Skyrim:Alchemy Effects

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The following tables provide lists of all the alchemical effects and the ingredients with that effect. Details on the various effects can be found on the Magical Effects page. Green effects are positive effects and are used to create drinkable potions. Red effects are negative effects used to create poisons that can be applied to weapons.

Contents

[edit] Potion Strengths

The last three columns of the following table provide the magnitude, duration, and cost (gold) of a standard potion if crafted at 100 Alchemy skill, without any perks. These are not the maximum strengths of a potion: they can be increased if alchemy perks are unlocked and also by fortifying alchemy skill. With 100% Fortify Alchemy (the maximum possible without custom enchantments) and all Alchemy perks, most potions and poisons will be five times stronger (6.25 times stronger for restoration potions). Even larger enhancements are possible with custom enchantments.

Values in italics (for example, the duration of many potions) are values that are not visible in-game, and in most cases do not have an effect on gameplay. However, those values are still relevant in determining the cost of the potion.

[edit] Non-Standard Ingredients

Several effects (most notably Damage Health) have ingredients that produce non-standard potion strengths. Those ingredients are highlighted in the following table with symbols summarizing how those ingredients alter the potion. For example:

  • River Betty (2.5×Magnitude): Damage Health potions that include River Betty will have a magnitude 2.5 times greater than a standard Damage Health potion (e.g., 30 magnitude at alchemy 100). The gold cost of the potion is also affected, but the factor is not shown on this page (see Damage Health for details).
  • Nirnroot (12.6×Value): Damage Health potions that include Nirnroot will have a gold cost 12.6 times larger than a standard potion, even though the magnitude of the potion is the same. (The internal value for the duration of the potion has been changed, but that duration has no effect on game play other than through the gold cost of the potion).

When using non-standard ingredients, the effect properties are determined only by the highest priority ingredient for that effect, where the ingredient priority is believed to be the Cost for the effect, as listed for each item in the Creation Kit. The ingredients in the following table are all listed in decreasing priority, so the top-most ingredient is always the one that determines the properties. If River Betty and Nirnroot are combined, the potion will have the exact same properties as a potion made using River Betty and Deathbell or River Betty and Falmer Ear. This also means that ingredients with weaker effect strengths, such as Ectoplasm and Nightshade for Fortify Destruction, are only relevant if combined with another weak ingredient. Ectoplasm combined with any ingredient other than Nightshade yields a standard Fortify Destruction potion.

[edit] Strength Equations

Helper functions used in effect strength calculations:

 function AlchemistPerk() {
    if (Player.HasPerk "000c07cd") return 100 // Alchemist perk rank 5
    else if (Player.HasPerk "000c07cc") return 80 // Alchemist perk rank 4
    else if (Player.HasPerk "000c07cb") return 60 // Alchemist perk rank 3
    else if (Player.HasPerk "000c07ca") return 40 // Alchemist perk rank 2
    else if (Player.HasPerk "000be127") return 20 // Alchemist perk rank 1
    else return 0
 }
 
 function PhysicianPerk(MGEF mgef) {
    restoreHealth = "00042503" // Restore Health (MagicAlchRestoreHealth)
    restoreMagicka = "00042508" // Restore Magicka (MagicAlchRestoreMagicka)
    restoreStamina = "00042503" // Restore Stamina (MagicAlchRestoreStamina)
    physicianPerk = Player.HasPerk "00058215" // Physician perk
    KYWD kwda[] = mgef.KWDA // effect keywords
    if (physicianPerk and kwda.ContainsAny(restoreHealth, restoreMagicka, restoreStamina)) return 25
    else return 0
 }
 
 function BenefactorPerk(MGEF mgef) {
    beneficial = "000F8A4E" // Beneficial Effect (MagicAlchBeneficial)
    benefactorPerk = Player.HasPerk "00058216" // Benefactor perk
    isPotion = not EPAlchemyGetMakingPoison
    KYWD kwda[] = mgef.KWDA // effect keywords
    if (benefactorPerk and isPotion and kwda.Contains(beneficial)) return 25
    else return 0
 }
 
