Shivering talk:The Cold Flame of Agnon

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[edit] Images for the armor

It would be nice to have an image for each type of armor to help people decide who to help in the quest. I would try to take some screen shots myself but I play on the 360.Hellknight79 23:28, 22 September 2007 (EDT)
Now that I've done the quest I see that they look exactly like black finery and light blue regalia, lol. Should we put that info on the page?Hellknight79 00:32, 23 September 2007 (EDT)

[edit] Unable to move the Flame.

In the notes, you're told that you can shift the flame from one faction to the other, and receive the corresponding power in the process.

I've run a savegame twice through this quest, and in both instances as soon as I made my choice as to which faction I'd favor at the Sacellum, it was impossible for me to move the flame afterwards. Cages cover both braziers when you enter. When you make your choice, the corresponding priest lowers his cage and allows you to light the Sacellum brazier. The opposite brazier never opens up, and you're stuck with your initial choice.

I have no such "Flame of Dementia/Mania" enchantment awarded to me either.

Now, the "Prophet Arden-Sul" book says that Sheogorath can change the flame at whim, which implies to me that the ability to shift the flame from one brazier to the other is unlocked only after you complete the Main Quest. If that is the case, then the Notes are wrong when they state "...After bringing the Flame of Agnon to the Sacellum, you can walk from the Mania side to the Dementia side, receiving the corresponding enchantments. ..." because they imply you can do this immediately after the Cold Flame of Agnon quest is completed, or is my game bugged?Dark Spark 23:59, 13 December 2007 (EST)

Since no one with prior knowledge nor experience ever bothered to address this, I plowed ahead with my first gameplay through the SI Main Quest to discover my supposition to be correct. You have to become Sheogorath before you're allowed to move the Flame from one side to the other. Article has been amended.-Dark Spark 15:21, 30 December 2007 (EST)
Thanks for testing that out, Dark Spark. Generally when nobody answers a question like this it means that nobody else knows. In which case, the only way to find out is for someone to find the time to test it in game. In other words, if you're interested in the answer, testing it yourself is often the best way to get the answer :) --NepheleTalk 03:29, 8 January 2008 (EST)
True. But the matter discussed above is none too radical an experiment. I was just wondering why the article said I could shift the flame when, after completing this quest for the first time, that did not appear to be the truth. Someone put that info out there in the first place, which goes to show they already knew some little thing about the matter. —Dark Spark 04:42, 11 January 2008 (EST)
Thank you for the extra information. If you look back through the edit history you'll see the information was first added here by an editor who is no longer active on the site (and only ever active for 5 days) and then added to here by an anonymous editor. I assume they only tried moving the flame after becoming Sheogorath and put the information on this page because it seemed like a good idea at the time. Whilst we try to keep the site as accurate as possible, things like this happen and I'm sure we'd all appreciate it if you stopped giving us a hard time. –RpehTCE 05:14, 11 January 2008 (EST)

[edit] Glowing glitch?

Ever since completing this quest my FPS has been cruddy. I may not have the best machine but it was very playable up until now. When I look at my character (even when not wearing anything) they appear very bright (white in areas around the body, like near the lips, neck, shoulders, wrists, etc). I suspect it might be a part of the flame visual effect that never turned off, but it's bugging the heck out of me. Anyone know how to fix this?--65.35.183.198 19:51, 5 January 2008 (EST)

[edit] The Neutral Emmisary

If you decide to deliberatly destroy your own forces, e.g telling the Golden Saints to attack down the main passage, when the Dark Seducers are guarding it, resulting in the Saints being killed, when you were aligned to them, is the quest over, or do the Dark Seducers light the two flames for themselves?

I think the only way to actually fail the quest is for your character to die. The commander of the side you do choose, she remains Essential. Bottom line, it's impossible to have the Saints in the above scenario be totally wiped out because Kaneh is at least guaranteed to survive the fight. Of course, having your own force wiped out and an angry enemy crowd gathering around you is going to make your own survival a little more difficult.Dark Spark 21:33, 28 February 2008 (EST)

[edit] Prerequisites?

