Shivering talk:The Lady of Paranoia
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[edit] Caldana Monrius
Anyone know where to find Caldana Monrius - cant seem to find the sod Pferris 18:59, 4 April 2007 (EDT)
- Bhisha told me about the meetings after a zap of lightning. --Briareus 20:44, 4 April 2007 (EDT)
Does anyone know the command to complete this quest instantly? —The preceding unsigned comment was added by 85.210.141.123 (talk • contribs).
If you get stuck in the glitch where the conspirators will meet but not talk, you can advance the quest using the console command: setstage SE05 70 This will give you the quest update message saying you've overheard their conversation and need to confront them. —The preceding unsigned comment was added by 72.131.45.252 (talk • contribs).
[edit] Looting Muurine
Comment moved here from main article:
- After Muurine is dead, and in the cage, if you loot her, and see that she has 21k clubs, DON'T TAKE THEM! This glitch will make your file unloadable, while it is fun to loot them, and spread them all around you, the glitch will ruin your saved file. —The preceding unsigned comment was added by 65.31.34.209 (talk • contribs).
Could somebody provide some additional information here? For example why on earth Muurine would have thousands of clubs? Is this something that happens in normal games, or is there a third-party mod that could be responsible for this? --NepheleTalk 01:37, 5 March 2008 (EST)
- , and, oddly, thirteen thousand three hundred and four clubs
- I just moved that here from the article too. I'm with Nephele here; I can see no way for this to happen. There's nothing in the CS and I've never experienced this in the 5 times I've done the quest. I appreciate that this has now been added by two users but extraordinary claims require extraordinary evidence and I'd prefer that the note came with some details of how it happens. Having it reported by a known user as opposed to an anonymous one would help too. –Rpeh•T•C•E• 03:19, 30 April 2008 (EDT)
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- It just happened to me today. 18,446 Clubs plus one equipped. I took pictures, sorry for the quality I had to use a digital camera. This is on the GOTY PS3 version.
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- Mauurine in the cage
- Mauurine's inventory (minus the spiffy clothes I looted)
- --Shugo Ookami 20:14, 6 June 2008 (EDT)
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- This happened to me too! I have Oblivion for the 360 and have downloaded all of the "official plugins" except for horse armor, the orrey, and spell tomes. I looted her and found 7125 clubs and 1 equipped after she was killed in the cage. Maybe it has something to do with the little fight club that she's in? It did not break my game though. I looted them to make sure it was really "7k" clubs, and then 'grab-dropped' them as 1 item and was able to load a save file with all 7125 of them laying there just fine. I've loaded a couple of ealier saves, one from earlier in the "Lady of Paranoia" quest, and 1 from before the quest started. Pickpocketing her in both saves still shows 7k clubs and reveals that it is not related to the quest, it seems that she has had these clubs since my character arrived in the Isles. It seems to be strange but harmless. This is the other site I came up with googling "Muurine clubs" and it seems this glitch has affected at least 2 other people.
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- I'm no scripting expert, but I have to believe that this is some kind of a glitch in SEMuurineScript, where it's adding and removing clubs, much as it does for Ushnar gro-Shadborgob. Given that there are thousands of them in this case, instead of relatively small numbers, I would guess that
OnPackageStart SEMuurineFightDay20x2is being fired multiple times. Looking at the two scripts, SEMuurineScript and SECaldanaMonriusScript, there's an obvious potential for each script to call each other and thus get into a loop, but why it would actually do that, I can't figure out. Perhaps this is one for Kivan? :) --Robin Hood (Talk • E-mail • Contribs) 01:26, 10 June 2008 (EDT)
- I'm no scripting expert, but I have to believe that this is some kind of a glitch in SEMuurineScript, where it's adding and removing clubs, much as it does for Ushnar gro-Shadborgob. Given that there are thousands of them in this case, instead of relatively small numbers, I would guess that
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- Update: I've reported the problem to Kivan by private e-mail and he's promised to take a look at it. --Robin Hood (Talk • E-mail • Contribs) 01:43, 10 June 2008 (EDT)
