Shivering:Xedilian
The UESPWiki – Your source for The Elder Scrolls since 1995
Needs in-game verification. See the OPRP project page for explanation of what needs to be to complete the verification process.
Needs exterior map.
Overlays need to be added to maps.
To leave a message about the cleanup for this article, please insert it on this article's talk page.
| Ruin: Xedilian |
|
|---|---|
| # of Zones | 2 |
| Occupants | |
| Grummites (3 Grummite Shamans) Knights of Order Kiliban Nyrandil |
|
| Important Treasure | |
| 1 boss-level Chest 1 boss-level Urn |
|
| Console Location Code | |
| XPXedilian01, XPXedilian02 | |
| Location (view on map) | |
| Southeast of The Fringe, along Pinnacle Road | |
| Region | |
| Dementia | |
Xedilian is a medium ruin southeast of The Fringe, at the heel of Madgod's Boot, initially containing Grummites (quest-related). [edit] It contains two zones: Xedilian and Xedilian, Halls of Judgment.
Xedilian is a type of torture and endurance chamber consisting of multiple "survival" rooms with varying physical or mental tests for each. Initially it was used to test adventurers that entered into The Shivering Isles of their worthiness, much as The Gatekeeper of the Fringe is used for currently. Since the Gatekeeper was more efficient at it, Xedilian was forgotten and all but lost to ruin. Described as "a marvel of engineering", it is disguised as a ruin full of treasure to entice greedy adventurers, who are initially lured in by a "Siren's Call" type of device deep within that attracts them from the outside. Once inside, they travel through a series of three chambers where a spectator watches them from up on a platform and decides whether they will face an overly challenging foe (death), or a mentally unbearable illusion (madness).
Initially Xedilian is broken down and overtaken by Grummites. It must be cleaned out and restored in the quest A Better Mousetrap. After it has been fixed, the player is given the opportunity to work the chambers in the quest Baiting the Trap.
People
| Xedilian |
|---|
Quests That Start Here
- Baiting the Trap: Decide the life, or death, of some greedy new Isles adventurers.
Related Quests
- A Better Mousetrap: Activate the Resonator of Judgment.
Notes
- Duskfang/Dawnfang is given to you here upon completion of Baiting the Trap.
- A test zone related to this ruin didn't make it into the game. The console code "XPXedilian03" represents a tiny zone without walls that doesn't link to anything else.
- This ruin contains 3 Flame Stalk plants and 31 Withering Moon plants.
Exterior
- The exterior is located at coordinates: SEWorld 2, -9
- This location's map marker (M on map) is named Xedilian (editor name XedilianMapMarker). The entrance door is ESE of the marker, 130 feet away.
- 2 Grummites (Dementia) are near the entrance
- 1 Chest (Wilderness; non-respawning) is near the entrance
- The following plants can be found near the entrance: 8 Black Tar plants, 7 Blister Pod plants, 2 Putrid Gigantea plants, 12 Fungus Stalk plants, 3 Grummite Egg Mound plants, 3 Letifer Orca Planta plants, 9 Swamp Tentacle plants, and 7 Mushroom Tree Sapling plants
Zone 1: Xedilian
Occupants:
- Kiliban Nyrandil (non-respawning) at J
- 2 Grummite Shamans (each carries a Crystal Staff) at locations A on map
- 8 Grummites (Dementia)
- 4 Grummites (Dementia; group list)
- 3 Knights of Order
Treasure:
- 1 boss-level Chest (Grummite variety) at location B on map
- 4 Chests (3 locked)
- 1 Recovery Chest (non-respawning; locked, says 'key required' but there is no key)
- 6 Urns (Healing)
- The other following items will always be found: 1 Flawless Topaz
- The following plants will always be found: 31 Withering Moon plants
Traps:
- 2 Hunger Statues (The projectile fired from this statue barely does any damage (1pts)) at locations K on map
- 1 Trapped Floor trap at L
Doors and Gates:
- There are eight doors in/out of this zone
- 1 door (at Out) leads outside
- 2 doors (at C and D) lead to the zone Xedilian
- 5 doors (at E, G, H, I, and F) lead to the zone Xedilian, Halls of Judgment
Other:
- 1 Judgment Nexus at location M on map
- 1 Judgment Nexus at O
- 2 Dead Grummites at N
Zone 2: Xedilian, Halls of Judgment
Occupants:
- 1 Grummite Shaman (carries a Crystal Staff) at location A on map
- 1 Grummite Shaman (does not have a Crystal Staff) at J
- 5 Grummites (Dementia)
- 4 Grummites (Dementia; group list)
Treasure:
- 1 boss-level Urn (Grummite variety) at location B on map
- 4 Chests (2 locked)
- 1 Cupboard (non-respawning)
- 7 Urns (Healing)
- The following books will always be found: 1 An Elytra's Life, 3 Fall of Vitharn, 1 From Frog to Man, 2 Guide to New Sheoth, 2 Heretical Thoughts, 1 Myths of Sheogorath, 1 Saints and Seducers, 1 The Living Woods, 2 The Prophet Arden-Sul, 1 Wabbajack, and 1 Zealotry
- The following ingredients will always be found: 1 Grummite Eggs
- The following plants will always be found: 3 Flame Stalk plants
- Some of the above items are clustered at the following locations:
- At K: 1 An Elytra's Life, 2 Fall of Vitharn, 2 Guide to New Sheoth, 1 Heretical Thoughts, 1 Myths of Sheogorath, 1 Saints and Seducers, 1 The Living Woods, 1 The Prophet Arden-Sul, and 1 Zealotry
- At L: 1 Cupboard (non-respawning), 1 Grummite Eggs, 1 Urn (Healing), and 1 From Frog to Man
- At M: 1 Urn (Healing), 1 Fall of Vitharn, 1 Heretical Thoughts, 1 The Prophet Arden-Sul, and 1 Wabbajack
Doors and Gates:
- There are five doors (at I, G, H, E, and F) in/out of this zone, all leading to the zone Xedilian
Other:
- 1 The Resonator of Judgment at N
- 5 Decomposed Corpses at O
- 1 Judgment Nexus at location P on map
- 1 bed at b

![[Content is available under Attribution-ShareAlike]](http://www.uesp.net/w/images/Somerights.png)