Skyrim:Artifacts

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An artifact is a unique and unusually powerful magical item. Many of the artifacts in Skyrim have appeared in previous Elder Scrolls games, as listed at the Lore article on artifacts.

For artifacts added by the Dragonborn add-on, see the Dragonborn Artifacts article.

[edit] Artifact Definition

The definition used for artifacts on this article is that the item must meet all three of the following requirements:

  • Be unique in appearance.
  • Only appear once in the game.
  • Have a unique and useful enchantment.

None of these artifacts can be disenchanted to learn the enchantment. Some of them may be improved by smithing. The material and perk relevant to each item is given below. Improving enchanted items requires the Arcane Blacksmith perk. However, many artifacts do not have an applicable perk that allows improvement past flawless quality without a Smithing skill of greater than 100.

Many of the artifacts are of Daedric origin. These items are formed from the essence of a Daedric Prince, providing the items with their power. Nineteen Daedric Artifacts are available in the game; most are rewards for the Daedric Quests.

In addition to the Daedric artifacts, there are also other unique relics such as the masks worn by the undead Dragon Priests. There are nine of these scattered across Skyrim, each with unique powers and enchantments.

This article only lists items that fit the definition of an artifact.

  • For items that are leveled, see Leveled Items.
  • For items that do not fit all of the requirements of an Artifact and are not leveled, see Unique Items.
  • For unique items that are quest-related, see Quest Items.

[edit] Weapons

[edit]

Aetherial Staff

Artifact: Aetherial Staff (xx00575e)
Type Staff
Added by Dawnguard
Editor ID DLC1LD_AetherialStaff
Statistics
Damage Damage 0
Speed 1 Reach 1.3
Weight Weight 8 Value Value 1970
Enchantment
Summon a Dwarven Spider or Sphere for 60 seconds wherever the caster is pointing.
Charge/Cost = Uses 1000/75=13
Aetherial Staff

The Aetherial Staff is a staff created by the player at the Aetherium Forge as one of three possible rewards for Lost to the Ages. The Aetherial Staff can summon Dwarven Spiders or Spheres, although there is a chance they will collapse into Dwemer Scrap when summoned. The appearance of the staff is similar to the Spider Control Rod, with an aqua-blue crystal.

To make the Aetherial Staff, you must have (in addition to the Aetherium Crest):

For more information, see the Aetherial Staff article.

[edit]

Auriel's Bow

Artifact: Auriel's Bow (xx000800)
Type Bow
Added by Dawnguard
Editor ID DLC1AurielsBow
Statistics
Damage Damage 13
Speed 1
Weight Weight 11 Value Value 1436
Tempering Refined Moonstone Perk Elven Smithing
Enchantment
20 points of sun damage. Undead targets take triple damage.
Charge/Cost = Uses 1000/38=26
Auriel's Bow

Auriel's Bow is a powerful bow allegedly used by the elven god Auri-El. It is received from Gelebor during the quest Touching the Sky. Shooting the sun using Auriel's Bow with Bloodcursed Elven Arrows will block out the sun until the following morning, negating its negative effects on vampires for the duration.

Additionally, shooting the sun with Sunhallowed Elven Arrows will cause the sun to shoot out rays of light at nearby enemies in a similar fashion to Storm Call.

For more information, see the Auriel's Bow article.

[edit]

Chillrend

Leveled Artifact: Chillrend (000f8318)
(All statistics are for level 46+ version)
Type One-handed Sword
Editor ID TG07Chillrend006
Statistics
Damage Damage 15
Speed 1 Reach 1
Weight Weight 16 Value Value 1442
Tempering Refined Malachite Perk Glass Smithing
Enchantment
Target takes 30 points of frost damage:
Charge/Cost = Uses 3000/72=41
Chillrend

Chillrend is a unique glass sword found during The Pursuit in Mercer Frey's house in a display case with an expert-level lock. It deals frost damage as well as having a chance to paralyze anything it strikes. Tempering Chillrend requires one refined malachite and the Arcane Blacksmith perk, with the tempering being twice as effective if you have gained the Glass Smithing perk. It would be identical in appearance to a glass sword were it not for its blue hue.

For more information, including leveled statistics, see the Chillrend article.

[edit]

Dawnbreaker

Daedric Artifact: Dawnbreaker (0004e4ee)
Type One-handed Sword
Editor ID DA09Dawnbreaker
Statistics
Damage Damage 12
Speed 1 Reach 1
Weight Weight 10 Value Value 740
Tempering Ebony Ingot Perk None
Enchantment
Burns for 10 points, and when killing undead, a chance to cause a fiery explosion that turns or destroys nearby undead:
  • Meridia's Retribution, 1 pt for 10 secs
  • Fire Damage, 10 pts
Charge/Cost = Uses 5000/16=312
Dawnbreaker

Dawnbreaker is a Daedric artifact given as a reward by Meridia, upon the completion of her quest, The Break of Dawn. It can be improved using an ebony ingot. As well as dealing ten points of fire damage on every strike, Dawnbreaker has a chance to create a fiery explosion upon defeating undead. Any undead caught within the blast radius are set on fire and will flee from the player. Undead killed by the explosion's fire will disintegrate upon death leaving behind an ash pile instead of a corpse. Light emanates from Dawnbreaker's cross-guard, an effect that is particularly pronounced in nighttime hours.

For more information, see the Dawnbreaker article.

[edit]

Dawnguard Rune Axe

Artifact: Dawnguard Rune Axe (xx01668c)
Type War Axe
Added by Dawnguard
Editor ID DLC1DawnguardRuneAxe
Statistics
Damage Damage 11
Speed 0.9 Reach 1
Weight Weight 13 Value Value 175
Tempering Steel Ingot Perk Steel Smithing
Enchantment
Sun Damage, 10-100 pts in 15ft for 2 secs
Dawnguard Rune Axe
"An axe imbued with magic fueled by the destruction of the unholy. With every victorious blow against an undead creature, its power grows."Florentius Baenius

The Dawnguard Rune Axe is a powerful war axe received as part of the Lost Relic quest. It is the only artifact in the game that is a war axe.

