Shivering talk:Vitharn

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Why does the game call this a settlement? Even if it wasn't shattered to pieces, it would still be much more of a Ruin or even a weird type of Fort. It has none of the characteristics of a town or settlement, it doesn't even have separate sleeping quarters for the "residents". Just looking for others opinions, it really doesn't matter. Although, it would have been infinitely better if it was "rebuilt" after completing the related quest. Maybe NPCs insane from Xedilian could live there and run the armory as a store, the chapel as a chapel, etc, etc. --AlbinoMudcrab 18:15, 18 April 2007 (EDT)

I agree that it's more of a fort when you get there. I think it's a settlement because it's supposed to be trapped in time, and from the story line associated with it (and especially from reading The Fall of Vitharn) you get the idea that it was more like a city. It had a count, not a general, as I recall. I don't really see why it would be rebuilt. That's a lot of trouble to go to for something that doesn't in any way fit or relate to the story of freeing condemned spirits, and wouldn't really serve any purpose to the game. --67.110.213.253 03:09, 12 May 2007 (EDT)

Did anyone notice that there is a large grummite statue holding a child skeleton in Vitharn ? What does that mean ?

[edit] Likewise to the Grummite and Baby Skeleton

Is there any signifigance to the beam of light connecting the Brasier in the Bailey to the Brasier in the Masoleum? Or any Signifigance to the preserved bodies of the Count and Countess. I expected that they would come forth proclaiming a new age, or some such.

Squidteeth 12:33, 12 August 2008 (EDT) Squidteeth

There aren't any special scripts or anything like that on them, so I'm going to say "No". I know what you mean though - it's an oddity that makes you think there should be a better explanation. –RpehTCE 13:48, 12 August 2008 (EDT)
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