Houses in Skyrim are buildings in which you may sleep and safely store items in non-respawning containers. Several major cities have houses available for purchase of varying size, quality, and cost. There is no limit to how many homes you may own, only a limit on how many houses are available. If you get married, you have the option of having your spouse move in with you.
Sleeping in your house provides the Well Rested bonus, a 10% boost to skill increases for 8 hours. Sleeping in your house with your lover provides the Lover's Comfort bonus, a 15% boost to skill increases for 8 hours. It also rejuvenates your Health and Magicka. You will not gain any rested bonus if you have the Beast Blood effect from becoming a werewolf or have the Lover Stone activated.
[edit] City Houses
| Location |
Name |
Housecarl |
 |
Full Upgrade Cost |
Bookshelves |
Shield Plaques |
Weapon Plaques |
Display Cases |
Mannequins |
Weapon Racks |
Storage Spaces |
Features |
| Whiterun |
Breezehome |
Lydia |
5,000 |
1,800 |
4 |
1 |
2 |
0 |
0 |
1 (2 slots) |
18 |
Alchemy Lab |
| Riften |
Honeyside |
Iona |
5,000 to 8,000† |
4,300 |
4 |
1 |
4 |
0 |
2 |
1 (4 slots) |
12 |
Alchemy Lab
Arcane Enchanter
Tanning Rack |
| Markarth |
Vlindrel Hall |
Argis |
8,000 |
4,200 |
9 |
3 |
2 |
4 |
1 |
2 (2 slots) |
28 |
Alchemy Lab
Arcane Enchanter |
| Windhelm |
Hjerim |
Calder |
8,000 to 12,000† |
9,000 |
12 |
2 |
7 |
7 |
3 |
1 (5 slots) |
29 |
Alchemy Lab
Arcane Enchanter |
| Solitude |
Proudspire Manor |
Jordis |
25,000 |
11,000 |
10 |
2 |
2 |
0 |
2 |
2 (5 slots and 2 slots) |
15 |
Alchemy Lab
Arcane Enchanter |
| † |
Steward will take the player's full gold amount at the time of purchase, within the minimum and maximum price range. |
[edit] Breezehome
|
Located in Whiterun, right next to Warmaiden's and near the main gate, is Breezehome. The house is two-stories, but very small and does not feature mannequins. However, Breezehome is the cheapest of all purchasable houses in the game and makes for an excellent starter home. The home's proximity to a blacksmith is very convenient for players who need Smithing amenities nearby. It features more storage space than Honeyside and Proudspire Manor. The house can be upgraded with an Alchemy Lab, but it is the only house that cannot contain an Arcane Enchanter. |
|
Breezehome
|
Home and upgrades
Purchased From |
Proventus Avenicci or Brill |
Price to Purchase Home |
5,000 |
Housecarl |
Lydia |
| Total Cost of All Upgrades |
1,800 |
|
Upgrades
|
| Alchemy laboratory |
Bedroom furnishings |
Dining room decorations |
Kitchen Furnishings |
Living room furnishings |
Loft decorations |
Child's Bedroom†HF |
Housecarl's Quarters |
ID before: (000e4ef9)
ID after: (000e4ec8) |
ID before: (000e4ecb)
ID after: (000c6e3a) |
ID before: (000e4ef1)
ID after: (000e4ec9) |
ID before: (000e4ee3)
ID after: (000c6e3c) |
ID: (000c6e3b) |
ID before: (000e4efb)
ID after: (000c6e39) |
ID before: (000e4ef9/000e4ec8)
ID after: (xx004274) |
ID before: (000e4f0a)
ID after: (000e4eca) |
| 500 gold |
300 gold |
250 gold |
300 gold |
250 gold |
200 gold |
250 gold |
Become Thane of Whiterun |
|
1 Alchemy Lab
1 Apothecary's Satchel
2 Bookshelves
2 Chairs
1 Chest
1 Table
|
2 Chairs
1 Dresser
3 End Tables
1 Table
1 Shield Plaque
|
1 Barrel
1 Chair
1 Cupboard
2 Shelves
|
2 Chairs
1 Cooking Pot
4 Shelves
1 Table
Harvestable Plants:
3 Elves Ear
3 Garlic
2 Salmon Meat
|
2 Bookshelves
2 Chairs
1 Cupboard
4 Shelves
2 Tables
1 Weapon Plaque
1 Weapon Rack
|
2 Chairs
1 Cupboard
1 Table
1 Weapon Plaque
|
|
1 Dresser
