|# of Zones||1|
|Respawn Time||10 days or 30 days|
|Console Location Code(s)|
|North of Hunter's Rest
West of Bloated Man's Grotto
|Word Wall||Fire Breath|
|# of Alchemy Labs||2|
|# of Arcane Enchanters||1|
|# of Cooking Pots/Spits||1|
|# of Silver||4|
Sunderstone Gorge is a heavily trapped narrow cave system inhabited by warlocks, located west of Bloated Man's Grotto. It contains a variety of traps and a word wall which teaches part of the Fire Breath shout. An unusual gem is located on the large stone bier in front of the word wall.
 Related Quests
- Arniel's Endeavor: Uncover an ancient Dwemer secret.
- Dungeon Delving: Do a favor by retrieving an item from a cave.
- Onmund's Request: Help Onmund negotiate the return of a family amulet from Enthir.
Skeletal remains and blood splashed cairns lead up to the gorge's mountain entrance. A single, leveled necromancer outside will try to bar your entry. Once inside the path leads downward to the first of many pressure plates that triggers a falling boulders trap. It is best to avoid this trap as setting it off carries you, along with the boulders, down to a necromancer sitting by a fire. By avoiding the trap, you have the elevated advantage for a ranged attack on the mage. At the bottom of the path the gorge turns eastward into a narrow passage. The passage opens up into a space with a second pressure plate that triggers a swinging mammoth skull trap. The plate is easy to bypass, or you can activate the plate, triggering the head, and quickly jump backward into the safety of the narrow passage. A potion and coin purse can be found on a small ledge just behind the mammoth skull, on the east wall. Follow the next narrow passage southward, careful to avoid the bone chimes designed to alert the skeleton and skeever in the next passage. Before entering, note the flame spout trap pressure plate and the large oil slick on the ground. Stepping on the pressure plate will ignite the oil, and while spectacular, can cause injury. Either ignore the oil completely or safely ignite the slick from your position in the passage. This will clear the low level enemies within. Look for a silver ore deposit straight ahead on the east wall. The path continues northward. Take a short detour into the side passage on the right-hand side. Here you will find an urn, and three additional silver deposits, one on the right and two on the left. Continue down the main path heading north. Note where the oil slick on the floor begins again and oil lanterns hang from above. A necromancer, a skeleton, and two fire mages await on the raised platform and in the clearing ahead. You can ignite the oil and lamps for a preemptive strike; however, this alerts all enemies to your presence and location. A pressure plate triggering a spike wall is at the mouth of the clearing, just below the raised platform. Avoid it, or make use of it during battle. When the area is clear, a small room to the right contains a locked chest. There is nothing of note in the area behind the spike wall, so continue up the two ramps to a landing. On the landing look directly ahead, to the south, for a bucket on the ground. Behind the bucket, tucked into a niche, is a locked chest. Follow the bridge across the room, heading east to an intersection. Take the walkway to the left to the door to the next room.
The doors open to the living quarters where a fire mage and a conjurer are waiting. Another oil slick is on the floor if you wish to make use of it. A spellcaster trap shooting flames is immediately to the right as the room opens up. Dodge the flames and remove the soul gem to disable the trap. A spider egg is against the wall, next to a broken urn to the left of the first pillar. On the right side of the room, just past the soul gem trap, a wooden door opens to a storage room. Opening the door will trigger a dart trap. The darts are easy to avoid by standing to the far left of the door and then opening it. Inside is a shelf with a black soul gem, an apothecary's satchel and a chest. Next to the storage room is an alchemy lab. A number of ingredients and a potion are on the table with the lab, but may have been flung about in the skirmish. On the table, or around it on the floor, find a potion, three juniper berries, a bowl of fire salts, canis root and a sample of moon sugar. Further in the room are three holding cells containing nothing of interest. Across from the cells, the room opens up into the living quarters. On the dresser by the two beds find some loose gold and a deathbell flower. A cooking spit and a shelf with a mage's robe are against the wall. In the alcove at the far end of the room, nestled in the rubble is a leveled locked chest. To the left is a plinth with a random piece of armor and to the right is the narrow trail leading onward.
The trail takes you to an iron door that opens to a large room with two fire mages on the dais. A flame atronach will join in the fray when you enter the room. Battle your way up the stairs to the word wall with a part of the Fire Breath shout. In front of the wall is a bier with the body of a Wood Elf, a Redguard, and an unusual gem. To the right is the boss chest, an arcane enchanter, an urn, and two small burial urns. In the center of the platform, a copy of the Conjuration skill book 2920, Frostfall, v10 is on a plinth and two soul gem braziers are on either side. A sample of fire salts and a potion are on the embalming table on the way out. Activate the chain to the left of the portcullis to access the next room. The small work area is lined with shelves. The first shelf to the left is a holds a sample of vampire dust. The next shelf holds a scroll of fireball, a scroll of conjure familiar, and a scroll of cure wounds, along with a random gem. On the other side of the room is an alchemy lab, with a potion, fire salts, creep cluster, and canis root. Next is an urn and then a set of shelves with a cast iron pot. Looking inside the pot you will find giant lichen and a human heart. The pull chain to exit is next to the urn. The path out takes you to the short side passage you visited previously, only now you are on the stone wall looking down. Jump down and backtrack to exit the gorge.
- In addition to the frequent patches of oil throughout the dungeon, there is a circle of oil before the stairs leading up into the room with the final chest. Lighting this circle and waiting for the flames to burn down will result in a Flame Atronach being summoned through a portal.[verification needed — see ]
- This place is referred to as "Greywater Gorge" in game letters and your quest journal.
- This bug is fixed by version 1.2.2 of the Unofficial Skyrim Patch.
- When you get to the word wall you may encounter a bug where the word absorbs as normal but doesn't appear in the shout menu and you cannot unlock it. This is permanent.
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