Shivering talk:Xirethard

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[edit] Bug

If you have become the Duke of Mania, it is possible to enter Xirethard by the rear entrance and proceed all the way through to the private gardens where you will be trapped (the game will not let you fast travel from here, and the doors to Xirethard & the Halls of Dementia cannot be opened.)84.68.87.49 18:19, 23 April 2007 (EDT)

Only way out (if you completed the main quest) is to use Sheogorath's Protection and let a seducer or summoned creature kill you. I don't think it's possible to have the guards arrest you, they are already hostile like the ones in Xirethard. Has anyone tried this as the Dementia lord? I was allied with Mania, so results may vary. Wpfossil 10:14, 7 July 2008 (EDT)

[edit] Map Problem

The map link for Xirethard centers on the entrance in the Duchess' quarters; it should point to the one outside the city. --RpehTCE 04:15, 25 November 2007 (EST)

Fixed (by completely disabling the entrance in the Mania Gardens... see UESPWiki talk:Oblivion Map Design#Map Improvements for explanation) --NepheleTalk 02:10, 14 January 2008 (EST)

[edit] Dark Seducers Remaining Hostile

Pertaining to this Note: Even if you have completed the main quest and received the benefits that come with it, the Dark Seducers found here remain hostile. Although, if you have gained the benefits for completing the quest Ritual of Dementia, they are not.

This needs a little clarifying. First sentence establishes an absolute claim, the second sentence then introduces a conditional claim. Absolutes ahead of a conditional are either contradictory or penned poorly.

It what this note saying is that if you chose to become the Lord of Mania, then the Dark Seducers (even after becoming the Prince of Madness) will remain forever hostile? But if you ascended through the House of Dementia, they will not be hostile once you become the Lord of Dementia?Dark Spark 15:01, 16 December 2007 (EST)

[edit] More Detail Please

This article requires more detail and warnings. Although I'm assuming that most people know about the bug but the article doesn't clarify some of the most important issues.

  • The Dark Seducers who are hostile towards the player (who became the Duke of Mania then the new Madgod) are they considered to be guards? Meaning they are always right, as in Cyrodil the guard attacks you, you don't even fight back but you reflect damage and as a result they die. You get a bounty, infamy and it counts as a murder. Is it the same with these Dark Seducers?
  • Is the player tresspassing? If so, at which point? Will there be a warning? "You cannot wait while tresspassing" or "You cannot wait in this location"?
  • Is taking anything from chests etc. including harvesting plants considered stealing?
  • "Injure yourself" might tempt people to eat the Poisoned Apple... I'm sure most people know about the Cursed Mage's Hood so perhaps that should be mentioned as well?
  • What are the incentives for one to explore this place? Are the Dark Seducers equipped with non-standard weapons? (e.g. Dark Longsword istead of the Mace.)

Thanks--Webdemon00 07:38, 4 September 2008 (EDT)

Nevermind, tried it myself. The Dark Seducers you encounter are non-leveled standard NPCs (Summoned Dark Seducer killed 3 of them) and are not considered guards. They never accept to your yield even with you being the Madgod with a personality of 255. Kiling them is not murder nor an assault. No unique loot other than the Ring of the Oceanborn, and only non-standard Dark Seducer equipment I found was the Dark Waraxe. carried by those awaiting outside. (I'm not sure if they always carry them or if I was level 15 or below; they'd have a Darksword etc.) The dungeon is exactly the same with the one for Ritual of Dementia except you are not tresspassing. Incentives? None. The Dark Seducers you encounter inside were most likely generated long before you decided which Duke/Duchess to replace so unless you haven't leveled up since, are not even worth your time.
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