1 End Table
|
| † |
Child's Bedroom only available if Hearthfire is installed. Choosing this upgrade will replace the Alchemy Laboratory. |
|
[edit] Honeyside
|
Honeyside is a two-story house located in the northwest corner of Riften. The house is small, but slightly larger than Breezehome. It is also unique in that it features access from both within the city, and from a dock outside the city walls. This makes Honeyside a useful home for players who wish to avoid loading screens or players that are Vampires as the house can be entered without attracting any attention or even venturing into the city. Another unique feature of Honeyside is that it can be upgraded to have a large garden, with many harvestable plants. Coupled with the home's close proximity to Elgrim's Elixirs, this makes Honeyside a useful house for alchemists. However, the house has the least amount of storage of any of the properties. The house can be upgraded to feature an Alchemy Lab, Arcane Enchanter and a Tanning Rack. |
| † |
5000 gold minimum to purchase. However the steward will take your full gold amount at the time of purchase, up to 8000. |
| ‡ |
Child's Bedroom only available if Hearthfire is installed. Choosing this upgrade will replace the enchanting laboratory. |
|
[edit] Vlindrel Hall
Vlindrel Hall, in Markarth.
Vlindrel Hall is located high above Markarth, in the northeast corner of the city. The house is spacious and, like the rest of the city, features Dwemer architecture. It can be upgraded to contain harvestable plants, display cases, three weapon racks, one mannequin, an Alchemy Lab, and an Arcane Enchanter. It has the largest amount of bookshelf space of any purchasable home, which is great for displaying your collection of books.
|
|
Vlindrel Hall
|
Home and Upgrades
purchased from |
Raerek or Reburrus Quintilius |
Price to purchase home |
8,000 |
Housecarl |
Argis the Bulwark |
| Total cost of all upgrades |
4,200 |
|
Upgrades
|
Bedroom furnishings
|
Living room furnishings |
Alchemy laboratory
|
Enchanting laboratory
|
Entrance hall
|
Child's Bedroom†HF |
Housecarl's Quarters |
|
800 gold
|
900 gold
|
1000 gold
|
1000 gold
|
500 gold
|
700 gold
|
Become Thane of the Reach
|
|
1 Bed
1 Chest
4 Cupboards
2 Wardrobes
2 Shelf stands (2 shelves)
1 Shield plaque
2 Display cases
1 Table
4 Chairs
1 Dresser
1 Shelf
8 Rugs
|
9 Chairs
3 Tables
1 End Table
1 Dresser
1 Cupboard
3 Bookshelves (3 shelves
holding 18 books each)
2 Shelf stands (3 shelves)
1 Display case
8 Rugs
|
1 Alchemy Lab
1 Shelves
1 Chair
1 Stool
1 Rug
2 Barrels
Harvestable plants:
1 Garlic
2 Dried Frost Mirriam
2 Dried Elves Ear
Harvestable animals:
1 Pheasant
2 Rabbit
|
1 Arcane Enchanter
2 Weapon plaques
1 Shelf
2 Shelf stands (3 shelves)
2 Weapon racks (2 slots)
2 Shield plaques
1 Mannequin
1 Rug
|
2 Rugs
Harvestable plants:
2 Gourd
1 Red Mountain Flower
1 Lavender
1 Snowberries
2 Jazbay Grapes
|
|
1 Bed
1 Table
1 Chair
1 Dresser
1 Cupboard (2 shelves)
3 Rugs
|
| † |
Child's Bedroom only available if Hearthfire is installed. Choosing this upgrade will replace the Alchemy Lab. |
|
[edit] Hjerim
|
In its most basic state, Hjerim features little more than a wardrobe, bed, and a chest. However the upgrades available for Hjerim make it arguably the most desirable house in the game, featuring the most amount of storage space, a large armory with several display cases, plaques and mannequins, and a large amount of bookshelf space. Hjerim also features a secret chamber, which can be turned into an Alchemy and Enchanting room.