 function PoisonerPerk(MGEF mgef) {
    harmful = "00042509" // Harmful Effect (MagicAlchHarmful)
    poisonerPerk = Player.HasPerk "00058217" // Poisoner perk
    isPoison = EPAlchemyGetMakingPoison
    KYWD kwda[] = mgef.KWDA // effect keywords
    if (poisonerPerk and isPoison and kwda.Contains(harmful)) return 25
    else return 0
 }
 
 function PowerFactor(MGEF mgef) {
    ingredientMult = GetGameSetting fAlchemyIngredientInitMult // 4.0
    skillFactor = GetGameSetting fAlchemySkillFactor // 1.5
    alchemySkill = Player.GetBaseActorValue Alchemy
    fortifyAlchemy = (Player.GetActorValue Alchemy) - alchemySkill // the sum of all active Fortify Alchemy effects
    alchemistPerk = AlchemistPerk()
    physicianPerk = PhysicianPerk(mgef)
    benefactorPerk = BenefactorPerk(mgef)
    poisonerPerk = PoisonerPerk(mgef)
    return ingredientMult * (1 + (skillFactor - 1) * alchemySkill / 100) *
            (1 + fortifyAlchemy / 100) * (1 + alchemistPerk / 100) *
            (1 + physicianPerk / 100) * (1 + benefactorPerk / 100 + poisonerPerk / 100)
    // alternative result, wrong:
    //     ingredientMult * skillFactor ^ (alchemySkill / 100) *
    //      (1 + fortifyAlchemy / 100) * (1 + alchemistPerk / 100) *
    //      (1 + physicianPerk / 100) * (1 + benefactorPerk / 100 + poisonerPerk / 100)
 }

The magnitude, duration, and gold value of a potion effect are calculated from:

 MGEF effect = ingredient.Effect.EFID
 powerFactor = PowerFactor(effect)
 
 magnitude = ingredient.Effect.EFIT.Magnitude
 if (effect.DATA.Flags.NoMagnitude) magnitude = 0
 magnitudeFactor = 1
 if (effect.DATA.Flags.PowerAffectsMagnitude) magnitudeFactor = powerFactor
 magnitude = round(magnitude * magnitudeFactor)
 
 duration = ingredient.Effect.EFIT.Duration
 if (effect.DATA.Flags.NoDuration or duration < 0) duration = 0
 durationFactor = 1
 if (effect.DATA.Flags.PowerAffectsDuration) durationFactor = powerFactor
 duration = round(duration * durationFactor)
 
 magnitudeFactor = 1
 if (magnitude > 0 ) magnitudeFactor = magnitude
 durationFactor = 1
 if (duration > 0 ) durationFactor = duration / 10
 value = floor(effect.DATA.BaseCost * (magnitudeFactor * durationFactor) ^ 1.1)

The magnitude of a potion is calculated from:

 Magnitude =   Base_Mag *
               4 *                         (Game setting fAlchemyIngredientInitMult)
              (1.5^(Alchemy_Skill/100))*   (1.5 is the game setting fAlchemySkillFactor)
              (1 + Fortify_Alchemy/100)*
              (1 + Alchemist_Perk/100) *
              (1 + Physician_Perk/100) *
              (1 + Benefactor_Perk/100 + Poisoner_Perk/100) )

For potions where the duration varies instead of magnitude, the same equation is applied to the duration, using Base_Dur instead of Base_Mag. Currently duration only varies for Invisibility, Paralysis, Slow and Waterbreathing; for all other effects: Duration = Base_Dur. The values used in these equations are:

  • Base_Mag and Base_Dur are the strengths for the single strongest ingredient being used in the potion. In the game data, these base values are listed in the ingredient's EFIT field. The standard base values used for each effect are listed on each effect page, as well as details about the base values for any non-standard ingredients.
  • Alchemy_Skill is your character's alchemy skill (15-100)
  • Fortify_Alchemy is the sum of all active Fortify Alchemy enchantments
  • Alchemist_Perk is the enhancement from the Alchemist perk (0, 20, 40, 60, 80, or 100)
  • Physician_Perk is the enhancement from the Physician perk (0 or 25). This value is only set to 25 if your character has unlocked the perk and it is being applied to a Restore Health, Restore Magicka, or Restore Stamina effect
  • Benefactor_Perk is the enhancement from the Benefactor perk (0 or 25). This value is only set to 25 if your character has unlocked the perk and it is being applied to a beneficial effect in a potion.
  • Poisoner_Perk is the enhancement from the Poisoner perk (0 or 25). This value is only set to 25 if your character has unlocked the perk and it is being applied to a negative effect in a poison.
    • (Only one of Benefactor_Perk or Poisoner_Perk is ever non-zero).

The gold cost of a potion is calculated from:

 Gold_cost = floor( Base_Cost * (Magnitude^1.1) * 0.0794328 * (Duration^1.1) )

If the magnitude or duration is zero, the corresponding term is dropped from the equation, i.e.:

 Gold_cost (When Magnitude = 0) = floor( Base_Cost * 0.0794328 * (Duration^1.1) )
 Gold_cost (When Duration = 0)  = floor( Base_Cost * (Magnitude^1.1) )

If the magnitude or duration is not displayed in game, that does not necessarily mean that the value is zero. The game still has an internal value for each parameter (based on the ingredient's Base_Mag and Base_Dur) which is used in this calculation. These internal values are listed in the following table.

[edit] Multiple-Effect Potions

If a potion has multiple effects, the magnitude, duration, and gold cost of each effect is separately determined according to the above equations. The total gold cost of the potion is the sum of the costs of the individual effects.

The effect with the largest individual gold cost is the effect that controls the overall properties of the mixture. That effect is used for naming, and it determines whether the result is considered to be a potion or a poison. The determination of the strongest effect is actually done before the perks are factored into the gold cost (i.e., having the Benefactor and/or Poisoner perk does not alter whether a mixture is a poison or a potion.)

Additional adjustments that are made include:

  • The Benefactor perk only applies to effects in potions — beneficial side-effects of a poison are not enhanced.
  • The Poisoner perk only applies to effects in poisons — negative side-effects of a potion are not enhanced.
  • If the Purity perk has been unlocked, the properties of all negative effects in a potion will be set to zero (and positive effects in a poison will be set to zero). This means that the gold cost of the potion will be reduced.

[edit] Effect List

Effect (ID) Ingredients Description Base_Cost Base_Mag Base_Dur Gold Value at 100 skill
Cure Disease
(000AE722)

Felsaad Tern FeathersDB
Mudcrab Chitin
Vampire Dust
Charred Skeever Hide (0.36×Value)
Hawk Feathers (0.36×Value)

Cures all diseases. 0.5 5 0 21
Damage Health
(0003EB42)

Jarrin Root (100×Magnitude)
River Betty (2.5×Magnitude)
Nirnroot (12.6×Value)
Crimson Nirnroot (3×Magnitude)
Deathbell (1.5×Magnitude)
Ectoplasm
Emperor Parasol MossDB
Falmer Ear
Human Flesh
Human Heart
Imp Stool
Nightshade
Poison BloomDG
Red Mountain Flower
Skeever Tail
Small Antlers
Troll Fat
Void Salts

Causes <mag> points of poison damage. 3 2 1 3
Damage Magicka
(0003A2B6)

Butterfly Wing
Chaurus Eggs
Daedra Heart
Eye of Sabre Cat
Glow Dust
Hagraven Feathers
Hanging Moss
Human Heart
Jarrin Root
Luna Moth Wing
Namira's Rot
Nordic Barnacle
Trama RootDB

Drains the target's Magicka by <mag> points. 2.2 3 0 52
Damage Magicka Regen
(00073F2B)

Ancestor Moth WingDG
Bear Claws
Blue Butterfly Wing
Blue Mountain Flower
Burnt Spriggan WoodDB
Chaurus Hunter AntennaeDG
Chicken's Egg
Glow Dust
Hanging Moss
Hawk's EggHF
Human Heart
Jarrin Root
Nightshade
Spider Egg
Spriggan Sap