Saying that the Prereq Quest is "The Lady of Paranoia / Addiction" seems odd to me. Is it either/or? Is it both? And if it's both, can we make that part of the quest template, that they're both Prereq Quests? Muthsera 12:54, 11 March 2008 (EDT)

Thanks Muthsera. I've adjusted the formatting to look like the Fighters Guild quests. It might not look perfect but at least it's standard. –RpehTCE 15:27, 11 March 2008 (EDT)
The detailed walkthrough section implies that you need to both quests, but the template says "or". I don't know Shivering, but I can tell there's a contradiction here. Which is it? Muthsera 10:27, 12 March 2008 (EDT)
Good point. The detailed walkthrough was correct, and the header has now been fixed accordingly. Thanks for pointing that out. --Timenn < talk > 11:42, 12 March 2008 (EDT)

[edit] Murder or bug?

Is it worth mentioning this in the main article? When I did this quest recently, I decided to help the Mazken. I didn't even go talk to the Aureals this time. As a result, killing the Aureals when they storm Cylarne resulted in me getting murder counts for killing them, even if they attacked me first. I reloaded and talked to the Aureal commander before siding with the Mazken, and then it was not considered murder. Not sure if this is a bug or what. --Nixlplix 21:01, 29 March 2008 (EDT)

Checking on this— I have a savegame which places me at Cylarne and ready to aid the Dark Seducers defend the Altar without having spoken to the Golden Saints (savegame records me as having talked to Ulfri already, but not to Kaneh yet). Electing to side with the Seducers without having heard the Saints' say in the matter, I set the Difficulty all the way down and single-handedly wiped out the Saints, and two of the kills did count as murders. My hypothesis is that killing the two named Saints (Mirel and Chuna) counted as murders on my part (Kaneh being a quest-marked hostile target which didn't count, I assume). —Dark Spark 19:41, 29 March 2008 (EDT)
Interesting. I thought maybe that was the case but I also got a murder count for the 'generic' defenders as well. --Nixlplix 21:01, 29 March 2008 (EDT)

I received an invitation to the Dark Brotherhood for killing a generic Dark Seducer during this quest.

[edit] Getting Armor from Fallen Commander

I was playing on the xbox 360, and when I got to the point where the commander (Kaneh, for me) sacrifices herself, I ran up to her after she ran herself through and, before the body dissapeared, I managed to loot it. On the body, there was a nameless item in the armor tab which I could not equip. I think this was the golden saint armor, and when I took it her armor did indeed vanish. I loaded my save and looted the body again. This time, there was no armor, and when I loaded a THIRD time there was a playable version. After several loads, I got these outcomes again variously, often the second one (no armor).

Anyone else have this glitch? HugoL 23:32, 11 May 2009 (EDT)

[edit] Bug of agnon.

I chose to fight with the dark seducers,and when i came back to the church all burning,the guy i was supposed to talk to had dissapeared,and left to the entrance to the shivering isles,he is now on the cyrodiil side,and can't come back in,so he can't open the gate for me...what do i do now? —The preceding unsigned comment was added by 86.87.82.67 (talkcontribs) on 24 July 2009.

Could this possibly be a mod conflict? The only way to really get out of it is to load a previous save. --Elliot talk 22:57, 27 July 2009 (UTC)

[edit] Frozen Flames Bug?

On the Xbox 360, I have attempted this quest at least a dozen times, with all of the possible paths. Each time, I encounter a bug at a seemingly random point in the quest. It appears that much of the environment halts altogether, the most destinctive indication being that all of the flames in the numerous braziers lining the corridors freeze. Further inspection reveals that all spell animations have frozen as well, and Metal Doors and Metal Gates won't budge either. This bug has occured at various stages of the quest throughout my numerous attempts, in all three of Cylarne's indoor zones, and outside in the courtyard, before, during, and after the battle. Saving and reloading does not fix it. Traveling to different zones does not fix it. Fast traveling does not fix it.

Even when the bug does not hinder my navigation of the ruin (by preventing me passage through necessary Metal Doors/Gates) and I manage to finish the battle and meet my chosen commander at the Alter of Despair, if the bug has occured, the flame does not ignite when she sacrifices herself, and her body does not vanish. I receive no quest update, even after waiting for several days or fast traveling away and back.

Finally, in my latest attempt, I simply ran straight into Cylarne and told Ulfri I would help her defend, resulting in a messy, but desirably brief battle that finished before the bug could occur. Ulfri successfully kindled the flame at the Alter of Despair, I received the quest update, and I was able to retrieve the Flame of Agnon. However, the bug suddenly occured upon fast traveling to Crucible immediately afterwards. I was not able to light either side's torch because I could not open the fire gate.

Is anyone else experiencing this bug? Is there a workaround? --Rewolf 07:24, 16 November 2009 (UTC)

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