Its enchantment does 10+n sun damage to undead where n is the number of undead killed since the last sunrise. Consequently, the enchantment becomes more powerful the more it is used. This axe can potentially be extremely powerful as it does not require recharging with a soul gem and also has an area of effect.

For more information, see the Dawnguard Rune Axe article.


[edit]

Dawnguard Rune Hammer

Artifact: Dawnguard Rune Hammer (xx011bad)
Type Warhammer
Added by Dawnguard
Editor ID DLC1DawnguardRuneHammer
Statistics
Damage Damage 22
Speed 0.6 Reach 1.3
Weight Weight 26 Value Value 500
Tempering Steel Ingot Perk Steel Smithing
Enchantment
Bashing places a rune on a nearby surface; the rune explodes for 50 points of fire damage when enemies come near.
Dawnguard Rune Hammer
"A powerful warhammer imbued with magic that places warding runes on the ground to obliterate it's wielder's foes."Florentius Baenius

The Dawnguard Rune Hammer is a powerful warhammer received as part of the Lost Relic quest. Its enchantment gives the player the unique defensive ability to create a Fire Rune by bashing with the hammer while aiming at the surface the rune is to be placed upon, however the range at which the rune can be placed is not particularly long.

For more information, see the Dawnguard Rune Hammer article.

[edit]

Dragonbane

Leveled Artifact: Dragonbane (000f71d0)
(All statistics are for level 46+ version)
Type One-handed Sword
Editor ID MQ203AkaviriKatana5
Statistics
Damage Damage 14
Speed 1 Reach 1
Weight Weight 14 Value Value 2596
Tempering Quicksilver Ingot Perk Steel Smithing
Enchantment
40 points of extra damage to dragons, 10 points of shock damage to others:
Charge/Cost = Uses 3000/84=35
Dragonbane

Dragonbane is an Akaviri katana found in Sky Haven Temple. As the name would suggest, Dragonbane does additional damage to dragons if used against them. The blade will do shock damage when used against other opponents instead, as suggested by its unique lightning effect. Tempering Dragonbane requires one quicksilver ingot and the Arcane Blacksmith perk, and the Steel Smithing perk makes tempering twice as effective. It cannot be broken down for its enchantments.

For more information, including leveled statistics, see the Dragonbane article.

[edit]

Ebony Blade

Daedric Artifact: Ebony Blade (0004a38f)
Type Two-handed Sword
Editor ID DA08EbonyBlade
Statistics
Damage Damage 11
Speed 1 Reach 1
Weight Weight 10 Value Value 2000
Tempering Not possible
Enchantment
Absorb Health, 10-30 pts for 1 sec
Charge/Cost = Uses NA/NA=Infinite
Ebony Blade

The Ebony Blade is a Daedric artifact found by the player during the quest The Whispering Door. It is an artifact of the Daedric Prince Mephala. Essentially, it is a long, two-handed katana with designs similar to normal ebony weapons.

Upon obtaining the artifact, Mephala bids you to unlock the blade's true potential by murdering your close friends (typically, those you have done favors for). For every two such NPCs that are killed with the blade, Mephala will speak to you, and the blade's Absorb Health effect will increase by 4 points. After a total of ten people are betrayed, the absorb health effect will max out at 30 points per hit, and won't become any stronger.

For more information, see the Ebony Blade article.

[edit]

Harkon's Sword

Artifact: Harkon's Sword (xx0067cf)
Type Sword
Added by Dawnguard
Editor ID DLC1HarkonsSword
Statistics
Damage Damage 8
Speed 1 Reach 1
Weight Weight 9 Value Value 1472
Tempering Steel Ingot Perk Steel Smithing
Enchantment
Absorbs 15 points of Health, Magicka, and Stamina if wielded by a vampire:
Charge/Cost = Uses 3000/128=23
Harkon's Sword

Harkon's Sword is a one-handed sword carried by Lord Harkon. It can be acquired through either pickpocketing or by killing him when completing the Dawnguard add-on's main questline. It is similar in appearance to a Blades katana, except that its guard has a unique shape and the handle is black. Its effect is unique in that its enchantment will only take effect if wielded by a vampire.

For more information, see the Harkon's Sword article.

[edit]

Keening

Dwemer Artifact: Keening (0006a13c)
Type One-handed Dagger
Editor ID MGRKeening
Statistics
Damage Damage 8
Speed 1.3 Reach 0.7
Weight Weight 4 Value Value 13
Tempering Not possible
Enchantment
Charge/Cost = Uses 0/1
Keening

Keening is a unique dagger crafted by the Dwemer Lord Kagrenac. Keening, Sunder and Wraithguard are the three legendary tools created to control the Heart of Lorkhan. Arniel Gane, who is researching what happened to the Dwemer, had Keening brought to Skyrim during the quest Arniel's Endeavor. His goal is to use it in an experiment to finally solve the mystery of the Dwemer's disappearance.

Before the completion of the quest Arniel's Endeavor, Keening has a "Mortal Wound" effect, lowering maximum health by 5 points as long as it is equipped.

For more information, see the Keening article.

[edit]

Mace of Molag Bal

Daedric Artifact: Mace of Molag Bal (000233e3)
Type One-handed Mace
Editor ID DA10MaceofMolagBal
Statistics
Damage Damage 16
Speed 0.8 Reach 1
Weight Weight 18 Value Value 1257
Tempering Ebony Ingot Perk None
Enchantment
Charge/Cost = Uses 3000/84=35
Mace of Molag Bal

Mace of Molag Bal, also known as the Vampire's Mace, is one of Molag Bal's artifacts. It can be improved using an ebony ingot. Its enchantment drains its victims of twenty-five points of magicka and stamina with every strike. Its enchantment will also inflict its target with soul trap for three seconds.

