Skyrim:Dead Thrall

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SR-icon-spell-Reanimate.png Dead Thrall
SR-icon-book-SpellTomeConjuration.png
School Conjuration Difficulty Master
Type Other Casting Fire and Forget
Delivery Aimed Equip Both Hands
Spell ID 0007e8df Editor ID DeadThrall
Base Cost 1000 Charge Time 3.0
Duration 999 days Range 188 ft
Speed 50 ft/s Max Life ~3.76 sec
Magnitude 40 Area 0
Tome ID 000a26f9 Tome Value 1270
Purchase from (after Conjuration Ritual Spell)
Reanimate a dead body permanently to fight for you. Only works on people.

Contents

Dead Thrall is a master level Conjuration spell which raises a dead body permanently to fight for you.

Other reanimate spells are temporary, and after the duration of the spell, the undead minion disintegrates into a pile of ashes, forcing you to look elsewhere for a new minion. However, Dead Thrall minions are permanent and can be raised again as many times as needed if they die.

[edit] Obtaining the Spell

[edit] Obtaining a Thrall

Any humanoid level 40 or below may be raised again to become a permanent minion. However, there are some considerations which might guide your decision in choosing your minion since the thrall is permanent and can be raised again if killed in combat. Note that some leveled NPCs may become unusable when the player reaches level 40, as they keep leveling once risen as a thrall, which may make this spell ineffective if they die and you attempt to raise them again. In addition, thralls will only use the same armor that they spawned in, so a humanoid wearing a full set of elven or glass armor may be a more attractive choice than a bandit in fur armor.

[edit] Types of Thralls

  • Unique NPCs and Followers
    • Unique NPCs will retain their unique abilities when reanimated, such as Orchendor's teleportation or Ulfric Stormcloak's shouts.
    • Some unique NPCs are leveled so care should be taken when enthralling them, as they might cross the level cap.
  • Generic NPCs (bandits, vampires, etc.)
  • Dremora

[edit] Permanent Thrall Corpses

Only a few NPC corpses will not respawn. A list of them may be found here.

Non-respawning named NPCs can be turned into permanent corpses by placing a permanent item onto them. As long as the item is in their inventory, they will not disappear. Respawning NPCs and creatures cannot be made into permanent corpses this way.

[edit] Notes

  • Dead Thralls will equip weapons and shields that you place on their corpse prior to reanimation (requires a loading screen or engaging an enemy). However, they only equip the exact armor that they spawned in. You can take their armor from their corpse in order to improve it and then replace it, but it must be the very armor they spawned in, not just a similar item with the same name.
    • Forsworn and Dawnguard thralls may equip any Forsworn or Dawnguard armor given to them, respectively.
  • Some thralls do not groan. Typically, these are named NPCs associated with a particular quest that would not exist outside of that mission (such as the dead mages in Nchuand-Zel).
  • Dead Thralls behave the same as other reanimated NPCs.
  • Like all reanimate effects, the level cap is boosted by 25% with the Necromage perk.

[edit] Bugs

  • Dead Thralls use the same code to fast travel that applies to horses. This means that when you fast travel into a walled city (e.g. Whiterun, Riften, Solitude), the thrall is transported into the town's stables even though you are dropped within the city walls. Depending upon the distance from the stables to the location you fast traveled to, the thrall will attempt to run and catch up to you after a brief period of time. However, if the distance is too large, the thrall will remain at the stables until you exit the city and get within acceptable follow range. Failing to get them in follow range before fast traveling out of the city to another location will often cause them to completely glitch and reset to another area. ?
  • If you have two Dead Thralls that appear to be identical (having the same name, the same gender, same hair style, facial tattoos, etc.) then one of them will usually be lost when you travel between areas. The cause of this bug is unknown, but it may be related to the thralls having the same BaseID. If you can discern any difference at all between the thralls, even slightly, then this bug will not be apparent. ?
  • Meridia's Shrine may cause thralls to disappear unless the player kills them before placing her beacon on the gem pedestal. ?
  • Thralls will regenerate their default armor upon being reanimated, or by traveling to another cell after reanimation if they have no armor or clothing equipped at all. This can be exploited for infinite copies of equipment from them, including unique equipment from NPCs who have unique armor defaulted.
  • Casting any cloak spell will cause all thralls to die, regardless of distance from player. ?
    • This bug is fixed after installing Dawnguard.
  • Casting this spell can result in a permanent effect becoming stuck on the player even after the thrall has been killed.

[edit] See Also


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