Skyrim:Whiterun Hold

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This article is about the hold. For the city, see Whiterun.

Whiterun Hold
(lore page)
Capital Whiterun (map)
Jarl's Residence Dragonsreach
Initial Affiliation Neutral (Imperial)
Imperial Government
Jarl Balgruuf the Greater
Steward Proventus Avenicci
Housecarl Irileth
Stormcloaks Government
Jarl Vignar Gray-Mane
Steward Brill
Housecarl Olfina Gray-Mane
Central Skyrim
Whiterun Hold tundra

Whiterun Hold is a hold in central Skyrim, with its capital in Whiterun. It is initially neutral in Skyrim's Civil War, but both sides are actively competing to gain control of Whiterun. As a result, it is the site of the first battle of the war, Battle for Whiterun (Imperial or Stormcloaks). If the Imperials gain control of the city, Balgruuf and his government remain in control of the hold; otherwise, the Stormcloaks put Vignar in power.

[edit] Topographical Overview

The hold borders six of the other eight holds in Skyrim, all but Winterhold and Haafingar.

Whiterun Hold is mostly covered in tundra and bordered by two major rivers—the White River to the south, and the River Hjaal to the north—which makes the land fertile and well suited to farming. The tundra is home to all manner of animals and creatures, from the large—giants and mammoths—to the small—foxes and goats.

[edit] Routes and Pathways

As the central hold in Skyrim, its main roads are in good condition, but a few of the more remote roads are not as well maintained. There are main roads southwards to Falkreath Hold through Riverwood and Helgen, eastwards into Eastmarch and The Rift, northwards to Hjaalmarch, and westwards to Haafingar through Rorikstead, and to The Reach. Travelers should be encouraged to see that the main roads are regularily patrolled by Whiterun Guards.

[edit] Places

  • All locations in the Hold with individual map markers are listed. There are a few places without map markers listed for their significance.

[edit] Hold Capital

[edit] Farms, Towns, and Settlements including Orc Strongholds and Inns

[edit] Camps, including Giant Camps and Military Camps

[edit] Caves

[edit] Ruins including Dwarven and Nordic

  Technically located in the Reach.

[edit] Standing Stones and Daedric Shrines

[edit] Towers and Forts

[edit] Landmarks, including Bodies of Water, Clearings, Ships and Shipwrecks

[edit] Unmarked Places

[edit] Whiterun Hold Quests

All these quests will, at some point, take you into Whiterun Hold. There are also numerous Radiant and Miscellaneous Quests that take place in Whiterun Hold, but are not listed here because of the multitude of possibilities involved.

[edit] Main Quest

[edit] Imperial Legion Civil War Quests

[edit] Stormcloaks Civil War Quests

[edit] College of Winterhold Quests

[edit] Companions Quests

[edit] Daedric and Divine Quests

[edit] Dark Brotherhood Quests

[edit] Thieves Guild Quests

[edit] Side Quests

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