|Home Town||Darkwater Crossing|
|House||Verner and Annekke's House|
|Primary Skills||Archery, Light Armor, Block, One-handed|
|Faction(s)||CrimeFactionEastmarch; DarkwaterCrossingVernersHouseFaction; Favor104QuestGiverFaction; PotentialFollowerFaction; TownDarkwaterCrossingFaction|
Annekke Crag-Jumper is a Nord ranger who lives and works in Darkwater Crossing with her husband Verner Rock-Chucker at Goldenrock Mine. The first time you meet her she will be friendly and remark "A traveler? I'll you've seen some sights. We should swap tales sometime."
Unlike her husband, Annekke prefers to adventure rather than work in the mine and will offer the player a quest to defeat a group of bandits at a random hideout. Upon completion of the quest, Annekke will train the player in one point of Light Armor and become available as a follower. She can also be recruited for the Blades.
She may give you some directions such as "There's a gorgeous tree that grows right up through a cave to the northeast of here." and "If you head straight west from where the White River splits towards Whiterun, you can get a look at the Cradlecrush giants." She will also give a warning about the area by saying "If you're heading to Kynesgrove, stick to the road. Some pretty dangerous caves between here and there."
She may tell you that "I used to be an adventurer in my day, then I settled down. Got married. Verner used to love exploring before we got married. Now he's become a bit of a milk drinker. Likes to stay home."
If you ask her about her earlier days as an adventurer she will reply with "That's right. Used to explore all over. I'm the one who originally found the mine Darkwater Crossing was built around."
She will then elaborate further and tell you that "I was actually scouting a bit the other day, old times sake. Spied a brigand heading back to his camp. Up for a little hunting? My husband is being a sad stick, so I can't go myself."
If you agree to kill the bandits she will be pleased and say "This brings back memories. Come back when you're done and maybe I'll be up to showing you a few tricks." This will initiate her quest to kill the bandit leader at a random location.
As you are leaving she will give you few words of advice by saying "Bandits are cowards. Don't strain yourself chasing them all down."
Once you have completed her quest she will be visibly happy and say "You remind me of myself a few years ago. Let me show you a little bit about wearing light armor. It's helped me out whenever I was scouting." This will increase your light armor skill by one point.
She will then offer her help as a follower by telling you that "Now I've got the itch to travel again. If you're leaving town, I wouldn't mind coming with for a while."
 Related Quests
- Although you can't marry Annekke, you can marry her daughter, Sylgja—which can make her your follower and mother-in-law.
- Although listed as a Ranger Class; unlike Faendal and Jenassa she cannot dual wield most weapons properly. She will dual wield Forsworn weapons. Also, she can do so if you give her a pickaxe, just like Derkeethus, and will use the pickaxe as an offhand weapon.
- As with all Radiant quests that have multiple quest-givers, you can only have one of them active. If you want to start Annekke's quest and you already have another version of Kill the Bandit Leader active, you need to complete it before you can start this one.
- It appears that she may attack without provocation either when in the mine or out.
- This can be resolved by leaving, waiting and then returning at a later date.
- Another way to solve is to get a bounty in Eastmarch and pay it off.
- Her radiant quest may conflict with a Thieves Guild quest depending on the radiant options.
- Annekke may not give her radiant quest, ever, even if the player has no other active quests that could possibly conflict with it. The other two NPCs that give the Kill the Bandit Leader radiant quest appear unaffected, even while Annekke is glitched. This makes it impossible to acquire Annekke as a follower, and she will only give ambient dialogue instead of entering into a conversation tree.
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