Skyrim:Siege on the Dragon Cult
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- Speak to Captain Valmir to begin the quest.
- Enter the ruins of Forelhost.
- (Optional) Find the journal of Skorm Snow-Strider.
- Make your way through the first zone into the Crypt.
- Either pick the lock on the well or find the key, then move on to the Refectory.
- Travel through the Refectory, find the glass claw, and locate the puzzle door.
- Use the claw to enter and defeat Rahgot.
- Return to Valmir with the mask.
When you enter the courtyard of Forelhost for the first time, Captain Valmir will call to you. When the two of you get close enough, he'll initiate a conversation. He will say he was been sent here to try and recover a powerful weapon for the war effort by the Imperial/Stormcloak forces, but needs your help as he cannot do it alone. According to him, this was the last stronghold of the dragon cult back in the First Era, and the leader's mask was reportedly extremely powerful. He wants you to enter the ruin and return with the mask. He also mentions that the general who took the fortress to wipe out the cult supposedly had left his journal here, so finding it might provide some more information.
Shortly after entering the zone, you'll begin encountering ghosts of the cultists. They must be defeated or avoided to proceed. Work your way around to get behind the portcullis that is down, and you'll be able to enter the crypts. Skorm Snow-Strider's journal is found along this path. It recounts that when they took the fortress, the defenders had collapsed the entry and all killed themselves, leaving the ghosts to haunt the place. The well was locked and the water poisoned, and with the losses suffered from the poisoned water, Skorm decided not to search for the key in the crypts, simply choosing to leave the survivors sealed up inside.
Once in the crypt, make your way to the well. If you can pick the lock do so, and move on down; otherwise turn right instead and head through the crypt tunnels to the far end, where you'll find the key. Then head back to the well. After going down the well, follow the tunnels on to the Refectory. You will find a potion on top of a stand with dart holes behind it - you can drop a wooden plate or something similar on the ground, pick up the potion, and use the plate/object to stop the darts.
Once in the Refectory, move through and find the glass dragon claw, which you'll need to open the puzzle door later. Continue on to the door. From top (outer ring) to bottom (inner ring): Fox—Owl—Snake.
Heading out onto the battlements is faster than backtracking, plus it lets you reach the word wall, so do that and learn a word for the Storm Call shout.
After visiting the word wall move near the inside of the battlements; you'll see Captain Valmir talking to another NPC. The objective to return to Valmir remains, so drop down. You'll find that Valmir has dressed in the opposing colors to convince a soldier of that faction (Imperial if you are a Stormcloak/went with Ralof in the beginning of the game, opposite if you are an Imperial/went with Hadvar) to do the same job he sent you to do: he's an imposter! Defeat them both to conclude the quest. If you wish, loot Valmir's orders and discover that he was actually an agent sent to retrieve the mask and return it to Labyrinthian.
- It is possible to ignore Valmir at the beginning of the quest (by ending conversation before agreeing to take the quest) and pickpocket key to the ruins from him. If you do it this way, you'll get an entry in your journal about his quest only when you reach the battlements and overhear his conversation with the second NPC.
- If the puzzle door does not work, check here for possible fixes.
- Captain Valmir may attack you on sight.
- If you pickpocket the key and proceed to get the mask, after stepping outside, the quest will initiate with the objective to kill Captain Valmir. The soldier attacks but Valmir does not; you will gain a bounty for killing him but the quest does not complete.
- If the claw is knocked off the pedestal before you pick it up, the metal gate may not lower.
- Dragging an item back onto the pedestal and removing it again will trigger the gate.
- If you find the Refectory Library gate is raised you cannot proceed.
- Leave the area and then return, the gates should be open.
- Two masks may be found on Rahgot's body.
- Just before you enter the ruin, Valmir will mistakenly refer to finding a staff instead of the mask.
- If the well door is lockpicked the puzzle door will not allow you to rotate the rings. You need to obtain the well door key from the minor dragon priest.
- The mask and the key to the battlements may be missing from Rahgot's body, in which case the quest is stuck. This happened after completing the secondary objective Show Skorm Snow-Strider's journal to Valmir : although the journal entry got updated, it didn't show the other secondary objective about retrieving the key to the well in the Catacombs, nor did it update the quest's compass marker so that it was pointing to Rahgot as it should've had (nor more quest marker on the map from then on).
- The following empty quest stages were omitted from the table: 0, 1, 2, 3, 5, 15, 25, 30, 64, 65, 200.
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