When walking around with the mace equipped, some NPCs may comment on it, saying: "That mace... get it away from me. Get it away..." or "No.. get that accursed mace away from me..."

For more information, see the Mace of Molag Bal article.

[edit]

Mehrunes' Razor

Daedric Artifact: Mehrunes' Razor (000240d2)
Type One-handed Dagger
Editor ID DA07MehrunesRazor
Statistics
Damage Damage 11
Speed 1.3 Reach 0.7
Weight Weight 3 Value Value 860
Tempering Ebony Ingot Perk None
Enchantment
Hits have a small chance to instantly kill:
  • Chance is 2/101
Charge/Cost = Uses unlimited
Mehrunes' Razor

Mehrunes' Razor is a dagger and a Daedric artifact crafted by Mehrunes Dagon that has the chance to instantly kill any opponent.

Even without the disintegrate armor effect from its Oblivion counterpart, it is a very powerful dagger. The damage dealt is equal to an unenchanted Daedric dagger while weighing half as much.

It is received after the quest Pieces of the Past if the demands of Mehrunes Dagon are met and Silus Vesuius is killed. The dagger can be tempered using an ebony ingot; however, the dagger does not benefit from any Smithing perks.

For more information, see the Mehrunes' Razor article.

[edit]

Nightingale Blade

Leveled Artifact: Nightingale Blade (000f6527)
(All statistics are for level 46+ version)
Type One-handed Sword
Editor ID NightingaleBlade05
Statistics
Damage Damage 14
Speed 1 Reach 1
Weight Weight 15 Value Value 2050
Tempering Ebony Ingot (See Bugs) Perk None
Enchantment
Absorb 25 points of health and 25 points of stamina per second from the target.
Charge/Cost = Uses 3000/55=54
Nightingale Blade

The Nightingale Blade is a sword, originally owned by Gallus, given to the player by Karliah during the quest Hard Answers. Its enchantment absorbs the health and stamina of whoever is slashed by it for one second. Tempering the Nightingale Blade requires one ebony ingot and the Arcane Blacksmith perk. The sword itself is similar in color to ebony, with the Nightingale insignia engraved on the guard.

For more information, including leveled statistics, see the Nightingale Blade article.

[edit]

Nightingale Bow

Leveled Artifact: Nightingale Bow (000f652c)
(All statistics are for level 46+ version)
Type Bow
Editor ID NightingaleBow05
Statistics
Damage Damage 19
Speed 0.5
Weight Weight 18 Value Value 3405
Tempering Ebony Ingot Perk None
Enchantment
Freezes the target for 30 points and shocks the target for 15 points:
Charge/Cost = Uses 3000/67=44
Nightingale Bow

The Nightingale Bow is a bow given to you by Karliah as a reward for completing the quest Blindsighted. Its enchantment causes instantaneous frost damage, shock damage over one second, and slows the target down for three seconds. Tempering the Nightingale Bow requires one ebony ingot and the Arcane Blacksmith perk.

For more information, including leveled statistics, see the Nightingale Bow article.

[edit]

The Rueful Axe

Quest Item: The Rueful Axe (0001c4e6)
Type Two-handed Battleaxe
Editor ID DA03RuefulAxe
Statistics
Damage Damage 22
Speed 0.5 Reach 1.3
Weight Weight 10 Value Value 1183
Tempering Ebony Ingot Perk None
Enchantment
Does 20 points of Stamina damage
Charge/Cost = Uses 3000/40=75
The Rueful Axe

The Rueful Axe is a unique battleaxe. It is found in the possession of Sebastian Lort during the quest A Daedra's Best Friend, and may be given to you as a reward from Clavicus Vile for the murder of Barbas.

Note: Although this technically does not fit the site's definition of an artifact, it is widely considered to be one and is even referred to as an artifact in-game.

[edit]

Sanguine Rose

Daedric Artifact: Sanguine Rose (0001cb36)
Type Staff
Editor ID DA14SanguineRose
Statistics
Weight Weight 10 Value Value 2087
Enchantment
Summons a Dremora for 60 seconds
Charge/Cost = Uses 3000/215=13
Sanguine Rose

Sanguine Rose is a staff received after winning a drinking contest with Sam Guevenne in A Night To Remember, or at least after you put together what happened the night before and find him again. It will summon a Dremora to aid in your fights for 60 seconds.

For more information, see the Sanguine Rose article.

[edit]

Skull of Corruption

Daedric Artifact: Skull of Corruption (00035066)
Type Staff
Editor ID DA16SkullofCorruption
Statistics
Damage Damage 2
Weight Weight 10 Value Value 1680
Enchantment
20 points damage, increases to 50 if powered with dreams collected from sleeping people:
  • Dreamsteal, 10 pts for 43200 secs in 5 ft
  • Waking Nightmare, 40 pts in 15 ft
  • Psychic Agony, 15 pts
Charge/Cost = Uses 3000/40=75
Skull of Corruption

The Skull of Corruption is a dream powered staff given by Vaermina as a reward for completing the Waking Nightmare quest in Dawnstar. To Dreamsteal, you simply cast it on a sleeping person and it will collect their dreams; however, it will still need to be charged with soul gems as well.

If equipped, guards will make comments about the staff: "What manner of staff is that? Such a horror..." and "What a foul and unnatural weapon you wield. Never have I seen its like."

For more information, see the Skull of Corruption article.

[edit]

Staff of Magnus

Artifact: Staff of Magnus (00035369)
Type Staff
Editor ID MG07StaffofMagnus
Statistics
Weight Weight 8 Value Value 1468
Enchantment
Absorb 20 magicka per second. If the target is out of magicka, absorb health instead.
Charge/Cost = Uses 5000/106=47 seconds
Staff of Magnus

The Staff of Magnus is a unique item in its appearance and functions similarly to the staves of flames, frost, and sparks, which all feature a constant firing when used until their charge is depleted.

