Skyrim:Conjuration Spells

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This page lists Spells in the school of Conjuration.

SR-icon-book-SpellTomeConjuration.png Spell Name
(IDs)
Skill Level Tome
Value
Magicka Base Cost Skill XP Description and Effect Details Where to Get
SR-icon-spell-Bound.png Bound DaggerDB
Spell ID: xx01ce06
Tome ID: xx01ce07
0
Novice
38 53 269 Creates a magic dagger for 120 seconds. Sheathe it to dispel:
SR-icon-spell-Bound.png Bound Sword
Spell ID: 000211eb
Tome ID: 0009e2a9
0
Novice
49 93 469 Creates a magic sword for 120 seconds. Sheathe it to dispel:
SR-icon-spell-Summon.png Conjure Familiar
Spell ID: 000640b6
Tome ID: 0009e2ab
0
Novice
49 107 64 Summons a Familiar for 60 seconds wherever the caster is pointing:
SR-icon-spell-Reanimate.png Raise Zombie
Spell ID: 0007e8e1
Tome ID: 0009e2aa
0
Novice
49 103 515 Reanimate a weak dead body to fight for you for 60 seconds:
SR-icon-spell-Bound.png Bound Battleaxe
Spell ID: 000211ec
Tome ID: 000a26ed
25
Apprentice
99 169 84 Creates a magic battle axe for 120 seconds. Sheathe it to dispel:
SR-icon-spell-Summon.png Conjure BonemanDG
Spell ID: xx0045ba
Tome ID: xx0045b0
25
Apprentice
75 129 64 Summons a Boneman Archer from the Soul Cairn for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure Flame Atronach
Spell ID: 000204c3
Tome ID: 000a26ec
25
Apprentice
99 150 37 Summons a Flame Atronach for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Flaming Familiar
Spell ID: 0009ce26
Tome ID: 000b45f7
25
Apprentice
250 57 57 Summons a flaming familiar which will charge into battle and explode:
SR-icon-spell-Reanimate.png Reanimate Corpse
Spell ID: 00065bd7
Tome ID: 000a26eb
25
Apprentice
99 144 434 Reanimate a more powerful dead body to fight for you for 60 seconds:
SR-icon-spell-Banish.png Soul Trap
Spell ID: 0004dba4
Tome ID: 0009cd54
25
Apprentice
100 107 215 If target dies within 60 seconds, fills a soul gem:
SR-icon-spell-Summon.png Summon ArvakDG
Spell ID: xx00c600
Tome ID: None
25
Apprentice
N/A 136 0 Summons Arvak in the Soul Cairn or Tamriel wilderness to act as your steed:
  • Reward for quest Soul Cairn Horse Quest
  • If you are still mounted after 60 secs he will remain with you until you dismount
  • Only available with the Dawnguard add-on
SR-icon-spell-Banish.png Banish Daedra
Spell ID: 0006d22c
Tome ID: 000a26ee
50
Adept
346 196 196 Weaker summoned daedra are sent back to Oblivion:
SR-icon-spell-Bound.png Bound Bow
Spell ID: 000211ed
Tome ID: 000a26f1
50
Adept
335 207 103 Creates a magic bow for 120 seconds. Sheathe it to dispel:
DB-icon-spell-Ash.png Conjure Ash SpawnDB
Spell ID: xx01cdf6
Tome ID: xx01e2b1
50
Adept
338 186 139 Summons an Ash Spawn for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure Frost Atronach
Spell ID: 000204c4
Tome ID: 000a26ef
50
Adept
347 215 80 Summons a Frost Atronach for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure MistmanDG
Spell ID: xx0045b8
Tome ID: xx0045b1
50
Adept
75 193 96 Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure SeekerDB
Spell ID: xx033c66
Tome ID: xx033c67
50
Adept
307 157 118 Summons a Seeker for 60 seconds wherever the caster is pointing:
SR-icon-spell-Reanimate.png Revenant
Spell ID: 00096d94
Tome ID: 000a26f2
50
Adept
340 183 183 Reanimate a powerful dead body to fight for you for 60 seconds:
DB-icon-spell-Ash.png Conjure Ash GuardianDB
Spell ID: xx017782
Tome ID: xx01aaba
75
Expert
720 340 221 Creates an Ash Guardian that guards that location until destroyed. Consumes a Heart stone from your inventory, without which it will be hostile.
SR-icon-spell-Banish.png Command Daedra
Spell ID: 0006f953
Tome ID: 000a26f6
75
Expert
660 243 242 Powerful summoned and raised creatures are put under your control:
