Skyrim:Spells

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Dozens of spells are available for magically-inclined characters in Skyrim. Most spells (other than starting spells) are learned by reading Spell Tomes.

For spells added by the Dragonborn expansion, see this page.

Contents
Alteration Conjuration Destruction Illusion Restoration
Spell Notes

[edit] Spell Tome Locations

Most spell tomes can be purchased from merchants. Novice- and apprentice-level spell tomes can be purchased from the regular spell vendors found in each of Skyrim's cities. Most higher-level spell tomes, however, can only be purchased from the specialist mages in the College of Winterhold. Also, adept- and expert-level spell tomes only appear in the mage's merchandise when your magic skill is high enough (40 for Adept and 65 for Expert spells). After reaching the required skill level, you must wait for the mage's merchandise to be reset (typically two days in-game), or, save, then attack the merchant and reload, before the new tomes will appear. Master-level spell tomes can only be acquired once that school's ritual spell quest has been completed.

Nearly all spell tomes can also be found randomly as loot. The only spell tomes that can not be found randomly are quest-specific spell tomes (those that can not be purchased), tomes added by Dawnguard or Dragonborn, and master-level tomes. The appearance of random tomes is dependent upon your character's overall level (but is not related to your skill in the magic school, unlike tome purchases):

  • Novice: level 1+
  • Apprentice: level 11+
  • Adept: level 23+
  • Expert: level 35+

Those random loot tomes may be found in boss chests and safes. With the Merchant perk unlocked, there is a small chance that tomes are sold by blacksmiths. With the Dawnguard plug-in installed, tomes can also be purchased from Morven Stroud.

Additionally several chests may contain low level tomes dependent on character level. Those may be carried by several spellcasters too:

  • Novice: level 1+
  • Apprentice: level 10+

[edit] Master Level

Master-level spells are different than lower-level spells:

  • always require both hands;
  • takes 3 seconds to complete;
  • cannot move while casting; and
  • are interruptible by stagger attack.

Other than the Alteration spell Dragonhide, master-level spells do not benefit from dual casting perks.

When in combat, master-level spells are tricky to use. They take three seconds to cast. While casting them, you are completely vulnerable and open to attack and can be interrupted by power attacks. Some ways around this weakness are:

  • stagger your enemy first with a dualcasted spell. Ice Storm can stagger multiple enemies at once.
  • combine with shouts such as Become Ethereal or Ice Form.
  • combine with illusion and alteration crowd control effects, such as Pacify.
  • use followers or conjurations as distractions.
  • combine with high level flesh spells.
  • cast from sneak.

