an invisibility spell just before you open a loading screen door, so that you are invisible once it's finished loading, you can get stuck in place, the invisible timer will stop, and all you can do is access menus, and look around. It is undetermined if you can fast travel when this happens.

The only known fix is to drink a potion or eat an ingredient to cast an effect on yourself. This will break your invisibility and allow you to move.

[edit] Big-Head goes Berserk

If you talk to Big-Head In New Sheoth and activate "The Fork Of Horripilation" quest, Big-Head will then proceed to attack a resident of New Sheoth until he has either killed the resident or has been taken down by the Golden Saint Guard.

[edit] Dawnfang/Duskfang on Horseback

If you have Dawnfang or Duskfang equipped while riding your horse at the time that it switches from one to the other (dusk or dawn), you will receive a message that the item cannot be removed, yet the other will be added to your inventory. If you quickly dismount the horse and drop Dawnfang, and then you have one of each. Unfortunately it doesn't last.

A tip: If you perform this glitch, your original Dawnfang/Duskfang sword may stop changing form. To restore it to normality, simply discard your second copy of the sword---sell it, drop it, whatever---and the original sword will begin changing again.

  • Or: If you have Dawnfang or Duskfang equipped while fast traveling to a location in Cyrodiil and the time changes, the same message will pop up and you will receive an extra copy of Dawnfang/Duskfang. This method seems to allow you to keep the copy, as some players have been able to store up to 3 copies of the sword. However, one should save before attempting this glitch as there is still a lot to be learned as to its implications. This works when traveling to or from anywhere. You should NOT be on a horse, and it seems that you might have to move around upon loading to get the message and receive the copy.
  • Or: This seems to be the best and easiest method in acquiring multiple copies of the Dawnfang/Duskfang. When you get the Staff of Worms from the final Mage's Guild quest, and the Skull of Corruption from the Daedric quest you can do this method. Go into a bandit cave with the Staff of Worms and the Skull of Corruption, along with the Dawnfang/Duskfang. Kill a bandit, and then remove his weapon if it is still equipped. Then put the Dawnfang/Duskfang on his corpse and equip the Staff of Worms. Cast it on the corpse and it will bring him back from the dead. Then quickly equip the Skull of Corruption and cast it on him. It will create an identical clone. Kill the clone and he will drop the Dawnfang/Duskfang before he vanishes. Then wait for the spell to wear off on the bandit zombie and loot his body for your original Dawnfang/Duskfang weapon back. Now you have two copies that are permanent.
  • Or: This version is potentially easier than the above method. Its quite simple, IF you have acquired Dawnfang/Duskfang before completing the quest Dagon Shrine as part of the main storyline. Take it with you when you go to do this quest. When Harrow takes your possesions, he will take the sword with him. When you get to the end of the shrine after you make the choice and steal the book, kill Harrow. If the time for it to change to the alternate form occurs while Harrow has it in his possession, it will be duplicated, as for some unknown reason, it doesn't get removed. Then just complete this quest as per the norm.
  • It should also be noted that the copies of Dawn/Duskfang do not change. Therefore if you make a copy of Duskfang, it will not become Dawnfang during the day. This is also true with the Superior versions of the sword.

Note: you might want to save before attempting this as nothing is known about any potential in-game issues that duplicating this item could cause.

WARNING: Trying this glitch has a small possibility of making Dawnfang/Duskfang disappear from your inventory permanently so use with caution.

[edit] Ahjazda won't be Calmed

In the side-quest "The Coming Storm" a glitch occurs where you cannot give the Calming Pants to Ahjazda. It is believed this occurs if you give more than one Sweet-Roll to Fimmion. It is not possible to complete the quest if you have saved after the glitch occurs. Solution: console: player.removeitem 00078727 1

[edit] Missing Name item

There is an item in the game that can show up as <MISSING NAME> in your inventory. The item has a blank green icon with no weight or value indicated on the right-hand side of the item in the inventory. However, it is possible for it to have a weight value of -1, which can be noticed by dropping it or storing it in a container(as long as a message doesn't appear warning you that it cannot be removed from your inventory). Attempting to sell or drop the item prompts said warning, that it is a quest item and the attempt will be aborted.

This item has been reported dropping on the Xbox 360 version from one of the Elytra's in an underground tunnel system.

Item has also been found in 'xaselm' during the 'rebuilding the gate keeper' quest. The item has been found on the body of a gnarl cultivator in the Fountainhead. Dropping the item resulted in an Elder Gnarl being spawned.

This item was also pickpocketed from a mage in the Bruma Mages' Guild

  • The <MISSING NAME> item can also be used in conjunction with the "duplication with scrolls" glitch, spawning however many gnarls as scrolls used (depending on whether you can drop the item or not), although it is not advised to do so, as spawning only one gnarl will lower the chances of hostility towards other NPCs or creatures, whereas if many gnarls are spawned, it is more likely for one of them to become hostile to anyone else in the area, including villagers and townspeople, but rarely towards the player character. It is also reported that the townsfolk will become hostile towards them immediately, instead of the other way around.
  • WARNING* The <MISSING NAME> item may cause the Xbox 360 version to either freeze or shut down the system when dropped or "held" from the inventory (LB button). in the event you pick up this game crashing item. you can get rid of it by putting it on someones corpse. unlike dropping or holding the item. it does not crash the game.

[edit] Ring of Disrobing

This rare item removes all of your equipped gear when you put it on. This results in the previously-known Permanent Effects from Quest Items glitch from pre-Shivering Isles Oblivion, with one key difference. Whereas all previous methods of exploiting this glitch involved one-time specific quest events (or racking up some jail-time), the ring can be used over and over again, on every equippable quest item in the game if you so choose.

