Skyrim:Volunruud

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SR-mapicon-Nordic Ruin.png
Nordic Ruin:
Volunruud
(view on map)
# of Zones 2
Clearable Yes
Dungeon Yes
Respawn Time 10 days or 30 days
Level Min: 14
Occupants
Draugr
Console Location Code(s)
VolunruudExterior, Volunruud01, Volunruud02
Region
The Pale
Location
East-southeast of Morthal
North-northwest of Whiterun
Special Features
Word Wall Aura Whisper
Ore Veins
# of Iron 2
Volunruud

Volunruud is a tomb containing a word wall for the Aura Whisper shout, as well as the treasure and dead body of the Tongue Chieftain Kvenel. It has an exterior and two interior zones, Volunruud and Volunruud Elder's Cairn.

This ruin is supposedly the final resting place of one "Tongue Chieftain Kvenel", among others. Replicas of his two weapons are the key to his burial chamber. A man named Heddic, from Heddic's Volunruud notes, attempted to find his tomb, presumably for the treasure and historical significance. He met his untimely end at the hands of the dead who were "living" there.

[edit] Related Quests

[edit] Walkthrough

[edit] Exterior

There are several large standing stones to the east of the barrow. An unlocked chest is in an alcove on the left side and to its right is a burial urn. Further to the right are two more burial urns. Climb the side of the barrow and descend the curved stone stairs marked at the top by an unlit candle on a stand. Under the top of the stairs is another unlocked chest and to the right of the entrance in an alcove is another burial urn.

[edit] Zone 1: Volunruud

Upon entering there are stairs leading down to the north with a landing a few steps down with the skeleton of Heddic laying on the ground. To the left of the skeleton is a throne with a slumbering skeleton sitting in it. It will become aggressive if disturbed, so it is best to kill it in one hit. Beside the first skeleton are three coins, an iron dagger and Heddic's Volunruud notes. Reading these will initiate the quest Silenced Tongues.

Following the stairs down, past an ancient Nord battle axe you come to a room with four exits to the northeast, north, northwest and southwest. Around the room there is rubble, an empty cart, a pickaxe, various bones both human and animal and a lit brazier to the east behind a rock pillar. In front of the exit to the southwest there is an iron ore vein on the floor.

The exit to the north is up some stairs, through a pair of iron doors and along a corridor to Elder's Cairn door, this requires the two replica weapons of those carried by Kvenel the Tongue. Just before the door is a stone table holding a shield, a salt pile, and a bowl of troll fat.

Meeting the client

Through the exit to the southwest is a short corridor with steps leading down into a room full of plants with six draugr laying on the floor, three are leveled. There is a wooden door to the northwest. Through this door is Amaund Motierre and his bodyguard Rexus if you are here during the quest The Silence Has Been Broken. Also in the room is a large urn against the west wall, a chest against the wall to the northwest with a bed roll, an eidar cheese wheel, and a loaf of bread in front of it. To the north-northeast is an alcove where Amaund obviously completed the Black Sacrament. There is a human heart and flesh, a nightshade flower, an iron dagger, and a copy of A Kiss, Sweet Mother among a skeleton covered in blood.

Back in the main room, this time taking the exit to the northwest, proceed down a short corridor to an unlocked iron door. Opening the door will reveal a crypt area with alcoves along the walls for the dead. From your left following the wall around, the second and fourth alcoves contain draugr that will arise if they detect you. Above the second draugr there is some hanging moss growing from above. and to the right are stairs leading down to the northeast. At the bottom of the stairs there are alcoves on your right, there is a slumbering draugr in the second alcove. There is a doorway opposite, heading down an earthen ramp to the north-northeast before turning back on itself. There are a couple of draugr patrolling up and down. The second of the draugr is a magic user. Once they have been dealt with proceed down. After the switchback there is an iron ore vein on the left on the wall. At the bottom there is an unlocked iron door to the northwest.

Through the iron door you enter a small room with a throne at the back against the north wall with a leveled draugr sat in it. To its right is an open upright sarcophagus with another leveled draugr stood in. As soon as you enter the room this draugr will start looking for you. As soon as you attack the draugr on the throne will rise and join the affray. There are seven pressure plates that have short spikes that come up from the center of them to cause minor damage scattered around the room. In the western corner of the room and to the northwest are two short caved-in areas. At the rear of the room are many lit candles on stands. On the left arm of the throne is a copy of the One-handed skill book Mace Etiquette and above the throne is a ceremonial axe, one of the two pieces needed to unlock the door to the Elder's Cairn.