SR-icon-spell-Summon.png Conjure Dragon Priest
Spell ID: 0010fc16
Tome ID: None
75
Expert
N/A 358 717 Summons a Dragon Priest for 60 seconds.
  • Not available for purchase
SR-icon-spell-Summon.png Conjure Dremora Lord
Spell ID: 0010ddec
Tome ID: 0010fd60
75
Expert
730 358 717 Summons a Dremora Lord for 60 seconds:
SR-icon-spell-Summon.png Conjure Storm Atronach
Spell ID: 000204c5
Tome ID: 000a26f0
75
Expert
690 322 161 Summons a Storm Atronach for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure WrathmanDG
Spell ID: xx0045b3
Tome ID: xx0045b2
75
Expert
75 301 150 Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing:
SR-icon-spell-Reanimate.png Dread Zombie
Spell ID: 00096d95
Tome ID: 000a26f7
75
Expert
630 302 302 Reanimate a very powerful dead body to fight for you for 60 seconds:
SR-icon-spell-Banish.png Expel Daedra
Spell ID: 0006f952
Tome ID: 000a26f8
75
Expert
620 215 215 Powerful summoned daedra creatures are are [sic] sent back to Oblivion:
SR-icon-spell-Summon.png Flame Thrall
Spell ID: 0007e5d5
Tome ID: 000a26fa
100
Master
1260 900 0 Summons a Flame Atronach permanently:
SR-icon-spell-Reanimate.png Dead Thrall
Spell ID: 0007e8df
Tome ID: 000a26f9
100
Master
1270 1000 1000 Reanimate a dead body permanently to fight for you. Only works on people:
SR-icon-spell-Summon.png Frost Thrall
Spell ID: 0007e5d6
Tome ID: 000a26fb
100
Master
1300 1100 3850 Summons a Frost Atronach permanently:
SR-icon-spell-Summon.png Storm Thrall
Spell ID: 0007e5d7
Tome ID: 000a26fc
100
Master
1350 1200 4800[1] Summons a Storm Atronach permanently:
SR-icon-spell-Summon.png Spectral Arrow
Spell ID: 000ab23d
Tome ID: 000b3165
N/A 250 50 50 Fires a Spectral Arrow at the target doing 30 points of damage and staggering the target:
  • Not available in game
  • Was apparently intended to be the reward for completing the quest Infiltration, but was replaced by Detect Life
SR-icon-spell-Summon.png Summon Arniel's Shade
Spell ID: 0006a153
Tome ID: None
N/A N/A 0 0 Summons the Shade of Arniel Gane for 60 seconds wherever the caster is pointing.
SR-icon-spell-Summon.png Summon Unbound Dremora
Spell ID: 00099f39
Tome ID: None
N/A N/A 100 0 (scripted) Summons an unbound Dremora for 999 seconds
  • Summon Unbound Dremora, for 999 secs
  • Only works at a specific location, as part of the related quest
  1. ^ Skill XP is reduced to 0 with Elemental Potency.

Spell Notes

  • The base cost for spells is the amount of magicka that would be necessary to cast the spell at 0 skill without any perks. The magicka cost at 100 skill is 41% less than the base cost; the cost can also be reduced via enchanted apparel and by unlocking various perks. See Spell Cost for the full magicka cost equation.
  • Skill level indicates which skill perk needs to be unlocked to decrease the spell's magicka cost. "N/A" is used for special spells whose cost is not affected by any perks.
  • The "Where to Get" column only lists guaranteed locations for obtaining the spell tomes. Most spell tomes are also available in random loot; see Spell Tome Locations for details.
  • For higher-level spell tomes to become available for purchase, your skill in the school must be high enough. Also, master-level spell tomes can only be acquired once that school's ritual spell quest has been completed.
  • All spell tomes have a weight of 1.
  • Skill XP can be modified by scripts and by the game engine itself under various circumstances. The exact XP you receive may vary from the numbers listed here.
  • Magicka cost and skill XP are rounded down, both in game and on this page. Because of this, you may find that you cannot cast a spell even though it appears you have exactly enough magicka to do so.

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