Skyrim:In My Time Of Need

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Detail
Walkthrough: written by multiple users, not checked
Reward: written by Blackdove86, not checked
 
Find a Redguard woman who is on the run from Hammerfell.
Quest Giver: Alik'r Warriors
Location(s): Swindler's Den, Dragonsreach, Whiterun
Reward: 500 Gold
Disposition: 0→1 (Kematu) if helping him
ID: MS08
Suggested Level: 6
 
The Alik'r Warriors are interrogating Redguard women all over Skyrim.

Quick Walkthrough[edit]

  1. Get the quest from the Alik'r Warriors in Whiterun.
  2. Find Saadia at The Bannered Mare.
  3. Speak with her or report her to the Alik'r in Rorikstead.
  4. Kill Kematu or lure Saadia to the stables.
  5. Collect your reward from Kematu or Saadia.

Detailed Walkthrough[edit]

A Wanted Woman[edit]

Outside the Holds, you may come across Alik'r Warriors interrogating a Redguard woman in the Skyrim wilderness. After Irileth informs the jarl about the dragon attacking the Western Watchtower during Dragon Rising and the defeat of Mirmulnir, you may return to Whiterun and observe an argument between Whiterun guards and Alik'r Warriors regarding their presence in the hold. Speak with the Alik'r to start the quest.

Finding the Missing Woman[edit]

Go to The Bannered Mare. The Redguard is a woman named Saadia. She will be wandering about the inn and may walk up to you asking if you are hungry. When you mention the Alik'r, she asks you to follow her to her room, where you can speak in private. As you get there, she draws her dagger against you. Tell her to calm down. She claims that she is actually a noble from Hammerfell and the Alik'r have been sent after her because she publicly spoke out against the Aldmeri Dominion. The fact that her true name is not Saadia is the only fact not disputed by either side. The Alik'r Warriors never fully explain why they're looking for her. There is no hard evidence to support either side. Thus, it is up to you to pass judgment and choose who to help during the quest. At this point, you can make a choice:

  • Speak to the Alik'r warriors in Rorikstead and tell them of Saadia's location.
  • Follow Saadia's instructions in order to help her.

A third, more treacherous route is to agree to help the Alik'r, then kill them when you're in a better position, stealthily backstabbing them and pickpocketing weapons off of them. This will allow you to go back to Saadia and let her know that she won't be further troubled, and you can complete the quest without turning her in. Saadia will pay you only 500 coins.

Defend a Helpless Dissident...[edit]

If you decide to help Saadia, go into the dungeon of Dragonsreach and speak with an Alik'r Warrior that was captured. You will have to bribe the guard to set him free - picking a guard's pocket (or murdering a guard in the jail) for the key to Whiterun's jail cells will unlock his cell but he will fail to register this, and insist that you bribe a guard. After paying 100 gold to a guard, the prisoner will tell you that the leader of the Alik'r is in a cave west of Whiterun called Swindler's Den. The guard will not, in fact, unlock his cell, and he never gets set free at all.

If you have already cleared out Swindler's Den, a dialogue option will appear when talking to Saadia that will reveal to her that you know where they are, allowing you to skip this part of the quest.

Swindler's Den[edit]

Kematu, the Alik'r leader

Upon reaching Swindler's Den, you'll find that it's full of bandits. Make your way through the network of tunnels, killing every bandit in your way until you reach a passage with a waterfall. As soon as you walk through the wall of water, the Alik'r leader Kematu should initiate a conversation. He claims that Saadia is wanted for treason, for selling Hammerfell out to the Aldmeri Dominion.

If you still want to help Saadia, you'll have quite a fight on your hands. At least four Alik'r Warriors will assist Kematu, often more. However, use of the Mayhem spell here makes the fight a breeze.

Fighting the host of Alik'r warriors can be made easier by using the bear traps at the mouth of the winding path that leads into the cave where Kematu awaits. The warriors get hung up in the path, allowing the traps to be reset. Success is facilitated by focusing on your high-offense attack while retreating. Once your stamina or magic is depleted, turn and run for the traps, being careful to jump over them as you pass. It is also possible to simply exit the conversation with Kematu (or tell him that you will help lure Saadia away), sneak into the room just ahead, and snipe all the warriors with your bow.

Once the Alik'r are dead, loot Kematu's corpse for bonus gold, then go get your reward from Saadia.

...Or Bring a Traitor to Justice[edit]

Saadia and Kematu at Whiterun Stables

If you decide to help the Alik'r capture Saadia, Kematu or the Redguards with whom you spoke in Rorikstead will ask you to lure her to the stables outside of Whiterun. Go back and talk to Saadia in The Bannered Mare and ask her to follow you. Once she gets to the stables, Kematu will use a paralysis spell on her. Talk to him for your reward.

Alternative Routes[edit]

While Kematu and Saadia are talking at the stables, you can still kill Kematu before he casts the spell on Saadia. This will get you the reward from Saadia and the gold that Kematu is carrying, without having to fight the rest of the Alik'r. If you kill him after he casts the spell, however, Saadia will attack you when she gets back up.