Decrease the target's Magicka regeneration by <mag>% for <dur> seconds. 0.5 100[1] 5 265
Damage Stamina
(0003A2C6)

Crimson Nirnroot (3×Magnitude)
Ancestor Moth WingDG
Ash Creep ClusterDB
Berit's Ashes
Blisterwort
Blue Butterfly Wing
Bone Meal
Canis Root
Chaurus Hunter AntennaeDG
Cyrodilic Spadetail
Giant's Toe
Jarrin Root
Nirnroot
Rock Warbler Egg
Spider Egg

Drain the target's Stamina by <mag> points. 1.8 3 0 43
Damage Stamina Regen
(00073F2C)

Creep Cluster
Daedra Heart
Frost Mirriam
Giant's Toe
Histcarp
Juniper Berries
Large Antlers
Silverside Perch
Skeever Tail
Wheat
Yellow Mountain FlowerDG

Decrease the target's Stamina regeneration by <mag>% for <dur> seconds. 0.3 100[1] 5 159
Fear
(00073F20)

Blue Dartwing
Cyrodilic Spadetail
Daedra Heart
GleamblossomDG
Namira's Rot
Netch JellyDB
Poison BloomDG
Powdered Mammoth Tusk

Creatures and people up to level <mag> flee from combat for <dur> seconds. 5 1 30 120
Fortify Alteration
(0003EB24)

Burnt Spriggan WoodDB
Grass Pod
River Betty
Spriggan Sap

Alteration spells last <mag>% longer for <dur> seconds. 0.2 4 60 47
Fortify Barter
(0003EB23)

Butterfly Wing
Dragon's Tongue
Hagraven Claw
Tundra Cotton

You haggle for <mag>% better prices for <dur> seconds. 2 1 30 48
Fortify Block
(0003EB1C)

Bleeding Crown
Boar TuskDB
Pearl
Slaughterfish Scales
Tundra Cotton
Briar Heart (0.5×Magnitude)
Honeycomb (0.5×Magnitude)

Blocking absorbs <mag>% more damage for <dur> seconds. 0.5 4 60 118
Fortify Carry Weight
(0003EB01)

Creep Cluster
Giant's Toe
Hawk Beak
Netch JellyDB
Poison BloomDG
River Betty
Scaly Pholiota
Trama RootDB
Wisp Wrappings

Carrying capacity increases by <mag> for <dur> seconds. 0.15 4 300 208
Fortify Conjuration
(0003EB25)

Ancestor Moth WingDG
Berit's Ashes
Blue Butterfly Wing
Blue Mountain Flower
Bone Meal
Chaurus Hunter AntennaeDG
Frost Salts
Hagraven Feathers
Lavender

Conjurations spells last <mag>% longer for <dur> seconds. 0.25 5 60 75
Fortify Destruction
(0003EB26)

Ash Creep ClusterDB
Beehive Husk
Glow Dust
Glowing Mushroom
Wisp Wrappings
Ectoplasm (0.8×Magnitude)
Nightshade (0.8×Magnitude)

Destruction spells are <mag>% stronger for <dur> seconds. 0.5 5 60 151
Fortify Enchanting
(0003EB29)

Ancestor Moth WingDG
Blue Butterfly Wing
Chaurus Hunter AntennaeDG
Hagraven Claw
Snowberries
Spawn AshDB
Spriggan Sap

For <dur> seconds, items are enchanted <mag>% stronger. 0.6 1 30 14
Fortify Health
(0003EAF3)

Boar Tusk (5.9×Value)DB
Giant's Toe (5.9×Value)
Bear Claws
Blue Mountain Flower
Glowing Mushroom
Hanging Moss
Wheat
Yellow Mountain FlowerDG

Health is increased by <mag> points for <dur> seconds. 0.35 4 60 82
Fortify Heavy Armor
(0003EB1E)

