|This article is being developed as part of the Skyrim Houses Redesign Project. If you see this tag it means the article can still be improved. Please see the project page for guidelines.|
|# of Zones||1|
|Respawn Time||Never (storage is safe)|
|Song of the Alchemists|
|Console Location Code(s)|
|Southwest of Riverwood across White River
South of Bleak Falls Barrow
|# of Alchemy Labs||1|
|# of Arcane Enchanters||1|
This cabin is very close to where you are after escaping from Helgen. It's also very close to the exit from Bleak Falls Barrow and The Guardian Stones. The sole occupant is an elderly woman named Anise. The entire structure is in a remarkable state of disrepair.
The surrounding wilderness often contains friendly hunters or hostile bandits. The latter may engage her in combat, in which case she will use flame spells and may summon a familiar. There are many harvestable mountain flowers around her cabin and a small vegetable garden next to the entrance consisting of leeks, cabbages, and potatoes.
It has one interior zone, the Cellar.
 Anise's Cabin
To the immediate right on entering is a tall non-respawning cupboard with a petty soul gem on its bottom shelf. Opposite the entryway is a small wooden chair next to a few sacks and a barrel. To the left is a ragged wooden table pressed against the south corner, a bed with a small shelf containing a copy of the Alchemy skill book Song of the Alchemists in the east corner, a non-respawning dresser on the west wall across from the bed, and a partially covered trap door with a novice lock leading to the cellar.
To your immediate left upon entering the cellar is a low shelf with an apothecary's satchel resting on it and an alchemy lab. Opposite this is a counter with a few potions, alchemical ingredients, and a letter revealing that Anise is in fact a witch looking to start up a new coven. To the left of this counter in the corner is an arcane enchanter, and to the right is a tall cupboard with a couple of potions on top. The ladder leading back upstairs is right next to this cupboard.
When you exit the cellar, Anise will become hostile and attack, shouting, "Fool! None may know my secret!" This will happen regardless of whether or not you entered the cellar undetected.
- When Anise dies, the bed becomes unowned. However, all other items remain owned, and taking them counts as stealing. Also, entering the cellar is always trespassing, which has little effect except that most followers will refuse to say anything but "You're not supposed to be in here" when you talk to them there.
- The cabin's basement is non-respawning, meaning that all containers are safe for storage. Several of the containers on the ground floor of the cabin are also standard safe containers (e.g., the cupboard and dresser). Be careful, as the barrel outside is not safe.
- This makes Anise's cabin a good starter home, since it has an alchemy lab, an arcane enchanter, a bed, safe storage, and is a fast travel destination.