Shivering:Amber Armor
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Amber Armor is a light armor obtained through The Antipodean Hammer quest. Bring Amber to Dumag gro-Bonk at The Missing Pauldron to have leveled weapons and armor made; also providing the appropriate Amber Matrix allows enchanted items to be made. Amber Matrices are only found in random containers.
For statistics on related items, see their respective articles:
[edit] Levels
The grade of armor you will receive is based on your level:
| Level | Quality Prefix |
|---|---|
| 1-3 | Impure |
| 4-7 | Lesser |
| 8-11 | <None> |
| 12-16 | Fine |
| 17-22 | Grand |
| 23+ | Perfect |
[edit] Statistics
| Prefix | Enchantment | FormID | FormID (Magic) |
|||||
|---|---|---|---|---|---|---|---|---|
| Full Set - 16 Amber | ||||||||
| Impure | 16.2 | 70 | 22.75 | |||||
| Lesser | 22.5 | 185 | 27.75 | |||||
| <None> | 27.0 | 455 | 32.75 | |||||
| Fine | 32.4 | 1170 | 37.75 | |||||
| Grand | 37.8 | 3405 | 45.00 | |||||
| Perfect | 41.9 | 6250 | 52.75 | |||||
| Boots - 2 Amber | ||||||||
| Impure | 1.0 | 5 | 130 | 2.25 | Fortify Acrobatics 2pts | 0009207B | 000923CF | |
| Lesser | 2.5 | 20 | 110 | 2.75 | Fortify Acrobatics 4pts | 00092136 | 000923D0 | |
| <None> | 3.0 | 45 | 190 | 3.25 | Fortify Acrobatics 6pts | 0001657C | 00016CAC | |
| Fine | 3.6 | 115 | 340 | 3.75 | Fortify Acrobatics 8pts | 00016C17 | 00016CAD | |
| Grand | 4.2 | 335 | 560 | 4.50 | Fortify Acrobatics 10pts | 00016C18 | 00016CAE | |
| Perfect | 4.7 | 590 | 735 | 5.25 | Fortify Acrobatics 12pts | 00016C19 | 00016CB0 | |
| Cuirass - 5 Amber | ||||||||
| Impure | 6.3 | 25 | 130 | 5.75 | Fortify Agility 2pts | 0009207D | 00092461 | |
| Lesser | 8.3 | 65 | 215 | 7.00 | Fortify Agility 4pts | 00092137 | 00092462 | |
| <None> | 10.0 | 160 | 375 | 8.25 | Fortify Agility 6pts | 0001657B | 00016CB8 | |
| Fine | 12.0 | 415 | 680 | 9.50 | Fortify Agility 8pts | 00016C1C | 00016CB3 | |
| Grand | 14.0 | 1200 | 1115 | 11.25 | Fortify Agility 10pts | 00016C1D | 00016CB4 | |
| Perfect | 15.5 | 2100 | 1470 | 13.25 | Fortify Agility 12pts | 00016C1E | 00016CB5 | |
| Gauntlets - 2 Amber | ||||||||
| Impure | 1.3 | 5 | 65 | 2.25 | Fortify Hand-to-Hand & Marksman 1pt | 00092093 | 00092486 | |
| Lesser | 1.7 | 20 | 110 | 2.75 | Fortify Hand-to-Hand & Marksman 2pts | 00092138 | 00092490 | |
| <None> | 2.0 | 45 | 190 | 3.25 | Fortify Hand-to-Hand & Marksman 4pts | 0001657A | 00016CB9 | |
| Fine | 2.4 | 115 | 340 | 3.75 | Fortify Hand-to-Hand & Marksman 6pts | 00016C21 | 00016CBA | |
| Grand | 2.8 | 335 | 560 | 4.50 | Fortify Hand-to-Hand & Marksman 8pts | 00016C22 | 00016CBB | |
| Perfect | 3.1 | 580 | 735 | 5.25 | Fortify Hand-to-Hand & Marksman 10pts | 00016C23 | 00016CBC | |
| Greaves - 3 Amber | ||||||||
| Impure | 3.8 | 15 | 100 | 3.50 | Fortify Speed 2pts | 000920F9 | 000924BA | |
| Lesser | 5.0 | 30 | 160 | 4.25 | Fortify Speed 4pts | 00092139 | 000924BB | |
| <None> | 6.0 | 80 | 280 | 5.00 | Fortify Speed 6pts | 00016579 | 00016CBF | |
| Fine | 7.2 | 205 | 510 | 5.75 | Fortify Speed 8pts | 00016C35 | 00016CC0 | |
| Grand | 8.4 | 600 | 835 | 6.75 | Fortify Speed 10pts | 00016C42 | 00016CC1 | |
| Perfect | 9.3 | 1200 | 1080 | 8.00 | Fortify Speed 12pts | 00016C49 | 00016CC2 | |
| Helmet - 2 Amber | ||||||||
| Impure | 1.3 | 5 | 65 | 2.25 | Fortify Intelligence 2pts | 000920FA | 000924BD | |
| Lesser | 1.7 | 20 | 110 | 2.75 | Fortify Intelligence 4pts | 0009213A | 00092515 | |
| <None> | 2.0 | 45 | 190 | 3.25 | Fortify Intelligence 6pts | 00016578 | 00016CC5 | |
| Fine | 2.4 | 115 | 340 | 3.75 | Fortify Intelligence 8pts | 00016C69 | 00016CC6 | |
| Grand | 2.8 | 335 | 560 | 4.50 | Fortify Intelligence 10pts | 00016C6A | 00016CC7 | |
| Perfect | 3.1 | 580 | 735 | 5.25 | Fortify Intelligence 12pts | 00016C6B | 00016CC8 | |
| Shield - 2 Amber | ||||||||
| Impure | 2.5 | 15 | 100 | 6.75 | Reflect Spell 5% | 000920FC | 00092519 | |
| Lesser | 3.3 | 30 | 160 | 8.25 | Reflect Spell 6% | 0009213B | 0009254E | |
| <None> | 4.0 | 80 | 280 | 9.75 | Reflect Spell 7% | 00016577 | 00016CCB | |
| Fine | 4.8 | 205 | 510 | 11.25 | Reflect Spell 8% | 00016C6F | 00016CCC | |
| Grand | 5.6 | 600 | 835 | 13.50 | Reflect Spell 9% | 00016C70 | 00016CCD | |
| Perfect | 6.2 | 1200 | 1080 | 15.75 | Reflect Spell 10% | 00016C71 | 00016CCE | |
[edit] Notes
- Other than the enchantment, stats are identical for the Regular and Magic versions.
- Matrices are not unique: you can find more than one copy of a matrix, even when having the same one in your inventory. Magical items of several levels can thus be forged by the relevant smith. This might prevent a player from holding onto a matrix to save it for Perfect armor, as a new one can always be found.
- The Perfect versions of Madness and Amber give more defense than Daedric or Glass, respectively.
- Amber armor has slightly less defense than Madness armor at the Master level of the Light Armor skill: Amber gives 79.125, Madness gives 79.25.

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