Skyrim:Hjerim
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| # of Zones | 1 | |
| Respawn Time | Never (storage is safe) | |
| Console Location Code(s) | ||
| WindhelmHjerim | ||
| Location | ||
| Windhelm | ||
| Special Features | ||
| # of Alchemy Labs | 1 | |
| # of Arcane Enchanters | 1 | |
| # of Cooking Pots/Spits | 1 | |
Hjerim is the purchasable house in Windhelm.
Purchasing the house before completing Blood on the Ice will begin that quest as soon as the house is entered for the first time. In its most basic state, Hjerim features little more than a wardrobe, bed, and a chest. However the upgrades available for Hjerim make it arguably the most desirable house in the game, featuring the most amount of storage space, a large armory with several display cases, plaques and mannequins, and a large amount of bookshelf space. Hjerim also features a secret chamber, which can be turned into an Alchemy and Enchanting room.
Hjerim is purchasable having sided with either The Empire or Stormcloaks. Once allied with the Stormcloaks, the Fort Neugrad mission must be completed before Jorleif will make the house available for sale. However, if Falkreath Hold has been given to the Stormcloaks as part of Season Unending, it may be necessary to liberate Hjaalmarch before Jorleif will make this house available. If the Imperial Legion is chosen as an ally, then the defeat of the Stormcloaks is required before it is available to buy.
[edit] NPCs Living Here
| Residents |
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* This person only exists if you become Thane of Eastmarch.
[edit] Related Quests
- Blood on the Ice: Windhelm is plagued by a shadowy killer.
[edit] Costs and Upgrades
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| Home and Upgrades purchased from |
Jorleif | Price to purchase home | Housecarl | Calder | ||||
|---|---|---|---|---|---|---|---|---|
| Total cost of all upgrades | ||||||||
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| Bedroom furnishings |
Kitchen furnishings |
Living room | Alchemy laboratory |
Enchanting laboratory |
Armory |
Clean up that murderer's mess |
Child's Bedroom††HF | Housecarl's Quarters |
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1000 gold |
1000 gold |
1500 gold |
1500 gold |
1500 gold |
2000 gold |
500 gold |
1250 gold |
Become Thane of Eastmarch |
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1 Bed |
2 Chairs |
1 Bookshelf (2 shelves holding 11 books each) |
1 Alchemy Lab |
1 Arcane Enchanter |
5 Display cases |
Removes bones, blood stains, a chest and sacrificial altar from the house.‡ |
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[edit] Notes
- The list of upgrades in the house guidebook given to you by Jorleif after purchasing the house lists incorrect upgrades.
- The code
setstage 000A7B33 10seems to work for getting the house. - Even before Hjerim has been purchased as the player's house, resting on the main bed will render the player well-rested. With the added bonus of three safe storage containers, it can be used as a player home before it has been purchased.
- Adopted children living here will have unique dialogue comments about Windhelm:
- The Argonians at the docks say they can breath underwater. I wish I could do that... (girls)
- Rolff says I shouldn't go to the Grey Quarter anymore. He said it's not safe there. (girls)
- Grimvar said a boy used to live in that abandoned house, all alone, 'til the Dark Brotherhood came 'n got him. Scary, huh? (boys)
[edit] Bugs
- There are a few bugs which affect all houses, see the bugs section of the Houses page for details and fixes.
- The option to buy "Clean up the murderer's mess" will disappear if you purchase the Living Room upgrade first, but the "mess" will still be there. This seems to be a scripting error, as the living room option disables the cleaning option, which does not disable itself.
- This bug is fixed by version 1.4.15 of the Official Skyrim Patch.
You can use the console command DF492.Disableto clean up the mess.
- It is possible that there will be no chest in the bedroom, even though it is listed as included.
This bug is fixed by version 1.2.1 of the Unofficial Skyrim Patch.
- Sometimes the mannequin on the left will spawn a full set of armor you previously put on it when you change the mannequin's contents and reenter the house.
This bug is fixed by version 1.2.4 of the Unofficial Skyrim Patch.
- The two dagger display cases in the master bedroom are buggy:
- Most daggers placed in the lower case cannot be retrieved. (Dragon Priest style daggers have been reported to be removable.)
- Daggers placed in the upper case are extremely difficult to retrieve. (Daggers with unusual thicknesses, such as Keening, may be removable by facing the case from just the right angle.)
- Multiple daggers can be placed in the same case.
Opening the console and typing tclcan be used to retrieve the daggers.
If the previous solution doesn't work: Open the console, click the dagger that is stuck in the case, enter getpos z, note the decimal number that is shown, entersetpos z Nwhere N is the decimal number + 10. For example, ifgetpos zprints 216.06, then you should entersetpos z 226.06. This command moves the dagger so it's floating above the case, where you can easily grab it. It works for the top and bottom cases.
- The option to buy the house may exist but you are unable to actually purchase it even after completing the prerequisites as the dialogue still says it is unable to be purchased due to unpleasantness.
- It is possible that after the Battle of Windhelm, Brunwulf Free-Winter may not appear in the Palace of the Kings, preventing you from being named Thane of Eastmarch and preventing the purchase of Hjerim. ?
- The master bed may still say "investigate bed and chairs" when you point at parts of it. Just move the pointer to another part of the bed and the option to sleep on it will appear. ?
[edit] Gallery
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