Skyrim:Rescue Mission

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SR-qico-Miscellaneous.png Fulfill a contract given to the Companions to rescue a kidnapped citizen.
Quest Giver: Skjor or Vilkas
Location(s): Whiterun, Jorrvaskr
Prerequisite Quest: Take Up Arms
Reward: 100 gold
ID: CR08
   

[edit] Quick Walkthrough

  1. Speak to Skjor or Vilkas in Jorrvaskr.
  2. Travel to the randomly-determined location.
  3. Rescue the citizen from the location's enemies.
  4. Escort the citizen back to their hometown.
  5. Return to Skjor or Vilkas for your reward.

[edit] Detailed Walkthrough

Either Vilkas or Skjor has received notice that someone has been kidnapped, and the Companions have been asked to attempt a rescue. He will send you to the location of the kidnapped individual and tell you to free them from the location and then escort them to their nearby home. See Radiant Options below for possible variations of this quest.

Note that this is a repeating quest: each time you go to Vilkas or Skjor (when told to ask a Companion for work), he will give a different version of the quest.

[edit] Radiant Options

This quest has several radiant options. The criteria used to select victims for this quest are:

[edit] NPC Residences

The victim can be randomly selected from over 200 potential NPCs residing in one of the areas listed below:

Eastmarch Falkreath Hold Haafingar Hjaalmarch The Pale The Reach The Rift Whiterun Hold Winterhold SolstheimDB
Brandy-Mug Farm
Darkwater Crossing
Gloombound Mine
Hlaalu Farm
Hollyfrost Farm
Kynesgrove
Mixwater Mill
Narzulbur
Windhelm
Falkreath
Half-moon Mill
Dragon Bridge
Katla's Farm
Solitude
Solitude Sawmill
Abandoned Shack
Morthal
Stonehills
Anga's Mill
Dawnstar
Loreius Farm
Nightgate Inn
Dushnikh Yal
Karthwasten
Kolskeggr Mine
Left Hand Mine
Markarth
Mor Khazgur
Old Hroldan Inn
Salvius Farm
Soljund's Sinkhole
Heartwood Mill
Ivarstead
Largashbur
Merryfair Farm
Riften
Sarethi Farm
Shor's Stone
Snow-Shod Farm
Battle-Born Farm
Chillfurrow Farm
Honningbrew Meadery
Pelagia Farm
Riverwood
Rorikstead
Whiterun
College of Winterhold
Deekus Camp
Whistling Mine
Winterhold
Raven Rock
Skaal Village
Tel Mithryn

[edit] Quest Locations

The radiant location is randomly chosen from 50 possible locations, amounting to a large fraction of the dungeons that contain boss-type enemies and have a place where a captive can be locked up. The location will be limited to holds that you have previously visited, so early in the game you may only receive destinations within Whiterun Hold, but later in the game there are many more possible destinations. All possible locations are listed in the table below.

Eastmarch Falkreath Hold Haafingar Hjaalmarch The Pale The Reach The Rift Whiterun Hold Winterhold SolstheimDB
A Bandit Camp or Bandit-occupied fort (21 possible locations)
Cragslane Cavern
Gallows Rock
Lost Knife Hideout
Uttering Hills Camp
Bilegulch Mine
Cracked Tusk Keep
Embershard Mine
Knifepoint Ridge
Orotheim
Robber's Gorge
Frostmere Crypt Broken Helm Hollow
Faldar's Tooth
Treva's Watch
Halted Stream Camp
Redoran's Retreat
Silent Moons Camp
Valtheim Towers
White River Watch
Fort Fellhammer
Wreck of the Winter War
A Falmer Hive (9 possible locations):
Lost Echo Cave Chillwind Depths Gloomreach
Liar's Retreat
Darkwater Pass
Tolvald's Cave
Shimmermist Cave Frostflow Lighthouse
Stillborn Cave
A Hagraven Nest (6 possible locations):
Orphan Rock Ravenscar Hollow Blind Cliff Cave
Hag's End
Lost Valley Redoubt
Serpent's Bluff Redoubt
A Vampire Lair (3 possible locations):
Mara's Eye Pond Pinemoon Cave Broken Fang Cave
A Warlock Lair (11 possible locations):
Cragwallow Slope
Morvunskar
Brittleshin Pass
Ilinalta's Deep
Sunderstone (Greywater) Gorge
Northwatch Keep Darklight Tower Brittleshin Pass
Fellglow Keep
Rannveig's Fast
Hob's Fall Cave
Yngvild
  • Note that the categories for each of the location types above will list all locations with the given type of occupant, including locations that do not have a boss-type enemy or do not have place to lock up captives; therefore, some of the locations listed in the categories are not possible destinations for this quest.