Ice Wraith Teeth
Sabre Cat Tooth
Slaughterfish Scales
Thistle Branch
White Cap

Increase Heavy Armor skill by <mag> points for <dur> seconds. 0.5 2 60 55
Fortify Illusion
(0003EB27)

Dwarven Oil
Mora Tapinella
Scaly Pholiota
Taproot
Dragon's Tongue

Illusion spells are <mag>% stronger for <dur> seconds. 0.4 4 60 94
Fortify Light Armor
(0003EB1F)

Ash Hopper JellyDB
Beehive Husk
Felsaad Tern FeathersDB
Hawk Feathers
Honeycomb
Luna Moth Wing
Skeever Tail

Increases Light Armor skill by <mag> points for <dur> seconds. 0.5 2 60 55
Fortify Lockpicking
(0003EB21)

Ashen Grass PodDB
Falmer Ear
Namira's Rot
Pine Thrush Egg
Spider Egg

Lockpicking is <mag>% easier for <dur> seconds. 0.5 2 30 25
Fortify Magicka
(0003EAF8)

Briar Heart
Ectoplasm
Emperor Parasol MossDB
Histcarp
Jazbay Grapes
Red Mountain Flower
Salmon RoeHF
Tundra Cotton
Void Salts

Magicka is increased by <mag> points for <dur> seconds. 0.3 4 60 71
Fortify Marksman
(0003EB1B)

Canis Root
Elves Ear
Juniper Berries
Spider Egg

Bows do <mag>% more damage for <dur> seconds. 0.5 4 60 118
Fortify One-handed
(0003EB19)

Bear Claws
Canis Root
Hanging Moss
Hawk Feathers
Rock Warbler Egg
Small Pearl

One-handed weapons do <mag>% more damage for <dur> seconds. 0.5 4 60 118
Fortify Pickpocket
(0003EB20)

Blue Dartwing
Nordic Barnacle
Orange Dartwing
Slaughterfish Egg

Pickpocketing is <mag>% easier for <dur> seconds. 0.5 4 60 118
Fortify Restoration
(0003EB28)

Abecean Longfin
Cyrodilic Spadetail
Salt Pile
Small Antlers
Small Pearl
Yellow Mountain FlowerDG

Restoration spells are <mag>% stronger for <dur> seconds. 0.5 4 60 118
Fortify Smithing
(0003EB1D)

Blisterwort
Glowing Mushroom
Sabre Cat Tooth
Spriggan Sap

For <dur> seconds, weapon and armor improving is <mag>% better. 0.75 4 30 82
Fortify Sneak
(0003EB22)

Abecean Longfin
Ashen Grass PodDB
Frost Mirriam
Hawk Feathers
Human Flesh
Powdered Mammoth Tusk
Purple Mountain Flower
Beehive Husk

You are <mag>% harder to detect for <dur> seconds. 0.5 4 60 118
Fortify Stamina
(0003EAF9)

Boar Tusk (1.25×Magnitude, 5.9×Value)DB
Chaurus Eggs
Garlic
Large Antlers
Lavender
Slaughterfish Egg
Torchbug Thorax

Stamina is increased by <mag> points for <dur> seconds. 0.3 4 60 71
Fortify Two-handed
(0003EB1A)

Dragon's Tongue
Emperor Parasol MossDB
Fly Amanita
Troll Fat

Two-handed weapons do <mag>% more damage for <dur> seconds. 0.5 4 60 118
Frenzy
(00073F29)

Blisterwort
Boar TuskDB
Falmer Ear
Fly Amanita
Hagraven Feathers
Human Heart
Troll Fat

Creatures and people up to level <mag> will attack anything nearby for <dur> seconds. 15 1 10 107
Invisibility
(0003EB3D)

Ash Creep ClusterDB
Chaurus Eggs
Crimson Nirnroot
Ice Wraith Teeth
Luna Moth Wing
Nirnroot
Vampire Dust

Invisibility for <dur> seconds. 100 0[1] 4[2] 261
Lingering Damage Health
(0010AA4A)

