Shivering talk:The Cold Flame of Agnon
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[edit] Images for the armor
- It would be nice to have an image for each type of armor to help people decide who to help in the quest. I would try to take some screen shots myself but I play on the 360.Hellknight79 23:28, 22 September 2007 (EDT)
- Now that I've done the quest I see that they look exactly like black finery and light blue regalia, lol. Should we put that info on the page?Hellknight79 00:32, 23 September 2007 (EDT)
[edit] Unable to move the Flame.
In the notes, you're told that you can shift the flame from one faction to the other, and receive the corresponding power in the process.
I've run a savegame twice through this quest, and in both instances as soon as I made my choice as to which faction I'd favor at the Sacellum, it was impossible for me to move the flame afterwards. Cages cover both braziers when you enter. When you make your choice, the corresponding priest lowers his cage and allows you to light the Sacellum brazier. The opposite brazier never opens up, and you're stuck with your initial choice.
I have no such "Flame of Dementia/Mania" enchantment awarded to me either.
Now, the "Prophet Arden-Sul" book says that Sheogorath can change the flame at whim, which implies to me that the ability to shift the flame from one brazier to the other is unlocked only after you complete the Main Quest. If that is the case, then the Notes are wrong when they state "...After bringing the Flame of Agnon to the Sacellum, you can walk from the Mania side to the Dementia side, receiving the corresponding enchantments. ..." because they imply you can do this immediately after the Cold Flame of Agnon quest is completed, or is my game bugged?Dark Spark 23:59, 13 December 2007 (EST)
- Since no one with prior knowledge nor experience ever bothered to address this, I plowed ahead with my first gameplay through the SI Main Quest to discover my supposition to be correct. You have to become Sheogorath before you're allowed to move the Flame from one side to the other. Article has been amended.-Dark Spark 15:21, 30 December 2007 (EST)
- Thanks for testing that out, Dark Spark. Generally when nobody answers a question like this it means that nobody else knows. In which case, the only way to find out is for someone to find the time to test it in game. In other words, if you're interested in the answer, testing it yourself is often the best way to get the answer :) --NepheleTalk 03:29, 8 January 2008 (EST)
- True. But the matter discussed above is none too radical an experiment. I was just wondering why the article said I could shift the flame when, after completing this quest for the first time, that did not appear to be the truth. Someone put that info out there in the first place, which goes to show they already knew some little thing about the matter. —Dark Spark 04:42, 11 January 2008 (EST)
- Thank you for the extra information. If you look back through the edit history you'll see the information was first added here by an editor who is no longer active on the site (and only ever active for 5 days) and then added to here by an anonymous editor. I assume they only tried moving the flame after becoming Sheogorath and put the information on this page because it seemed like a good idea at the time. Whilst we try to keep the site as accurate as possible, things like this happen and I'm sure we'd all appreciate it if you stopped giving us a hard time. –Rpeh•T•C•E• 05:14, 11 January 2008 (EST)
- True. But the matter discussed above is none too radical an experiment. I was just wondering why the article said I could shift the flame when, after completing this quest for the first time, that did not appear to be the truth. Someone put that info out there in the first place, which goes to show they already knew some little thing about the matter. —Dark Spark 04:42, 11 January 2008 (EST)
- Thanks for testing that out, Dark Spark. Generally when nobody answers a question like this it means that nobody else knows. In which case, the only way to find out is for someone to find the time to test it in game. In other words, if you're interested in the answer, testing it yourself is often the best way to get the answer :) --NepheleTalk 03:29, 8 January 2008 (EST)
[edit] Glowing glitch?
Ever since completing this quest my FPS has been cruddy. I may not have the best machine but it was very playable up until now. When I look at my character (even when not wearing anything) they appear very bright (white in areas around the body, like near the lips, neck, shoulders, wrists, etc). I suspect it might be a part of the flame visual effect that never turned off, but it's bugging the heck out of me. Anyone know how to fix this?--65.35.183.198 19:51, 5 January 2008 (EST)
[edit] The Neutral Emmisary
If you decide to deliberatly destroy your own forces, e.g telling the Golden Saints to attack down the main passage, when the Dark Seducers are guarding it, resulting in the Saints being killed, when you were aligned to them, is the quest over, or do the Dark Seducers light the two flames for themselves?
- I think the only way to actually fail the quest is for your character to die. The commander of the side you do choose, she remains Essential. Bottom line, it's impossible to have the Saints in the above scenario be totally wiped out because Kaneh is at least guaranteed to survive the fight. Of course, having your own force wiped out and an angry enemy crowd gathering around you is going to make your own survival a little more difficult.Dark Spark 21:33, 28 February 2008 (EST)
[edit] Prerequisites?
Saying that the Prereq Quest is "The Lady of Paranoia / Addiction" seems odd to me. Is it either/or? Is it both? And if it's both, can we make that part of the quest template, that they're both Prereq Quests? Muthsera 12:54, 11 March 2008 (EDT)
- Thanks Muthsera. I've adjusted the formatting to look like the Fighters Guild quests. It might not look perfect but at least it's standard. –Rpeh•T•C•E• 15:27, 11 March 2008 (EDT)
- The detailed walkthrough section implies that you need to both quests, but the template says "or". I don't know Shivering, but I can tell there's a contradiction here. Which is it? Muthsera 10:27, 12 March 2008 (EDT)
[edit] Murder or bug?
Is it worth mentioning this in the main article? When I did this quest recently, I decided to help the Mazken. I didn't even go talk to the Aureals this time. As a result, killing the Aureals when they storm Cylarne resulted in me getting murder counts for killing them, even if they attacked me first. I reloaded and talked to the Aureal commander before siding with the Mazken, and then it was not considered murder. Not sure if this is a bug or what. --Nixlplix 21:01, 29 March 2008 (EDT)
- Checking on this— I have a savegame which places me at Cylarne and ready to aid the Dark Seducers defend the Altar without having spoken to the Golden Saints (savegame records me as having talked to Ulfri already, but not to Kaneh yet). Electing to side with the Seducers without having heard the Saints' say in the matter, I set the Difficulty all the way down and single-handedly wiped out the Saints, and two of the kills did count as murders. My hypothesis is that killing the two named Saints (Mirel and Chuna) counted as murders on my part (Kaneh being a quest-marked hostile target which didn't count, I assume). —Dark Spark 19:41, 29 March 2008 (EDT)
- Interesting. I thought maybe that was the case but I also got a murder count for the 'generic' defenders as well. --Nixlplix 21:01, 29 March 2008 (EDT)

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