Skyrim:Fort Amol

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SR-mapicon-Fort.png
Military Fort:
Fort Amol
(view on map) (lore page)
# of Zones 2
Clearable No
Respawn Time 10 days
Level Min: 6
Occupants
Elemental Mages; either Imperials or Stormcloaks
Important Treasure
Catalogue of Armor Enchantments
Spell Tome: Bound Bow
Console Location Code(s)
FortAmol01, FortAmol02, FortAmol03, FortAmol04, FortAmol05, FortAmol06, FortAmolEntrance, FortAmolEdge, FortAmolExterior, FortAmolExterior03
Region
Eastmarch
Location
Southeast of the Abandoned Prison
Northwest of Darkwater Crossing
Special Features
# of Alchemy Labs 1
# of Arcane Enchanters 1
# of Cooking Pots/Spits 1
Fort Amol

Fort Amol is a medium-sized fort northwest of Darkwater Crossing along the White River, initially occupied by elemental mages. The fort will be taken over by whoever wins the civil war, or by the faction currently holding Windhelm if the player first clears it of elemental mages.

The fort has an exterior courtyard and two interior zones: Fort Amol and Fort Amol Prison.

Related Quests[edit]

Walkthrough[edit]

Exterior: Courtyard[edit]

As you travel down the White River, a small stone cairn will mark the path to Fort Amol. Its walls are easily visible from the riverbank. Four hostile elemental mages are located outside, in and around the courtyard. If you approach from the road, one will attack you before you even enter the fort. Two others may join the fray from inside the courtyard. A final mage can be located on top of the barracks performing some type of ritual. Corpses of slain Stormcloaks can be found throughout the fort exterior, as well as an alchemy lab. There is a chest and a shrine of Julianos next to the alchemy lab. Another chest can be found in the eastern tower.

After you clear out the mages, Stormcloaks will retake the fort. If you follow the Imperial Civil War questline, a battle will be fought here, after which the garrison will change to Imperial. If you are not aligned with the faction controlling the fort, they will consider you to be trespassing if you enter either of the two interior zones. However, if you are allied with the faction controlling the fort, you can get rest, food, and a horse here.

Fort Amol[edit]

As you enter from the ground level in the courtyard, a mage will be standing in the next room. Any sound of battle with him will likely cause the other two mages from upstairs to join the fray. This can make for a very warm welcome. Be very wary of the fire mages, as they can do large amounts of damage very quickly, especially if carrying items such as a staff of firebolts. The downstairs entrance room contains a cooking pot by a fireplace, and a table holding a potion, a dagger, and a set of blue mage robes. The room to the northwest hosts an arcane enchanter and a large number of potions, poisons, and alchemical ingredients. A copy of the Enchanting skill book Catalogue of Armor Enchantments is lying on the cupboard along with an apothecary's satchel. A locked chest can be found in the northwest corner on a wooden platform. The upstairs room contains some iron armor and weapons lying around, as well as two medium coin purses, three loose gold coins, various ingredients, a poison next to a bed in the northwest corner, and a second (unlocked) chest.

Fort Amol Prison[edit]

The central guard chamber contains two mages that will attack as soon as they spot you. They are much tougher than the weaker ones in the courtyard. In this entry chamber, a scroll, a potion, and a soul gem are on and near the central table, while two more leveled soul gems are on a set of shelves to the northeast. In the western corner, to the right of the two bookshelves, pick up or move the lantern inside the bucket to discover a Spell Tome: Bound Bow underneath. Otherwise, the prison holds nothing of interest, not even lockpicking practice, since all the prison cells are already unlocked.

Notes[edit]

Bugs[edit]

  • When the Imperials occupy the fort, the alchemy bench will become embedded in a workbench. Similarly, there will be one chest embedded within another right next to it.
  • The Stormcloak corpses and the ritual circle atop one of the towers will remain after the hostile mages are expelled.
  • Sometimes when you clear out the fort of the hostile mages, the Stormcloaks will not regarrison the fort. Instead, everything will respawn, including the mages, containers, and the dead Stormcloaks outside (marked as corpse), with all of their loot intact.
  • There was supposed to be an Amulet of Julianos near the shrine; however, it is incorrectly embedded within the shrine itself, and is not directly accessible.
    • PC Only The Unofficial Skyrim Patch, version 2.0.9, fixes this bug.
    • Explosive effects can dislodge it and make it accessible again.
  • The Bound Bow spell tome may not be inside the bucket when you enter the prison after the Stormcloaks take over. ?

Maps[edit]