When fired, the Staff of Magnus emits a stream of energy that has a significantly larger range than other forms of concentration spells (i.e. Flames, Sparks, Frostbite), excluding the master-level Destruction spell Lightning Storm.

The staff has an unusually large charge capacity and features a unique effect of draining 20 points of magicka per second from its target and will start draining health instead if the target has no magicka, so it is particularly useful against high level mages like Master Necromancers.

For more information, see the Staff of Magnus article.

[edit]

Volendrung

Daedric Artifact: Volendrung (0002acd2)
Type Two-handed Warhammer
Editor ID DA06Volendrung
Statistics
Damage Damage 25
Speed 0.7 Reach 1.3
Weight Weight 26 Value Value 1843
Tempering Ebony Ingot Perk None
Enchantment
Absorb 50 points of Stamina
Charge/Cost = Uses 3000/129=23
Volendrung

Volendrung, also known as the Hammer of Might, is said to have been created by the Dwemer of the now-abandoned clan of Rourken, hundreds of years before they disappeared from Tamriel. Like the dwarves who created it, Volendrung is prone to disappearing suddenly. Unlike the Dwemer, Volendrung is also prone to resurfacing unexpectedly. As in previous games, it is the reward for completing Malacath's daedric quest. It can be tempered with an ebony ingot. Its swing speed is slightly faster than other warhammers, and is the same as greatswords and battleaxes.

For more information, see the Volendrung article.

[edit]

Wabbajack

Daedric Artifact: Wabbajack (0002ac6f)
Type Staff
Editor ID DA15Wabbajack
Statistics
Damage Damage 27
Weight Weight 10 Value Value 1565
Enchantment
A blast from Wabbajack with an unpredictable effect
Charge/Cost = Uses 3000/150=20
Wabbajack

Wabbajack is a Daedric artifact given to you by Sheogorath in The Mind of Madness quest. The staff applies a variety of random effects on the target it is used against. It can randomly cause fire, frost, or shock damage, absorb health, make the target invisible, heal the target, and in some cases instantly kill the target. Along with its offensive abilities it can also randomly transform a target into a chicken, rabbit, mudcrab, Dremora or very rarely a sweet roll or a bottle of wine, or even more rarely into a shower of gold coins. Transforming the target into a sweet roll or gold coins usually terminates the target. However, if the Wabbajack is used to transform a target into an animal, it only delays the fight as they often transform back a short time later with full health (using it on the same target will return them to their true form where the fight can continue as normal).

For more information, see the Wabbajack article.

[edit]

Wuuthrad

Artifact: Wuuthrad (000956b5)
Type Two-handed Battleaxe
Editor ID C06BladeOfYsgramor
Statistics
Damage Damage 25
Speed 0.7 Reach 1.3
Weight Weight 25 Value Value 2000
Tempering Not possible
Enchantment
Especially deadly to elves:
Charge/Cost = Uses Unlimited
Wuuthrad

Wuuthrad is an ancient battleaxe once wielded by the founder of the Companions, Ysgramor. Ysgramor carried the axe when he and the Five Hundred Companions drove the elves from Skyrim and Solstheim.

For historical information about Wuuthrad, see the lore article.

Its primary effect is causing 1.2x damage to elves, namely Altmer, Bosmer, Dunmer, and Falmer. Accordingly, the visage of a screaming elf decorates the axe. At the start of the game, Wuuthrad is in several fragments, four of which are located within the Companions headquarters Jorrvaskr. During the course of the Companions quest line, the weapon is reforged and is used to gain access to Ysgramor's tomb.

After placing Wuuthrad into the hands of Ysgramor's statue at the entrance of his tomb, you can take it back straight away and continue along without affecting the rest of the quest. You can use it as you see fit, though it is no longer a quest item and so has a weight. Wuuthrad can not be improved by smithing, though it can be enchanted. Despite this, the effect text doesn't change, which means you cannot see how much damage the enchantment does. You can still modify the amount.

For more information, see the Wuuthrad article.

[edit] Dragon Priest Masks

[edit]

Hevnoraak

Artifact: Hevnoraak (00061cc1)
Type Heavy Helmet
Editor ID ArmorDragonPriestMaskIronHelmet
Statistics
Rating Rating 23
Weight Weight 9 Value Value 891
Tempering Iron Ingot Perk Daedric Smithing
Enchantment
Immune to disease and poison:
Hevnoraak

Hevnoraak is an iron dragon priest mask gained by killing the eponymous Hevnoraak within the Nordic Ruin, Valthume. The enchantment provides poison and disease immunity for all diseases and poisons except for ones that ignore disease and poison resistance. It can be improved with iron ingots.

For more information, see the Hevnoraak article.


[edit]

Konahrik

Artifact: Konahrik (00061cd6)
Type Heavy Helmet
Editor ID ArmorDragonPriestMaskUltraHelmet
Statistics
Rating Rating 24
Weight Weight 7 Value Value 3200
Tempering Gold Ingot Perk Daedric Smithing
Enchantment
When health is low, has a chance to heal wearer and damage nearby enemies:
  • Konahrik's Privilege
Konahrik


Konahrik is a golden dragon priest mask gained by obtaining all other masks from the base game and bringing them to Bromjunaar Sanctuary. The artifact's enchantment has a chance to trigger a variety of effects when the wearer's health is reduced below 10%. Most commonly, it restores a large portion of the wearer's health. In addition to the first effect, it can also provide you with a Flame Cloak lasting for 15 seconds. Very rarely, the mask can summon a spectral dragon priest that will aid you in combat for 60 seconds. Konahrik can be improved with gold ingots.

For more information, see the Konahrik article.

