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SR-mapicon-Nordic Ruin.png
Nordic Ruin:
(view on map)
# of Zones 3
Clearable Yes
Dungeon Yes
Respawn Time Never (storage is safe)
Level Min: 24
Draugr, Otar the Mad
Important Treasure
Mystery of Talara, v 2
Saerek's Skull Key
Staff of the Storm Wall
Torsten's Skull Key
Console Location Code(s)
RagnvaldExterior01, RagnvaldExterior02, RagnvaldExterior03, RagnvaldExterior04, RagnvaldExterior05, Ragnvald01, Ragnvald02, Ragnvald03
The Reach
North of Markarth
Special Features
Word Wall Kyne's Peace
# of Arcane Enchanters 1
Ragnvald Exterior

Ragnvald is a medium-sized Nordic ruin north of Markarth containing draugr. It contains three zones: Ragnvald Temple, Ragnvald Crypts and Ragnvald Canal.

[edit] Related Quests

  • Note: This location is one of many potential targets for one or more of the radiant quests found on this page.

[edit] Walkthrough

[edit] Exterior

Two leveled draugr roam the steps before the entrance. Other than a few scattered ingredient-bearing plants, the only thing of note here is the body of a dead Orc bandit hidden in a shrub to the left of and behind the entrance. A small coin purse and one coin lies on the ground next to him. There are also hidden gold pieces scattered around this area so check the ground thoroughly.

[edit] Zone 1: Ragnvald Temple

The first chamber contains a table with a dead draugr on it, accompanied by a random poison and a burial urn on the ground beside the table. The ceiling has large holes in it and the sky is visible, but it is not possible to fast-travel from here. The only exit corridor leads downward and then doubles back passing a dead draugr accompanied by a random poison and soul gem laying on the ground, and then ending at a T-intersection. The right branch of the T quickly dead-ends at an unlocked chest with leveled contents. The left branch is intersected on its left wall by another, narrower passage that again doubles back and leads downward.

After a few twists and turns, it exits onto a bridge into a large, complex open space where the first substantial opposition is found: two boss-level draugr, one on a platform on the other side of the bridge and the other on a ramp leading from the floor of the chamber to the bridge's far end. There is spilled oil on the other side of the bridge, and an arrow to a hanging lamp will set the first of these draugr on fire if timed correctly. Heading left across a stone bridge will lead you to two doors, a wooden one which is barred from the other side, and an iron one that takes you to Ragnvald Crypts. Heading across the stone bridges to the right will take you to the door into Ragnvald Canal. On the lower level there are several sets of shelves one of which holds a burial urn with a large urn next to another and a hanging moss growing from the bridge you crossed. There is a stone table holding a random potions of healing, an iron helmet and random poison. Next to the table there is a fly amanita growth and in an alcove is a potion of minor healing and an unlocked chest. Across the bridge on your right, next to the stairs down to this first lower area are two more fly amanita patches. Also on the raised section there are three urns.

Otar the Mad rises

Continuing straight will bring you to another chamber that contains the tomb of the dragon priest Otar the Mad, across the room but on a lower level, in front of a barred-off archway. To the right, there is another draugr wandering around on the lower level. There are several large urns, burial urns and sets of shelves around this lower section as well as an unlocked chest with a leveled healing potion beside it, both of these are on a broken sideboard to the right of Otar's sarcophagus.

To gain access to the chamber beyond the barred archway, you must insert Saerek's skull key, found in Ragnvald Crypts, and Torsten's skull key, found in Ragnvald Canal, into the slots in the sarcophagus, retracting the bars and releasing Otar the Mad. After defeating him, be sure to loot his ash pile for his mask and lightning staff. The chamber behind Otar's sarcophagus contains a word wall for the Kyne's Peace shout, as well as a boss chest and an apprentice-locked chest in a partially collapsed alcove in the northwest corner. Before you leave, don't forget to remove the two skull keys from Otar's sarcophagus, as they are worth a fair bit of gold.

Note: You can forgo getting the skull keys to open the tomb by setting a fire rune as close to the edge of it as you can. This will go off and damage Otar, causing him to explode out of the tomb and start attacking you.

