He says he is an "Obtainer of goods, taker of lives, and defiler of daughters." The nature of the encounter either implies that he is either a merchant, soldier, and womanizer, or a thief, murderer, and rapist. Of the three hostages, he is the only one who actually remains calm when faced with his imminent death.
 Related Quests
- With Friends Like These...: Repay your debt to the Family, and show you are willing to kill on command.
Upon approaching (and potentially on the first time speaking), he will say:
- "Whoever this is, clearly we got off on the wrong foot. Ah, but no worries. This is not the first time I have been bagged and dragged."
If you begin conversation with him after listening to him saying the above, he will say:
- "Come now. Whatever the problem, we can talk about it like civilized folk. Hmm?"
Upon asking "Who are you?", he will reply:
- "Ahhh... Vasha, at your service. Obtainer of goods, taker of lives, and defiler of daughters. Have you not heard of me? Perhaps I will have my people carve my name in your corpse, as a reminder."
If you say "Would someone pay to have you killed?", he will reply:
- "Me? Ha! Are you serious?"
If you say "Answer me, or I'll paint this room with your blood! (Intimidate)" he'll reply:
- "Fool! Don't you get it? I live in the shadow of death every day. A knife in every doorway, a nocked arrow on every rooftop! If one of my enemies wouldn't pay to have me killed, I'd take it as a personal insult."
If you say "Come on, you can tell me. We're all friends here. (Persuade)" He will reply:
- "He he he he he he he. The real question is, "Would someone pay to have me killed... again." A day goes by without someone trying to gut me in the street, I get disappointed."
After your conversation with him, he will say:
- "Tell you what. You release me, and I promise my associates won't hunt you down like an animal and butcher you in the street. It's a win-win."
If you look at him whenever, he will say one of the four:
- "Hello? Hello? Ah, I know you're listening.", "A man in my position makes lots of enemies. But what is a life-threatening situation if not an opportunity for mutual benefit? Hmmm?", "You'll let me go. I know you will. This is all just part of the game we play..." or "Come now, whatever the problem, we can talk about it like civilized folk. Hmm?"
If you kill him (by himself or including him), Astrid will comment:
- "The conniving Khajiit. Cat like that was sure to have enemies. It's no wonder you chose him."
- "The timid warrior and the sly Khajiit. Must have been one or the other, right?"
- "Hmm. The fearless wife and mother, and the underhanded Khajiit. Had to be one of them, right? Interesting choice."
If you kill Astrid, and click the "..." option, he will say:
- "Come now, my friend. Haven't we played this game long enough? Untie me, and we can all go our separate ways."
After choosing the "(Cut the captive's bonds)" option, he will say:
- "Ah, you see? That wasn't so hard, now was it? Let's the two of us just forget we ever met, hmm?"
Any time after release:
- "Ah, sweet freedom. Now that's more like it. You have my thanks, stranger."