[edit]

Krosis

Artifact: Krosis (00061cb9)
Type Light Helmet
Editor ID ArmorDragonPriestMaskBronzeHelmet
Statistics
Rating Rating 21
Weight Weight 5 Value Value 1615
Tempering Iron Ingot Perk Daedric Smithing
Enchantment
Lockpicking, Archery, and Alchemy are 20% better:
Krosis

Krosis is a bronze dragon priest mask gained by killing the eponymous Krosis upon Shearpoint, a dragon lair. The mask's enchantment improves the user's Alchemy, Archery, and Lockpicking skills by twenty points. It can be improved with iron ingots.

For more information, see the Krosis article.

[edit]

Morokei

Unique Item: Morokei (00061c8b)
Type Light Helmet
Editor ID ArmorDragonPriestMaskMoonstoneHelmet
Statistics
Rating Rating 5
Weight Weight 4 Value Value 637
Tempering Refined Moonstone Perk Daedric Smithing
Enchantment
Magicka regenerates 100% faster:
Morokei

Morokei is a moonstone dragon priest mask gained by killing the eponymous Morokei within Labyrinthian. The mask's enchantment doubles magicka regeneration. It can be improved with refined moonstone.

For more information, see the Morokei article.

[edit]

Nahkriin

Artifact: Nahkriin (00061ca5)
Type Heavy Helmet
Editor ID ArmorDragonPriestMaskEbonyHelmet
Statistics
Rating Rating 23
Weight Weight 9 Value Value 2173
Tempering Ebony Ingot Perk Daedric Smithing
Enchantment
+50 Magicka, and Destruction and Restoration spells cost 20% less:
Nahkriin

Nahkriin is an ebony Dragon Priest Mask obtained by killing the eponymous Nahkriin, who is encountered during the main quest at Skuldafn. It is imbued with an enchantment that grants the wearer a Fortify Magicka effect that gives the wearer an additional fifty points of Magicka. The enchantment also decreases the cost of spells in the Destruction and Restoration schools by twenty percent, due to its Fortify Destruction and Fortify Restoration effect. It can be tempered with Ebony Ingots.

For more information, see the Nahkriin article.

[edit]

Otar

Artifact: Otar (00061cc2)
Type Heavy Helmet
Editor ID ArmorDragonPriestMaskMarbleHelmet
Statistics
Rating Rating 23
Weight Weight 9 Value Value 1521
Tempering Refined Malachite Perk Daedric Smithing
Enchantment
Resistance against fire, frost, and shock is improved:
Otar

Otar is a malachite Dragon Priest Mask obtained by killing the eponymous Otar the Mad within the nordic ruin, Ragnvald. The artifact's enchantment grants 30 points of Shock, Fire, and Frost resistance. It can be tempered with refined malachite.

For more information, see the Otar article.

[edit]

Rahgot

Unique Item: Rahgot (00061cc0)
Type Heavy Helmet
Editor ID ArmorDragonPriestMaskOrichalumHelmet
Statistics
Rating Rating 23
Weight Weight 9 Value Value 962
Tempering Orichalcum Ingot Perk Daedric Smithing
Enchantment
Increases your stamina by 70 points:
Rahgot

Rahgot is an orichalcum Dragon Priest Mask obtained by killing the eponymous Rahgot within the nordic ruin, Forelhost. The artifact's enchantment increases your Stamina by 70 points. It can be tempered with orichalcum ingots.

For more information, see the Rahgot article.

[edit]

Vokun

Artifact: Vokun (00061cc9)
Type Heavy Helmet
Editor ID ArmorDragonPriestMaskSteelHelmet
Statistics
Rating Rating 23
Weight Weight 9 Value Value 2182
Tempering Steel Ingot Perk Daedric Smithing
Enchantment
Conjuration, Illusion and Alteration spells cost 20% less magicka to cast:
Vokun

Vokun is a steel Dragon Priest Mask obtained by killing the eponymous Vokun within High Gate Ruins. The artifact's enchantments increase your Alteration, Conjuration, and Illusion skills by twenty points when worn. It can be tempered with steel ingots.

For more information, see the Vokun article.

[edit]

Volsung

Artifact: Volsung (00061cab)
Type Light Helmet
Editor ID ArmorDragonPriestMaskCorondrumHelmet
Statistics
Rating Rating 21
Weight Weight 5 Value Value 4611
Tempering Corundum Ingot Perk Daedric Smithing
Enchantment
Prices are 20% better, Carry 20 points more, and can breathe underwater:
Volsung

Volsung is a corundum dragon priest mask obtained by killing the eponymous Volsung at the end of the Nordic ruin, Volskygge. The artifact's enchantment allows you to breathe underwater, carry an additional twenty units of weight, and increases your bartering abilities by twenty points. It can be tempered with corundum ingots.

For more information, see the Volsung article.

[edit]

Wooden Mask

Artifact: Wooden Mask (00061cca)
Type Light Helmet
Editor ID ArmorDragonPriestMaskWoodHelmet
Statistics
Rating Rating 1
Weight Weight 2 Value Value 51
Tempering Not possible
Enchantment
The wooden mask hums with an unfamiliar energy:
  • Bromjunaar's Mystery, 1 pt
Wooden Mask

The Wooden Mask is a Dragon Priest Mask found at Labyrinthian alongside a long forgotten note. It is enchanted with an effect named Bromjunaar's Mystery that causes the wearer to be teleported backwards in time. It only works when equipped in the ruined building where it is found, in which case it teleports the wearer to Bromjunaar Sanctuary. While not being particularly useful outside of Labyrinthian, it is necessary to unlock Konahrik.

For more information, see the Wooden Mask article.