[edit] Alteration Spells

SR-icon-book-SpellTomeAlteration.png Spell Name
(IDs)
Skill Level Tome
Value
Magicka Base Cost Description and Effect Details Where to Get
SR-icon-spell-Light.png Candlelight
Spell ID: 00043324
Tome ID: 0009e2a7
10
Novice
44 002121 Creates a hovering light that lasts for 60 seconds:
SR-icon-spell-Alteration.png Oakflesh
Spell ID: 0005ad5c
Tome ID: 0009e2a8
10
Novice
44 0103103 Improves the caster's armor rating by 40 points for 60 seconds:
  • Armor - Oak, 40 pts for 60 secs
  • The Mage Armor perk increases the magnitude to 80 pts (rank 1), 100 pts (rank 2), or 120 pts (rank 3)
SR-icon-spell-Light.png Magelight
Spell ID: 00043323
Tome ID: 000a26e2
225
Appren.
87 008484 Ball of light that lasts 60 seconds and sticks where it strikes:
SR-icon-spell-Alteration.png Stoneflesh
Spell ID: 0005ad5d
Tome ID: 000a26e3
225
Appren.
95 0194194 Improves the caster's armor rating by 60 points for 60 seconds:
  • Armor - Stone, 60 pts for 60 secs
  • The Mage Armor perk increases the magnitude to 120 pts (rank 1), 150 pts (rank 2), or 180 pts (rank 3)
SR-icon-spell-Detect Life.png Detect Life
Spell ID: 000211ee
Tome ID: 000a26e7
350
Adept
332 0100100/s Nearby living creatures, but not undead, machines or daedra, can be seen through walls:
SR-icon-spell-Alteration.png Ironflesh
Spell ID: 00051b16
Tome ID: 000a26e4
350
Adept
341 0266266 Improves the caster's armor rating by 80 points for 60 seconds:
  • Armor - Iron, 80 pts for 60 secs
  • The Mage Armor perk increases the magnitude to 160 pts (rank 1), 200 pts (rank 2), or 240 pts (rank 3)
SR-icon-spell-Telekinesis.png Telekinesis
Spell ID: 0001a4cc
Tome ID: 000a26e5
350
Adept
326 0170170/s Can pull an object to you from a distance. Add it to your inventory or throw it:
SR-icon-spell-Alteration.png Transmute
Spell ID: 00109111
Tome ID: 00109112
350
Adept
200 0100100 Transmutes one piece of unrefined Iron ore to Silver, or Silver ore to Gold if the caster is carrying any:
SR-icon-spell-Alteration.png Waterbreathing
Spell ID: 0005d175
Tome ID: 000a26e6
350
Adept
340 0222222 Can breathe water for 60 seconds:
SR-icon-spell-Detect Life.png Detect Dead
Spell ID: 000211ef
Tome ID: 000a26ea
475
Expert
600 0148148/s Nearby dead can be seen through walls:
SR-icon-spell-Alteration.png Ebonyflesh
Spell ID: 0005ad5e
Tome ID: 000a26e9
475
Expert
650 0341341 Improves the caster's armor rating by 100 points for 60 seconds:
  • Armor - Ebony, 100 pts for 60 secs
  • The Mage Armor perk increases the magnitude to 200 pts (rank 1), 250 pts (rank 2), or 300 pts (rank 3)
SR-icon-spell-Paralyze.png Paralyze
Spell ID: 0005ad5f
Tome ID: 000a26e8
475
Expert
685 0450450 Targets that fail to resist are paralyzed for 10 seconds:
SR-icon-spell-Alteration.png Dragonhide
Spell ID: 000cdb70
Tome ID: 000d2b4e
5100
Master
1389 0837837 Caster ignores 80% of all physical damage for 30 seconds:
SR-icon-spell-Paralyze.png Mass Paralysis
Spell ID: 000b62e6
Tome ID: 000dd646
5100
Master
1280 0937937 All targets in the area that fail to resist are paralyzed for 15 seconds:
SR-icon-spell-Illusion Dark.png Equilibrium
Spell ID: 000da746
Tome ID: 000f4997
0N/A 250 00000 (25 health) Convert 25 points of health into magicka per second. Caster can be killed by this effect:
  • Not available for purchase
  • Can be found in Labyrinthian Chasm
  • Casting the spell does not increase your Alteration skill.
  • Affected by difficulty, which means you will drain more than 25 health if you play on expert or master and less if you play on apprentice or novice, but always will get 25 magicka per second.