|
|
Hjerim
|
Home and Upgrades
purchased from |
Jorleif |
Price to purchase home |
8,000 to 12,000 † |
Housecarl |
Calder |
| Total cost of all upgrades |
9,000 |
|
Upgrades
|
Bedroom furnishings
|
Kitchen furnishings
|
Living room |
Alchemy laboratory
|
Enchanting laboratory
|
Armory
|
Clean up that murderer's mess
|
Child's Bedroom††HF |
Housecarl's Quarters |
|
1000 gold
|
1000 gold
|
1500 gold
|
1500 gold
|
1500 gold
|
2000 gold
|
500 gold
|
1250 gold
|
Become Thane of Eastmarch
|
|
1 Bed
2 Chairs
1 Table
2 Wardrobes
1 Chest
2 End Tables
1 Bookshelf (4 shelves holding 11 books each)
1 Shelf stand (2 shelves)
1 Shelf stand (4 shelves)
2 Display cases
1 Shield plaque
|
2 Chairs
2 Tables
1 Cooking Pot
2 Shelves
1 Bookshelf (2 shelves holding 11 books each)
2 Shelf stands (4 shelves)
1 Shelf stand (2 shelves)
Harvestable plants:
1 Garlic
2 Dried Frost Mirriam
2 Dried Elves Ear
Harvestable animals:
2 Pheasant
2 Rabbit
|
1 Bookshelf (2 shelves holding 11 books each)
2 Wardrobes
3 Tables
2 Chairs
1 Barrel
2 Benches
3 Shelf stands (3 shelves)
|
1 Alchemy Lab
1 Shelf stand (3 shelves)
|
1 Arcane Enchanter
3 Weapon plaques
1 Bookshelf (2 shelves holding 11 books each)
2 Shelf stands (4 shelves)
|
5 Display cases
3 Mannequins
1 Weapon rack (5 slots)
4 Weapon plaques
1 Shield plaque
|
Removes bones, blood stains, a chest and sacrificial altar from the house.‡
|
|
|
| † |
8,000 gold minimum to purchase. However the steward will take the player's full gold amount at the time of purchase, up to 12,000. |
| ‡ |
Bones and blood stains will remain, regardless of upgrades, until this is purchased. Purchasing the living room upgrade beforehand will permanently remove this option for purchase (see Hjerim bugs). |
| †† |
Child's Bedroom only available if Hearthfire is installed. Choosing this upgrade will create a new room in the hall outside of the hidden enchanting/alchemy room, making the entrance to the hidden room inside the children's room. |
|
[edit] Proudspire Manor
Proudspire Manor, in Solitude
Next to the Bards College in Solitude stands Proudspire Manor. Featuring three stories, it is by far the most expensive house in the game. The closest fast travel point is not Solitude itself but Blue Palace. Despite its mammoth cost and grand design, the house is in many ways inferior to the other houses, featuring little storage space and no display cases. However, it is situated close to merchants and other important buildings in Solitude, and also comes with its own safe. There is an Unusual Gem in the Bedroom.