Imp Stool
Mora Tapinella
Orange Dartwing
ScathecrawDB
Slaughterfish Egg
Slaughterfish Scales

Causes <mag> points of poison damage for <dur> seconds. 12 1 10 86
Lingering Damage Magicka
(0010DE5F)

Hagraven Claw
Purple Mountain Flower
Swamp Fungal Pod
Torchbug Thorax
Wheat

Drains the target's Magicka by <mag> points per second for <dur> seconds. 10 1 10 71
Lingering Damage Stamina
(0010DE5E)

Butterfly Wing
Chicken's Egg
Hawk's EggHF
Nightshade
Small Antlers

Drain the target's Stamina by <mag> points per second for <dur> seconds. 1.8 1 10 12
Paralysis
(00073F30)

Briar Heart
Canis Root
GleamblossomDG
Human Flesh
Imp Stool
Netch JellyDB
Swamp Fungal Pod

Target is paralyzed for <dur> seconds. 500 0[1] 1[2] 285
Ravage Health
(00073F26)

Cyrodilic Spadetail
Eye of Sabre Cat
Giant Lichen
Jazbay Grapes
ScathecrawDB
Silverside Perch
Skeever Tail

Causes <mag> points of concentrated poison damage. 0.4 2 10 6
Ravage Magicka
(00073F27)

Frost Mirriam
Grass Pod
Lavender
Orange Dartwing
Red Mountain Flower
ScathecrawDB
Spawn AshDB
White Cap

Concentrated poison damages magicka by <mag> points. 1 2 10 15
Ravage Stamina
(00073F23)

Deathbell (2.1×Value)
Bee
Berit's Ashes
Bone Meal
Honeycomb
ScathecrawDB
Spawn AshDB
Thistle Branch

Concentrated poison damages stamina by <mag> points. 1.6 2 10 24
Regenerate Health
(0003EB06)

Emperor Parasol MossDB
Garlic
GleamblossomDG
Juniper Berries
Luna Moth Wing
Namira's Rot
Nordic Barnacle
Vampire Dust

Health regenerates <mag>% faster for <dur> seconds. 0.1 5 300 177
Regenerate Magicka
(0003EB07)

Dwarven Oil
Fire Salts
Garlic
Jazbay Grapes
Moon Sugar
Salmon RoeHF
Salt Pile
Taproot

Magicka regenerates <mag>% faster for <dur> seconds. 0.1 5 300 177
Regenerate Stamina
(0003EB08)

Bee
Fly Amanita
Mora Tapinella
Scaly Pholiota

Stamina regenerates <mag>% faster for <dur> seconds. 0.1 5 300 177
Resist Fire
(0003EAEA)

Ash Creep ClusterDB
Ashen Grass PodDB
Berit's Ashes
Bone Meal
Dragon's Tongue
Fire Salts
Fly Amanita
Mudcrab Chitin
Snowberries
Spawn AshDB
Elves Ear

Resist <mag>% of fire damage for <dur> seconds. 0.5 3 60 86
Resist Frost
(0003EAEB)

Frost Mirriam
Frost Salts
Hawk Beak
Moon Sugar
Purple Mountain Flower
Silverside Perch
Slaughterfish Scales
Small Pearl
Snowberries
Thistle Branch

Resist <mag>% of frost damage for <dur> seconds. 0.5 3 60 86
Resist Magic
(00039E51)

Bleeding Crown
Chicken's Egg
Crimson Nirnroot
Felsaad Tern FeathersDB
GleamblossomDG
Hagraven Claw
Hawk's EggHF
Lavender
Nirnroot
Tundra Cotton
Void Salts
Wisp Wrappings

Resist <mag>% of magic for <dur> seconds. 1 1 60 51
Resist Poison
(00090041)

Charred Skeever Hide
Falmer Ear
Garlic
Grass Pod
Mudcrab Chitin
Slaughterfish Egg
Troll Fat
Yellow Mountain FlowerDG
Beehive Husk (0.5×Magnitude)
Thistle Branch (0.75×Magnitude)

Resist <mag>% of poison for <dur> seconds. 0.5 4 60 118
Resist Shock
(0003EAEC)

