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|# of Zones||1|
|Respawn Time||10 days or 30 days|
|Console Location Code(s)|
|DeepwoodRedoubtExterior01, DeepwoodRedoubtExterior02, DeepwoodRedoubt01, DeepwoodRedoubtStart|
|West of Dragon Bridge
East of Mor Khazgur
|# of Alchemy Labs||1|
|# of Arcane Enchanters||1|
|# of Forges/Anvils||1|
|# of Workbenches||1|
 Related Quests
- Bounty: Forsworn: Kill a Forsworn leader for a bounty reward.
- The Ghost of Old Hroldan: Put an ancient ghost to rest.
- The House of Horrors: Help Molag Bal take revenge upon a servant of Boethiah.
- Kill the Forsworn Leader: Do a favor for Jarl Igmund by killing a Forsworn leader.
- Lisbet's Missing Shipment: Retrieve a missing Dibella Statue for a struggling store.
- Note: This location is one of many potential targets for one or more of the radiant quests found on this page.
As you approach from the stairs to the north there is a snowberry bush on your right, you will find yourself in front of a fortified position, with three Forsworn guarding the top of the staircase, two archers and one melee fighter. Once you've taken care of them, at the top of the staircase is a campfire on your left and a door set into the mountainside that leads into the actual interior of the dungeon. There is a second snowberry bush to the left of the entrance.
If you head up the hill past the door, you will run into another magic-using Forsworn standing over an altar. The altar is up a flight of stairs and has on it an iron battleaxe, some hagraven feathers, a filled random soul gem, a potion of minor magicka and a leveled poison. On your way back from the altar you will find a third snowberry bush on your left and beside it is a lean-to with a battleaxe, a random bow, an iron helmet, a potion of minor healing and one of minor stamina.
 Zone 1: Deepwood Redoubt
Through the iron door you enter a frozen burial chamber corridor. The first alcove on the right has a burial urn next to a leveled dagger and three loose coins with a dead draugr that can be looted in the one above. The second alcove on the left has a lootable draugr with a leveled helmet in the one above. The second alcove on the right has on the top level of the alcove an apprentice level trapped chest that fires poison darts at you from the lower alcove. There is a broken bench and barrel on either side of an unlocked gate at the top of the corridor.
Open the gate and the path turns to the southwest; there is a helmet in the alcove just before the unlit brazier. Be careful of the pressure plate in the middle of the path as it activates a poison dart trap. Climb to the top of an icy staircase to reach a large cavern. Off to your left is a campfire with two Forsworn standing by it, one of these is an archer and the other a melee fighter. Attacking these will alert two more archer Forsworn to your presence on a caged walkway further to the left. Once all of these are dealt with, investigate to the right from the top of the stairs and head north by climbing some rocks and then head east to find a dead adventurer next to an apprentice-locked chest. There is also a large coin purse and a random potion healing beside him.
Back at the top of the original stairs, head to the southeast past the campfire and avoid two bone chimes and look under the caged walkway to find a skeleton that can be looted for a small amount of gold. A random dagger can be found situated next to it. Next follow the path up past the fire, not forgetting to loot the Forsworn killed there. The path turns to the southwest, be aware at the end of the corridor facing you is a Forsworn archer. On your left is a small alcove containing a sack, a pheasant hanging from a rack and an iron war axe. Just before entering the narrow part of the corridor, investigate an unlit brazier on your left to find a burial urn in it.
The corridor is covered in blood as there is a swinging blade trap here. At the other end if you turn and look back down the corridor you will see a lever that can shut the blades off. The corridor has turned to the southeast for a couple of steps, with a stone table on your left. On the table is a random mace, a medium coin purse, a ruined book and a hagraven feather. To the right of the table is a steel shield. Before entering the next room there are three frost runes on the floor, one in front of you, one on the right next to a stone table and the other over next to the wall by a doorway in the southern corner. On the table is an empty soul gem, two ruined books, two embalming tools, and a hagraven feather. To the left of the table is a sideboard with a shelf underneath; situated on the shelf is a healing potion. There is also a burial urn in the middle of the room in a pile of rubble. Proceeding through the doorway to the south, be careful to avoid the two bone chimes hanging in the doorway as any noise from them will alert a sleeping magic-using Forsworn in the room off of this one. The Forsworn will cast a Frost Cloak spell upon awakening. This Forsworn carries a copy of the Deepwood Redoubt key.
