Skyrim:Hjerim

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This article is being developed as part of the Skyrim Houses Redesign Project. If you see this tag it means the article can still be improved. Please see the project page for guidelines.
House:
Hjerim
(view on map)
# of Zones 1
Respawn Time Never (storage is safe)
Console Location Code(s)
WindhelmHjerim
Location
Windhelm
Special Features
# of Alchemy Labs 1
# of Arcane Enchanters 1
# of Cooking Pots/Spits 1
Hjerim

Hjerim is the purchasable house in Windhelm.

Purchasing the house before completing Blood on the Ice will begin that quest as soon as the house is entered for the first time. In its most basic state, Hjerim features little more than a wardrobe, bed, and a chest. However the upgrades available for Hjerim make it arguably the most desirable house in the game, featuring the most amount of storage space, a large armory with several display cases, plaques and mannequins, and a large amount of bookshelf space. Hjerim also features a secret chamber, which can be turned into an Alchemy and Enchanting room.

Hjerim is purchasable having sided with either The Empire or Stormcloaks. Once allied with the Stormcloaks, the Fort Neugrad mission must be completed before Jorleif will make the house available for sale. However, if Falkreath Hold has been given to the Stormcloaks as part of Season Unending, it may be necessary to liberate Hjaalmarch before Jorleif will make this house available. If the Imperial Legion is chosen as an ally, then the defeat of the Stormcloaks is required before it is available to buy.

[edit] NPCs Living Here

Residents
Calder Follower *

* This person only exists if you become Thane of Eastmarch.

[edit] Related Quests

[edit] Costs and Upgrades

Hjerim
Home and Upgrades
purchased from
Jorleif Price to purchase home OBValueIcon small.png 8,000 to 12,000 Housecarl Calder
Total cost of all upgrades OBValueIcon small.png 9,000
Upgrades
Bedroom furnishings Kitchen furnishings Living room Alchemy laboratory Enchanting laboratory Armory Clean up that murderer's mess Child's Bedroom††HF Housecarl's Quarters
ID: (000df48f) ID: (000df48d) ID: (000df48e) ID: (000df491) ID: (000df490) ID: (000df493) ID: (000df495), (000df492) ID: (xx0041cc) ID: (000df496)

1000 gold

1000 gold

1500 gold

1500 gold

1500 gold

2000 gold

500 gold

1250 gold

Become Thane of Eastmarch

1 Bed
2 Chairs
1 Table
2 Wardrobes
1 Chest
2 End Tables
1 Bookshelf (4 shelves holding 11 books each)
1 Shelf stand (2 shelves)
1 Shelf stand (4 shelves)
2 Display cases
1 Shield plaque

2 Chairs
2 Tables
1 Cooking Pot
2 Shelves
1 Bookshelf (2 shelves holding 11 books each)
2 Shelf stands (4 shelves)
1 Shelf stand (2 shelves)

Harvestable plants:
1 Garlic
2 Dried Frost Mirriam
2 Dried Elves Ear

Harvestable animals:
2 Pheasant
2 Rabbit

1 Bookshelf (2 shelves holding 11 books each)
2 Wardrobes
3 Tables
2 Chairs
1 Barrel
2 Benches
3 Shelf stands (3 shelves)

1 Alchemy Lab
1 Shelf stand (3 shelves)

1 Arcane Enchanter
3 Weapon plaques
1 Bookshelf (2 shelves holding 11 books each)
2 Shelf stands (4 shelves)

5 Display cases
3 Mannequins
1 Weapon rack (5 slots)
4 Weapon plaques
1 Shield plaque

Removes bones, blood stains, a chest and sacrificial altar from the house.

2 Beds
1 Chest
1 End Table
1 Cupboard (2 shelves)
1 Training Dummy
1 Rug

1 Bed
1 Dresser
1 Wardrobe
1 Chair
1 Table
1 Rug

  8,000 gold minimum to purchase. However the steward will take your full gold amount at the time of purchase, up to 12,000.
  Bones and blood stains will remain, regardless of upgrades, until this is purchased. Purchasing the living room upgrade beforehand will permanently remove this option for purchase (see bugs).
††  Child's Bedroom only available if Hearthfire is installed. Choosing this upgrade will create a new room in the hall outside of the hidden enchanting/alchemy room, making the entrance to the hidden room inside the children's room.

