Shivering:The Museum of Oddities
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[edit] Quick Walkthrough
- Talk to Una Armina in the Museum of Oddities about oddities.
- Find the twelve oddities listed below.
- Bring them back to her.
[edit] Detailed Walkthrough
[edit] Starting the Quest
Go to the Museum of Oddities in Crucible and talk to the curator of this museum, Una Armina. She wants you to collect twelve "Oddities" and bring them back for a finders fee. She will display them in special cases and you can return to gander at them or 'Take a Tour' of the museum with her where she will explain what the item is. The items do not have to be obtained in any specific order.
[edit] Finding the Artifacts
- Blind Watcher's Eye: There are three specific "Watcher's Eye" plants that will yield a Blind Watcher's Eye (each with a 100% probability of being successfully harvested), the locations of which are detailed on the Blind Watcher's Eye article. Finders Fee - 200 gold.
- Dagger of Friendship: Randomly found in containers. A Grummite Dagger enchanted to 'heal 10 points on strike'. Finders Fee - 300 gold.
- Deformed Swamp Tentacle: There are five "Deformed Swamp Tentacle" plants that will yield Deformed Swamp Tentacles instead of regular Swamp Tentacles (each with a 100% probability of being successfully harvested), the locations of which are detailed on the Deformed Swamp Tentacle article. Finders Fee - 180 gold.
- Din's Ashes: Found in Ebrocca Crematorium. The Crematorium itself is very hard to find. When you enter Ebrocca, Descenia you have to walk all the way down the stairs and make a left. You will be in a corner that has a bunch of leather shields. Underneath one of those shields is a button that will open a side passage next to you leading to the Crematorium. Finders Fee - 200 gold.
- Two-Headed Septim: Randomly found in containers. Does not seem to have any use other than the Oddities quest. Finders Fee - 150 gold.
- Hound's Tooth Key: Randomly found in containers. It acts like a key, but doesn't seem to unlock anything. Finders Fee - 200 gold.
- Mixing Bowl: Randomly found in containers that contain alchemy apparatus. Acts like an apprentice level mortar and pestle. Finders Fee - 250 gold.
- Mute Screaming Maw: There are three specific "Mute Screaming Maw" plants that will yield a Mute Screaming Maw (each with a 100% probability of being successfully harvested), the locations of which are detailed on the Mute Screaming Maw article. Finders Fee - 200 gold.
- Pelvis of Pelagius: A portion of the remains of Pelagius Septim III, the Mad Emperor. You find this in a locked glass display case in The Howling Halls, Congregation Chambers. It is on a table in the corner of a passageway on the north side of the area, one level down and slightly to the east of the entrance to the Howling Halls Antechamber. You have to go there for the main quest anyway, so you might as well pick it up as you wander through. Note: If you visit the Howling Halls before the Main Sub Quest "Symbols of Office", you will encounter a locked metal door on the Narthex level that says "Needs a key" and will be unable to proceed further. Finders Fee - 250 gold.
- Ring of Disrobing: Randomly found in containers. It removes all of the equipment the player is wearing. Finders Fee - 0 gold.
- Sheogorath-Shaped Amber: This can be found randomly in an amber limb or stump. Rotten Den, Swampgas Hole, Milchar or Knotbone Junction are good places to look. Finders Fee - 300 gold.
- Soul Tomato: Randomly found in containers. Acts like a grand soul gem. Finders Fee - 350 gold.
[edit] Collecting Your Fees
Return to the museum and speak again with Una Armina about 'Oddities' to get your reward. She will only accept and pay the Finders Fee for one of each object, though.
[edit] Notes
- Many of these items can be found randomly in chests, urns, coffins, tree stumps, and on defeated enemies. The chance of finding one of these items is rare, although multiples of these items can be obtained.
- Once you have found an item, provided you have already started the quest, an update will pop up and let you know the museum might be interested in it, so you won't have to make multiple trips back wondering if the new "strange" object you just found is applicable.
- Ingredient oddities that need to be harvested will display their "oddity" name when hovering over it. In other words, you do not have to continually harvest 'Swamp Tentacles' searching for the 'Deformed Swamp Tentacle', it will be named as such before harvesting, when you look at it.
- Una is a rare case, in that she will also accept stolen oddities (pick-pocketed or ones simply taken without the owner's knowing).
- All of these items, or the ones she already has in the museum, can be stolen back from the museum and "re-donated" although you don't get any extra money for it.
- After stealing back your oddities, feel free to ask Una for a museum tour. She will then proceed to blunder around the now empty museum, wondering aloud where everything has gone, saying that "things have a way of disappearing around here" along the way. Sometimes she will make multiple circuits of the museum.
- The Ring of Desiccation may also be given to Una at the museum if you reacquire it from Ahjazda after "The Coming Storm quest, but you will not be paid for it.
- Una comments that she would like one of Ushnar's old dogs, however even though you receive one from Ushnar after completing his quest, she does not offer to take it from you.
- Una will not accept duplicates of items she already has.
[edit] Bugs
- If you have stolen any of the original three Oddities in the museum (Ring of Desiccation, Pygmy Skull and/or Gatekeeper's Arm) and not given them back, or given them back but Una Armina has not yet placed them back in the museum, do not ask for a tour of the museum. Doing so will cause a bug: if she has one of the items, she will never place it back in its proper location; if you haven't returned an item, you will never be able to do so (it will no longer appear in dialog as an Oddity that can be given back). This can interfere with The Coming Storm quest if you need the Ring of Desiccation and it's stuck in Una's inventory. On the PC you can fix this by opening the console and entering the following:
- To fix the Pygmy Skull:
set SE38.ItemA to 2 - To fix the Gatekeeper's Arm:
set SE38.ItemB to 2 - To fix the Ring of Desiccation:
set SE38.ItemC to 2 - and Una should then place the object properly.
This bug is fixed by the Unofficial Shivering Isles Patch.
- The Ring of Disrobing is the only oddity for which Una does not give you a gold reward. This seems to possibly be a minor programming oversight.
This bug is fixed by the Unofficial Shivering Isles Patch.
- None of the found oddities whose names indicate that they should appear different than normal ones do (the "two-headed" Septim, "deformed" swamp tentacle and the flora it's harvested from, hound's tooth "key" and "Sheogorath-shaped" amber all appear exactly the same as their normal counterparts)
This bug is fixed by the Unofficial Shivering Isles Patch.
[edit] Tips
- Common places to find the random items are The Howling Halls, Ebrocca, Dire Warren and Milchar.
- The cupboard in Hirrus Clutumnus's bedroom has a 2% chance of containing one of the 6 randomly-found items.
[edit] Journal Entries
- Notes
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
- If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- On the PC, it is possible to use the console to advance through the quest by entering
setstage quest stage. Wherequestis the internal name of the quest, andstageis the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.


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