[edit] Other Apparel

[edit]

Aetherial Crown

Artifact: Aetherial Crown (xx00575a)
Type Circlet
Added by Dawnguard
Editor ID DLC1LD_AetherialCrown
Statistics
Rating Rating 0
Weight Weight 2 Value Value 2250
Tempering Dwarven Metal Ingot Perk None
Enchantment
Retains the last Standing Stone ability you held, granting you its effects in addition to those of your current Stone.
Aetherial Crown

The Aetherial Crown is created at the Aetherium Forge as one of three possible rewards for Lost to the Ages. It retains the power of your old Standing Stone power when you choose one, meaning that while you wear it you can have two Standing Stone powers active at the same time.

To make the Aetherial Crown, you must have (in addition to the Aetherium Crest):

For more information, see the Aetherial Crown article.

[edit]

Aetherial Shield

Artifact: Aetherial Shield (xx005759)
Type Heavy Shield
Added by Dawnguard
Editor ID DLC1LD_AetherialShield
Statistics
Rating Rating 26
Weight Weight 12 Value Value 2000
Tempering Dwarven Metal Ingot Perk None
Enchantment
Enemies struck by this shield become ethereal for 15 seconds, making them unable to attack or be attacked.
Aetherial Shield

The Aetherial Shield is made at the Aetherium Forge as one of three possible rewards for Lost to the Ages. It turns enemies ethereal for 15 seconds when bashed so they cannot be harmed or harm you.

To make the Aetherial Shield, you must have (in addition to the Aetherium Crest):

For more information, see the Aetherial Shield article.

[edit]

Archmage's Robe

Artifact: Archmage's Robe (0010f570)
Type Clothing
Editor ID ClothesMGRobesArchmage1Hooded
Statistics
Weight Weight 1 Value Value 3265
Enchantment
All spells cost 15% less to cast, +50 magicka, and magicka regenerates 100% faster:
The Archmage's Robes

The Archmage's Robes are a set of hooded robes that are awarded to the player after completing The Eye of Magnus. They provide boosts to all magic based skills except Enchanting, plus bonuses to magicka and magicka regeneration.

For more information, see the Archmage's Robes article.

[edit]

Auriel's Shield

Artifact: Auriel's Shield (xx00284d)
Type Heavy Shield
Added by Dawnguard
Editor ID DLC1ArmorAurielsShield
Statistics
Rating Rating 32
Weight Weight 14 Value Value 755
Tempering Refined Moonstone Perk Elven
Enchantment
Stores the energy of blocked attacks. Performing a power bash will release the stored energy.
Auriel's Shield

Auriel's Shield is a powerful shield allegedly created and used by the elven god Auri-El. It can be found wielded by a Falmer Warmonger in the Forgotten Vale Forest after using the Ruby Paragon on the paragon portal. After 5 successful blocks, the shield will start glowing and a shockwave can be released by power bashing, which becomes stronger with each 5 blocked attacks. After 15 blocked attacks, the shield is fully charged and the shockwave is similar to the effect of the Unrelenting Force shout.

For more information, see the Auriel's Shield article.

[edit]

Dawnguard Rune Shield

Artifact: Dawnguard Rune Shield (xx011baf)
Type Light Shield
Added by Dawnguard
Editor ID DLC1DawnguardRuneShield
Statistics
Rating Rating 27
Weight Weight 6 Value Value 450
Tempering Steel Ingot Perk Advanced
Enchantment
+10 Bash damage against vampires, and sustained blocking creates a minor sun shield doing 10 points of damage while draining the wielder's stamina.
Dawnguard Rune Shield
"A magical shield that when blocked with, surrounds it's [sic] wielder with a holy aura that harms the undead. Might come in handy."Florentius Baenius

The Dawnguard Rune Shield is a powerful shield received as part of the Lost Relic quest. When you block with this shield, an aura similar to Stendarr's Aura will appear around you that does harm to undead.

For more information, see the Dawnguard Rune Shield article.

[edit]

Ebony Mail

Daedric Artifact: Ebony Mail (00052794)
Type Heavy Armor
Editor ID DA02Armor
Statistics
Rating Rating 45
Weight Weight 28 Value Value 5000
Tempering Ebony Ingot Perk Ebony Smithing
Enchantment
You are able to move more quietly, and opponents that get too close take 5 points poison damage per second.
Ebony Mail

The Ebony Mail is an artifact created by the Daedric Prince Boethiah. It is heavy armor and enchanted with a muffle effect as well as a unique area effect that inflicts 5 points of poison damage per second on the health of nearby opponents. It can be improved with an ebony ingot. It is awarded to you by Boethiah for completing the quest Boethiah's Calling.

In appearance, the Ebony Mail is not too different from ordinary ebony armor, aside from the absence of shoulder pauldrons, a black chainmail texture replacing the cloth areas, and minor color changes. The most unique feature of the Ebony Mail is its "poison cloak" enchantment, which activates when the wearer is sneaking or when an enemy is nearby. While active, the armor gives off a black/green-colored smoke and all parts of the wearer (including weapons but not hair and facial hair) appear a shadowy black. Most hostile creatures or NPCs affected by the poison cloak will take on a similar silhouetted appearance.

For more information, see the Ebony Mail article.

[edit]

The Gauldur Amulet

Artifact: The Gauldur Amulet (0002d773)
Type Amulet
Statistics
Weight Weight 0 Value Value 1864
Enchantment
Increases your Health, Magicka, and Stamina by 30 points:
The complete Gauldur Amulet

The Gauldur Amulet was originally owned by the powerful wizard Archmage Gauldur during the First Era. His three sons Jyrik, Sigdis and Mikrul grew resentful of their father's power and murdered him in his sleep sometime during the reign of High King Harald (1E 143-1E 221). They divided his amulet between them and laid waste to the surrounding villages until the High King sent Archmage Geirmund and a company of battlemages to stop them. After the three brothers were defeated, they were sealed away with the pieces of the amulet. The High King ordered that the whole affair be struck from the rolls of history, fearful of the terrible power of Gauldur's amulet, but the "Forbidden Legend" managed to live on through the ages. For more information, see the lore article.