After dealing with this Forsworn, the bedroom contains a bed, an end table and a large bookcase. The only things of interest here are a copy of The Legend of Red Eagle located on the bookcase, a pair of leather boots to the left of the bookcase and a lootable Draugr an alcove behind the bookcase. Back into the first room there is a sideboard on the left as you enter this room, with a mead barrel on top and a Deepwood Redoubt key and a potion of magicka on a shelf underneath (unless you have triggered the frost runes in which case the key and potion will have been blown across the room). Against the east wall is an arcane enchanter, with a long table and bench to the right of it. On the table is a Forsworn Missive, two samples of snowberries, a leveled war axe, and copies of The Legend of Red Eagle and The Book of Daedra. To the right of the table is a bookcase with a hagraven feather on the middle shelf. In the western corner between the two rooms is a large urn.
The door in the eastern corner of the previous room has a master-level lock that can be opened using the Deepwood Redoubt key. It opens into a short damaged corridor with a cave-in at the other end. Amongst the rubble is a leveled sword. There is a doorway on your left, but be careful as there is a pressure plate activating a spike wall right in the doorway. Avoid this and climb the path, past a non-container barrel and four sacks on your left until you reach the caged walkway previously seen from below. At the start of this are some more bone chimes. You will encounter here any of the archers if you didn't kill them previously; if you already killed them, don't forget to loot them. At the far end of the walkway the path continues to the northeast and you will need to climb a few steps. There is a Forsworn melee fighter sitting at a table in front of you and on your immediate right is a sack hidden by fallen stonework. On the table the Forsworn was sitting at is a plate and copies of Darkest Darkness, The Arcturian Heresy and The "Madmen" of the Reach. The path turns to the southeast and there is a flight of stairs heading up to an iron door. At the bottom of the stairs on the right is a medium coin purse. At the top of the stairs on the right is a bookcase containing a potion and in front of it a pair of armor boots. To the left of the door is a burial urn that is partially hidden by a goat head on a stake. In the corner to the right of the door are two barrels and a sack; one of the barrels contains ingredients while the other contains the usual food. The iron door is unlocked and leads to Deepwood Vale.
 Zone 2: Deepwood Vale
Not really a conventional zone, as Deepwood Vale is actually a large exterior area of Deepwood Redoubt, enclosed from the outer world by the fierce mountains of the Reach. You exit into a snowy area with trees all around and a path heading to the southeast before turning to the east. Here it passes under a rock arch formation, with a snowberry bush on your right. In front of you is your first look at the large fort style area ahead. You can see a large arch ahead with stairs leading up behind, a look out point along the front wall and a tower to the left and right. Further back you can see the structure rising in the distance.
Following the path as it twists and turns you will pass a fast moving river on your right, with the bottom of a tower on the far shore. Following this river downstream will lead to a nirnroot, a dead frost troll, and an apprentice-locked chest. Continue following the path and you will see two archer Forsworn patrolling the area from the two lookout points to the area above the arch and back. There is a bridge to the arch over the river that flows down either sides of the fort area and then merges to the right of the bridge. Just before you cross the bridge there is a corundum ore vein to your left. Once you cross the bridge you will have to climb two flights of stairs, past a stone table containing nothing of interest.
At the top of the second flight of stairs is a campfire with Forsworn warming themselves by it. There is a large tent behind the fire that contains a small table and two chairs, with a potion of random healing on the table. There is a long table to the left of the fire with a pair of random bracers or gauntlets, as well as a wooden plate containing a sliced eidar cheese and an eidar cheese wedge. Just to the north there is a locked chest in the water, under the bridge. There are paths here that lead west to the top of the wall and to the patrolling Forsworn. The path continues to the east past the tent to a smithing area behind with another tent that contains a bench, a hay pile, two sacks and a medium coin purse. Outside the front of the tent is a long table containing random armor, an iron warhammer, an iron shield and an iron helmet. There is an unlocked chest under the table. To the right is a forge and behind that a barrel containing ingredients. To the left of the tent is a grindstone and a snowberry bush. To the right of the forge is a workbench and beside that a path heading south to another area, past another snowberry bush on the right.
