Skyrim:Armor

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Armor is a type of apparel that is worn on the body to reduce damage from attacks. Armor comes in two varieties, corresponding to the two different skills governing armor usage: Heavy Armor and Light Armor. In addition, there are Shields which provide an additional passive increase to armor rating (active blocking is governed by the Block skill).

Armor comes in several pieces which can be equipped independently of each other, these pieces are:

  • Helmet: covers your head
  • Boots: covers your feet and ankles
  • Gauntlets: covers your hands up to your elbow
  • Armor: covers your legs, chest and shoulders
  • Shield: protect and block attacks.

[edit] Armor Materials

Armor appears in several different materials and styles, which determine the quality of the armor. Higher quality armor provides better protection (but is generally heavier). Which quality armor you will find is generally determined based on your character's level.

The following table describes the base level at which an armor type begins to show up randomly for the player. Lower level armor will also randomly appear, but so will higher level armors in certain situations: potentially up to at least 12 levels "early". Enchanted versions of each armor type will begin to appear one level later; see Generic Magic Apparel for more information. See Leveled Lists for details on how these lists are used to determine the probabilities of individual items appearing. Although dragonscale, dragonplate, and daedric armor can all be found in random loot once your level is high enough, the chances of finding any of these armor types is 20 times smaller than other armor types.

Most armor from the list below can be created at Forges, by using the Smithing skill. The ability to make armor is not dependent upon your character's level, but is instead dependent upon which Smithing perks you have unlocked. All standard armor can also be tempered at Workbenches, if you have the necessary auxiliary item. Tempering is twice as effective if you have unlocked the perk necessary to forge that armor. Tempering an enchanted version of the armor (whether custom-enchanted, or generic) is similar to tempering the base version – it requires the same auxiliary item, and is twice as effective if you have unlocked the forging perk – but also requires the Arcane Blacksmith perk to be unlocked.

Level Light Armor Perk to Forge Item for Tempering
1 Fur N/A Leather
Hide No perk needed Leather
Studded No perk needed Iron Ingot
8 Leather No perk needed Leather
12 Elven Elven Smithing Refined Moonstone
19 Scaled Advanced Armors Corundum Ingot
27 Elven Gilded Elven Smithing Quicksilver Ingot
36 Glass Glass Smithing Refined Malachite
46 Dragonscale Dragon Armor Dragon Scales
Level Heavy Armor Perk to Forge Item for Tempering
1 Iron No perk required Iron Ingot
Banded Iron No perk required Corundum Ingot
6 Steel Steel Smithing Steel Ingot
12 Dwarven Dwarven Smithing Dwarven Metal Ingot
18 Steel Plate Advanced Armors Corundum Ingot
25 Orcish Orcish Smithing Orichalcum Ingot
32 Ebony Ebony Smithing Ebony Ingot
40 Dragonplate Dragon Armor Dragon Scales or Dragon Bone
48 Daedric Daedric Smithing Ebony Ingot

Dragonplate Cuirasses and Shields are tempered using Dragon Bone; all other Dragonplate armor is improved using Dragon Scales.
All Daedric armor (except the boots, which are bugged) can also be made at the Atronach Forge, in which case the Daedric Smithing perk is not needed, but instead the Sigil Stone must be obtained. Tempering armor created at the Atronach Forge is still augmented by the Daedric Smithing perk.

[edit] Armor Rating

Armor Ratios

For all of the armor listed on this site, the provided armor ratings are the base armor ratings. The actual protection your character will receive from the armor is dependent upon your skill in that armor type and any relevant perks that you have unlocked. The rating can also be improved by using smithing to change the armor's quality to "Fine" , "Superior", "Exquisite", "Flawless", "Epic" or "Legendary".

The armor rating only reduces physical damage, not magical damage.

Approximate formulas:

displayed armor rating = (worn armor rating + item quality) * (1 + 0.4 * (skill + skill effect)/100) *
                          (1 + Custom Fit or Well Fitted + Matching Set) * (1 + Agile Defender or Juggernaut) +
                          (shield armor rating + item quality) * (1 + 0.4 * (skill + skill effect)/100) *
                          (1 + Custom Fit or Well Fitted + Matching Set) + armor effects
 hidden armor rating    = 25 per piece worn
 damage reduction%      = (displayed armor rating + hidden armor rating) * 0.12

Clothes/robes do not benefit from the hidden armor rating bonus.

