Shivering:Magic

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[edit] Powers

Though they operate in many ways like spells, powers are regarded as something separate from actual magic. On your character's spell sheet, these powers are segregated from other spells.

There are two kinds of powers: Greater Powers and Lesser Powers.

  • Greater Powers can only be cast once a day, but cost no Magicka when you invoke them.
  • Lesser Powers have a Magicka cost, like spells, but they can be cast as often as those Magicka reserves permit.

The fact that powers are not regarded as spells gives them three distinct advantages:

  • Skill level in the respective school of magic does not count against a power.
  • Armor does not lower their Spell Effectiveness.
  • Powers cannot be Silenced.

However, since powers are not actually spells, casting them does not contribute any experience points towards the school of magic that their effects emulate.

More information can be found on Oblivion's Magic Overview page.

[edit] Greater Powers

  • Greater Powers can only be cast once a day, but cost no Magicka when you invoke them.
Spell Name ID Effects Notes Quest
Ahjazda's Paranoia 00081C35 Frenzy up to level 25 in 50 ft for 10sec on Touch

(a.k.a. Frenzy 100pts in 50ft for 10sec on Touch)

The Coming Storm, upon completion.
Risen Flesh 0008E93F Reanimate for 60 sec on Touch Reanimates a corpse for 60 seconds. Ghosts of the Hill of Suicides, after liberating all 5 ghosts.
Blessing of Mania 0008F023 Frenzy up to level 12 in 30ft for 30sec on Target

(a.k.a. Frenzy 48pts in 30ft for 30sec on Target)

When using the Mania door when entering the Shivering Isles for the first time. Through the Fringe of Madness
Blessing of Dementia 0008F024 Demoralize up to level 12 in 30ft for 10 sec on Target

(a.k.a. Demoralize 48pts in 30ft for 10sec on Target)

When using the Dementia door when entering the Shivering Isles for the first time. Through the Fringe of Madness
Summon Dark Seducer 0003161D Summon Dark Seducer 60sec on Self If you choose to do the Ritual of Dementia. Ritual of Accession
Summon Golden Saint 0003161E Summon Golden Saint 60sec on Self If you choose to do the Ritual of Mania. Ritual of Accession
Angry Mind (Gatekeeper Gift) 00050C76 Fortify Willpower 20pts for 60 sec on Self If you have picked the Angry Mind body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power.
Helm of Power (Gatekeeper Gift) 00050C77 Fortify Strength 20pts for 60 sec on Self If you have picked the Helm of Power body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power.
Heart of Spell Turning (Gatekeeper Gift) 00050C78 Reflect Spell 20pts for 30 sec on Self If you have picked the Heart of Spell Turning body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power.
Heart of Wound Sharing (Gatekeeper Gift) 00050C79 Reflect Damage 20pts for 30 sec on Self If you have picked the Heart of Wound Sharing body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power.
Arm of Fire Shielding (Gatekeeper Gift) 00050C7A Fire Shield 20pts for 30 sec on Self If you have picked the Arm of Fire Shielding body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power.
Arm of Shock Shielding (Gatekeeper Gift) 00050C7B Shock Shield 20pts for 30 sec on Self If you have picked the Arm of Shock Shielding body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power.
Arm of Frost Shielding (Gatekeeper Gift) 00050C7C Frost Shield 20pts 30 sec on Self If you have picked the Arm of Frost Shielding body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power.
Arm of Slashing (Gatekeeper Gift) 00050C7D Fortify Blade 20pts for 60 sec on Self If you have picked the Arm of Slashing body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power.
Arm of Chopping (Gatekeeper Gift) 00050C7E Fortify Blunt 20pts for 60 sec on Self If you have picked the Arm of Chopping body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power.
Arm of Bashing (Gatekeeper Gift) 00050C7F Fortify Blunt 20pts for 60sec on Self If you have picked the Arm of Bashing body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power.
Breast of Life (Gatekeeper Gift) 00050C80 Fortify Health 100pts for 60sec on Self If you have picked the Breast of Life body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power.
Breast of Magic (Gatekeeper Gift) 00050C81 Fortify Magicka 100pts for 60sec on Self If you have picked the Breast of Magic body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power.
Legs of Nimbleness (Gatekeeper Gift) 00050C82 Fortify Agility 20pts for 60sec on Self If you have picked the Legs of Nimbleness body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power.
Legs of Fortitude (Gatekeeper Gift) 00050C83 Fortify Endurance 20pts for 60sec on Self If you have picked the Legs of Fortitude body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power.
Summon Flesh Atronach 00014B35 Summon Flesh Atronach for 120sec on Self The Flesh Atronach summoned is dependent on player's level. Rebuilding the Gatekeeper.
Summon Golden Saint 00018DBC Summon Golden Saint 120sec on Self If you are Duke/Duchess of Dementia. The Helpless Army
Summon Dark Seducer 00018DBD Summon Dark Seducer for 120sec on Self If you are Duke/Duchess of Mania. The Helpless Army
Manipulate Weather 0005DD22 Manipulate Weather* for 15sec on Self Alters the current weather in the Shivering Isles and temporarily grants the player a corresponding ability Upon Main Quest completion

* Manipulate Weather randomly forces one of these weather conditions:

[edit] Lesser Powers

  • Lesser Powers have a Magicka cost, like spells, but they can be cast as often as those Magicka reserves permit.
Spell Name ID Effects Cost Notes Quest
Summon Haskill 00019867 Summon Haskill for 5sec on Self 0 Haskill will give you advice on current quests. Please note that you must be in the realm to use this spell. Baiting the Trap, upon reporting back.
Sheogorath's Protection 0004BD29 Revive at New Sheoth Palace for 120 sec on Self 100 Reappear in Palace Throne room if you are about to die while in the realm. Upon Main Quest completion.
  • Sheogorath's Protection is subject to the same bug as Molag Bal's quest: it works fine if it simply teleports you while you have very low health, but if you die and are resurrected, you lose all race, birthsign, and vampiric abilities.

[edit] Spell Merchants

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