|
| Proudspire Manor |
Home and Upgrades
purchased from |
Falk Firebeard |
Price to purchase home |
25,000 |
Housecarl |
Jordis the Sword-Maiden |
| Total cost of all upgrades |
11,000 |
| Upgrades |
| Bedroom furnishings |
Kitchen furnishings |
Living room |
Alchemy station |
Enchanting station |
Patio furnishings |
Child's Bedroom†HF |
Housecarl's Quarters |
| 2000 gold |
1500 gold |
2000 gold |
2500 gold |
2500 gold |
500 gold |
3000 gold |
Become Thane of Haafingar |
|
2 Wardrobes
1 Weapon Rack (2 slots)
1 End Table
1 Bed
1 Chest
1 Safe
1 Bookshelf (2 shelves holding 11 books each)
1 Chair
|
1 Cupboard
1 Bookshelf (2 shelves holding 11 books each)
1 Cooking Pot (and fire)
4 Chairs
|
1 Shelf (storage)
1 Cupboard
2 Chairs
1 Bench
Upstairs:
4 Chairs
1 Cupboard
1 Bookshelf (2 shelves holding 11 books each)
2 Shelves (storage)
|
Alchemy lab
Bookshelf (2 shelves holding 11 books each)
3 shelving units (1 with 3 shelves, 2 with 4)
Small round table
Lit fire
Ingredient rack (2× Dried Elves Ear, 1× Garlic, 1× Dried Frost Mirriam)
Wall-mounted shelf (with potions)
2 rugs
|
Arcane Enchanter
2 Weapons Plaques
2 Shield Plaques
2 Mannequins
Bookshelf (2 shelves holding 11 books each)
Wall mounted shelf (with 2 Soul Gem holders)
Free standing Soul Gem holder
|
2 Chairs
Potted Plant
|
|
|
| † |
Child's Bedroom only available if Hearthfire is installed. Choosing this upgrade will create a new room next to the master bedroom. |
|
[edit] Hearthfire HousesHF
With the Hearthfire add-on, it is possible to construct and furnish your very own house. Three unique plots of land are available to build a house on throughout Skyrim, and the rooms of each house may be customized, with the houses potentially becoming larger than any of the city houses. Unique to the Hearthfire homes is that personal stewards may be recruited to serve each property, acquiring additional staff and furnishing the homes. Bards and private carriage drivers can also be hired.
[edit] Heljarchen Hall
[edit] Lakeview Manor
[edit] Windstad Manor
[edit] Available Residences
[edit] Free Shacks
There are several empty shacks around Skyrim, which contain a bed and a few non respawning containers.
- Alchemist's Shack, near Ivarstead, has an endtable as a container. It also has the benefit of an alchemy lab.
- Meeko's Shack, west-northwest of Morthal, has a barrel and an end table for containers. However, the barrel respawns and so do the shelves, regularly filling the house with junk.
- Riverside Shack, southwest of Windhelm along the White River, has one safe wardrobe and a bed. See this page for more details on safe containers.
- Abandoned Shack, east of Solitude: this is where you take part in the initiation of the Dark Brotherhood.
- Traitor's Post, east of Windhelm, has two wardrobes and a cupboard that you can store items in. The chest there resets along with the bandits.
- Lund's Hut, north-northwest of Rorikstead, is a farm house with a non-functioning bed. Only the chest and end table are safe containers.
[edit] Spouse Houses
In addition, if you marry; certain NPCs have houses you can live, sleep and store items in. Please see the Marriage Page for more details.
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Female property owners:
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Male property owners:
|
[edit] Other Shelters
- Helgen Inn: The ruined inn in Helgen features a wardrobe and an end table that can be used for storage, both of which do not reset. The inn also features a perfectly preserved and functional bed. This makes for a very useful shelter at the beginning of the game, however the fort may spawn bandits if not visited for some time.
- Abandoned House: The Abandoned House in Markarth can be lived in after completing The House of Horrors, as it is set to never respawn, and therefore none of the containers automatically reset. There is a usable bed, and 62 containers within the house available for use.
- Vilemyr Inn: After completing Lifting the Shroud there is a bed that can be slept in for a Well Rested bonus.
- Sleeping Giant Inn: Both chests in the secret Blades room are safe.
[edit] Achievements
Citizen (10 points/Bronze) — Buy a house
- Items placed manually throughout houses may have their location re-set upon the next time you enter, generally being found where they were dropped from your inventory. If you want them safe to move, there are several ways to make the game remember their exact placement. One workaround would be to drop items off your inventory you want to decorate your house with, then step outside your house, and re-enter. Upon entering your house, every item you dropped will be safe to move, as their location will save.
- The weapons racks and bookshelves in Breezehome, Hjerim, Vlindrel Hall, and Proudspire Manor may not work.
- Placing items on mannequins may make that part of the mannequin become invisible.
- Mannequins may also "move" around the house.
- When purchasing upgrades for the houses, the Alchemy Lab upgrade option will not disappear and will not be included in the house; the dialogue will remain indefinitely and will continue to be available for purchase.
- Remodeling the house into an entryway will not carry over any improvements you have made and anything you may have placed in house containers will be lost. ?
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Ownable Houses
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| Skyrim Houses |
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| Hearthfire Houses |
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| Dragonborn Houses |
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