Shivering:Glitches
The UESPWiki – Your source for The Elder Scrolls since 1995
[edit] Exclamation marks instead of an entrance to the Shivering Isles
When you install Shivering Isles instead of an entrance to the new areas there are lots of yellow exclamation marks and citizens swimming or floating around them. The problem can be fixed in two ways:
- Ensure that string "DLCShiveringIsles.esp" is placed after "Oblivion.esm" in a file "%USERPROFILE%\Local Settings\Application Data\Oblivion\Plugins.txt". It seems that installer sometimes can put reference to addon before main Oblivion.esm. You can edit Plugins.txt manually or via launcher:
- Turn off Shivering Isles: start "Oblivion Launcher", go to "Data Files", uncheck "DLCShiveringIsles.esp", press OK.
- Exit from "Oblivion Launcher" to save settings.
- Start "Oblivion Launcher" again and now enable "DLCShiveringIsles.esp", try to play game.
- Uninstall and reinstall Oblivion a few times.
[edit] Reference Bug
The Reference Bug is a game ending bug that occurs after 50 to 120 hours of gameplay on PC and on Xbox as well. ((This has been fixed with the 1.2.0416 Patch))
[edit] Execution Point Freeze
It sometimes freezes when you get too close to the execution point. This is usually caused if the expansion is installed incorrectly. The only way to solve this is to completely reinstall oblivion and shivering isles.
[edit] Crucible Freeze
Freezing - The game commonly freezes when entering Crucible for the first time.
[edit] I HAVE NO GREETING!
According to the Bethesda Forums, this glitch is due to scripting errors once the player passes through the door to the realm. This is generally a dialogue bug and it may or may not be fixed by using the "delete Oblivion ini." method. This is a very common bug and will be noticed throughout the game. Some examples would be:
- One test subject in Xeddefen can be spoken to, as above there will be no voice dialog with the text "I HAVE NO GREETING!"
- The "NO GREETING" dialogue bug also appears when attempting to speak with Traelius in Dire Warren.
- In the Howling Halls, sneak up to the first person in the dungeon and speak to him. Text will say "I HAVE NO GREETING!"
- The Heretics and Zealots that can be found at camps also have no dialog and display "I HAVE NO GREETING!", this is very likely to happen if the player's personality is too high (for example 255) and therefore regularly hostile NPC won't attack as they should.
- Any time a script (or console commands) moves a non-SI character into the Isles (or moves the player from SI to Tamriel), the bug will occur. Examples:
-
- If you commit murder and Lucien Lachance comes to visit you in the Isles, he will be bugged. See solution below.
- If the Adoring Fan is killed, and he respawns while you are in the Isles, he will be bugged. To solve this problem, simply kill him again and make sure you are in Tamriel when he respawns the next time.
- Similiarly, bringing NPCs from the Isles to Tamriel, such as guard escorts, will cause them to display the glitch.
Any player-made mod (or console use) using "player.placeatme <x>", "<y>.moveto player", or moving the player between Tamriel and SI (coc, cow, player.moveto, etc.) can cause the bug. In this case, it can be fixed by invoking "setPlayerInSEWorld 0" (or 1, depending on the situation) on the console.
- The "I HAVE NO GREETING!" glitch may appear when attempting to talk to J'skar after the attack on the Bruma Mages Guild. If this still occurs after he appears at the Arcane University, try again later and it should fix itself.
[edit] Dark Brotherhood Conflict
The far but faltering reach of the Dark Brotherhood - If you murder someone and then sleep at a city inn in the Shivering Isles, Lucien Lachance will attempt to make his midnight recruitment visit as normal. However, he will not have any voice dialogue, and the onscreen text will read "I HAVE NO GREETING!"
- If this happens, move your character out of the area Lucien is 'stuck' in then enter
setstage 224EB 10using console. At this point you will get casual "While sleeping, I was visited by Lucien Lachance" message. Lucien will be removed from the Shivering Isles and you will be able to continue with the Dark Brotherhood quest-line.
This bug is fixed by the Unofficial Shivering Isles Patch.
[edit] Dark Seducer Gender Confusion
Dark Seducers referred to a male character, as "The Duchess of Mania".