A Dunmer mage known as Daynas Valen dedicated his life to searching for the amulet, discovering the past and locating the fragments of the Gauldur Amulet. Once you get all three fragments, you can reforge it back into The Gauldur Amulet, which provides the bonuses of all three pieces.

For more information, see The Gauldur Amulet article.

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Locket of Saint Jiub

Artifact: Locket of Saint Jiub (xx018b91)
Type Amulet (Light Armor)
Added by Dawnguard
Editor ID DLC1JiubNecklace
Statistics
Rating Rating 5
Weight Weight 0.5 Value Value 2422
Tempering Not Possible
Enchantment
Locket of Saint Jiub

The Locket of Saint Jiub is given to you by Jiub for completing the Soul Cairn quest Impatience of a Saint. It is unusual in that it is one of only two amulets in the game to provide an armor bonus, the other being the Amulet of Articulation.

For more information, see the Locket of Saint Jiub article.

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Masque of Clavicus Vile

Daedric Artifact: Masque of Clavicus Vile (000d2846)
Type Heavy Helmet
Editor ID ClavicusVileMask
Statistics
Rating Rating 23
Weight Weight 7 Value Value 1277
Tempering Not possible
Enchantment
Prices are 20% better:
Masque of Clavicus Vile

The Masque of Clavicus Vile is a Daedric artifact created by Clavicus Vile that will gain you the respect and admiration of everyone who meets you. It is given as a reward for returning the Rueful Axe to Clavicus Vile during the quest A Daedra's Best Friend.

For more information, see the Masque of Clavicus Vile article.

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Necromancer Amulet

Artifact: Necromancer Amulet (000c891d)
Type Amulet
Editor ID MS11NecromancerAmulet
Statistics
Weight Weight 0.5 Value Value 2635
Enchantment
+50 magicka, Conjuration spells cost 25% less to cast, Health and Stamina regen 75% slower:
Necromancer Amulet

The Necromancer Amulet is a legendary artifact created by the King of Worms, Mannimarco. The wearer becomes wise beyond their years and far more capable in the School of Conjuration. The amulet is unstable in this world, and is forever doomed to fade in and out of existence, reappearing at locations distant from that of its disappearance.

A Strange Amulet is found when investigating the recent murders in Windhelm during the quest Blood on the Ice in Hjerim, the home of Friga Shatter-Shield. When speaking to Calixto Corrium about the amulet he says it is the Wheelstone, an amulet traditionally carried by court mages of the Jarl of Windhelm, and offers to buy it for 500 gold. Either talking to Wuunferth the Unliving or accusing him of being the Butcher reveals it to be the Necromancer's Amulet of legend.

For more information, see the Necromancer Amulet article.

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Ring of Hircine

Daedric Artifact: Ring of Hircine (0002ac60)
Type Ring
Editor ID DA05HircinesRing
Statistics
Weight Weight 0.25 Value Value 400
Enchantment
Provides unlimited transformations for werewolves.
Ring of Hircine

The Ring of Hircine is a Daedric Artifact given to you by Hircine as one potential reward for completing Ill Met By Moonlight. Originally discovered as a cursed ring, your are given the ring by an imprisoned werewolf named Sinding. After acquiring the ring, it will be automatically equipped, not being able to be removed until you complete the quest. As another downside, werewolves will discover that the ring causes them to randomly transform into their beast form. The ring can either be restored or returned to Hircine depending on your actions. If you kill Sinding, you will lose the Ring of Hircine, only to receive Savior's Hide in its place. If you help Sinding kill the hunters pursuing him, you will be rewarded by Hircine by being allowed to keep the ring, sans the curse.

The restored version of the artifact allows werewolves additional transformations into their beast form per day via the Ring of Hircine power accessible from the Powers menu. This does not affect the original Beast Form power, which only grants one transformation per day.

For more information, see the Ring of Hircine article.

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Ring of Namira

Daedric Artifact: Ring of Namira (0002c37b)
Type Ring
Editor ID DA11RingofNamira
Statistics
Weight Weight 0.25 Value Value 870
Enchantment
Stamina is increased by 50 points. Feeding on corpses grants you increased Health and Health regeneration for five minutes.
Ring of Namira

The Ring of Namira is a Daedric Artifact given to the player by Namira as a reward for completing The Taste of Death. When equipped, the ring grants a Fortify Stamina which boosts the bearer's stamina by fifty points. As an added bonus, the ring also grants its wearer the ability to eat the corpses of humanoid enemies which are one of the playable races. If the wearer consumes a corpse, the ring will grant additional 50 points of health and 50% health regeneration for five minutes. This may provoke comments from guards, such as "Ugh. Your breath is foul. What've you been eating?" Also feeding off a body, if witnessed, constitutes an assault, and doing so in front of a guard may prompt them to attack you.

For more information, see the Ring of Namira article.

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Savior's Hide

Daedric Artifact: Savior's Hide (0002ac61)
Type Light Armor
Editor ID DA05SaviorsHide
Statistics
Rating Rating 26
Weight Weight 6 Value Value 2679
Tempering Leather Perk Ebony Smithing
Enchantment
Increases Magic Resistance by 15%:
Savior's Hide

The Savior's Hide is an artifact given to the player by Hircine as one of the rewards for the quest Ill Met By Moonlight. It is classified as Light Armor. Its enchantment grants a fifteen percent resist magic effect, as well as a resist poison effect that halves poison damage. It can be improved with leather, and having the Ebony Smithing perk doubles the improvement.

For more information, see the Savior's Hide article.

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Shield of Ysgramor

Artifact: Shield of Ysgramor (000e41d8)
Type Heavy Shield
Editor ID ArmorShieldofYsgramor
Statistics
Rating Rating 30
Weight Weight 12 Value Value 1715
Tempering Not possible
Enchantment
Shield of Ysgramor

The Shield of Ysgramor is an artifact found in Ysgramor's Tomb, both being named in honor of Ysgramor. Besides its uses as a shield, the artifact also confers its enchantment while equipped. Its enchantment grants the user 20 point Resist Magic and Fortify Health effects.

