|Type||Other||Casting||Fire and Forget|
|Spell ID||0007e8df||Editor ID||DeadThrall|
|Base Cost||1000||Charge Time||3.0|
|Duration||999 days||Range||188 ft|
|Speed||50 ft/s||Max Life||~3.76 sec|
|Tome ID||000a26f9||Tome Value||1270|
|Purchase from (after Conjuration Ritual Spell)|
- Reanimate a dead body permanently to fight for you. Only works on people.
Dead Thrall is a master level Conjuration spell which raises a dead body permanently to fight for you.
Other reanimate spells are temporary, and after the duration of the spell, the undead minion disintegrates into a pile of ashes, forcing you to look elsewhere for a new minion. However, Dead Thrall minions are permanent and can be raised again as many times as needed if they die.
Obtaining the Spell
- Level up your Conjuration to 90.
- Complete the Conjuration Ritual Spell quest for Phinis Gestor to be able to purchase the Dead Thrall spell tome.
Obtaining a Thrall
Any humanoid level 40 or below may be raised again to become a permanent minion. However, there are some considerations which might guide your decision in choosing your minion since the thrall is permanent and can be raised again if killed in combat. Note that some leveled NPCs may become unusable when the player reaches level 40, as they keep leveling once risen as a thrall, which may make this spell ineffective if they die and you attempt to raise them again. In addition, thralls will only use the same armor that they spawned in, so a humanoid wearing a full set of elven or glass armor may be a more attractive choice than a bandit in fur armor.
Types of Thralls
- Unique NPCs and Followers
- Generic NPCs (bandits, vampires, etc.)
Permanent Thrall Corpses
Only a few NPC corpses will not respawn. A list of them may be found here.
Non-respawning named NPCs can be turned into permanent corpses by placing a permanent item onto them. As long as the item is in their inventory, they will not disappear. Respawning NPCs and creatures cannot be made into permanent corpses this way.
- Dead Thralls will equip weapons and shields that you place on their corpse prior to reanimation (requires a loading screen or engaging an enemy). However, they only equip the exact armor that they spawned in. You can take their armor from their corpse in order to improve it and then replace it, but it must be the very armor they spawned in, not just a similar item with the same name.
- Forsworn and Dawnguard thralls may equip any Forsworn or Dawnguard armor given to them, respectively.
- Some thralls do not groan. Typically, these are named NPCs associated with a particular quest that would not exist outside of that mission (such as the dead mages in Nchuand-Zel).
- Dead Thralls behave the same as other reanimated NPCs.
- Like all reanimate effects, the level cap is boosted by 25% with the Necromage perk.
- Dead Thralls use the same code to fast travel that applies to horses. This means that when you fast travel into a walled city (e.g. Whiterun, Riften, Solitude), the thrall is transported into the town's stables even though you are dropped within the city walls. Depending upon the distance from the stables to the location you fast traveled to, the thrall will attempt to run and catch up to you after a brief period of time. However, if the distance is too large, the thrall will remain at the stables until you exit the city and get within acceptable follow range. Failing to get them in follow range before fast traveling out of the city to another location will often cause them to completely glitch and reset to another area.
- If you have two Dead Thralls that appear to be identical (having the same name, the same gender, same hair style, facial tattoos, etc.) then one of them will usually be lost when you travel between areas. The cause of this bug is unknown, but it may be related to the thralls having the same BaseID. If you can discern any difference at all between the thralls, even slightly, then this bug will not be apparent.
- Meridia's Shrine may cause thralls to disappear unless you kill them before placing her beacon on the gem pedestal.
- Thralls will regenerate their default armor upon being reanimated, or by traveling to another cell after reanimation if they have no armor or clothing equipped at all. This can be exploited for infinite copies of equipment from them, including unique equipment from NPCs who have unique armor defaulted.
- Casting any cloak spell will cause all thralls to die, regardless of distance from you.
- This bug is fixed after installing Dawnguard.
- Casting this spell can result in a permanent effect becoming stuck on you even after the thrall has been killed.
- This bug is fixed by version 2.0.2 of the Unofficial Skyrim Patch.
- The thrall that has gone missing may be back where you last had it, or where the NPC originally spawned. Finding and killing the thrall will remove the effect.
- This bug can be fixed by entering in the console
player.dispelallspells. Without the
player.portion the code will not work.
- Transforming into a Werewolf or Vampire Lord can fix this issue.
- Casting with the scroll of dead thrall may cause the spell to fail on otherwise eligible targets