[edit] Conjuration Spells

SR-icon-book-SpellTomeConjuration.png Spell Name
(IDs)
Skill Level Tome
Value
Magicka Base Cost Description and Effect Details Where to Get
SR-icon-spell-Bound.png Bound Sword
Spell ID: 000211eb
Tome ID: 0009e2a9
10
Novice
49 009393 Creates a magic sword for 120 seconds. Sheathe it to dispel:
SR-icon-spell-Summon.png Conjure Familiar
Spell ID: 000640b6
Tome ID: 0009e2ab
10
Novice
49 0107107 Summons a Familiar for 60 seconds wherever the caster is pointing:
SR-icon-spell-Reanimate.png Raise Zombie
Spell ID: 0007e8e1
Tome ID: 0009e2aa
10
Novice
49 0103103 Reanimate a weak dead body to fight for you for 60 seconds:
SR-icon-spell-Bound.png Bound Battleaxe
Spell ID: 000211ec
Tome ID: 000a26ed
225
Appren.
99 0169169 Creates a magic battle axe for 120 seconds. Sheathe it to dispel:
SR-icon-spell-Summon.png Conjure Boneman DG
Spell ID: xx0045ba
Tome ID: xx0045b0
225
Appren.
75 0129129 Summons a Boneman Archer from the Soul Cairn for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure Flame Atronach
Spell ID: 000204c3
Tome ID: 000a26ec
225
Appren.
99 0150150 Summons a Flame Atronach for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Flaming Familiar
Spell ID: 0009ce26
Tome ID: 000b45f7
225
Appren.
250 005757 Summons a flaming familiar which will charge into battle and explode:
SR-icon-spell-Reanimate.png Reanimate Corpse
Spell ID: 00065bd7
Tome ID: 000a26eb
225
Appren.
99 0144144 Reanimate a more powerful dead body to fight for you for 60 seconds:
SR-icon-spell-Banish.png Soul Trap
Spell ID: 0004dba4
Tome ID: 0009cd54
225
Appren.
100 0107107 If target dies within 60 seconds, fills a soul gem:
SR-icon-spell-Summon.png Summon Arvak DG
Spell ID: xx00c600
No Tome
225
Appren.
N/A 0136136 Summons Arvak in the Soul Cairn or Tamriel wilderness to act as your steed:
DB-icon-spell-Ash.png Conjure Ash Guardian DB
Spell ID: xx017782
Tome ID: xx01aaba
275
Expert
720 0335335 Creates an Ash Guardian that guards that location until destroyed. Consumes a Heart stone from your inventory, without which it will be hostile.
SR-icon-spell-Banish.png Banish Daedra
Spell ID: 0006d22c
Tome ID: 000a26ee
350
Adept
346 0196196 Weaker summoned daedra are sent back to Oblivion:
SR-icon-spell-Bound.png Bound Bow
Spell ID: 000211ed
Tome ID: 000a26f1
350
Adept
335 0207207 Creates a magic bow for 120 seconds. Sheathe it to dispel:
SR-icon-spell-Summon.png Conjure Frost Atronach
Spell ID: 000204c4
Tome ID: 000a26ef
350
Adept
347 0215215 Summons a Frost Atronach for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure Mistman DG
Spell ID: xx0045b8
Tome ID: xx0045b1
350
Adept
75 0193193 Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing:
