Skyrim:Standing Stone

The Lord Stone

The Standing Stones are magical stones found in the wilderness which can give your character special abilities and powers. There are thirteen Standing Stones in total, each associated with one of Tamriel's thirteen constellations. Usually, only one stone's effects can be active at a time, although you can change which stone is active at any time by activating a different Standing Stone. However, by wearing the Aetherial CrownDG, you may be affected by two standing stones at once.

The first three stones most players will encounter are the three Guardian Stones: the Mage Stone, the Thief Stone, and the Warrior Stone. These three stones are found together in a circle outside the starting dungeon. Selecting one of these stones allows you to effectively specialize in one group of skills. All of the other stones are located on their own.

Stone Location Description Effect
The Apprentice Stone On an island in the Hjaalmarch marsh, just north of Fort Snowhawk, west-northwest of Morthal (map). Those under the sign of The Apprentice recover Magicka faster, but are more susceptible to Magicka damage.
The Atronach Stone In the southernmost part of the hot springs of Eastmarch, northwest of Mistwatch and east-northeast of Darkwater Crossing (map). Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.
The Lady Stone On an island in Lake Ilinalta, directly north of Falkreath (map). Those under the sign of The Lady regenerate Health and Stamina more quickly.
The Lord Stone East of Morthal, northeast of the Shrine of Mehrunes Dagon, about one and a half times as far as Stonehills, up on the mountain. Follow the path starting north of the Hall of the Vigilant to the Shrine and the Stone (map). Those under the sign of The Lord are more resistant to both Magicka and physical damage.
The Lover Stone East of Markarth, just north of Kolskeggr Mine (map). Those under the sign of The Lover always feel a Lover's Comfort. (All skills improve faster). Learn all skills 15% faster
The Mage Stone Southwest of Riverwood, by the roadside, one of the Guardian Stones (map). Those under the sign of the Mage will learn all magic skills 20% faster. Learn magic skills 20% faster
The Ritual Stone East of Whiterun, by the roadside, above the entrance to Graywinter Watch (map) Once a day, those under the sign of The Ritual can reanimate nearby corpses to fight for them. Raise all dead to fight for you once a day for 200 seconds
The Serpent Stone Directly east of the College of Winterhold and northeast of the Wreck of The Pride of Tel Vos, on an icy island in the Sea of Ghosts (map). Once a day, those under the sign of The Serpent can use a ranged paralyzing poison on opponents. Paralyze target for 5s and Damage Health of target 25pts
The Shadow Stone South of Riften, near Nightingale Hall (map). Once a day, those under the sign of The Shadow can become invisible for an extended period. Become invisible for 60 seconds once a day
The Steed Stone Northwest of Solitude, near Ironback Hideout (map). Those under the sign of The Steed can carry more and do not suffer a movement penalty from armor.
  • Wearing armor does not affect speed
  • Carry Weight +100
  • Equipped armor is weightless
The Thief Stone Southwest of Riverwood, by the roadside, one of the Guardian Stones (map). Those under the sign of the Thief will learn all stealth skills 20% faster. Learn stealth skills 20% faster
The Tower Stone About halfway between Dawnstar and Winterhold, on a high snow-covered cliff (map). Once a day, those under the sign of The Tower have the option to automatically open an Expert or lower lock. Unlock any Expert or lower level lock instead of picking it once a day
The Warrior Stone Southwest of Riverwood, by the roadside, one of the Guardian Stones (map). Those under the sign of the Warrior will learn all combat skills 20% faster. Learn combat skills 20% faster

Archery counts as a stealth skill in this context.


Achievements related to the Standing Stones are:

  • SR-achievement-Blessed.png Blessed (10 points/Bronze) — Select a Standing Stone blessing
    • You must discover one standing stone, then activate its blessing. This is most easily accomplished using one of the three Guardian Stones.
  • SR-achievement-Standing Stones.png Standing Stones (30 points/Silver) — Find 13 Standing Stones
    • You must discover all thirteen of the standing stones (see bugs).



  • The Atronach Stone has a 50% chance of causing all Summoning spells and powers to fail. See Spell Absorption for details.
  • Archery is assigned to the Thief Stone, instead of the Warrior Stone.
  • It is possible to receive the "Standing Stones" achievement by visiting any of the standing stones a total of 13 times rather than finding all 13. This may result in being stated to have visited more than 13 stones, as repeat visits are not taken into account.
Last modified on 2 April 2016, at 15:44