For more information, see the Shield of Ysgramor article.

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Spellbreaker

Daedric Artifact: Spellbreaker (00045f96)
Type Heavy Shield
Editor ID DA13Spellbreaker
Statistics
Rating Rating 38
Weight Weight 12 Value Value 277
Tempering Dwarven Metal Ingot Perk None
Enchantment
While blocking, creates a ward that protects against spells for up to 50 points:
Spellbreaker

Spellbreaker is one of the most ancient relics of Tamriel. Aside from its historic importance dating from the Battle of Rourken-Shalidor, the Spellbreaker protects its wielder almost completely from any spellcaster. It is said that the Breaker still searches for its original owner, and will not remain the property of any one else for long. For most, possessing Spellbreaker for any time is power enough.

The shield creates a Ward when actively blocking that functions identically to any Ward spell found in the school of Restoration. It negates up to 50 points of magical damage, be it inflicted instantly or cumulatively over time (being subjected to a spell like Frostbite or Flames will eventually break the Ward). The Ward is reset every time the shield is raised, and the shield doesn't need to be recharged with Soul Gems. It can be improved with dwarven metal ingots.

For more information, see the Spellbreaker article.

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Targe of the Blooded

Artifact: Targe of the Blooded (000fc5bf)
Type Heavy Shield
Editor ID dunTargeOfTheBloodedShield
Statistics
Rating Rating 20
Weight Weight 8 Value Value 300
Tempering Steel Ingot Perk Steel Smithing
Enchantment
When bashing, does 3 points of bleeding damage for 5 seconds.
Targe of the Blooded

Targe of the Blooded is a unique shield wielded by Umana, a female Redguard who is part of a group of adventurers in the Dwemer ruin of Alftand. Although the shield has no magical enchantments, it does have large steel spikes that will cause bleeding damage when using the shield to bash opponents. It can be improved with steel ingots.

For more information, see the Targe of the Blooded article.

[edit] Miscellaneous Items

[edit]

Azura's Star

Daedric Artifact: Azura's Star (00063b27)
Type Soul Gem
Editor ID DA01SoulGemAzurasStar
Statistics
Weight Weight 0 Value Value 1000
Azura's Star

Azura's Star is a Daedric Artifact rewarded to the player by Azura if you purify the star by returning to Azura's Shrine as part of The Black Star, with the other possible reward being the eponymous Black Star. The main benefit to acquiring Azura's Star is the bonus to enchanters it offers. The star is essentially a reusable grand soul gem. Enchanting objects with Azura's Star merely uses up the soul it was carrying, not the star with it like a regular soul gem.

For more information, see the Azura's Star article.

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The Black Star

Daedric Artifact: The Black Star (00063b29)
Type Soul Gem
Editor ID DA01SoulGemBlackStar
Statistics
Weight Weight 0 Value Value 1000
The Black Star

The Black Star is an altered Daedric Artifact rewarded to the player by Nelacar for cleansing the soul of Malyn Varen from the star, as part of the quest named after this artifact, The Black Star. It is the alternative award to the original version of the artifact, Azura's Star. The main benefit of acquiring The Black Star is the bonus it offers to enchanters; the star is essentially a reusable black soul gem. Enchanting objects with The Black Star merely uses up the soul it was carrying, but the star will be able to be reused to store another soul like a regular soul gem. The Black Star also has one clear advantage over Azura's Star: it can capture both black and white souls, unlike Azura's Star which can only capture white souls.

For more information, see The Black Star article.

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Oghma Infinium

Daedric Artifact: Oghma Infinium (0001A332)
Type Book
Editor ID DA04OghmaInfinium
Statistics
Weight Weight 1 Value Value 2500
Oghma Infinium

The Oghma Infinium is a Daedric artifact acquired by the player for completing the quest, Discerning the Transmundane. Reading the book will give you the option to boost either your combat, magic, or stealth skills by five levels.

For more information, see the Oghma Infinium article.

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Skeleton Key

Daedric Artifact: Skeleton Key (0003a070)
Type Lockpick
Editor ID TG08SkeletonKey
Statistics
Weight Weight 0.5 Value Value 0
Skeleton Key

The Skeleton Key is a Daedric artifact acquired after killing Mercer Frey. The Skeleton Key is an unbreakable lockpick, making it rather useful to enterprising thieves.

The Skeleton Key also has a secondary, less known function as being used to keep Ebonmere, a well from which luck flows into the world, open. You are tasked with returning the key to Ebonmere in the Twilight Sepulcher to restore luck to the Thieves Guild. Until then, you may retain the key indefinitely for your own use.

Despite being a Daedric artifact, the Skeleton Key does not count towards the Oblivion Walker achievement, because it is not acquired through a Daedric quest.

For more information, see the Skeleton Key article.

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The White Phial

Artifact: The White Phial (0002c25a)
Type Potion
Editor ID MS12WhitePhial
Statistics
Weight Weight 0.5 Value Value 0
The White Phial

The White Phial is a legendary bottle, forged in the days when Skyrim was just starting its turn to ice. A small container, made of the magically infused snow that first fell on the Throat of the World. It is said that the Phial will replenish whatever fluid is placed inside of it.

Visiting The White Phial and speaking to Nurelion reveals that The White Phial has been his life's obsession, to the extent that he even named his store after it. Nurelion's research has uncovered the current location of the phial, however he is in the last stages of a fatal illness but believes that The White Phial may be able to save him.

After the quest Repairing the Phial you will be rewarded with The White Phial (Full), which functions as a potion with the effects you choose. Drinking The White Phial (Full) moves it to your Miscellaneous section as The White Phial (Empty). After 24 hours the potion inside the White Phial will regenerate and the potion will be drinkable once again.

For more information, see The White Phial article.


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