SR-icon-spell-Reanimate.png Revenant
Spell ID: 00096d94
Tome ID: 000a26f2
350
Adept
340 0183183 Reanimate a powerful dead body to fight for you for 60 seconds:
SR-icon-spell-Banish.png Command Daedra
Spell ID: 0006f953
Tome ID: 000a26f6
475
Expert
660 0243243 Powerful summoned and raised creatures are put under your control:
SR-icon-spell-Summon.png Conjure Dragon Priest
Spell ID: 0010fc16
No Tome
475
Expert
N/A 0358358 Summons a Dragon Priest for 60 seconds.
  • Not available for purchase
SR-icon-spell-Summon.png Conjure Dremora Lord
Spell ID: 0010ddec
Tome ID: 0010fd60
475
Expert
730 0358358 Summons a Dremora Lord for 60 seconds:
SR-icon-spell-Summon.png Conjure Storm Atronach
Spell ID: 000204c5
Tome ID: 000a26f0
475
Expert
690 0322322 Summons a Storm Atronach for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure Wrathman DG
Spell ID: xx0045b3
Tome ID: xx0045b2
475
Expert
75 0301301 Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing:
SR-icon-spell-Reanimate.png Dread Zombie
Spell ID: 00096d95
Tome ID: 000a26f7
475
Expert
630 0302302 Reanimate a very powerful dead body to fight for you for 60 seconds:
SR-icon-spell-Banish.png Expel Daedra
Spell ID: 0006f952
Tome ID: 000a26f8
475
Expert
620 0215215 Powerful summoned daedra creatures are are [sic] sent back to Oblivion:
SR-icon-spell-Summon.png Flame Thrall
Spell ID: 0007e5d5
Tome ID: 000a26fa
5100
Master
1260 0900900 Summons a Flame Atronach permanently:
SR-icon-spell-Reanimate.png Dead Thrall
Spell ID: 0007e8df
Tome ID: 000a26f9
5100
Master
1270 10001000 Reanimate a dead body permanently to fight for you. Only works on people:
SR-icon-spell-Summon.png Frost Thrall
Spell ID: 0007e5d6
Tome ID: 000a26fb
5100
Master
1300 11001100 Summons a Frost Atronach permanently:
SR-icon-spell-Summon.png Storm Thrall
Spell ID: 0007e5d7
Tome ID: 000a26fc
5100
Master
1350 12001200 Summons a Storm Atronach permanently:
SR-icon-spell-Summon.png Spectral Arrow
Spell ID: 000ab23d
Tome ID: 000b3165
0N/A 250 005050 Fires a Spectral Arrow at the target doing 30 points of damage and staggering the target:
  • Not available in game
  • Was apparently intended to be the reward for completing the quest Infiltration, but was replaced by Detect Life
SR-icon-spell-Summon.png Summon Arniel's Shade
Spell ID: 0006a153
No Tome
0N/A N/A 00000 Summons the Shade of Arniel Gane for 60 seconds wherever the caster is pointing.
SR-icon-spell-Summon.png Summon Unbound Dremora
Spell ID: 00099f39
No Tome
0N/A N/A 0100100 Summons an unbound Dremora for 999 seconds
  • Summon Unbound Dremora, for 999 secs
  • Only works at a specific location, as part of the related quest