[edit] Zone 2: Ragnvald Crypts

Ragnvald Crypts begins with a small room containing a black sarcophagus that appears inert, guarded by a single draugr. There are several more urns, burial urn and sets of shelves around the room. Opposite the inert sarcophagus is a stone table holding two minor potions of healing. Two parallel passages lead out of this room. Notice that above the sarcophagus on the wall ledge, there is a burial urn that appears to glow purple. You can reach that ledge if you are creative, but the urn is empty. Of the two passages, the one to the left has four dart traps triggered by four successive floor plates, but since the traps aim not at the plates but in front of them, pausing directly on the plate until the darts are exhausted allows safe passage. The passage on the right has no traps. Both end in a standard burial chamber lined with wall slots for coffins and remains. Following the crypt down, the first turn to the left will see three lower-level draugr and a boss revive and attack you. The passage curves right and then left, leading past a draugr in an alcove on the left side who will revive, and ends on the lower level of a medium-sized room with an upper level, where there is another draugr boss. There is a chest in an alcove at the opposite end of this room with a small amount of loot; be sure to disengage the apprentice-level trap on the right hand side of the chest before opening or avoid the spears that shoot from the floor and watch out for a lower-level draugr wandering around the upper level of the room. A copy of the Restoration skill book Mystery of Talara, V2 sits on the ledge behind the trapped chest.

The exit to this room is on the right-hand side, a staircase to the upper level of the room. From here it is possible to go either left into another large room or right across the bridge you passed under earlier and into a passageway that leads back to Ragnvald Temple. The large room on the left has the skull key on a pedestal in the middle, with a large black sarcophagus at the far end of the room and two other sarcophagi on balconies to either side. It is possible to avoid this obvious trap of opening the sarcophagus at the far end of the room by casting a fire rune at it and fighting its occupant, Guardian Saerek, one on one with the rear door still open for a retreat if necessary. The two draugr at the sides of the chamber can then be taken out individually using the same technique, after which the skull key can be removed in safety. Be sure to take Saerek's leveled two-handed weapon. There is an unlocked chest to the right of Saerek's sarcophagus and various burial urns and urns around the room and on the balconies.

[edit] Zone 3: Ragnvald Canal

This is another complex space with the floor covered in water and several draugr with a bit more fight in them than any encountered before: one will attempt to summon a frost atronach. To the left of where you enter where the first draugr is stood is a stone table holding a random healing potion and soul gem and a set of shelves beside it with a random potion. Once the draugr are defeated, proceed to the left and ahead, keeping an eye on the bridges higher up in the room to shoot off any draugr passing over them. Past the wooden bridge over the water, there is an unlocked chest with a dead draugr laying next to it in a dead-end room to the right. To the left and forward, progress appears to be blocked by a raised bridge. This can be lowered by a lever found on the floor a bit further to the left, or simply circumvented. Note that the black iron door behind the lever here is trapped by a expert-leveled tension cable that triggers a flame trap; disarm or just wait for it to burn out. The dead-end room behind has an unlocked chest with a moderate amount of loot and a couple of sets of shelves one of which has a bowl of bone meal next to some sacks. Once across the lowered bridge you pass some urns and a set of shelves holding a salt pile before exiting.

Continuing to follow the passages brings you to a chamber with the second skull key, this one on a platform with a bridge running to it and another leading off to the right, with stairs leading to the lower level on the opposite side. At the far end of the chamber there is a large black sarcophagus, the resting place of Guardian Torsten, flanked by two others in raised alcoves. This trap can be dismantled the same way the previous one was. There is an unlocked chest to the right of Guardian Torsten's sarcophagus, but it does not hold much and several urns and burial urns are around the room. In general the pickings here are even slimmer than from Guardian Saerek. Take the second skull key and return to the main chamber via the bridge leading east. The path leads a second time through the chamber at a higher level, continue straight across to a dead end with a novice-locked chest and random stamina potion beside it. Be careful not to set off the swinging axes by stepping on the floor plate immediately after exiting the chamber a second time. There is an arcane enchanter and another low-level chest on the way. On top of the Enchanter is a random soul gem and healing potion and opposite a set of shelves holding a novice-locked chest with a random soul gem beside it.

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