- There are several possible explanations for this. It could be an intentional insult, as Dark Seducers hate Mania (though given the Dark Seducers' disdain for males, this would be akin to telling someone they "throw like a man"). Another possibility is that, just as in our traditionally male-dominated society the collective term for dukes and duchesses together is 'duke', the Dark Seducers, in their female-dominated society use 'duchess' as the collective, gender-neutral term.
- The actual bug (according to Baldurdash) is that the DS checks her own gender instead of yours.
This bug is fixed by the Unofficial Shivering Isles Patch.
[edit] Doubles with Staff of Worms
After killing Syl's double, if the Staff of Worms is used on the double the game will now count her as Syl, meaning when she dies you get a quest message saying you should now take her heart. You can't do this because she doesn't have it, not being the correct NPC. To solve this, just go to the garden, then in the secret door, and your markers will show up and the quest will fix itself. Or just don't use the Staff of Worms on her.
This bug is fixed by the Unofficial Shivering Isles Patch.
[edit] Invisibility and Loading Screens
If you cast an invisibility spell just before you open a loading screen door, so that you are invisible once it's finished loading, you can get stuck in place, the invisible timer will stop, and all you can do is access menus, and look around. It is undetermined if you can fast travel when this happens.
The only known fix is to drink a potion or eat an ingredient to cast an effect on yourself. This will break your invisibility and allow you to move.
[edit] Big-Head goes Berserk
If you talk to Big-Head In New Sheoth and activate "The Fork Of Horripilation" quest, Big-Head will then proceed to attack a resident of New Sheoth until he has either killed the resident or has been taken down by the Golden Saint Guard.
- This may happen if he tries to steal a fork, gets caught, and fights to defend himself.
- In some games the glitch occurred as Big Head got near the gate to Crucible. However instead of fighting he runs towards the Palace Grounds. All of the townsfolk he gets near try to accost him and joined the chase. Once he makes it through the doorway into the Palace Grounds, the glitch appears to reset, all the NPCs go back to normal, and Big Head survives.
This bug is fixed by the Unofficial Shivering Isles Patch.
[edit] Dawnfang/Duskfang on Horseback
If you have Dawnfang or Duskfang equipped while riding your horse at the time that it switches from one to the other (dusk or dawn), you will receive a message that the item cannot be removed, yet the other will be added to your inventory. If you quickly dismount the horse and drop Dawnfang, and then you have one of each. Unfortunately it doesn't last.
A tip: If you perform this glitch, your original Dawnfang/Duskfang sword may stop changing form. To restore it to normality, simply discard your second copy of the sword---sell it, drop it, whatever---and the original sword will begin changing again.
- Or: If you have Dawnfang or Duskfang equipped while fast traveling to a location in Cyrodiil and the time changes, the same message will pop up and you will receive an extra copy of Dawnfang/Duskfang. This method seems to allow you to keep the copy, as some players have been able to store up to 3 copies of the sword. However, one should save before attempting this glitch as there is still a lot to be learned as to its implications. This works when traveling to or from anywhere. You should NOT be on a horse, and it seems that you might have to move around upon loading to get the message and receive the copy.
- Or: This seems to be the best and easiest method in acquiring multiple copies of the Dawnfang/Duskfang. When you get the Staff of Worms from the final Mage's Guild quest, and the Skull of Corruption from the Daedric quest you can do this method. Go into a bandit cave with the Staff of Worms and the Skull of Corruption, along with the Dawnfang/Duskfang. Kill a bandit, and then remove his weapon if it is still equipped. Then put the Dawnfang/Duskfang on his corpse and equip the Staff of Worms. Cast it on the corpse and it will bring him back from the dead. Then quickly equip the Skull of Corruption and cast it on him. It will create an identical clone. Kill the clone and he will drop the Dawnfang/Duskfang before he vanishes. Then wait for the spell to wear off on the bandit zombie and loot his body for your original Dawnfang/Duskfang weapon back. Now you have two copies that are permanent.
- It should also be noted that the copies of Dawn/Duskfang do not change. Therefore if you make a copy of Duskfang, it will not become Dawnfang during the day. This is also true with the Superior versions of the sword.
Note: you might want to save before attempting this as nothing is known about any potential in-game issues that duplicating this item could cause.
This bug is fixed by the Unofficial Shivering Isles Patch.
[edit] Ahjazda won't be Calmed
In the side-quest "The Coming Storm" a glitch occurs where you cannot give the Calming Pants to Ahjazda. It is believed this occurs if you give more than one Sweet-Roll to Fimmion. It is not possible to complete the quest if you have saved after the glitch occurs. Solution: console: player.removeitem 00078727 1
This bug is fixed by the Unofficial Shivering Isles Patch.