[edit] Destruction Spells

SR-icon-book-SpellTomeDestruction.png Spell Name
(IDs)
Skill Level Tome
Value
Magicka Base Cost Description and Effect Details Where to Get
SR-icon-spell-Fire.png Flames
Spell ID: 00012fcd
Tome ID: 0009cd51
10
Novice
50 001414/s A gout of fire that does 8 points per second. Targets on fire take extra damage:
  • Concentration spell
  • Range: 36 feet
  • Speed: 47 fps
  • Flames, 8 pts for 1 sec
    • Sets targets on fire, dealing 1% of the immediate spell damage over 0.1s
  • Intense Flames Fear, 99 pts for 15 secs; if the Intense Flames perk has been unlocked
SR-icon-spell-Ice.png Frostbite
Spell ID: 0002b96b
Tome ID: 0009cd52
10
Novice
47 001616/s A blast of cold that does 8 points of damage per second to Health and Stamina:
SR-icon-spell-Shock.png Sparks
Spell ID: 0002dd2a
Tome ID: 0009cd53
10
Novice
46 001919/s Lightning that does 8 points of shock damage to Health and Magicka per second:
  • Concentration spell
  • Range: 48 feet
  • Speed: instant
  • Sparks, 8 pts for 1 sec
  • Disintegrate, 200 pts for 1 sec; if the Disintegrate perk has been unlocked
SR-icon-spell-Fire.png Fire Rune
Spell ID: 0005db90
Tome ID: 000a2700
225
Appren.
90 0234234 Cast on a nearby surface, it explodes for 50 points of fire damage when enemies come near:
  • Cast on ground
  • Fire Rune, 50 pts for 1 sec
    • Sets targets on fire, dealing 10% of the immediate spell damage over 1s
SR-icon-spell-Fire.png Firebolt
Spell ID: 00012fd0
Tome ID: 000a26fd
225
Appren.
96 004141 A blast of fire that does 25 points of damage. Targets on fire take extra damage:
SR-icon-spell-Ice.png Frost Rune
Spell ID: 0006796f
Tome ID: 000a2701
225
Appren.
92 0293293 Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near:
SR-icon-spell-Ice.png Ice Spike
Spell ID: 0002b96c
Tome ID: 000a26fe
225
Appren.
96 004848 A spike of ice that does 25 points of frost damage to Health and Stamina:
SR-icon-spell-Shock.png Lightning Bolt
Spell ID: 0002dd29
Tome ID: 000a26ff
225
Appren.
95 005151 A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka:
SR-icon-spell-Shock.png Lightning Rune
Spell ID: 00067970
Tome ID: 000a2702
225
Appren.
93 0323323 Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near:
SR-icon-spell-Shock.png Chain Lightning
Spell ID: 00045f9d
Tome ID: 000a2708
350
Adept
390 0156156 Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target:
SR-icon-spell-Fire.png Fireball
Spell ID: 0001c789
Tome ID: 000a2706
350
Adept
345 0133133 A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage:
  • Missile, explosive
  • Range: 469 feet
  • Speed: 117 fps
  • Explosion radius: 15 feet
  • Fireball, 40 pts in 15 ft
    • Sets targets on fire, dealing 20% of the immediate spell damage over 2s
  • Perk Impact Stagger, 0.25 pts; if the Impact perk has been unlocked
  • Intense Flames Rout, 99 pts for 15 secs in 15 ft; if the Intense Flames perk has been unlocked
SR-icon-spell-Fire.png Flame Cloak
Spell ID: 0003ae9f
Tome ID: 000a2703
350
Adept
325 0289289 For 60 seconds, opponents in melee range take 8 points fire damage per second. Targets on fire take extra damage:
  • Cast on self
  • Flame Cloak, 8 pts in 10 ft for 60 secs
    • Sets targets on fire, dealing 20% of the immediate spell damage over 2s
SR-icon-spell-Ice.png Frost Cloak
Spell ID: 0003aea2
Tome ID: 000a2704
350
Adept
340 0316316 For 60 seconds, opponents in melee range take 8 points frost damage and Stamina damage per second:
SR-icon-spell-Ice.png Ice Storm
Spell ID: 00045f9c
Tome ID: 000a2707
350
Adept
360 0144144 A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina:
SR-icon-spell-Shock.png Lightning Cloak
Spell ID: 0003aea3
Tome ID: 000a2705
350
Adept
355 0370370 For 60 seconds nearby opponents take 8 points of shock damage and half magicka damage:
SR-icon-spell-Ice.png Icy Spear
Spell ID: 0010f7ec
Tome ID: 0010f7f3
475
Expert
725 0320320 A spear of ice that does 60 points of frost damage to Health and Stamina:
SR-icon-spell-Fire.png Incinerate
Spell ID: 0010f7ed
Tome ID: 0010f7f4
475
Expert
710 0298298 A blast of fire that does 60 points of damage. Targets on fire take extra damage:
SR-icon-spell-Shock.png Thunderbolt
Spell ID: 0010f7ee
Tome ID: 0010f7f5
475
Expert
750 0343343 A Thunderbolt that does 60 points of shock damage to Health and half that to Magicka:
SR-icon-spell-Fire.png Wall of Flames
Spell ID: 00035d7f
Tome ID: 000a2709
475
Expert
680 0118118/s Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second:
  • Constant cast on ground (each impact lasts for several seconds)
  • Fire Barrier, 8 pts for 1 sec
    • Sets targets on fire, dealing 33% of the immediate spell damage over 2s
  • Intense Flames Fear, 99 pts for 15 secs; if the Intense Flames perk has been unlocked
  • Fire (HazardWallofFireSpell), 20 damage every 2 seconds. The hazard effect lasts for 30 seconds on the ground
SR-icon-spell-Ice.png Wall of Frost
Spell ID: 00035d80
Tome ID: 000a270a
475
Expert
700 0137137/s Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second:
  • Constant cast on ground (each impact lasts for several seconds)
  • Frost Barrier, 8% for 1 sec
  • Slow, 50 pts for 5 secs
  • Deep Freeze Paralyze, for 3 secs; if the Deep Freeze perk has been unlocked
  • Frost (HazardWallofFrostSpell), 20 damage every 5 seconds, Slows enemy for 5 seconds. The hazard effect lasts for 30 seconds on the ground.
SR-icon-spell-Shock.png Wall of Storms
Spell ID: 00035d81
Tome ID: 000a270b
475
Expert
725 0145145/s Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second:
  • Constant cast on ground (each impact lasts for several seconds)
  • Wall of Storms, 8 pts for 1 sec
  • Disintegrate, 200 pts for 1 sec; if the Disintegrate perk has been unlocked
  • Shock (HazardWallofShockSpell), 20 shock damage every 1 second. The hazard effect lasts for 30 seconds on the ground
SR-icon-spell-Ice.png Blizzard
Spell ID: 0007e8e4
Tome ID: 000a270d
5100
Master
1350 11061106 Targets take 20 points of frost damage for 10 seconds, plus Stamina damage:
SR-icon-spell-Fire.png Fire Storm
Spell ID: 0007a82b
Tome ID: 000a270c
5100
Master
1290 14261426 A 100 point fiery explosion centered on the caster. Does more damage to closer targets:
SR-icon-spell-Shock.png Lightning Storm
Spell ID: 0007e8e5
Tome ID: 000a270e
5100
Master
1400 0138138/s Target takes 75 points of shock damage per second to Health, and half that to Magicka:
  • Cast then constant; no impact
  • Lightning Storm, 75 pts for 1 sec
  • Disintegrate, 200 pts for 1 sec; regardless of whether or not the Disintegrate perk has been unlocked
  • Note: This spell can be tremendously powerful if a large enough supply of magicka is available. It is even capable of disintegrating ancient dragons in a few seconds. Also note that casting incinerate, icy spear or thunderbolt has a higher damage per second, but is less magicka efficient, and can be more difficult to aim than the constant beam this spell provides.
SR-icon-spell-Fire.png Arniel's Convection
Spell ID: 0006a104
No Tome
0N/A N/A 00011/s Burns the target 1 points per second. Targets on fire take extra damage.
  • Flames, 1 pt for 1 sec
  • Specifically intended to be used for heating Dwarven Convectors in the related quest
SR-icon-spell-Absorb.png Vampiric Drain
Spell IDs: 0008d5bf / 0008d5c0 / 0008d5c1 / 0008d5c2
No Tome
0N/A N/A 00066/s
10/s
13/s
17/s
Absorb <mag> points of health per second from the target
  • Drain Health, <mag> pts for 1 sec
  • <mag> is 2, 3, 4, or 5, depending upon your level of vampirism
  • Not available for purchase
  • Spell is automatically added when you become a vampire