For NPCs the skill coefficient is 1.5 instead of 0.4.

Note the difference between skill effects (e.g. Fortify Light/Heavy Armor equipment, Ancient Knowledge) and armor effects (e.g. x-flesh spells, Lord Stone).

Your durability against physical attacks (i.e. the amount of raw damage you can sustain) is proportional to 100 / (100 - damage reduction%). This results in hyperbolic growth in your physical durability, up to the cap of 80% damage reduction giving an x5 multiplier to your physical durability. Thus, the more armor rating you have, the more each additional point of armor rating is worth. The graph displayed shows the multiplier to your physical durability relative to no armor based on the displayed armor rating, assuming you are wearing all four pieces of armor (+100 hidden armor rating) and have no other effects.

[edit] Armor Cap

Physical damage reduction is capped at 80%. If you have 100 skill and all relevant armor perks, this requires a tempered armor rating of about 135. You can increase your tempered armor rating by 1 roughly every 2 points of Smithing with the appropriate perk, or every 4 without. Therefore, at 100 Smithing you will need 85 base armor with the appropriate perk, which is not achievable without a shield with Light Armor (though Dragonscale comes close at 82 for the set) and requires at least a Steel Plate set for Heavy Armor. With Fortify Smithing enchanted apparel and Smithing potions you can boost Smithing even further, which can potentially allow any material for which a Smithing perk exists to reach the cap. At the extreme end, you will need about 126 Smithing to make Steel Armor hit the cap, and about 154 Smithing for an Elven set. Unfortunately, Fur, Hide, Studded, Leather, and Iron armors are not affected by any Smithing perks and so cannot be improved as much.

With the aid of enchanting (fortify smithing) and pre-made enchanting and smithing potions, and of course the appropriate armor perks, you can reach the armor cap with any style or type of armor in the game, even hide and iron armor. All without even using a shield.

Shields, spells, and the Lord Stone can reduce the base armor required to hit the cap even further, but these require more management.

[edit] Notes

  • Clothes, such as robes and other apparel, do not count as armor. They do not benefit from the hidden armor rating bonus.
  • Custom Fit, Well Fitted, and Matching Set perks are applied to shields if the four pieces of worn armor (armor, helmet, gloves, boots) match appropriately. The shield does not have to be of the same set, or even the same skill.
  • Shields do not benefit from the 5*20% initial perks in heavy/light armor skills.
  • Armor rating/damage reduction does not affect the speed at which the skill is trained.
  • Occasionally, if you drop a piece of armor, usually the main piece in a crowded area, an NPC will run up to you and ask you if you are throwing it away, and if they can have it. Other NPCs may comment on how you are littering, but this usually only happens with Miscellaneous items. Other times they will simply just give it back.
  • Guards may comment on what kind of armor you're wearing, depending on what faction they belong to and what you're wearing at the time.
  • You can enhance armor once past Legendary (i.e. you enhance to Legendary then enhance again) with enough Fortify Smithing enchantments and potions. So for Deadric Armor so enhanced Armor=411 Boots=180 Gauntlets=180 Helmet=201 all told an armor rating of 972. The same can be done with weapons.

[edit] Light Armor

[edit] Armor

Name ID Weight Value Rating
Fur Armor 0006f393
0010594b
0010594d
0010594f
6 50 23
Hide Armor 00013911 5 50 20
Studded Armor 0001b3a2 6 75 23
Leather Armor 0003619e 6 125 26
Elven Armor 000896a3 4 225 29
Scaled Armor 0001b3a3 6 350 32
Scaled Horn Armor 0001b3a4 6 350 32
Elven Gilded Armor 0001392a 4 550 35
Glass Armor 00013939 7 900 38
Dragonscale Armor 0001393e 10 1500 41

Scaled Horn Armor cannot be tempered, because it was completely left out of the appropriate list.