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- To add some speculation from IRC.... One reason why OnPackageStart might get triggered repeatedly is if the NPC got stuck somewhere at the edge of the distance condition that is built into the package. For example, one of Muurine's packages only triggers if she is less than 768 feet from Caldana. If Muurine got stuck behind a wall that happens to be 768 feet from the Fight Club, then the package could repeatedly be turned on and off (for example, if each attempt by Muurine to jump over the wall moved her just inside the 768 feet, then falling back from the jump took her outside again). That could repeat continuously for two straight hours, until the fight time is over. It seems possible that it would only take getting stuck like that once to generate thousands of clubs. Getting stuck at the exact wrong location probably isn't a common occurrence... but the reports we're getting don't require something that's a common occurrence (3 reports out of thousands of UESP readers?) At least seems like it might be worth investigating further. --NepheleTalk 02:43, 10 June 2008 (EDT)
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- I agree that it's due to the fight packages triggering repeatedly when the conditions are met. So to prevent this I set the "Once per day" flag on them all so they can't trigger more than once per game calendar day, and the scripting will now remove all their sparring weapons before giving them another one, and also remove all of them (instead of just one) when the packages end. This should fix it up nicely. I also fixed all of the Fight Club NPC's (also Caldana, Ma'zaddha and Ushnar) as since their scripting/packages are the same for this and at the same location it's possible that it could happen to all of them. Thanks for pointing this out. :^) Kivan 15:17, 23 June 2008 (EDT)
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[edit] Ma'zaddha's Cabinet
The journal update suggests that you can safely store items in Ma'Zaddha's cabinet. Is this true? I am afraid to try it myself. Vontos 22:52, 12 April 2008 (EDT)
- Yes it's safe to use - it's definitely not set to respawn and has no owner. –Rpeh•T•C•E• 03:58, 13 April 2008 (EDT)
[edit] Ma'zaddha's House
I entered Ma'zaddha's house after waiting for 24 hours and my game froze me in place. I can enter my inventory, pause, drop weapons, and look around. But nothing else. I cannot move, pick up weapons, talk, cast spells, or even leave. I dropped a bunch of stuff just playing around since I have to reload anyway, and it unlocked my game. Whats happening?
- Nevermind, I got it to work. I drank one potion and the game started working again. Has anyone else had this problem? —The preceding unsigned comment was added by 69.136.51.232 (talk • contribs).
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- Being able to look around but not move sounds like 'DisablePlayerControls', but I don't see how drinking a potion would have any effect. It may just have been fortunate timing, although I can't remember whether your controls are supposed to be disabled at this point.
- Another possibility is that your fatigue had been drained and you had collapsed to the ground. --Gaebrial 02:25, 8 May 2008 (EDT)
[edit] Alternatives to torture
With some of the informants, you can persuade them to talk to you by hitting them with a powerful charm spell. This works with Kithlan but not Anya Herrick, and occasionally with the informant in Crucible. Also, I've never had to torture Muurine to get her to talk, once I have Nelrene's confession; she just goes right into confession when I bring up the subject.
I was thrilled to discover this because having to torture people makes me rather queasy. Or does this not work for others? Wordmama 01:07, 9 June 2008 (EDT)
[edit] Ma'zaddha's Body
At the step where you return after a day to talk to Ma'zaddha, I had an odd problem... Without waiting at all, I went to talk to Ma'zaddha, and found him asleep in his bed. He merely told me there was no need to torture him, as he had agreed to help. So I left the house, waited a few hours, and came back in - and he repeated the same thing. I waited inside until midnight, and then a full 24 hours, but he was still saying the same thing. Finally, I went outside, told Herdir to wait, and then came back in. This worked - his dead body immediately showed up.
So if you have a similar problem, where Ma'zaddha refuses to actually die, try not having Herdir follow you around. It could be that he asks you to come alone; did I just miss that? Krenn 19:07, 20 June 2008 (EDT)
[edit] Herdir has disappeared
PLEASE HELP!!!!I am playing the GoTY edition for PS3 and Herdir has disappeared completely:(I cannot find him anywhere....I even have detect life 2ofeet on so i can see people walking around in crucible and bliss and still he is not one of them...hes not in the palace grounds torture room or the palace. —The preceding unsigned comment was added by 89.100.72.142 (talk • contribs) on 20 Oct 2008.