[edit] Illusion Spells

SR-icon-book-SpellTomeIllusion.png Spell Name
(IDs)
Skill Level Tome
Value
Magicka Base Cost Description and Effect Details Where to Get
SR-icon-spell-Magic Hat.png Clairvoyance
Spell ID: 00021143
Tome ID: 000ff7d1
10
Novice
50 002525/s Shows the path to the current goal:
SR-icon-spell-Illusion Light.png Courage
Spell ID: 0004dee8
Tome ID: 0009e2ad
10
Novice
46 003939 Target won't flee for 60 seconds and gets some extra health and stamina:
SR-icon-spell-Illusion Dark.png Fury
Spell ID: 0004deeb
Tome ID: 0009e2ac
10
Novice
43 006767 Creatures and people up to level 6 will attack anything nearby for 30 seconds:
SR-icon-spell-Illusion Light.png Calm
Spell ID: 0004dee9
Tome ID: 000a2711
225
Appren.
91 0146146 Creatures and people up to level 9 won't fight for 30 seconds:
  • Calm, 9 pts for 30 secs
SR-icon-spell-Illusion Dark.png Fear
Spell ID: 0004deea
Tome ID: 000a2712
225
Appren.
80 0153153 Creatures and people up to level 9 flee from combat for 30 seconds:
  • Fear, 9 pts for 30 secs
SR-icon-spell-Magic Hat.png Muffle
Spell ID: 0008f3eb
Tome ID: 000a270f
225
Appren.
88 0144144 You move more quietly for 180 seconds:
SR-icon-spell-Illusion Dark.png Frenzy
Spell ID: 0004deee
Tome ID: 000a2714
350
Adept
330 0209209 Creatures and people up to level 14 will attack anyone nearby for 60 seconds:
SR-icon-spell-Illusion Light.png Rally
Spell ID: 0004deec
Tome ID: 000a2713
350
Adept
300 0113113 Targets won't flee for 60 seconds and get extra health and stamina:
SR-icon-spell-Invisibility.png Invisibility
Spell ID: 00027eb6
Tome ID: 000a2715
475
Expert
625 0334334 Caster is invisible for 30 seconds. Activating an object or attacking will break the spell:
SR-icon-spell-Illusion Light.png Pacify
Spell ID: 0004deed
Tome ID: 000a2717
475
Expert
610 0290290 Creatures and people up to level 20 won't fight for 60 seconds:
  • Pacify, 20 pts for 60 secs in 15 ft
SR-icon-spell-Illusion Dark.png Rout
Spell ID: 0004deef
Tome ID: 000a2718
475
Expert
653 0316316 Creatures and people up to level 20 flee from combat for 30 seconds:
  • Rout, 20 pts for 30 secs in 15 ft
SR-icon-spell-Illusion Light.png Call to Arms
Spell ID: 0007e8dd
Tome ID: 000a271b
5100
Master
1150 0655655 Targets have improved combat skills, health and stamina for 10 minutes:
SR-icon-spell-Illusion Light.png Harmony
Spell ID: 0007e8db
Tome ID: 000a271a
5100
Master
1220 10521052 Creatures and people up to level 25 nearby won't fight for 60 seconds:
  • Harmony, 25 pts for 60 secs in 250 ft
SR-icon-spell-Illusion Dark.png Hysteria
Spell ID: 0007e8de
Tome ID: 000a271c
5100
Master
1240 0866866 Creatures and people up to level 25 flee from combat for 60 seconds:
  • Hysteria, 25 pts for 60 secs in 250 ft
SR-icon-spell-Illusion Dark.png Mayhem
Spell ID: 0007e8da
Tome ID: 000a2719
5100
Master
1250 0990990 Creatures and people up to level 25 will attack anyone nearby for 60 seconds:
SR-icon-spell-Illusion Light.png Vision of the Tenth Eye
Spell ID: 000b323e
No Tome
0N/A N/A 00000 See what others cannot.
  • Vision of the Tenth Eye, for 30 secs
  • Muffle can make players almost invisible to Falmer as they rely on hearing and are blind