Ash Hopper JellyDB
Blue Dartwing
Glow Dust
Glowing Mushroom
Hawk Beak
Pearl
Pine Thrush Egg
Snowberries
Swamp Fungal Pod

Resist <mag>% of shock damage for <dur> seconds. 0.5 3 60 86
Restore Health
(0003EB15)

Ash Hopper JellyDB
Blue Dartwing
Blue Mountain Flower
Butterfly Wing
Charred Skeever Hide
Daedra Heart
Eye of Sabre Cat
Felsaad Tern FeathersDB
Rock Warbler Egg
Swamp Fungal Pod
Wheat
Blisterwort (0.6×Magnitude)
Imp Stool (0.6×Magnitude)

Restore <mag> points of Health. 0.5 5 0 21
Restore Magicka
(0003EB17)

Briar Heart
Creep Cluster
Dwarven Oil
Ectoplasm
Elves Ear
Fire Salts
Frost Salts
Giant Lichen
Grass Pod
Human Flesh
Moon Sugar
Mora Tapinella
Pearl
Red Mountain Flower
Taproot
Vampire Dust
White Cap

Restore <mag> points of Magicka. 0.6 5 0 25
Restore Stamina
(0003EB16)

Netch Jelly (2×Magnitude)DB
Bee
Charred Skeever Hide
Eye of Sabre Cat
Hawk Beak
Histcarp
Honeycomb
Large Antlers
Mudcrab Chitin
Orange Dartwing
Pearl
Pine Thrush Egg
Powdered Mammoth Tusk
Purple Mountain Flower
Sabre Cat Tooth
Silverside Perch
Small Pearl
Torchbug Thorax
Wisp Wrappings
Bear Claws (0.8×Magnitude)
Salmon Roe (0.4×Magnitude)HF

Restore <mag> Stamina. 0.6 5 0 25
Slow
(00073F25)

Burnt Spriggan WoodDB
Deathbell
Poison BloomDG
River Betty
Salt Pile
Large Antlers
Trama RootDB

Target moves at 50% speed for <dur> seconds. 1 50[1] 5 247
Waterbreathing
(0003AC2D)

Salmon Roe (15.4×Value)HF [3]
Chicken's Egg
Hawk's EggHF
Histcarp
Nordic Barnacle

Can breathe underwater for <dur> seconds. 30 0 5 100
Weakness to Fire
(00073F2D)

Bleeding Crown
Burnt Spriggan WoodDB
Frost Salts
Ice Wraith Teeth
Juniper Berries
Moon Sugar
Powdered Mammoth Tusk

Target is <mag>% weaker to fire damage for <dur> seconds. 0.6 3 30 48
Weakness to Frost
(00073F2E)

Abecean Longfin
Ash Hopper JellyDB
Fire Salts
Ice Wraith Teeth
White Cap
Elves Ear

Target is <mag>% weaker to frost damage for <dur> seconds. 0.5 3 30 40
Weakness to Magic
(00073F51)

Creep Cluster
Dwarven Oil
Jazbay Grapes
Rock Warbler Egg
Salt Pile
Scaly Pholiota
Taproot
Torchbug Thorax

Target is <mag>% weaker to magic for <dur> seconds. 1 2 30 51
Weakness to Poison
(00090042)

Abecean Longfin
Bleeding Crown
Chaurus Eggs
Deathbell
Giant Lichen
Pine Thrush Egg
Sabre Cat Tooth
Small Antlers

Target is <mag>% weaker to poison for <dur> seconds. 1 2 30 51
Weakness to Shock
(00073F2F)

Ashen Grass PodDB
Bee
Giant Lichen
Hagraven Feathers
Trama RootDB
Void Salts

Target is <mag>% weaker to shock damage for <dur> seconds. 0.7 3 30 56
  1. ^ a b c d e This magnitude is not altered by level, perks, or enchantments
  2. ^ a b Duration altered by level, perks, and enchantments.
  3. ^ The gold multiplier for this effect is incorrect.

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