Taking the path to the northeast, the path twists and turns and leads to a multi-leveled room. You are on a balcony area with another directly opposite with two draugr standing on it. There is the main floor of the room below you and a stone walkway above. In front of you is a wooden ramp down to the main room. The room is empty, except for a spike wall trap and pressure plate that activates it just by the corridor to the northwest; there are also bone chimes hanging by this corridor. Avoiding the pressure plate and bone chimes, continue onward, up a short flight of stairs and through an open gate into an area with a lit brazier on your left with human bones, a pickaxe, and an iron dagger scattered over the floor. There is a corridor to the southeast and one in the northern corner heading back to the southwest.

The path to the southwest heads up some stairs and comes out onto the balcony previously opposite where you first saw the multi-leveled room. The only things up here is any draugr you killed with ranged weapons from the other side. Following the path to the southeast it turns to the southwest and widens out and climbs two flights of stairs with a magic using draugr patrolling up and down. At the top of the stairs the path turns to the northwest and crosses the stone walkway across the main room again. On the opposite side you enter a small catacomb area with a draugr in an alcove on your right. Opposite you is an ancient Nord helmet on a ledge surrounded by candle on stands. To the northeast is an unlocked iron door.

Through the door there are statues either side of you, the floor rises and a stone head statue on the wall opposite. Behind the statues are upright sarcophagi with a third under the stone head. with candles on top. As you pass the upright sarcophagi they open and you are attacked by draugr. Once dealt with you see the third sarcophagus is already open with a skeleton inside along with the ceremonial sword needed to open the Elder's Cairn door.

Returning to the door to the north from the first room with both ceremonial weapons. Activating the door places these directly into the doors to allow the mechanism to work and you to gain access. The sword is placed on the left and the axe on the right diagonally across the doors.

[edit] Zone 2: Volunruud Elder's Cairn

Upon entering you are at the top of a corridor with a lit brazier on your right and a pickaxe on the floor. Follow the path to the north. You will pass a burial urn on your left and then a large urn on your right as you descend the corridor, you will be able to hear the music and noises for a word wall all the way down and along the corridor. Through a doorway with a cave-in on your left and a bookcase, fireplace with a burnt corpse in front of it on your right. The path staggers and continues to the north. To the right of the bookcase is an urn and on the bookcase copies of Kolb & the Dragon and The Wolf Queen, v2. Underneath the burnt corpse is a scroll of Ice Storm. Opposite this on your left is a burial urn.

Kvenel the Tongue

As you continue along you will see a broken brazier hanging down on your left, just behind and above this is a stone walkway with a draugr guarding this area. At the end you enter a tunnel that turns to the east, continuing along this tunnel, as you approach a lit brazier on the right a leveled draugr will be alerted and start looking for you. As you pass it the path will open out into a cavern with a throne on the other side to the southeast with Kvenel, a ghost sat on his throne, he will attack as soon as you are noticed. there is a boss-leveled chest to the left of the throne on a raised area and to the left of this is a sarcophagus where a draugr will rise to assist Kvenel, it is a magic user who can summon a frost atronach. Once you have defeated them you may have to search Kvenel twice to get both unique weapons—Eduj a frost damage sword and Okin a frost damage war axe.

On the ground on the bottom step of the raised area are two potions, one elixir of true shot and the other a potion of resist magic and further up of the third step a potion of plentiful stamina. To the right of the steps leading up to the throne is a potion of resist fire and on the left arm of his throne is another leveled potion. The boss-leveled chest is unlocked. Inside the sarcophagus to the left of the throne and chest are two potions, one potion of light feet and the other a potion of brief invisibility. There are also two ancient Nord greatswords with an iron warhammer on the ground just in front. The fighting with Kvenel can alert a further draugr to come to his aid from the west.

Once the fighting and looting is finished, proceed in this direction. After climbing a few stairs there is a word wall for Aura Whisper on your left and more stairs climbing further to the north. Following these you will pass a burial urn and large urn in the middle of the stairs, at the top the path cross the stone walkway previously seen. In front of you is an unlocked chest, a large urn, three burial urns, an ancient Nord battleaxe, an iron shield, a dragon priest dagger, a leveled helmet, and a copy of A Minor Maze. Once you have looted everything here return to the walkway and face south. Using Whirlwind Sprint you can reach a ledge with another unlocked chest.

[edit] Notes

  • During the Dark Brotherhood quest The Silence Has Been Broken, your map will be updated with the location of Volunruud, as you need to speak to a certain person within the tomb. However, the mission doesn't require you to explore the whole area.
  • During Hail Sithis!, there is an urn full of gold in the room to the left that serves as a reward.

[edit] Bugs

  • It is possible that the spike wall may get stuck on the skeletons connected to the wall.
  • Sometimes the door leading to the Elder's Cairn will not open, even with both ceremonial weapons in your inventory. See Silenced Tongues. ?

[edit] Maps


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