Skyrim:Inner Sanctum (Vale)
|This article is being developed as part of the Skyrim Houses Redesign Project. If you see this tag it means the article can still be improved. Please see the project page for guidelines.|
This article is about the sanctum in the Forgotten Vale. For the sanctum in the Temple of Dibella, see Inner Sanctum (Dibella).
|Added by Add-On||Dawnguard|
|# of Zones||1|
|Respawn Time||Never (storage is safe)|
|Falmer, Chaurus, Arch-Curate Vyrthur, Frost Giant|
|Console Location Code(s)|
Upon entering, you will see a number of frozen Falmer and chaurus in a large room, surrounding a Shrine of Auriel. A number of these statues hold items of interest. Taking one of these items will free its possessor from its icy tomb, and a furious melee can result from other frozen creatures being struck, causing them to be released as well. One of them holds a random expert-level spell tome.
Off to the left is the first of several portal activation pedestals. Each is about waist-high, with a sun symbol. Place the Initiate's Ewer on it and the portal opens. To proceed, you will need to snatch back this Ewer and duck back inside, since the Ewer is used to open further portals.
On entry, follow the short corridor to a gate. Behind this is a frost giant, large and pale. On his defeat open the next portal, behind which lay several treasures.
Returning to the main chamber, head through the gate. The following areas contain more frozen Falmer. Eventually you arrive at a breach in the masonry, beyond which is an icy cavern. Go through this and into the next area.
 Related Quests
- If you have multiple followers (personal or quest-related), such as armored trolls, or permanently conjured beasts, or zombies, they may require some "coaxing" in order to follow you past various portals. A combination of waiting, saving, and reloading will resolve this—eventually.
|This Skyrim-related article is a stub. You can help by .|