Skyrim:Derkeethus
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| Derkeethus (RefID: 0001B08D) |
|||
|---|---|---|---|
| Home Town | Darkwater Crossing | ||
| Location | Darkwater Pass; relocates to Darkwater Crossing after his related quest | ||
| Race | Argonian | Gender | Male |
| Level | PC×1 (range=6-30) | Class | Ranger |
| RefID | 0001B08D | BaseID | 0001403E |
| Other Information | |||
| Health | 50+(PC-1)×10 | Magicka | 50 |
| Stamina | 50+(PC-1)×5 | ||
| Primary Skills | Archery, Light Armor, Block, One-handed | ||
| Moral. | No Crime | Aggress. | Unaggressive |
| Essential | Yes, until Extracting an Argonian | ||
| Marry | Yes | Follower | Yes |
| Faction(s) | CrimeFactionEastmarch; PotentialFollowerFaction; PotentialMarriageFaction; TownDarkwaterCrossingFaction | ||
Derkeethus is an Argonian ranger and a miner of Darkwater Crossing in Eastmarch. Several residents of Darkwater Crossing may tell you he has gone missing before you find him in Darkwater Pass, being held captive by Falmer.
Derkeethus can become your follower after rescue, as well as a potential candidate for marriage. He is trained in One-handed and Light Armor and tends to dual-wield weapons when not using a bow. However, like Annekke, he equips a pickaxe as an offhand weapon, and will not properly dual wield like Jenassa.
He wears a set of miner's clothes and a pair of boots, and is equipped with an iron dagger and a hunting bow supplemented by 12 steel arrows. He also carries some lower-class loot and gold.
[edit] Related Quests
- Extracting an Argonian: Rescue Derkeethus from his Falmer captors.
- The Bonds of Matrimony: Find someone in Skyrim to marry.
- Rebuilding the Blades: Recruit new members for the Blades.
[edit] Notes
- Derkeethus is the only Argonian follower available in Skyrim.
- Derkeethus is one of only three Argonians in the game who can be married.
[edit] Bugs
- Derkeethus' essential status does not change to normal after his quest.
This bug is fixed by version 1.1 of the Unofficial Skyrim Patch.
- Derkeethus may occasionally follow the player to the door of the cave but refuse to exit. Reloading older save points do not seem to fix this issue.
This bug is fixed by version 1.3.1 of the Unofficial Skyrim Patch.- A possible fix may be to wait for the dungeon content to respawn (30 days).
A workaround for this problem is to go outside the cave, open the console and type prid 0001B08Dandmoveto playerand then talk to him, this will finish the quest.- Another workaround is to try to see if he will follow you through the second door out; both lead to the same entrance, but only one leads out.
- If married or recruited for the Blades, he will attempt to return to Darkwater Crossing every day, thus making himself very hard to get hold of, since all purchasable homes and Sky Haven Temple are quite a long distance away from Darkwater Crossing.
This bug is fixed by version 1.1 of the Unofficial Skyrim Patch.
- Derkeethus will occasionally be out of his cage, especially if you rest in the area above it. This makes it much easier to take him out of the Falmer infested area. ?
- Derkeethus's mood is set to "afraid". As a result, he always has a fearful expression when outside of dialogue or combat. ?
- Derkeethus can be found in Darkwater Crossing. He talks to you as if you're in the cave and thus initiates the quest. He can be stopped from following you by completing the quest through the "setstage" console command.
This bug is fixed by version 1.3.2 of the Unofficial Skyrim Patch.
[edit] Follower Dialogue
| Trigger | Line |
|---|---|
| When recruited | "We are in this together, yes?" |
| When spoken to | "I will wait." |
| "May the Hist guide us." | |
| "Let's tread softly." | |
| "Lead. I'll follow." | |
| "You are ready to move, yes?" | |
| "To Oblivion and back, as they say." | |
| "Ours is to follow, friend." | |
| When enemies are nearby | "I have a feeling there's going to be trouble." |
| When nearing an impressive sight | " By the Hist, what a sight.... [sic]" |
| When approaching a cave | "Look, a cave. A fine place to find trouble." |
| When approaching a Nordic Ruin | "Look at those ruins. How long have they stood here, I wonder?" |
| When approaching a Dwarven Ruin | "I dislike lurking near dwarven cities. It's like their ghosts are watching us." |
| When healed | "Ah! That felt refreshing." |
| When casting a Courage spell on him | "I feel... unbeatable." |
| When asked to trade items | "Need me to carry something?" |
| When told to wait | "I'll keep watch from here." |
| When talked to while he is waiting | "Whenever you're ready to leave." |
| When told to follow | "I will walk alongside you." |
| When told what to do | "Go ahead. What is it?" |
| When selecting what to do | "What do you want?" |
| Before doing as told | "As you say, it will happen." |
| If told to do an impossible command | "Maybe you want to rethink what you're asking?" |
| "That can't be done." | |
| During battle | "Time for you to die!" |
| "Yield, and I may still show mercy!" | |
| "Hssssssss!" | |
| When dismissed | "I'll be heading home, then, if you need me." |
| This Skyrim-related article is a stub. You can help by expanding it. |
Categories:
- Skyrim-NPCs
- Skyrim-Argonian
- Skyrim-Argonian-Male
- Skyrim-Male NPCs
- Skyrim-Ranger
- Skyrim-Leveled NPCs
- Skyrim-Essential NPCs
- Skyrim-Follower NPCs
- Skyrim-No Crime
- Skyrim-Voice-MaleArgonian
- Skyrim-Factions-CrimeFactionEastmarch
- Skyrim-Factions-PotentialFollowerFaction
- Skyrim-Factions-PotentialMarriageFaction
- Skyrim-Factions-TownDarkwaterCrossingFaction
- Skyrim-Bugs Fixed by the Unofficial Skyrim Patch
- Skyrim-Unconfirmed Bugs
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