[edit] Skinned Hound Stays in Cyrodiil
If you return to Cyrodiil with Ushnar's Skinned Hound in your party, it appears it will not follow you back into the Shivering Isles.
[edit] Dunroot Barrow Door Missing
The door to Dunroot Barrow can sometimes not appear, allowing you to walk past where it should be and be stuck inside the graphics. This happens regardless of whether you've eaten the Felldew or not.
[edit] Missing Name item
There is an item in the game that can show up as <MISSING NAME> in your inventory. The item has a blank green icon with no weight or value indicated on the right-hand side of the item in the inventory. However, it is possible for it to have a weight value of -1, which can be noticed by dropping it or storing it in a container(as long as a message doesn't appear warning you that it cannot be removed from your inventory). Attempting to sell or drop the item prompts said warning, that it is a quest item and the attempt will be aborted.
- This item has been reported dropping on the 360 from one of the Elytra's in an underground tunnel system.
Item has also been found in 'xaselm' during the 'rebuilding the gate keeper' quest. The item has been found on the body of a gnarl cultivator in the Fountainhead. Dropping the item resulted in an Elder Gnarl being spawned.
- The <MISSING NAME> item can also be used in conjunction with the "duplication with scrolls" glitch, spawning however many gnarls as scrolls used (depending on whether you can drop the item or not), although it is not advised to do so, as spawning only one gnarl will lower the chances of hostility towards other NPCs or creatures, whereas if many gnarls are spawned, it is more likely for one of them to become hostile to anyone else in the area, including villagers and townspeople, but rarely towards the player character. It is also reported that the townsfolk will become hostile towards them immediately, instead of the other way around.
[edit] Ring of Disrobing
This rare item removes all of your equipped gear when you put it on. This results in the previously-known Permanent Effects from Quest Items glitch from pre-Shivering Isles Oblivion, with one key difference. Whereas all previous methods of exploiting this glitch involved one-time specific quest events (or racking up some jail-time), the ring can be used over and over again, on every equippable quest item in the game if you so choose.
[edit] Increase your maximum level and attribute values
In the Shivering Isles expansion pack, the quest Addiction will require you to become addicted to an ingredient called Felldew for the duration of the mission. At its most extreme level, this addiction results in lowering all of your attributes between 10 and 15 points. In an attempt to prevent you from using potions or spells to re-raise your attributes rather than damaging or draining them, the game temporarily lowers your base attributes. Because of this, if you had previously reached your level cap due to maxing out your attributes, you can now level up again, and if you level up while suffering from Felldew addiction, you can increase previously maxed attributes and at the mission's conclusion when your attributes are restored, these additions stay. Towards the end of the quest, when you drink from the Chalice of Reversal, you can never become addicted to Felldew and recreate this effect again.
[edit] No Gatekeeper
If the first time you enter Shivering Isles the path through the forest/trees is not taken and the player instead jumps over the ravine/ditch(possible with high acrobatics and speed) there is a possibility that the Gatekeeper will not appear and kill the adventurers, freezing the main quest. If this does happen simply going back and taking the correct path will not spawn the Gatekeeper, so a save previous to entering the Shivering Isles must be loaded. The same applies to using console commands. You can use movetoqt to enter the shivering isles gate, but you must exit and see the man that has gone mad, and then hear Sheogorath's call for a champion.
[edit] Sheogorath's Protection Glitch
If one activates the Sheogorath's Protection Lesser Power and dies whilst already inside the Throne Room, a glitch will occur. Haskill appears to slide down the stairs in front of the throne - on contact with a lower stair, he appears back in his original position. When this happens, the game will momentarily freeze and reset the player's viewpoint to a centered view. The player's controls remain locked, and the Court Healer will not approach and cast her spell. However, one may still get to the Pause menu, allowing a reload. This is a minor glitch, as one is unlikely to die in the Throne Room.
[edit] Disappearing Sheogorath
Occasionally after completing the quest Retaking The Fringe, Sheogorath is nowhere to be found. It is possible to still advance the story by making a copy of Sheogorath with the console, advancing the story until he is supposed to change in Jyggalag, then remove the copy, Haskill will act normally, and the rest of the game continues normally.
