Skyrim contains many passive creatures, i.e., animals that are completely unable to attack or harm you. Technically, these are not even true creatures, but are more similiar to scenery: animated effects that can be activated (typically yielding an ingredient or food), but have no other activities.
 Aquatic Creatures
Fish may be found in abundance in most sizeable water ways. Look for insects above the surface to find fish beneath it. The following fish yield items of the same name unless otherwise noted.
Salmon are found swimming in the rivers and seas of Skyrim and are often seen jumping out of water to ascend waterfalls/rapids. Catching salmon yields salmon meat which is food, not an alchemical ingredient, as all other species of fish are. While the other species of fish tend to swim near the surface of bodies of water, salmon may be seen either near the surface or in the depths. Salmon may be shot with an arrow (or killed with various shouts) to make them easier to catch, then collected by using the action key. However, the prompt to do so may not come up. With the Hearthfire plug-in installed, Salmon Roe may be harvested from leaping salmon found in streams (but not from dead salmon or salmon found swimming in lakes).
 Abacean Longfin
Abecean Longfins, an alchemy ingredient.yield
 Cyrodilic Spadetail
Cyrodilic Spadetails yield Cyrodilic Spadetails, an alchemy ingredient.
Histcarp yield Histcarp, an alchemy ingredient.
 River Betty
River Betties yield River Betties, an alchemy ingredient.
 Silverside Perch
Silverside Perch yield Silverside Perch, an alchemy ingredient.
 Nordic Barnacle Cluster
Nordic Barnacle Clusters yield Nordic Barnacles. You can find them everywhere in Skyrim but especially in the waters just outside Riften (around the wooden poles underwater).
Clams yield clam meat, which is food, not an ingredient. In the base game, it can only be eaten raw, unlike other raw food in Skyrim which can be cooked. However, with the Hearthfire plug-in, clam meat is one of four items needed to cook clam chowder.
 Pearl Oyster
Pearl oystersDB yield Pearls and Small Pearls which are ingredients. Pearl oysters only appear on the island of Solstheim and can be found along most of its shoreline. Pearl Oysters are visually different from Clams in that they are more gray-colored, while clams are more brown.
 Slaughterfish Egg Nest
These animals are found dead, usually hanging upside down near a fire or in the wilderness.
 Charred Skeever
 Horker (dead)
Hanging Pheasants yield Pheasant Breasts.
 Rabbit (dead)
 Salmon (dead)
Despite their small size, insects are capable of pushing around the player and other NPCs. Harvesting is also possible by using melee attacks, ranged attacks, or Unrelenting Force on the target insect. Ingredients must then be collected from the ground.
 Ancestor Moth
Ancestor MothsDG are added by the Dawnguard plug-in, and can be harvested to yield Ancestor Moth Wings. Several swarms can be found in Ancestor Glade, however they are not lootable; you must find the moths that land on the flora instead.
Ants can be found crossing tree stumps (such as one at Half-Moon Mill, next to the grindstone) in large numbers. They cannot be interacted with in any way, and are purely aesthetic.
 Blue Butterfly
Blue Butterflies can be found during the day; each insect yields two Blue Butterfly Wings.
 Luna Moth
Luna Moths can be found at night; each insect yields two Luna Moth Wings.
 Monarch Butterfly
Monarch Butterflies can be found during the day; each insect yields two Butterfly Wings.
Torchbugs can be found at night; each insect yields a Torchbug Thorax.
 Other Creatures
Bats are found flying in caves and dungeons, traveling in groups. They are a visual effect of no significance to gameplay other than adding ambiance. Vampire LordsDG can tranform into a cloud of bats, or use bats to attack enemies in combat.
Flocks of birds can sometimes be seen fleeing from treetops when disturbed. They are a visual effect of no significance to gameplay other than adding ambiance.
 Egg Sac
They can be killed with magic (including non-damaging spells like Courage), a few shouts (Animal Allegiance, Soul Tear, and Kyne's Peace), or shot with an arrow, although this may fling out of sight, as they are very light. If the body flies too far the arrow can detach from the body and instead fly up into the sky.
Hawks will have a nest nearby that they return to from time to time. A good strategy is to attack hawks when they are in their nests using a low power spell such as Flames, rather than Fireballs or arrows, to keep their bodies from being flung out of sight.
Hawks can be killed only once. Once they respawn, they become invincible.
 Bone Hawk
Bone HawksDG are variants of hawks that are added by the Dawnguard plug-in and are found flying around Castle Volkihar. Their body is similar to regular hawks, but their head is an exposed skull and their bodies are darker. When shot down, they yield one Bone Hawk Claw, two Bone Hawk Feathers and one Bone Hawk Skull.
Bone Hawks can be killed only once. Once they respawn, they become invincible.
 Felsaad Tern
Felsaad TernsDB are variants of hawks that are added by the Dragonborn expansion and are found flying around Solstheim. Their body is similar to regular hawks, but with white feathers. When shot down, they yield one to three Felsaad Tern Feathers.
ShellbugsDG are rare creatures that can't be killed with conventional methods, and the source of the rare Shellbug Chitin. To obtain the Chitin you need to mine it from the creature with a pickaxe; doing so will result in its death. They can be found in Forgotten Vale Cave and Sharpslope Cave.
 Silt Strider
Silt StridersDB are giant arthropods, and are often used by the Dunmer of Morrowind as transportation within their hollow shells. One, named Dusty, has been added by the Dragonborn expansion, and can be found on Solstheim in the outskirts of Tel Mithryn. The towering creature is found southwest of the Sun Stone. Dusty is owned by a merchant named Revus Sarvani. However, she is not in service for traveling currently. The Silt Strider cannot be harmed by any spells or weapons.
 Whispering Spirit
Whispering SpiritsDG are invulnerable wisp-like creatures you can find within the Soul Cairn. They cannot be interacted with in any way. Some follow set routes, and some seem to just fly around randomly. You are unable to interact with them yourself in any way, as any attack has no effect on them. Despite this, Bonemen, Wrathmen, and Mistmen will all give chase to these creatures, either by running after and trying to attack them, or using ranged attacks. This can provide both a humorous sight, or a helpful distraction if you come across already present enemies. They have only been sighted chasing the Spirits before meeting the player, to which they will continue after the Spirit for a short time before turning their attention to the player.
Note that unlike other passive creatures listed here, Whispering Spirits are technically true creatures, as opposed to animated activators. They are similar to Wisps, hostile ethereal monsters which accompany Wispmothers. The name "Whispering Spirit" is taken from the game's data files; it is never encountered in game.