Shivering:The Great Divide

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SI-qico-General1.png
Resolve the "trouble of doubles".
Quest Giver: Horkvir Bear-Arm (Dementia) or Horkvir Bear-Arm (Mania) in Split
Location(s): Split
Reward: Level Dependent Gold
ID: SE46
 
Split is divided

Quick Walkthrough[edit]

  1. Speak with any citizen of Split.
  2. Speak with either the Manic or the Demented Horkvir Bear-Arm.
  3. Kill all the Manics or all the Demented.
  4. Return to the surviving Horkvir Bear-Arm for your reward.

Detailed Walkthrough[edit]

Double Vision[edit]

Go to the town of Split just below the northernmost lake just below Overlook Road. The town is situated directly on the Mania/Dementia border, and has two copies of each person - one Manic, and one Demented. Talk with the locals, and you'll find that both sides want their opposites dead. They will each direct you to their side of Horkvir Bear-Arm for instructions, either the Manic or Demented version.

Since there are two Horkvirs, you can speak with either one. Do so, and they will both provide you with some backstory: a mage believed that every person had both a Manic and Demented side, and decided to experiment by casting a spell that split the two personalities. The two sides have since been constantly at odds, and both are vying for control of the town. Due to the laws of the realm, however, nobody is willing to get rid of the other side themselves since killing one's self would result in spending an eternity on the Hill of Suicides. That's where you come in. The Manic Horkvir will then ask you to kill all the Demented, and the Demented Horkvir will ask you to kill all the Manics. Eventually, though, you'll need to pick a side - talk to the appropriate Horkvir and tell him that you'll help (once you do this, the side you didn't choose will no longer talk to you).

Cutting Excess[edit]

Do not kill anybody of either version before you agree with one of the two Horkvirs or the quest will be failed. Travel around town and kill either all the Manics or all the Demented, depending on which Horkvir you agreed to help. Be careful though, for if you kill someone's wrong version at this point, you'll forfeit your reward and fail the quest. Make sure the quest arrow is pointing at your target before you kill them; sneaking into their houses at night will also make their alignment clear. Remember that the people from Mania usually wear brighter and more vividly colored clothing than the people from Dementia.

You need to kill the following in any order:

The killings count as murder if you're seen, so be careful. The safest bet is to sneak into the houses at night and either pickpocket a Poisoned Apple into the person's inventory or simply sneak attack them while they sleep. However, if using poisoned apples, be aware that both versions of J'zidzo have a habit of picking the pockets of the other NPCs. It is possible to fail the quest because the version on your chosen side eats an apple intended for somebody else. Don't forget that you can always just cast frenzy to avoid a murder count. However you kill one of the sides, return to the surviving Horkvir for a leveled gold reward.

Level Amount Value
1-4 200
5-9 400
10-14 600
15-19 800
20-25 1000
26+ 1200

Notes[edit]

  • If you've already done the quest Ushnar's Terror, and the skinned hound you got as a reward sees you, you will get a bounty.
  • Occasionally the game will glitch and give you a murder count even when you aren't seen. It is advisable to save before each attack and check your character sheet afterwards.

Bugs[edit]

  • It is very difficult to kill Atrabhi without getting a murder bounty, even if there are no other NPCs around. Her Responsibility score of 100 enables her to hand out a bounty as if she were a guard.
    • PC Only The Unofficial Shivering Isles Patch, version 1.2.0, fixes this bug.
    • Killing her may require a single hit (i.e., a backstab), or more subtle methods such as a Poisoned Apple or Chokeberry.
    • Another method is to break into her house, wake her up, and stand there until she attacks you for trespassing. You can now kill her in the brawl and you won't receive a bounty.
  • There is a bug in the reward script, and you may get as little as half the amount listed above.
  • There are a lot of respawning monsters in close proximity to Split. It's quite possible for a resident of Split to be killed by accident before you begin the quest. In that case, the residents will never speak to you about their "Doubles" problems and you will be unable to obtain the quest. There is, however, no warning that this has occurred unless you've already spoken to one of Split's citizens, and the bodies will disappear after a while, so you'll have no way to tell short of verifying the presence of each resident.
    • On PC When all dead residents of Split are either Demented or Manic, you can use the console command setstage SE46 10 to start the quest and then immediately must speak with the "right version" of Horkvir Bear-Arm (i.e., Manic when anybody of Demented residents had been killed before starting the quest or vice-versa). In this case all dead residents will be counted as your victims.
    • On PC While the quest logic has not been fixed, version 1.5.4 of the Unofficial Shivering Isles Patch moves the closest monster spawning points in order to minimize these accidents.
  • When you're working for the Manics and manage to kill the Demented Jastira Nanus, then there's no quest update for that, unlike for other residents. This is because the quest update checks the variable for Horkvir Bear-Arm instead.

Journal Entries[edit]

The Great Divide (SE46)
Stage Finishes Quest Journal Entry (siding with Mania) Journal Entry (siding with Dementia)
10 A resident of Split has told me I should speak to Horkvir Bear-Arm to help solve the problem of all the doubles in this town. There are two Horkvir Bear-Arm in town, so I can speak to either one.
12 The Demented Horkvir Bear-Arm has suggested I kill all the Manics in town. He'll reward me if I do.
13 The Manic Horkvir Bear-Arm has suggested I kill all the Demented in town. He'll reward me if I do.
15 I've agreed to kill all of the Manics living in Split.
16 I've agreed to kill all of the Demented in Split.
20 Horkvir Bear-Arm living on the Dementia side of Split is dead. Horkvir Bear-Arm living on the Mania side of Split is dead.
30 Jastira Nanus living on the Dementia side of Split is dead. Jastira Nanus living on the Mania side of Split is dead.
40 J'zidzo living on the Dementia side of Split is dead. J'zidzo living on the Mania side of Split is dead.
50 Atrabhi living on the Dementia side of Split is dead. Atrabhi living on the Mania side of Split is dead.
60 Urul gro-Agamph living on the Dementia side of Split is dead. Urul gro-Agamph living on the Mania side of Split is dead.
70 All of the Demented residents of Split are dead. I should return to Horkvir Bear-Arm for my reward. All of the Manic residents of Split are dead. I should return to Horkvir Bear-Arm for my reward.
200 Yes☑ Since all the Demented duplicates in Split are dead, Horkvir Bear-Arm gave me my reward. Since all the Manic duplicates in Split are dead, Horkvir Bear-Arm gave me my reward.
210 Yes☑ I've killed a resident of Split without reason. I will not be able to restore the balance here.
I killed one of the Manic residents of Split. I won't get rewarded for my efforts. I killed one of the Demented residents of Split. I won't get rewarded for my efforts.
Notes
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On PC It is possible to use the console to advance through the quest by entering setstage SE46 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.