- Have you already told him to follow you? If you do, there's a good chance you just have to wait until he catches up with you. (You probably moved too fast, Herdir got behind). If you haven't talked to him yet, you've probably run into those one-time-only bugs. Try reloading an older save.--LordDagonT|C 11:24, 21 October 2008 (EDT)
[edit] Ma'zaddha's Junk
This is my first time editing this wiki, so if I'm doing anything incorrectly, please excuse me. Anyway, it may be a good idea to note on the quest page that on the upper floor of Ma'zaddha's house, on a rack (or whatever they're called) there is a pair of zero weight "Shirt With Suspenders", which becomes un-owned after the sword and note are taken from Ma'zaddha's cabinet, so it isn't stealing. Or is it already mentioned enough on other spaces of the site? —The preceding unsigned comment was added by 70.20.232.216 (talk • contribs) on 18 December 2008.
- We wouldn't usually mention that on a quest page. It does, however, get a mention here. Welcome to the wiki! –Rpeh•T•C•E• 07:22, 18 December 2008 (EST)
[edit] Stop him fleeing
I went invisible and attacked the torturer and he started fleeing I have waited three game days but he won't stop or follow me is there any way to stop him fleeing? —The preceding unsigned comment was added by Dadrak (talk • contribs) on 21 April 2009.
- As with any other NPC, yield him (press the block button and then attempt conversation), otherwise try a Charm spell. --SerCenKing Talk 14:54, 21 April 2009 (EDT)
[edit] Torturing
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- If you torture Nelrene before confronting her about the conversation with Ma'zaddha, then, if you attempt to torture her, Herdir will interrupt you after each shock, rendering Nelrene incapable of confessing.
- If anybody has any idea what this is about, can they rewrite it and put it back in the bugs section. –Rpeh•T•C•E• 09:48, 25 May 2009 (EDT)
From My understanding, when the player elects to torture a character multiple times one after another, and they have no information to say, Herdir interrupts and prompts the player to stop, as to stop players futilely torturing people when there is no need, as they have no information that would advance the quest. I have encountered this on my PS3 game, but have not encountered any bugs regarding it later.
Auguil 23:37, 12 July 2009 (UTC)
[edit] Problems regarding Anya Herrik
After torturing Kurdan to obtain the information that Anya has been acting strangely, I move outside to where she is standing in the Gardens of New Sheoth Palace. However, when dialogue is opened with her, no topic appears regarding "conspiracy" and the only gold topic is "Rumous" I am playing on the PS3 GOTY edition, and have played the game through once before with no problems, but have encountered this quest breaking glitch this time. Is there any way that I can either bypass talking to Anya? Or is there something I have missed? I am pretty sure that Herdir is still follwing me, but does he have to be within a certain distance of the Person in order for the topic to appear? Please Help!
Auguil 23:28, 12 July 2009 (UTC)
- Yeah, you have to talk to her. Try reloading a previous save and do it again; it should work. --Elliot(T-C) 09:22, 13 July 2009 (UTC)
[edit] VN tag (moved form article)
The following was added to the article by 84.71.55.248 on October 12, 2009.
This happened to me too (PS3 GOTY edition)- he did reappear when I fast travlled to Bliss - it takes a while for him to find you - just fast travel to Bliss - go out the gate and explore the surrounding area takes a few mins but he should appear. I spoke to him and sent him back to the palace - following him now to see if he gets there.
[edit] Prision
In Herdir's torture chamber/prison, if you look in some cages you see some prisioners inside them. If you use the console to unlock or disable the doors of the cage, What are their names? and what do they say? Thank you! (I know this may seem like useless info but I'm interested) --Arch-Mage Matt 20:29, 4 November 2009 (UTC)
[edit] Conversation error
i have a problem with the conversation between Ma'zaddha and Nelrene, they meet but they dont talk. I´m sure that i´m not seen. From what i´ve read this may be caused by Herdir following me but i can not start a conversation with him. But i managed to hide him behind the crates. Then i tried to talk to them but it does not work. So i told Herdir to throw bolts at Nelrene it seemed to work but then she told me that please no more. So i´ve repeated the whole procces and used a potion of invisibility but she found me either. So anyone knows about a solution?? —The preceding unsigned comment was added by 213.108.120.55 (talk • contribs) on 16 November 2009.

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