[edit] Mesh duplication bug for loading NPCs
If the player is moving into a new cell, the NPCs loaded into that cell may have their body meshes duplicated. This can be observed when two or more body meshes, such as heads or clothes, can be seen on the NPC. It also causes visual lighting and facial deformations when having a conversation with the affected NPC.
- This bug can be noticed in the original game without Shivering Isles installed too.
[edit] Laced Pants Glitch
For a short time after downloading "Shivering Isles", laced pants may disjoint your legs to the left and turn them black.
[edit] Felldew Glitch
During the Addiction quest, it is possible for Elytra to not drop the felldew you need to proceed into Dunroot Burrow. At first, it may seem that only some of the Elytra do not have the required Felldew, as not all of them do anyways; but if you head to Dunroot Burrow at the required time and do not find a green glowing Elytra at the entrance, then no other Elytra will have the felldew. This makes it impossible to enter Dunroot Barrow, and therefore, impossible to complete the Main Quest. The only known fix at current is to reload a previous save file.
This bug is fixed by the Unofficial Shivering Isles Patch.
[edit] Can't get rid of your bounty
If you have completed the Shivering Isles Main Quest and usurped Sheogorath, you will not be able to go to jail to pay off your fines. You only have the options to "Fight Guards," (equivilant to Resist Arrest), "Go with guard," (in which they will take you to the New Sheoth graveyard, confiscating any stolen items, and trusting you to sort the matter out "in your own time, in your own way," leaving you with your bounty) or "Pay reparations" (the same as "Pay Gold" in Cyrodiil, you pay off your bounty and have all of your stolen items confiscated (unless they are quest items, such as the Boots of Springheel Jack, if you have not given them to the Gray Fox in the required quest)). However, as in Cyrodiil, if your bounty exceeds 5,000 gold, you will only have the options to Fight Guard or Go with Guard, the first raising your bounty by 1,000 gold per kill, the second depositing you in the New Sheoth graveyard without any stolen items. It is not possible to pay off your bounty in this case, as fighting the guards raises your bounty, and going with them merely places you outside the city.
Note that it is possible to have a Dark Seducer run out to you in the Graveyard and talk to you; if you follow them, you will go back to the graveyard and the Seducer will talk to you again, leaving you in an endless loop until you kill the Seducer or fast travel to another location.
This can be rectified by using the "player.payfine" console command, removing your bounty. Note that this command will still remove any stolen items in your inventory as if you had paid your fine to the guards.
[edit] Fire at gnarl
Sometimes when you shoot a ranged spell at a Gnarl, it is possible for the spell to pass through them.
If fighting melee at close range, it is also possible to swing "through" the top section of the gnarl. This is especially noticeable when using paralyzing spells and then attacking. It can be avoided by attacking the base of the "trunk" (i.e., above the legs but still on the lower half of the body).
[edit] Where's My Hound?
After completing the quest Ushnar's Terror, it is possible to not receive the Skinned Hound promised as a reward. This can be fixed by entering Ushnar gro-Shadborgob's house, at which point the hound will come downstairs and begin following you as usual.
[edit] Walk Through Walls
If you chose to become the Duke/Duchess of Dementia, you can walk through the wall in the private gardens, leading to a strange area. If you jump up onto the ledge in between the door to the Duke's quarters and the bust of Sheogorath that leads to the ruins, you should be able to walk through the wall. You will not be able to jump back up again although it is possible to activate one of the three doors in the gardens to escape.
This bug is fixed by the Unofficial Shivering Isles Patch.
[edit] Killing a Suicide Ghost
It's possible to kill one of the Ghosts on the Hill of Suicides. Tested on the 360 and killed the ghost Linmark by doing it.
All you need to do is physically move their bodies off the top of the mountain and off the hill, the fall will possibly kill them. Untested if this affects the reward you can recieve.
This bug is fixed by the Unofficial Shivering Isles Patch.
[edit] Bust of Sheogorath
When you enter the Secret Garden for House of Dementia by way of Xirethard, there is no key to enter the House (unless you have become Duke/Duchess) and the bust does not let you back into Xirethard. The guards also do not carry keys and there is no key in the Duchess' chamber.
This bug is fixed by the Unofficial Shivering Isles Patch.

![[Content is available under Attribution-ShareAlike]](http://www.uesp.net/w/images/Somerights.png)