Skyrim:Trouble in Skyrim

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SR-qico-Companions.png Fulfill a contract for the Companions to clear out a troublesome area.
Quest Giver: Farkas
Location(s): Whiterun, Jorrvaskr
Prerequisite Quest: Take Up Arms
Reward: Leveled Gold
ID: CR05
   

[edit] Radiant Options

This is a radiant quest which you can only receive from the following person.

QuestGiver QuestGiverHome
Farkas Jorrvaskr Living Quarters (Whiterun)

The target location is randomly chosen from 118 possible locations, amounting to a majority of the dungeons that contain boss-type enemies. The location will be limited to holds that you have previously visited, so early in the game you may only receive destinations within Whiterun Hold, but later in the game there are many more possible destinations. Possible types of locations are:

(Note that the provided categories list all locations with the given type of occupant, including locations that do not have a boss-type enemy and therefore cannot be possible destinations for this quest).

[edit] Quick Walkthrough

  1. Kill the leader of the assigned location.
  2. Return to Farkas.

[edit] Detailed Walkthrough

Farkas has received a contract to clear out a troublesome area. You need to travel there and kill the leader. The quest is randomized and repeatable.

[edit] Reward

Levels Reward
1-9 100
10-19 150
20+ 300

[edit] Notes

  • If Dragonborn is installed, some radiant locations may be on Solstheim. If you are in Skyrim, you will not receive a quest marker pointing you to the quest location, but must travel to Solstheim first (at which point any quest markers you have to quests in Skyrim will lose their quest markers).

[edit] Bugs

  • If you clear Driftshade Sanctuary (or any of radiant locations this quest can get) prior to starting this quest, it may become uncompleteable.
    • This bug is fixed by version 1.9.26.0.8 of the Official Skyrim Patch.
    • Pc22.png You may use the console to manually enable the next stage in the main companions quest line. First enter the command setstage C01 0 then setstage CR05 0 and then setstage CR05 20 ; then speak to whoever who gave you this quest so you can finish this quest without doing it again. This seems to work, though other issues may or may not arise later (has not been thoroughly tested).
    • Pc22.png You can also use the console command setstage cr05 20 to manually progress the quest to the next stage.
    • If you are using console commands, you should deselect the quest beforehand; if you do not, the quest may remain highlighted, leaving a permanent quest marker on your map.
    • This bug can occur even if you haven't discovered the location to which the quest directs you.
  • If you have cleared Nilheim before this quest, the bandit there won't rspawn and make it become uncompleteable. ?
    • Pc22.png You may resurrect the bandits and kill them again.
  • The quest is greyed out in the journal (completed) when you've returned to Farkas. ?
    • Pc22.png The quest is switched to "completed" at a point outside of Whiterun as you return (tested from Redoran's Retreat only).
    • Pc22.png Use the console command setstage cr05 100. You will receive a reward and be able to ask for more work.

[edit] Quest Stages

Trouble in Skyrim (CR05)
Stage Finishes Quest Journal Entry
10 A group of bandits has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
Objective 10: Kill the leader of <Alias=Location>
A group of draugr has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
Objective 10: Kill the leader of <Alias=Location>
A group of Falmer has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
Objective 10: Kill the leader of <Alias=Location>
A group of the Forsworn has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
Objective 10: Kill the leader of <Alias=Location>
A group of giants has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
Objective 10: Kill the leader of <Alias=Location>
A group of hagravens has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
Objective 10: Kill the leader of <Alias=Location>
A group of spriggans has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
Objective 10: Kill the leader of <Alias=Location>
A group of vampires has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
Objective 10: Kill the leader of <Alias=Location>
A group of warlocks has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
Objective 10: Kill the leader of <Alias=Location>
20 I cleared out <Alias=Location>, so <Alias=LocationHold> is now a bit safer.
Objective 20: Return to Farkas
200 Finishes quest
  • The following empty quest stages were omitted from the table: 0, 1, 100, 250.

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