Skyrim:Alchemist

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Alchemist
(RefID: 000399C1, 00099804, 000C63E4, 000E7893, 001068FC)
Race Dark Elf Gender Male
Level 1 Class Conjurer
RefID 000399C1
00099804
000C63E4
000E7893
001068FC
BaseID 00099805
Other Information
Health 0 (Dead) Magicka 100
Stamina 25
Respawns Yes
Faction(s) WarlockFaction
A dead alchemist at Evergreen Grove

Alchemists are dead Dark Elf conjurers found throughout Skyrim. They all wear boots and Black Mage Robes. They all carry a nirnroot, a rare ingredient, and a leveled dagger. There is one in a cell in Fort Greenwall, one in a hanging cage outside of Fort Dunstad, one at the giant camp Cradlecrush Rock, one on a rock in a river near Talking Stone Camp, and one on a sunken altar at Evergreen Grove. They can be a good source of ingredients in the beginning of the game.

Alchemist
(RefID: 000EA527)
Location Clearpine Pond
Race High Elf Gender Female
Level 1 Class Conjurer
RefID 000EA527 BaseID 000EA528
Other Information
Health 0 (Dead) Magicka 100
Stamina 25
Respawns Yes
Faction(s) WarlockFaction
The dead female alchemist in Clearpine Pond

This Alchemist is a High Elf conjurer found at Clearpine Pond up against a fallen tree. She wears black mage robes and boots. She carries a nirnroot, a rare ingredient, a leveled dagger, and a copy of the Alchemy skill book De Rerum Dirennis. Beside her is an apothecary's satchel containing one common, uncommon, and rare ingredients each, with a 25% chance of containing one random potion of healing, of magicka, or of stamina. There are also two taproots and a blisterwort found beside her, along with an empty flower basket.

Notes[edit]

Appears only with Dragonborn
Alchemist
Race Dark Elf Gender Male
Level 1 Class Conjurer
RefID N/A BaseID 00099805
Other Information
Health 0 (Dead) Magicka 100
Class Details CombatMageConjurer
Respawns Yes
A dead alchemist found in the Altar of Thrond

Three alchemists can be found dead in Solstheim.

All three alchemists wear leveled, enchanted robes; from level 1-7, it will be black mage robes. From level 8 and up, the enchantments will match your level, and will fortify either Destruction, Restoration, or Alteration. From level 10, there is also a 25% chance the robes will have a regenerate magicka enchantment. Lastly, all of them wear the same type of boots.

They all carry a sample of nirnroot, some random, rare ingredients, and a leveled dagger (up to glass quality at level 18).