Skyrim:Cragwallow Slope
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|---|---|---|---|
| # of Zones | 1 | ||
| Clearable | Yes | ||
| Dungeon | Yes | ||
| Respawn Time | 10 days or 30 days | ||
| Level | Min: 6 | ||
| Occupants | |||
| Warlocks, Atronachs | |||
| Console Location Code(s) | |||
| CragwallowSlope01 | |||
| Region | |||
| Eastmarch | |||
| Location | |||
| Southeast of Windhelm | |||
| Special Features | |||
| # of Alchemy Labs | 2 | ||
| # of Arcane Enchanters | 1 | ||
| # of Cooking Pots/Spits | 1 | ||
| Ore Veins | |||
| # of Corundum | 1 | ||
Cragwallow Slope is a small cave southeast of Windhelm containing Conjurers and Atronachs.
There is a small platform with candles and a table on it just outside of the entrance making it easy to spot. The magical implements laying about are a sign of the occupants inside.
Cragswallow Slope is more or less a narrow earthen cave that goes in a circle. Conjurers are found throughout the loop and due to the close proximity will quickly join battle once someone starts casting. The narrow corridors and swarming nature of conjurers and their summons can make for some very tight fights. Running out to break the daisy chain of creatures may be necessary as trying to fight through Atronachs while casters safely cast on you can quickly become fatal. The few areas of the cave are non-remarkable aside from an alchemy lab, but lead to a large flooded room where they seem to be excavating some sort of ruin. Circling around the flooded portion is a knapsack near the cupboard. A small sleeping area is located on the left of the hallway and contains a chest. The hallway itself leads to a large collapsed wall and a very difficult fight.
Before moving into the central area you should check both to the left and right of it. To the right is a sleeping conjurer and some fairly uncommon books. To the left is a chest and an area used for archery, alchemy, and cooking. Try to quietly take out any of the remaining creatures in these sections before moving into the center area. The central area will contain a higher level conjurer, a summoned creature, and a lesser conjurer. It's imperative to take out the easier to kill creatures while avoiding the conjurer at first. The main one will keep summoning a frost atronach, casting cold spells, and using a very effective heal. Taking him down requires some finesse or a lot of potions. If you don't have enough damage output he can easily out-heal your attacks. Upon killing him the summoned frost atronach should disappear leaving you free to loot the room. There is an augmented treasure chest, ore vein at the base of the stairs to the sleeping area, and a copy of the Alteration skill book The Lunar Lorkhan on the table. The pathway at the back of the ruin leads back to the entrance. There is an adept-locked chest in a short dead-end room to the right.
[edit] Related Quests
- Onmund's Request: Help Onmund negotiate the return of a family amulet from Enthir. (radiant)
- Dungeon Delving: Do a favor by retrieving an item from a cave. (radiant)
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