Skyrim:Damage Health

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SR-icon-spell-Magic Hat.png Damage Health
School Destruction
Type Offensive
Alchemy
ID 0003eb42
Base Cost 3
Base Mag 2
Base Dur 1
Availability
(Click on any item for details)
Built-In Potions

Alchemy description: Causes <mag> points of poison damage.
Damage Health reduces the value of the target's Health. There are two additional variants of this effect, documented on their own effect pages: Ravage Health and Lingering Damage Health. All three of these effects are only available from potions.

[edit] Alchemy

Sixteen alchemy ingredients have the Damage Health effect. However, several of the ingredients have non-standard magnitudes and/or durations, meaning that Damage Health poisons can vary widely in effectiveness and gold value. The properties of a Damage Health poison are determined by the single highest-priority ingredient used when making the poison. The properties of the second ingredient have no effect on the poison.

The "Base Mag" and "Base Dur" columns provide the raw game data values that are used in the equations provided at Alchemy Effects. "Mag Mult" summarizes how many times larger the poison's magnitude will be when controlled by that ingredient; "Gold Mult" summarizes how many times larger the poison's gold value will be.

Ingredient Priority Base Mag Base Dur Mag Mult Gold Mult Effect Order
Crimson Nirnroot 2 6 1 3 3.3 1st
Deathbell 1 3 1 1.5 1.6 1st
Ectoplasm 2 1 1 1 4th
Emperor Parasol MossDB 4 3 0 1.5 19.7 1st
Falmer Ear 2 1 1 1 1st
Human Flesh 2 1 1 1 1st
Human Heart 2 1 1 1 1st
Imp Stool 2 1 1 1 1st
Jarrin Root 6 200 1 100 158 1st
Nightshade 2 1 1 1 1st
Nirnroot 3 2 0 1 12.6 1st
Poison BloomDG 1 3 1 1.5 1.6 1st
Red Mountain Flower 2 1 1 1 4th
River Betty 5 5 0 2.5 34.5 1st
Skeever Tail 2 1 1 1 3rd
Small Antlers 2 1 1 1 4th
Troll Fat 2 1 1 1 4th
Void Salts 2 1 1 1 3rd

The Base Duration for Nirnroot and River Betty as specified in the game data is 0 seconds. However, gold values can be understood more easily by pretending the duration is 10 seconds.
Only one sample of Jarrin Root can be obtained in normal gameplay, meaning that it cannot be used to routinely make over-powered poisons.


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