The next area has five tents arranged around a campfire. The first tent on the left contains an alchemy lab. To the left of it is a set of shelves containing a potion of minor stamina, a random poison, a canis root, an apothecary's satchel and two samples of snowberries. To the left of this are two crates stacked on top of each other and to the right of the lab is a hay pile. In the second tent is a hay pile with a sleeping Forsworn. There is a dresser to the left and two sacks by the opening. Opposite this tent is the third that contains a small square table and chair, a hay pile and a crate. To the left of this tent is a barrel and sack. There are stairs heading east between these tents that lead up to the area with the Forsworn Briarheart. The next tent is to the northwest and only contains two hay piles. Beside this tent there are wooden steps leading up to the west, toward another area and tower. The fifth tent is northeast of the fourth. It contains a Forsworn sitting on a chair with a sack behind it, an end table on the other side of the chair, and a hay pile across from the end table.
Climbing the wooden steps between the fourth and fifth tents leads to another area. There is a Forsworn sitting on a bench to your right and a path that heads north to the lookouts previously seen. To the left and in front of you to the west is a doorway that will take you into a tower. Just to the left of the doorway is a wooden ramp leading down to a lower level of the tower. Through the doorway you will find two long tables and several crates. One of these tables has an ice wolf pelt on it while the other table has two samples of frost mirriam hanging over it.
Following the ramp down to the lower level and as you enter the area you will see a grindstone, a chair and three weapon racks containing an iron sword, an iron mace and a random warhammer. There are also stairs leading down to your right as you enter. These lead to the bottom of the tower. There are two barrels, a long table and a bench. On the table is a potion of minor healing and another healing potion. There is also a master-locked wooden door. There is a barrel outside the door and a path leading down to the water, opposite where you approached the bridge. Following the path north to the lookouts, you come to an area with a Forsworn chopping wood at a wood chopping block. There is a campfire with a cooking pot hanging over it to the right and a rack for hanging salmon to the left that holds two salmon. The path continues along the wall to the second patrolling archer. As you cross over this walkway that spans the path, underneath there is a small round table and two chairs on your right with a Forsworn mage sitting at the table.
Between the first two tents are a short flight of stairs up to the north. This leads past a net rack with a dead deer on it to three more tents with a pair of long tables and benches laid end-to-end in front of them. There is a Forsworn sitting at the table and another wandering the area. Inside the first tent is an end table. Behind the tables is a barrel with an empty petty soul gem and a random poison on top of the barrel. The second tent is right next to the first and contains two bed rolls, a non-container barrel, two sacks and a lit brazier. The third tent is facing the second tent and contains an empty set of shelves, a chair and a bed roll. Beside the second tent is a tanning rack.
There is a wooden bridge heading northwest from this area, over the fast moving river below. On the other side is a tower with a doorway into it on the east side and two small cages; one cage hangs from the side of the tower while the other has fallen and lays on its side partially buried in snow. Under the hanging cage are three barrels with an iron battleaxe on top and a crate. There is a walkway from here heading south to the lookout points and archers originally seen patrolling. Inside the tower is a Forsworn melee fighter whose back may be turned to you standing by a long table. There are also stairs leading up to the top floor. At the top there is a pile of firewood in the western corner and to the north a long table containing a random mace, a random empty soul gem and a random potion of healing. You can jump over a large hole on the floor to the north, but all that is there is a chair and two more piles of wood.
There is a path to a set of wooden steps under an arch to the southeast from the two long tables. This leads up to an area with the Forsworn Briarheart. There is a second Forsworn in this area in front of three archery targets. The Briarheart is often watching them while seated on a bench. There is a long table to the right of the archery targets with a mead barrel, a quiver of iron arrows, a random bow and a long bow. To the right of the table is a tent containing the boss leveled chest for this location, a barrel, a double bed, a long table with a random battleaxe, a copy of both The Legend of Red Eagle and The "Madmen" of the Reach, a leveled healing potion and another potion all on top. There is a steel shield, a sack and chair to the right of the table. By the entrance is a dresser with a copy of Frontier, Conquest on top. To the right of the tent are stairs leading down to the first area that contained the five tents around a fire. There are also stairs heading up to the northeast.
At the top of the stairs past two lit braziers on stands, you will discover Hag's End. The path turns to the northwest and continues along until you get to another lit brazier. There are stairs leading up to the east and at the top of the stairs, close to the stakes near the door leading to Hag's End, you can climb up on top of the waterfall where there is a chest with an Expert lock and the Predator's Grace boots standing next to it. There is also a quicksilver ore vein amongst some rocks across from the chest. Head through the unlocked iron door to enter Hag's End.