Skyrim:Conjuration Spells
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This page lists Spells in the school of Conjuration.
| Spell Name (IDs) |
Skill Level | Tome |
Magicka Base Cost | Description and Effect Details | Where to Get | |
|---|---|---|---|---|---|---|
| Bound Sword Spell ID: 000211eb Tome ID: 0009e2a9 |
0 Novice |
49 | 93 | Creates a magic sword for 120 seconds. Sheathe it to dispel:
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| Conjure Familiar Spell ID: 000640b6 Tome ID: 0009e2ab |
0 Novice |
49 | 107 | Summons a Familiar for 60 seconds wherever the caster is pointing:
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| Raise Zombie Spell ID: 0007e8e1 Tome ID: 0009e2aa |
0 Novice |
49 | 103 | Reanimate a weak dead body to fight for you for 60 seconds:
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| Bound Battleaxe Spell ID: 000211ec Tome ID: 000a26ed |
25 Appren. |
99 | 169 | Creates a magic battle axe for 120 seconds. Sheathe it to dispel:
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| Conjure Boneman DG Spell ID: xx0045ba Tome ID: xx0045b0 |
25 Appren. |
75 | 129 | Summons a Boneman Archer from the Soul Cairn for 60 seconds wherever the caster is pointing:
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| Conjure Flame Atronach Spell ID: 000204c3 Tome ID: 000a26ec |
25 Appren. |
99 | 150 | Summons a Flame Atronach for 60 seconds wherever the caster is pointing:
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| Flaming Familiar Spell ID: 0009ce26 Tome ID: 000b45f7 |
25 Appren. |
250 | 57 | Summons a flaming familiar which will charge into battle and explode:
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| Reanimate Corpse Spell ID: 00065bd7 Tome ID: 000a26eb |
25 Appren. |
99 | 144 | Reanimate a more powerful dead body to fight for you for 60 seconds:
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| Soul Trap Spell ID: 0004dba4 Tome ID: 0009cd54 |
25 Appren. |
100 | 107 | If target dies within 60 seconds, fills a soul gem:
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| Summon Arvak DG Spell ID: xx00c600 No Tome |
25 Appren. |
N/A | 136 | Summons Arvak in the Soul Cairn or Tamriel wilderness to act as your steed:
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| Banish Daedra Spell ID: 0006d22c Tome ID: 000a26ee |
50 Adept |
346 | 196 | Weaker summoned daedra are sent back to Oblivion:
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| Bound Bow Spell ID: 000211ed Tome ID: 000a26f1 |
50 Adept |
335 | 207 | Creates a magic bow for 120 seconds. Sheathe it to dispel:
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| Conjure Frost Atronach Spell ID: 000204c4 Tome ID: 000a26ef |
50 Adept |
347 | 215 | Summons a Frost Atronach for 60 seconds wherever the caster is pointing:
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| Conjure Mistman DG Spell ID: xx0045b8 Tome ID: xx0045b1 |
50 Adept |
75 | 193 | Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing:
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| Revenant Spell ID: 00096d94 Tome ID: 000a26f2 |
50 Adept |
340 | 183 | Reanimate a powerful dead body to fight for you for 60 seconds:
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| Conjure Ash Guardian DB Spell ID: xx017782 Tome ID: xx01aaba |
75 Expert |
720 | 335 | Creates an Ash Guardian that guards that location until destroyed. Consumes a Heart stone from your inventory, without which it will be hostile. |
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| Command Daedra Spell ID: 0006f953 Tome ID: 000a26f6 |
75 Expert |
660 | 243 | Powerful summoned and raised creatures are put under your control:
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| Conjure Dragon Priest Spell ID: 0010fc16 No Tome |
75 Expert |
N/A | 358 | Summons a Dragon Priest for 60 seconds.
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| Conjure Dremora Lord Spell ID: 0010ddec Tome ID: 0010fd60 |
75 Expert |
730 | 358 | Summons a Dremora Lord for 60 seconds:
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| Conjure Storm Atronach Spell ID: 000204c5 Tome ID: 000a26f0 |
75 Expert |
690 | 322 | Summons a Storm Atronach for 60 seconds wherever the caster is pointing:
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| Conjure Wrathman DG Spell ID: xx0045b3 Tome ID: xx0045b2 |
75 Expert |
75 | 301 | Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing:
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| Dread Zombie Spell ID: 00096d95 Tome ID: 000a26f7 |
75 Expert |
630 | 302 | Reanimate a very powerful dead body to fight for you for 60 seconds:
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| Expel Daedra Spell ID: 0006f952 Tome ID: 000a26f8 |
75 Expert |
620 | 215 | Powerful summoned daedra creatures are are [sic] sent back to Oblivion:
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| Flame Thrall Spell ID: 0007e5d5 Tome ID: 000a26fa |
100 Master |
1260 | 900 | Summons a Flame Atronach permanently:
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| Dead Thrall Spell ID: 0007e8df Tome ID: 000a26f9 |
100 Master |
1270 | 1000 | Reanimate a dead body permanently to fight for you. Only works on people:
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| Frost Thrall Spell ID: 0007e5d6 Tome ID: 000a26fb |
100 Master |
1300 | 1100 | Summons a Frost Atronach permanently:
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| Storm Thrall Spell ID: 0007e5d7 Tome ID: 000a26fc |
100 Master |
1350 | 1200 | Summons a Storm Atronach permanently:
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| Spectral Arrow Spell ID: 000ab23d Tome ID: 000b3165 |
N/A | 250 | 50 | Fires a Spectral Arrow at the target doing 30 points of damage and staggering the target:
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| Summon Arniel's Shade Spell ID: 0006a153 No Tome |
N/A | N/A | 0 | Summons the Shade of Arniel Gane for 60 seconds wherever the caster is pointing.
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| Summon Unbound Dremora Spell ID: 00099f39 No Tome |
N/A | N/A | 100 | Summons an unbound Dremora for 999 seconds
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Spell Notes
- The base cost for spells is the amount of magicka that would be necessary to cast the spell at 0 skill without any perks. The magicka cost at 100 skill is 41% less than the base cost; the cost can also be reduced via enchanted apparel and by unlocking various perks. See Spell Cost for the full magicka cost equation.
- Skill level indicates which skill perk needs to be unlocked to decrease the spell's magicka cost. "N/A" is used for special spells whose cost is not affected by any perks.
- The "Where to Get" column only lists guaranteed locations for obtaining the spell tomes. Most spell tomes are also available in random loot; see Spell Tome Locations for details.
- For higher-level spell tomes to become available for purchase, your skill in the school must be high enough. Also, master-level spell tomes can only be acquired once that school's ritual spell quest has been completed.
- All spell tomes have a weight of 1.
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