Skyrim:Hide and Seek (quest)
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This article is about the Dawnguard quest. For the game you can play with children, see Hide and Seek (game).
- Speak with Gunmar in Fort Dawnguard.
- Dispose of the target (Traveling Bard, Traveling Pilgrim, or Visiting Advisor).
- Report back to Gunmar.
Speak with Gunmar in Fort Dawnguard and tell him you are ready to offer some help. He has located the whereabouts of a vampire masquerading as a common citizen. He wants you to track him down and dispose of him. Your target would be a Traveling Bard, Traveling Pilgrim, or Visiting Advisor at a radiant city or town (this can include Raven Rock if Dragonborn is installed). However, the law is unaware of the danger and will treat you as a criminal if you're caught. He will advise you to act discretely and be vigilant about the law.
Travel to your destination and identify your target. You may talk to him and expose him as a vampire. He will initially deny it. "I beg your pardon, sir/ma'am. I don't know what you're getting at, but whatever it is, it's not appreciated." Keep an eye on him and other potential witnesses. Take advantage of the darkness and kill him in sneak mode. Alternatively, you can ask him to come with you, if you can pass a speech check.
|I want to show you something. It's important. You really must come. (Persuade)
||Passed: Monster? What monster? Don't know what
game is, but I'll humor for a moment. Lead the way. Take me to this "monster" of yours. But I'm warning you, do anything funny, and you'll regret it.|
Failed: What are you talking about? I don't know anything about any monsters.
|Passed: Make the target follow you
|Follow me, or you'll regret it. (Intimidate)||Passed: Settle down. No need for threats. Lead the way. But I'm warning you, I'm not afraid to fight you if I have to.
Failed: I'm no so easily coerced. I've got my eye on you. Try anything, and you will be the one who regrets it.
|Passed: Make the target follow you
It would be safer to kill him in the wilderness. You can also lead him to some dangerous places, like a Dragon Lair, and let some hostile creatures do you a "favor".
Return to Gunmar with the good news, he will be very satisfied. "Very good. That's one less monster we need to worry about. Though there's plenty more where he came from. Be ever watchful." Then enjoy your reward.
- The Traveling Pilgrim will be detected with Detect Life rather than Detect Dead, despite allegedly being a vampire, and produces Vampire Dust when killed.
- Attacking the vampire before he is hostile and killing him will increase your murder count statistic in your journal, regardless if you are detected or receive a bounty. One way to avoid this is to cast a Frenzy spell on him first. You can alternatively kill him as a werewolf or if Dragonborn is installed, use the Bend Will shout to command a dragon to kill him.
- (DB) If your quest arrow does not appear, your target may be on Solstheim. Traveling to Solstheim will make the arrow appear in the relevant location.
- Sometimes after killing the target without being seen, a single nearby Hold guard will become hostile. They won't attempt to stop you for a bounty (since there isn't one) and no other guards will be hostile to you.
- The quest was intended to go to a bard, merchant, or pilgrim, but instead of a merchant, a visiting advisor will be chosen. If so, there won't be any dialogue to convince him to come with you.
- This bug is fixed by version 2.0.2 of the Unofficial Dawnguard Patch.
- The following empty quest stages were omitted from the table: 1.
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