[edit] Boots

Name ID Weight Value Rating
Fur Shoes 0006f398 2 4 6
Fur Boots 000a6d7f 2 5 5
Hide Boots 00013910 1 10 5
Leather Boots 00013920 2 25 7
Elven Boots 0001391a 1 45 8
Scaled Boots 0001b39f 2 70 9
Glass Boots 00013938 2 190 11
Dragonscale Boots 0001393d 3 300 12

[edit] Gauntlets

Name ID Weight Value Rating
Fur Bracers 0006f39b 1 10 6
Fur Gauntlets 000a6d7d 2 5 5
Hide Bracers 00013912 1 10 5
Leather Bracers 00013921 2 25 7
Elven Gauntlets 0001391c 1 45 8
Scaled Bracers 0001b3a0 2 70 9
Glass Gauntlets 0001393a 2 190 11
Dragonscale Gauntlets 0001393f 3 300 12

[edit] Helmets

Name ID Weight Value Rating
Fur Helmet 0006f39e 1 23 11
Hide Helmet 00013913 2 25 10
Leather Helmet 00013922 2 60 12
Elven Helmet 0001391d 1 110 13
Scaled Helmet 0001b3a1 2 175 14
Glass Helmet 0001393b 2 450 16
Dragonscale Helmet 00013940 4 750 17

[edit] Shields

Name ID Weight Value Rating
Hide Shield 00013914 4 25 15
Elven Shield 0001391e 4 115 21
Glass Shield 0001393c 6 450 27
Dragonscale Shield 00013941 6 750 29

[edit] Heavy Armor

[edit] Armor

Name ID Weight Value Rating
Iron Armor 00012e49 30 125 25
Banded Iron Armor 00013948 35 200 28
Steel Armor 00013952
000f6f22
35 275 31
Dwarven Armor 0001394d 45 400 34
Steel Plate Armor 0001395c 38 625 40
Orcish Armor 00013957 35 1000 40
Ebony Armor 00013961 38 1500 43
Dragonplate Armor 00013966 40 2125 46
Daedric Armor 0001396b 50 3200 49

[edit] Boots

Name ID Weight Value Rating
Iron Boots 00012e4b 6 25 10
Steel Cuffed Boots 00013951 8 55 12
Steel Shin Boots 000f6f21 8 55 12
Dwarven Boots 0001394c 10 85 13
Steel Plate Boots 0001395b 9 125 14
Orcish Boots 00013956 7 200 15
Ebony Boots 00013960 7 275 16
Dragonplate Boots 00013965 8 425 17
Daedric Boots 0001396a 10 625 18

[edit] Gauntlets

Name ID Weight Value Rating
Iron Gauntlets 00012e46 5 25 10
Steel Imperial Gauntlets 000f6f23 4 55 12
Steel Nordic Gauntlets 00013953 4 55 12
Dwarven Gauntlets 0001394e 8 85 13
Steel Plate Gauntlets 0001395d 6 125 14
Orcish Gauntlets 00013958 7 200 15
Ebony Gauntlets 00013962 7 275 16
Dragonplate Gauntlets 00013967 8 425 17
Daedric Gauntlets 0001396c 6 625 18

[edit] Helmets

Name ID Weight Value Rating
Iron Helmet 00012e4d 5 60 15
Steel Helmet 00013954 5 125 17
Steel Horned Helmet 000f6f24 5 125 17
Dwarven Helmet 0001394f 12 200 18
Steel Plate Helmet 0001395e 6 300 19
Orcish Helmet 00013959 8 500 20
Ebony Helmet 00013963 10 750 21
Dragonplate Helmet 00013969 8 1050 22
Daedric Helmet 0001396d 15 1600 23

[edit] Shields

Name ID Weight Value Rating
Iron Shield 00012eb6 12 60 20
Banded Iron Shield 0001394b 12 100 22
Steel Shield 00013955 12 150 24
Dwarven Shield 00013950 12 225 26
Orcish Shield 00013946 14 500 30
Ebony Shield 00013964 14 750 32
Dragonplate Shield 00013968 15 1050 34
Daedric Shield 0001396e 15 1600 36

[edit] Light Armor Images


[edit] Heavy Armor Images


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