[edit] Increase your maximum level and attribute values

In the Shivering Isles expansion pack, the quest Addiction will require you to become addicted to an ingredient called Felldew for the duration of the mission. At its most extreme level, this addiction results in lowering all of your attributes between 10 and 15 points. In an attempt to prevent you from using potions or spells to re-raise your attributes rather than damaging or draining them, the game temporarily lowers your base attributes. Because of this, if you had previously reached your level cap due to maxing out your attributes, you can now level up again, and if you level up while suffering from Felldew addiction, you can increase previously maxed attributes and at the mission's conclusion when your attributes are restored, these additions stay. Towards the end of the quest, when you drink from the Chalice of Reversal, you can never become addicted to Felldew and recreate this effect again.

If you level outside for too long and have no felldew, the membrane will come back and your char will be screwed for good.

[edit] Disappearing Sheogorath

Occasionally after completing the quest Retaking The Fringe, Sheogorath is nowhere to be found. On the PC version, enter the following into the console while in front of his throne to get him back: PRID 13641
enable
If he's still not there: moveto player
If he's finally back but invisible: saa 1

[edit] Mesh duplication bug for loading NPCs

If the player is moving into a new cell, the NPCs loaded into that cell may have their body meshes duplicated. This can be observed when two or more body meshes, such as heads or clothes, can be seen on the NPC. It also causes visual lighting and facial deformations when having a conversation with the affected NPC.

  • This bug can be noticed in the original game without Shivering Isles installed too.

[edit] Felldew Glitch

During the Addiction quest, it is possible for Elytra to not drop the felldew you need to proceed into Dunroot Burrow. At first, it may seem that only some of the Elytra do not have the required Felldew, as not all of them do anyways; but if you head to Dunroot Burrow at the required time and do not find a green glowing Elytra at the entrance, then no other Elytra will have the felldew. This makes it impossible to enter Dunroot Burrow, and therefore, impossible to complete the Main Quest. See Addiction quest bugs for solution details.

[edit] Can't get rid of your bounty

If you have completed the Shivering Isles Main Quest and usurped Sheogorath, you will not be able to go to jail to pay off your fines. You only have the options to "Fight Guards," (equivilant to Resist Arrest), "Go with guard," (in which they will take you to the New Sheoth graveyard, confiscating any stolen items, and trusting you to sort the matter out "in your own time, in your own way," leaving you with your bounty) or "Pay reparations" (the same as "Pay Gold" in Cyrodiil, you pay off your bounty and have all of your stolen items confiscated (unless they are quest items, such as the Boots of Springheel Jack, if you have not given them to the Gray Fox in the required quest)). However, as in Cyrodiil, if your bounty exceeds 5,000 gold, you will only have the options to Fight Guard or Go with Guard, the first raising your bounty by 1,000 gold per kill, the second depositing you in the New Sheoth graveyard without any stolen items. It is not possible to pay off your bounty in this case, as fighting the guards raises your bounty, and going with them merely places you outside the city.

Note that it is possible to have a Dark Seducer run out to you in the Graveyard and talk to you; if you follow them, you will go back to the graveyard and the Seducer will talk to you again, leaving you in an endless loop until you kill the Seducer or fast travel to another location.

This can be rectified by using the player.payfine thief console command, removing your bounty. The thief part of the command ensures that stolen goods are not removed from your inventory. Alternatively, the player.setcrimegold 0 command can be used.

[edit] Removing Bounty after becoming Prince of Madness

If you cannot pay off your bounty after becoming the Prince of Madness go to either Brellach or Pinnacle Rock. Go to the opposite location from which you did the quest and attack one of the guards. They will state what they usually do when you have committed a crime but they will let you pay the fine.

[edit] Walk Through Walls

If you chose to become the Duke/Duchess of Dementia, you can walk through the wall in the private gardens, leading to a strange area. If you jump up onto the ledge in between the door to the Duke's quarters and the bust of Sheogorath that leads to the ruins, you should be able to walk through the wall. You will not be able to jump back up again although it is possible to activate one of the three doors in the gardens to escape.

[edit] Bust of Sheogorath

When you enter the Secret Garden for House of Dementia by way of Xirethard, there is no key to enter the House (unless you have become Duke/Duchess) and the bust does not let you back into Xirethard. The guards also do not carry keys and there is no key in the Duchess' chamber.

  • This can be fixed if you are carrying a clothing item that causes you damage when equipped and you have usurped Sheogorath (meaning you have the Sheogorath's Protection Lesser Power). If you equip the damaging item and allow your health to drop dangerously low then un-equip it and cast Sheogorath's protection, you will be taken to the throne room and healed. [verification needed — Can someone check this, please?]

[edit] Wrong dialogue while fighting the Knights of Order

When the new Gatekeeper will be ready for battle, it will immediately be attacked by a handfull of Knights and Priests of Order. These characters do not speak in normal circumstances, but since they are programmed, during this short battle, not to attack the player but the Gatekeeper instead, their dialogue script correspond to those of allied NPCs. Consequently, if you attack one of them, he will shout "I'm on your side!". However, attacking the Knights instead of waiting for the Gatekeeper to get rid of them does not have any consequence.

[edit] Haskill won't talk

Sometimes Haskill won't talk. This means he just stands there, does nothing and cannot be activated. To fix it just cast Summon Haskill and then talk to the non summoned version. Eventually he talks again.

[edit] Doors throwing you into the floor

In Xedilian, the doors close fast enough to push you through the floor. [verification needed — see talk page]

[edit] Malfunctioned Standing Stone

During the quest Symbol of offices, you must approach an obelisk called Standing Stone so it will conjure a shadowy copy your own character and attack you. However, the Standing Stone sometimes will not function and thus make the quest impossible to continue.

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