Skyrim:Yngvild
|
|||
|---|---|---|---|
| # of Zones | 2 | ||
| Clearable | Yes | ||
| Dungeon | Yes | ||
| Respawn Time | Never (storage is safe) | ||
| Level | Min: 8 | ||
| Occupants | |||
| Arondil, Draugr, Yngvild Ghosts | |||
| Important Treasure | |||
| Reality & Other Falsehoods | |||
| Console Location Code(s) | |||
| Yngvild01, Yngvild02 | |||
| Region | |||
| Winterhold | |||
| Location | |||
| East-northeast of Dawnstar | |||
Yngvild is a cave found on an island east-northeast of Dawnstar in the far northern reaches of Skyrim. The cave has two zones: Yngvild and Yngvild Throne Room.
The four journals of Arondil the Necromancer are found in this cave. These are required for a quest given by Vekel the Man in the Thieves Guild.
[edit] Related Quests
- No Stone Unturned: Find the 24 gems to restore the Crown of Barenziah.
- Toying With The Dead: Retrieve a necromancer's journals for an interested buyer.
[edit] Radiant Quests
- Dungeon Delving: Do a favor for Jarl Korir by retrieving the Helm of Winterhold.
- Onmund's Request: Help Onmund negotiate the return of a family amulet from Enthir.
- Salty Sea-Dogs: Find some void salts for an inexperienced sea captain.
[edit] Walkthrough
[edit] Zone 1: Yngvild
The cave contains several draugr and Yngvild ghosts, females who are most likely the victims of Arondil's "experiments", which are mentioned in his journals found while navigating through the cave.
[edit] Zone 2: Yngvild Throne Room
Arondil can be found in the secondary zone, the Yngvild Throne Room. The four journals you collect imply that Arondil was not only a necromancer, but a necrophiliac. While fighting Arondil, he may remark, "Ah, another plaything for my collection." To the right of Arondil's throne (your right as you face him, his left as he sits on the throne) is a soul gem on a pedestal which, if picked up, causes the ghost next to Arondil to attack him. The easiest way to kill him is to sneak around the right of the room to behind the gem pedestal. If you steal the gem and remain hidden, the ghost will kill him for you. The ghost in the adjacent bedroom will join in this fray (if it lasts long enough). Either ghost seems more than a match for Arondil who, during the fight, will complain bitterly about the tables being turned.
After dispatching Arondil in the throne room, a bedroom can be found behind an iron door. A ghost is sleeping in the bed. The player can attempt to talk to the spirit, but this will only result in an immediate attack. An unusual gem can be found on the desk next to the last journal. A separate passage leads to a lever-triggered gate, into a cave with three female corpses - a Nord, a Redguard, and a Breton. Beyond the corpses, you will find a locked (Master-level) door which can be opened using Arondil's Key from Arondil's body. The door leads to a shortcut back to the first area of Yngvild where you can find a locked chest.
[edit] Notes
- The Alteration skill book Reality & Other Falsehoods can be found in the Yngvild Throne Room.
- If you head south-southeast from the entrance to Yngvild onto the mainland you will come across the charred remains of Yisra, a student from the College of Winterhold that recently went missing. Among the burning remnants that surround her is a copy of a Spell Tome: Flame Cloak.
- On a small island west of the entrance to Yngvild is a gold ore vein, as is on the small island to the northeast of the entrance.
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