[edit] Restoration Spells

SR-icon-book-SpellTomeRestoration.png Spell Name
(IDs)
Skill Level Tome
Value
Magicka Base Cost Description and Effect Details Where to Get
SR-icon-spell-Heal.png Healing
Spell ID: 00012fcc
Tome ID: 0009e2af
10
Novice
50 001212/s Heals the caster 10 points per second:
SR-icon-spell-Ward.png Lesser Ward
Spell ID: 00013018
Tome ID: 0009e2ae
10
Novice
45 003434/s Increases armor rating by 40 points and negates up to 40 points of spell damage or effects:
SR-icon-spell-Heal.png Fast Healing
Spell ID: 0002f3b8
Tome ID: 000a271d
225
Appren.
94 007373 Heals the caster 50 points:
SR-icon-spell-Heal.png Healing Hands
Spell ID: 0004d3f2
Tome ID: 000a271e
225
Appren.
89 002525/s Heals the target 10 points per second, but not undead, atronachs or machines:
SR-icon-spell-Heal.png Necromantic Healing DG
Spell ID: xx00e8d2
Tome ID: xx00e8d5
225
Appren.
115 003737 Heals the undead target 10 points per second, but not the living, atronachs or machines:
SR-icon-spell-Ward.png Steadfast Ward
Spell ID: 000211f1
Tome ID: 000a2720
225
Appren.
92 005858/s Increases armor rating by 60 points and negates up to 60 points of spell damage or effects:
SR-icon-spell-Vampire Bane.png Sun Fire DG
Spell ID: xx003f52
Tome ID: xx003f51
225
Appren.
80 002424 Ball of sunlight that does 25 points of damage to undead:
SR-icon-spell-Turn Undead.png Turn Lesser Undead
Spell ID: 0004b146
Tome ID: 000a271f
225
Appren.
89 008484 Undead up to level 6 flee for 30 seconds:
SR-icon-spell-Heal.png Close Wounds
Spell ID: 000b62ef
Tome ID: 0010f64d
350
Adept
360 0126126 Heals the caster 100 points:
SR-icon-spell-Ward.png Greater Ward
Spell ID: 000211f0
Tome ID: 000a2722
350
Adept
341 008686/s Increases armor rating by 80 points and negates up to 80 points of spell damage or effects:
SR-icon-spell-Heal.png Heal Other
Spell ID: 00012fd2
Tome ID: 000a2727
350
Adept
300 008080 Heals the target 75 points, but not undead, atronachs or machines:
SR-icon-spell-Heal.png Heal Undead DG
Spell ID: xx00e8d4
Tome ID: xx00e8d6
350
Adept
370 0115115 Heals the undead target 75 points, but not the living, atronachs or machines:
SR-icon-spell-Turn Undead.png Repel Lesser Undead
Spell ID: 0004d3f8
Tome ID: 000a2725
350
Adept
333 0115115 All affected undead up to level 8 flee for 30 seconds:
SR-icon-spell-Vampire Bane.png Stendarr's Aura DG
Spell ID: xx0038b5
Tome ID: xx003f4e
350
Adept
335 0248248 For 60 seconds, undead in melee range take 10 points sun damage per second:
SR-icon-spell-Turn Undead.png Turn Undead
Spell ID: 0005dd5d
Tome ID: 000a2721
350
Adept
323 0168168 Undead up to level 13 flee for 30 seconds:
SR-icon-spell-Vampire Bane.png Vampire's Bane DG
Spell ID: xx0038b6
Tome ID: xx003f4d
350
Adept
340 007272 Sunlight explosion that does 40 points of damage in a 15 foot radius to undead:
SR-icon-spell-Turn Undead.png Circle of Protection
Spell ID: 0005312d
Tome ID: 000a2728
475
Expert
650 0171171 Undead up to level 20 entering the circle will flee:
SR-icon-spell-Heal.png Grand Healing
Spell ID: 000b62ee
Tome ID: 000dd643
475
Expert
680 0254254 Heals everyone close to the caster 200 points:
SR-icon-spell-Turn Undead.png Repel Undead
Spell ID: 0005dd60
Tome ID: 000a2726
475
Expert
655 0353353 All affected undead up to level 16 flee for 30 seconds:
SR-icon-spell-Turn Undead.png Turn Greater Undead
Spell ID: 0005dd5e
Tome ID: 000a2729
475
Expert
664 0267267 Undead up to level 21 flee for 30 seconds:
SR-icon-spell-Turn Undead.png Bane of the Undead
Spell ID: 0008c1ab
Tome ID: 000dd647
5100
Master
1200 0988988 Sets undead up to level 30 on fire and makes them flee for 30 seconds:
SR-icon-spell-Heal.png Guardian Circle
Spell ID: 000e0ccf
Tome ID: 000fde7b
5100
Master
1220 0716716 Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it:
  The spell may not be available for sale after the quest. See the spell page for details
  1. ^ a b c d e f g h i The Respite perk is necessary to gain a Restore Stamina effect with these spells.


Spell Notes

  • The base cost for spells is the amount of magicka that would be necessary to cast the spell at 0 skill without any perks. The magicka cost at 100 skill is 41% less than the base cost; the cost can also be reduced via enchanted apparel and by unlocking various perks. See Spell Cost for the full magicka cost equation.
  • Skill level indicates which skill perk needs to be unlocked to decrease the spell's magicka cost. "N/A" is used for special spells whose cost is not affected by any perks.
  • The "Where to Get" column only lists guaranteed locations for obtaining the spell tomes. Most spell tomes are also available in random loot; see Spell Tome Locations for details.
  • For higher-level spell tomes to become available for purchase, your skill in the school must be high enough. Also, master-level spell tomes can only be acquired once that school's ritual spell quest has been completed.
  • All spell tomes have a weight of 1.
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