[edit] Notes

  • The list of upgrades in the house guidebook given to you by Jorleif after purchasing the house lists incorrect upgrades.
  • The code setstage 000A7B33 10 seems to work for getting the house.
  • Even before Hjerim has been purchased as your house, resting on the main bed will render you well-rested. With the added bonus of three safe storage containers, it can be used as a home before it has been purchased.
  • Adopted children living here will have unique dialogue comments about Windhelm:
    • The Argonians at the docks say they can breath underwater. I wish I could do that... (girls)
    • Rolff says I shouldn't go to the Grey Quarter anymore. He said it's not safe there. (girls)
    • Grimvar said a boy used to live in that abandoned house, all alone, 'til the Dark Brotherhood came 'n got him. Scary, huh? (boys)
  • If you ask your spouse "How are the kids?" they may remark:
    • Well, love, very well. There's so much history in this city, so many things we can do here.
  • Hjerim used to belong to the now deceased Friga Shatter-Shield - this can be confirmed during the quest Blood on the Ice, where you can ask Tova Shatter-Shield for the key to Hjerim, referring to it as "your daughter's house".

[edit] Bugs

  • There are a few bugs which affect all houses, see the bugs section of the Houses page for details and fixes.
  • The option to buy "Clean up the murderer's mess" will disappear if you purchase the Living Room upgrade first, but the "mess" will still be there. This seems to be a scripting error, as the living room option disables the cleaning option, which does not disable itself.
    • This bug is fixed by version 1.4.15 of the Official Skyrim Patch.
    • Pc22.png You can use the console command DF492.Disable to clean up the mess.
  • It is possible that there will be no chest in the bedroom, even though it is listed as included.
  • Sometimes the mannequin on the left will spawn a full set of armor you previously put on it when you change the mannequin's contents and reenter the house.
  • The two dagger display cases in the master bedroom are buggy:
    • Most daggers placed in the lower case cannot be retrieved (Dragon Priest style daggers have been reported to be removable).
    • Daggers placed in the upper case are extremely difficult to retrieve (Daggers with unusual thicknesses, such as Keening, may be removable by facing the case from just the right angle).
    • Multiple daggers can be placed in the same case.
    • PC Only This bug is fixed by version 2.0.4 of the Unofficial Skyrim Patch.
      • Pc22.png Opening the console and typing tcl can be used to retrieve the daggers.
      • Pc22.png If the previous solution doesn't work: Open the console, click the dagger that is stuck in the case, enter getpos z, note the decimal number that is shown, enter setpos z N where N is the decimal number + 10. For example, if getpos z prints 216.06, then you should enter setpos z 226.06. This command moves the dagger so it's floating above the case, where you can easily grab it. It works for the top and bottom cases.
  • The option to buy the house may exist but you are unable to actually purchase it even after completing the prerequisites as the dialogue still says it is unable to be purchased due to unpleasantness.
  • It is possible that after the Battle of Windhelm, Brunwulf Free-Winter may not appear in the Palace of the Kings, preventing you from being named Thane of Eastmarch and preventing the purchase of Hjerim. ?
    • Pc22.pngTo fix this, use Unrelenting Force on the former Stormcloak-supporting Jarls ousted by the Imperials in the Palace of the Kings. This will give you a bounty in all of the Jarls' former holds. Fast-travel away from Windhelm and return; Brunwulf should be there.
  • The master bed may still say "investigate bed and chairs" when you point at parts of it. Just move the pointer to another part of the bed and the option to sleep on it will appear.
  • If you choose the option to confront Wuunferth directly instead of telling Jorleif that you suspect he is behind the murders, the chest near the master bed will never appear when you buy the property later in the game.
  • The display case closest to the bedrooms can hold large weapons such as battleaxes or warhammers, but staves will disappear if placed on it.
  • The room with the alchemy lab and enchanting table has no light when upgraded. ?
    • Torches can be dropped as an easy solution to provide light.

[edit] Gallery


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