[edit] Notes

  • If you complete this quest successfully, then the citizen you rescue becomes a friend of yours. This may affect thane quests and other aspects of the game.

[edit] Bugs

  • The hostage may not follow you when you've saved them. Arriving at their hometown should update the quest, though you may have to talk to them afterwards. ?
    • PC Note PC players can use the console by targeting them and using moveto player.
  • The hostage may be at their village/town instead of the area the quest says to go to. ?
    • This might be resolved by entering their home, then leaving immediately. This fix is reported to not work for Heimskr, as he is bugged indefinitely at the statue of Talos. Heimskr might not spawn at the hostage point and will stay at the shrine, however, this might be resolved by not warping to Whiterun but outside of town where he may actually be making his way to his hostage point where he can then be rescued and taken home. (On ps3)
  • The hostage you need to rescue may be none other than Sinding, even if you killed him in Ill Met By Moonlight. He will be in werewolf form, yet still able to talk to you. When he gets to Falkreath, no one there will react to the werewolf walking around in public. ?
  • The hostage may be an NPC who has already died. In this case, the corpse will be found in the radiant location. ?
    • PROBLEM: In the rescue mission the person you are supposed to rescue is invisible (not game invisible, they are NOT there). You can't complete the quest because you can't initiate them to follow you to safety.

FIX: Open the game console (~ for PC users) and type this in to force the next quest line: "setstage cr08 21" without the quotes. That will have him follow you (even though he does not exist).

NEXT: Fast travel to the Mill (or wherever they tell you to go, it is different per console). It will give you the next update.

NEW PROBLEM: It says "take your leave of (name)", which again, since (name) does not exist, you can't.

FIX: Open the console again and type in: "setstage cr08 25" again without quotes. It will tell you to go back to Vilkas and end the quest (which he will accept as complete).

FIX: (On PS3) Found Heimskr at correct hostage point spawn location by exploiting "Underneath Whiterun" glitch. Usually when you are at the hostage point, Heimskr is marked to be still in Whiterun. On returning to Whiterun, he is then marked at the hostage point. Solved by dropping underneath whiterun (There is a glitch by the house of Clan Gray-Mane. See Youtube for help) and travelling directly to the hostage point in the untextured map. This possibly only works for missions where the radiant rescue point is a landmark rather than a cave/dungeon. In my case it was "Wreck of the Winter War", and Heimskr was found floating in the sea where the wreck normally would be in the fully textured Skyrim map.

--It appears that sometimes when you are given the quest, the civilian has not yet been captured or is just walking around. The NPC will not follow you and just walks around and is either busy or gives you default scripting. Unknown fix. (Rescue Endon from Chillwind Depths)

[edit] Quest Stages

Rescue Mission (CR08)
Stage Finishes Quest Journal Entry
10 <Alias=Victim> has been kidnapped and taken to <Alias=Lair>. I need to get <Alias.PronounObj=Victim> back to <Alias=VictimHome>.

(Objective is assigned): Rescue <Alias=Victim> from <Alias=Lair>

20 (Objective is assigned): Talk to <Alias=Victim>
21 (Objective is assigned): Escort <Alias=Victim> back to <Alias=VictimHome>
22 (Objective is assigned): Take your leave of <Alias=Victim>
25 I rescued <Alias=Victim> from <Alias=Lair> and escorted <Alias.PronounObj=Victim> back to <Alias=VictimHome>.

(Objective is assigned): Return to <Alias.ShortName=Questgiver>

50 I found <Alias=Victim> in <Alias=Lair> but <Alias.Pronoun=Victim> died.
100 Finishes quest
  • The following empty quest stages were omitted from the table: 0, 1, 150, 200, 250
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