Double Agent[edit]

Alternatively, allow Kematu to cast the spell on Saadia and collect the 500 gold reward, thus ending the quest, then kill Kematu to undo the spell on Saadia. At this point, Saadia will be hostile right away, so use a Calm spell on her, then talk to her, and she will give you the 500 gold reward for killing Kematu. You can then loot Kematu's body to get 200 gold, his attire, and his sword. Once the Calm spell ends, Saadia will become hostile again - this is a permanent state, so even if you leave the area, she will attack the next time you meet her. Kill her and then loot her body. Don't worry about a bounty, since she provoked you to attack. She will also have gold and jewels. Both characters will be dead, but you will have gained maximum rewards, equaling 1,200 gold plus random jewels, a curved sword, and their clothing.

Notes[edit]

  • The Alik'r prisoner will never actually be set free, even if you pay his fine. If you retrieve the key, either by stealing it from a guard or killing one for it, unlocking the prisoner's cell does not result in anything noteworthy. He will just act as if jailed normally.
  • According to the game scripts, Saadia was meant to follow until you reach Whiterun Stables but for some reason the AI package was put as escort.

Bugs[edit]

  • If you do not directly kill Kematu (i.e., Frenzy or Fury on him or the Alik'r), the quest will be stuck on "Kill or talk to Kematu". See Quest Stages and skip to step 160 to progress the quest.
  • You can approach and kill the Alik'r in the cave before speaking with Kematu. Performing a power attack will result in a finishing move on the Alik'r but will not trigger the others to attack. In this fashion, the room can be cleared before engaging Kematu in either conversation or combat. Note that while the Alik'r are being killed, Kematu may comment on someone having been murdered, but there is no murder count increase for these actions. ?
  • If you kill the Alik'r warriors in the Swindler's Den, two Alik'r warriors will sometimes end up constantly appearing in Whiterun by the entrance.
  • If you kill the Alik'r warriors in the Swindler's Den, encounters where Alik'r warriors harass a Redguard woman may still occur.
  • Using the alternative route mentioned above, sometimes killing Kematu after he casts the paralyze spell on Saadia will not cause her to turn hostile but will still allow you to report that the Alik'r have been taken care of, hence getting both rewards. ?
  • After you hand Saadia to Kematu, sometimes Kematu and the Alik'r keep staying in Swindler's Den. No more conversation options are possible and the dungeon cannot be cleared.
    • PC Only The Unofficial Skyrim Patch fixes this bug.
    • On PC To fix this last problem manually, one can use the console command SetLocationCleared 00018EE2 1.
  • Sometimes when you talk to the Alik'r warrior in jail and go to the guard, they won't enter conversation with you, forcing you to go directly to Swindler's Den.
    • If you have an outstanding bounty in Whiterun, the guards will not enter conversation with you, preventing you from paying the prisoner's fine. You will need to reload the save and clear your bounty prior to entering the dungeon to move forward.
  • Sometimes Saadia will disappear in Whiterun when you take her to the stables.
  • Sometimes if you enter conversation with the jailed Alik'r warrior a second time before speaking to the guards to pay his fine, his next dialogue option will come up early. Despite entering the new line of conversation, he will not give you the required information and your quest will not update. Paying his fine will not progress the dialogue further at this point. ?
    • You can reload the save to fix this, or bypass and go to Swindler's Den directly.
  • Entering Swindler's Den without talking to the Alik'r Prisoner may result in the objective to talk to the prisoner never being removed from your journal.
  • If you choose to betray Kematu after escorting Saadia to the stables the quest log may fail to register "Speak with Saadia" as complete no matter if you talk to her soon after defeating Kematu or once she is back to The Bannered Mare although the game will count the quest as finished.

Quest Stages[edit]

In My Time Of Need (MS08)
Stage Finishes Quest Journal Entry
10 A group of men calling themselves the Alik'r are looking for a Redguard woman in Whiterun.
Objective 10: Find the Redguard woman
20
Objective 20 or 21: Speak with Saadia or Inform the Alik'r of Saadia's location
25 The barmaid at the Bannered Mare in Whiterun is apparently a fugitive noble from Hammerfell. She claims that she is on the run from assassins sent by rival houses in her homeland and needs someone to stop them before they find her.
Objective 25 or 26: Talk to the Alik'r Prisoner or Inform the Alik'r of Saadia's location
50
Objective 50: Find a way to enter the Alik'r hideout
75
Objective 75: Enter the Alik'r hideout
100
Objective 100: Kill Kematu
101
Objective 101: Kill Kematu or talk to him
125
Objective 125: Kill Kematu OR Convince Saadia to meet Kematu
130
Objective 100: Kill Kematu
150
Objective 100: Kill Kematu
160
Objective 160: Return to Saadia
175 The leader of the so-called "assassins" I've been asked to eliminate claims that Saadia betrayed her people to the Dominion and they are here to bring her to justice. I've agreed to lead her into an ambush at the Whiterun stables.
Objective 175: Lead Saadia to the Whiterun Stables
190 setstage MS08
199
Objective 199: Speak with Saadia
200 Finishes quest☑ I've helped Saadia escape the clutches of the Alik'r sent after her. With their leader defeated, she believes the rest of them will scatter, affording her some much-needed safety for now.
201 Finishes quest☑ After making arrangements with Kematu, I've delivered Saadia to him. He assures me that she will be taken back to Hammerfell alive, though after that her fate is no longer in his hands.
300 Fails quest☒
Unknown
Objective 130: Kill Kematu
  • The following empty quest stages were omitted from the table: 0, 255.
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On the PC, it is possible to use the console to advance through the quest by entering setstage MS08 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest using resetquest MS08.